You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
396 lines
9.8 KiB
396 lines
9.8 KiB
![]()
4 years ago
|
# Microsoft Developer Studio Project File - Name="Dedicated" - Package Owner=<4>
|
||
|
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||
|
# ** DO NOT EDIT **
|
||
|
|
||
|
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||
|
|
||
|
CFG=Dedicated - Win32 Release
|
||
|
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||
|
!MESSAGE use the Export Makefile command and run
|
||
|
!MESSAGE
|
||
|
!MESSAGE NMAKE /f "dedicated.mak".
|
||
|
!MESSAGE
|
||
|
!MESSAGE You can specify a configuration when running NMAKE
|
||
|
!MESSAGE by defining the macro CFG on the command line. For example:
|
||
|
!MESSAGE
|
||
|
!MESSAGE NMAKE /f "dedicated.mak" CFG="Dedicated - Win32 Release"
|
||
|
!MESSAGE
|
||
|
!MESSAGE Possible choices for configuration are:
|
||
|
!MESSAGE
|
||
|
!MESSAGE "Dedicated - Win32 Release" (based on "Win32 (x86) Application")
|
||
|
!MESSAGE "Dedicated - Win32 Debug" (based on "Win32 (x86) Application")
|
||
|
!MESSAGE
|
||
|
|
||
|
# Begin Project
|
||
|
# PROP AllowPerConfigDependencies 0
|
||
|
# PROP Scc_ProjName ""$/Src/dedicated", DJEBAAAA"
|
||
|
# PROP Scc_LocalPath "."
|
||
|
CPP=cl.exe
|
||
|
MTL=midl.exe
|
||
|
RSC=rc.exe
|
||
|
|
||
|
!IF "$(CFG)" == "Dedicated - Win32 Release"
|
||
|
|
||
|
# PROP BASE Use_MFC 0
|
||
|
# PROP BASE Use_Debug_Libraries 0
|
||
|
# PROP BASE Output_Dir ".\Release"
|
||
|
# PROP BASE Intermediate_Dir ".\Release"
|
||
|
# PROP BASE Target_Dir ""
|
||
|
# PROP Use_MFC 0
|
||
|
# PROP Use_Debug_Libraries 0
|
||
|
# PROP Output_Dir ".\Release"
|
||
|
# PROP Intermediate_Dir ".\Release"
|
||
|
# PROP Ignore_Export_Lib 0
|
||
|
# PROP Target_Dir ""
|
||
|
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
|
||
|
# ADD CPP /nologo /G6 /MT /W4 /GR /GX /Zi /O2 /I "." /I "..\public" /I "..\public\tier1" /I "..\engine" /I "..\common" /D "_WIN32" /D "NDEBUG" /D "_WINDOWS" /D "DEDICATED" /D "LAUNCHERONLY" /YX /FD /c
|
||
|
# SUBTRACT CPP /Fr
|
||
|
# ADD BASE MTL /nologo /D "NDEBUG" /win32
|
||
|
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||
|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||
|
# ADD RSC /l 0x409 /d "NDEBUG"
|
||
|
BSC32=bscmake.exe
|
||
|
# ADD BASE BSC32 /nologo
|
||
|
# ADD BSC32 /nologo
|
||
|
LINK32=link.exe
|
||
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
|
||
|
# ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /libpath:"..\lib\common" /libpath:"..\lib\public"
|
||
|
# SUBTRACT LINK32 /pdb:none
|
||
|
# Begin Custom Build - Copying to root
|
||
|
TargetDir=.\Release
|
||
|
TargetPath=.\Release\dedicated.dll
|
||
|
InputPath=.\Release\dedicated.dll
|
||
|
SOURCE="$(InputPath)"
|
||
|
|
||
|
BuildCmds= \
|
||
|
if exist ..\..\game\bin\dedicated.dll attrib -r ..\..\game\bin\dedicated.dll \
|
||
|
copy $(TargetPath) ..\..\game\bin\dedicated.dll \
|
||
|
if exist $(TargetDir)\dedicated.map copy $(TargetDir)\dedicated.map ..\..\game\bin\dedicated.map \
|
||
|
if exist ..\..\game\bin\dedicated.pdb attrib -r ..\..\game\bin\dedicated.pdb \
|
||
|
copy $(TargetDir)\dedicated.pdb ..\..\game\bin\dedicated.pdb \
|
||
|
|
||
|
|
||
|
"..\..\game\bin\dedicated.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
$(BuildCmds)
|
||
|
|
||
|
"..\..\game\bin\dedicated.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
$(BuildCmds)
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "Dedicated - Win32 Debug"
|
||
|
|
||
|
# PROP BASE Use_MFC 0
|
||
|
# PROP BASE Use_Debug_Libraries 1
|
||
|
# PROP BASE Output_Dir ".\Debug"
|
||
|
# PROP BASE Intermediate_Dir ".\Debug"
|
||
|
# PROP BASE Target_Dir ""
|
||
|
# PROP Use_MFC 0
|
||
|
# PROP Use_Debug_Libraries 1
|
||
|
# PROP Output_Dir ".\Debug"
|
||
|
# PROP Intermediate_Dir ".\Debug"
|
||
|
# PROP Ignore_Export_Lib 0
|
||
|
# PROP Target_Dir ""
|
||
|
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
|
||
|
# ADD CPP /nologo /G6 /MTd /W4 /Gm /GR /GX /ZI /Od /I "." /I "..\public" /I "..\public\tier1" /I "..\engine" /I "..\common" /D "_WIN32" /D "_DEBUG" /D "_WINDOWS" /D "DEDICATED" /D "LAUNCHERONLY" /FR /YX /FD /c
|
||
|
# ADD BASE MTL /nologo /D "_DEBUG" /win32
|
||
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||
|
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||
|
# ADD RSC /l 0x409 /d "_DEBUG"
|
||
|
BSC32=bscmake.exe
|
||
|
# ADD BASE BSC32 /nologo
|
||
|
# ADD BSC32 /nologo
|
||
|
LINK32=link.exe
|
||
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
|
||
|
# ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\lib\common" /libpath:"..\lib\public"
|
||
|
# SUBTRACT LINK32 /pdb:none
|
||
|
# Begin Custom Build
|
||
|
TargetDir=.\Debug
|
||
|
TargetPath=.\Debug\dedicated.dll
|
||
|
InputPath=.\Debug\dedicated.dll
|
||
|
SOURCE="$(InputPath)"
|
||
|
|
||
|
"..\..\game\bin\dedicated.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
if exist ..\..\game\bin\dedicated.dll attrib -r ..\..\game\bin\dedicated.dll
|
||
|
copy $(TargetPath) ..\..\game\bin\dedicated.dll
|
||
|
if exist $(TargetDir)\dedicated.map copy $(TargetDir)\dedicated.map ..\..\game\bin\dedicated.map
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# Begin Target
|
||
|
|
||
|
# Name "Dedicated - Win32 Release"
|
||
|
