Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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5 years ago
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "entity_burn_effect.h"
IMPLEMENT_SERVERCLASS_ST_NOBASE( CEntityBurnEffect, DT_EntityBurnEffect )
SendPropEHandle( SENDINFO( m_hBurningEntity ) )
END_SEND_TABLE()
LINK_ENTITY_TO_CLASS( entity_burn_effect, CEntityBurnEffect );
CEntityBurnEffect* CEntityBurnEffect::Create( CBaseEntity *pBurningEntity )
{
CEntityBurnEffect *pEffect = static_cast<CEntityBurnEffect*>(CreateEntityByName( "entity_burn_effect" ));
if ( pEffect )
{
pEffect->m_hBurningEntity = pBurningEntity;
return pEffect;
}
else
{
return NULL;
}
}
int CEntityBurnEffect::UpdateTransmitState()
{
return SetTransmitState( FL_EDICT_FULLCHECK );
}
int CEntityBurnEffect::ShouldTransmit( const CCheckTransmitInfo *pInfo )
{
CBaseEntity *pEnt = m_hBurningEntity;
if ( pEnt )
return pEnt->ShouldTransmit( pInfo );
else
return FL_EDICT_DONTSEND;
}