You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
119 lines
3.8 KiB
119 lines
3.8 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: Upgrade that explodes when it's object dies, injuring nearby enemies
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
#include "cbase.h"
|
||
|
#include "tf_player.h"
|
||
|
#include "tf_team.h"
|
||
|
#include "tf_gamerules.h"
|
||
|
#include "tf_obj.h"
|
||
|
#include "ndebugoverlay.h"
|
||
|
#include "tf_obj_baseupgrade_shared.h"
|
||
|
#include "hierarchy.h"
|
||
|
|
||
|
// ------------------------------------------------------------------------ //
|
||
|
// Explosives defines
|
||
|
#define EXPLOSIVE_MINS Vector(-10, -10, 0)
|
||
|
#define EXPLOSIVE_MAXS Vector( 10, 10, 10)
|
||
|
#define EXPLOSIVE_MODEL "models/objects/obj_explosives.mdl"
|
||
|
|
||
|
// ------------------------------------------------------------------------ //
|
||
|
// Explosives upgrade
|
||
|
// ------------------------------------------------------------------------ //
|
||
|
class CObjectExplosives : public CBaseObjectUpgrade
|
||
|
{
|
||
|
DECLARE_CLASS( CObjectExplosives, CBaseObjectUpgrade );
|
||
|
public:
|
||
|
DECLARE_DATADESC();
|
||
|
DECLARE_SERVERCLASS();
|
||
|
|
||
|
CObjectExplosives();
|
||
|
|
||
|
virtual void Spawn();
|
||
|
virtual void Precache();
|
||
|
virtual void Killed( void );
|
||
|
|
||
|
// Explosivo
|
||
|
void ExplodeThink( void );
|
||
|
};
|
||
|
|
||
|
BEGIN_DATADESC( CObjectExplosives )
|
||
|
|
||
|
DEFINE_THINKFUNC( ExplodeThink ),
|
||
|
|
||
|
END_DATADESC()
|
||
|
|
||
|
IMPLEMENT_SERVERCLASS_ST(CObjectExplosives, DT_ObjectExplosives)
|
||
|
END_SEND_TABLE();
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS(obj_explosives, CObjectExplosives);
|
||
|
PRECACHE_REGISTER(obj_explosives);
|
||
|
|
||
|
ConVar obj_explosives_health( "obj_explosives_health","1", FCVAR_NONE, "Explosives health" );
|
||
|
ConVar obj_explosives_damage( "obj_explosives_damage","100", FCVAR_NONE, "Explosives damage" );
|
||
|
ConVar obj_explosives_radius( "obj_explosives_radius","256", FCVAR_NONE, "Explosives damage" );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CObjectExplosives::CObjectExplosives()
|
||
|
{
|
||
|
UseClientSideAnimation();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CObjectExplosives::Spawn()
|
||
|
{
|
||
|
Precache();
|
||
|
SetModel( EXPLOSIVE_MODEL );
|
||
|
SetCollisionGroup( TFCOLLISION_GROUP_COMBATOBJECT );
|
||
|
|
||
|
UTIL_SetSize(this, EXPLOSIVE_MINS, EXPLOSIVE_MAXS);
|
||
|
m_takedamage = DAMAGE_YES;
|
||
|
m_iHealth = obj_explosives_health.GetInt();
|
||
|
|
||
|
SetType( OBJ_EXPLOSIVES );
|
||
|
m_fObjectFlags |= OF_SUPPRESS_NOTIFY_UNDER_ATTACK | OF_SUPPRESS_TECH_ANALYZER | OF_DONT_AUTO_REPAIR | OF_MUST_BE_BUILT_ON_ATTACHMENT;
|
||
|
|
||
|
BaseClass::Spawn();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CObjectExplosives::Precache()
|
||
|
{
|
||
|
PrecacheModel( EXPLOSIVE_MODEL );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Explosivo!
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CObjectExplosives::Killed( void )
|
||
|
{
|
||
|
// Tell 'em I'm dying now
|
||
|
m_bDying = true;
|
||
|
|
||
|
// Remove myself from the entity I was built on so it can die
|
||
|
DetachObjectFromObject();
|
||
|
|
||
|
// Delay the explosion & death so that it's not blocked by the entity we were built on
|
||
|
SetThink( ExplodeThink );
|
||
|
SetNextThink( gpGlobals->curtime + 0.3 );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CObjectExplosives::ExplodeThink( void )
|
||
|
{
|
||
|
// Do radius damage
|
||
|
RadiusDamage( CTakeDamageInfo( this, GetBuilder(), obj_explosives_damage.GetFloat(), DMG_BLAST ), GetAbsOrigin(), obj_explosives_radius.GetFloat(), CLASS_NONE, NULL );
|
||
|
|
||
|
// Kill myself
|
||
|
BaseClass::Killed();
|
||
|
}
|