# Name "Dedicated - Win32 Debug"
|
||
|
# Begin Group "Source Files"
|
||
|
|
||
|
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90"
|
||
|
# Begin Group "Console"
|
||
|
|
||
|
# PROP Default_Filter ""
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\console\conproc.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\console\textconsole.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\console\TextConsoleWin32.cpp
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# Begin Group "VGUI"
|
||
|
|
||
|
# PROP Default_Filter ""
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\vgui\CreateMultiplayerGameServerPage.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\vgui\MainPanel.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\vgui\vguihelpers.cpp
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# Begin Group "FileSystem"
|
||
|
|
||
|
# PROP Default_Filter ""
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\filesystem\filesystem_stdio\BaseFileSystem.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\filesystem\filesystem_stdio\filesystem_stdio.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\filesystem\filesystem_stdio\filesystem_steam.cpp
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\dedicated.rc
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\filesystem.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\tier1\interface.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\Public\Mathlib.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\tier0\memoverride.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\common\netapi.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\common\SteamAppStartup.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\sys_common.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\sys_ded.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\sys_linux.cpp
|
||
|
# PROP Exclude_From_Build 1
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\sys_windows.cpp
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# Begin Group "Header Files"
|
||
|
|
||
|
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
|
||
|
# Begin Group "Console Headers"
|
||
|
|
||
|
# PROP Default_Filter ""
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\console\conproc.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\common\IObjectContainer.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\console\ObjectList.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\console\textconsole.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\console\TextConsoleWin32.h
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# Begin Group "VGUI Headers"
|
||
|
|
||
|
# PROP Default_Filter ""
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\vgui\CreateMultiplayerGameServerPage.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\vgui\MainPanel.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\vgui\vguihelpers.h
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\Public\basetypes.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\Public\commonmacros.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\tier0\dbg.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\dedicated.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\engine_hlds_api.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\tier0\fasttimer.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\Public\FileSystem.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\common\IAdminServer.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\appframework\IAppSystem.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\vstdlib\ICommandLine.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\idedicatedexports.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\ifilesystem.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\common\IManageServer.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\tier1\interface.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\isys.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\Public\MATHLIB.H
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\common\netapi.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\tier0\platform.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\protected_things.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\common\SteamAppStartup.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\string_t.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\vstdlib\strtools.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\tier0\vcr_shared.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\tier0\vcrmode.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\Public\vector.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\Public\vector2d.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\vstdlib\vstdlib.h
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\lib\public\vstdlib.lib
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\lib\public\tier0.lib
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\lib\common\Steam.lib
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\lib\public\vgui_controls.lib
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\lib\public\appframework.lib
|
||
|
# End Source File
|
||
|
# End Target
|
||
|
# End Project
|