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52 lines
1.7 KiB
52 lines
1.7 KiB
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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// tf_bot_seek_and_destroy.h
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// Roam the environment, attacking victims
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// Michael Booth, January 2010
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#ifndef TF_BOT_SEEK_AND_DESTROY_H
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#define TF_BOT_SEEK_AND_DESTROY_H
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#include "Path/NextBotChasePath.h"
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//
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// Roam around the map attacking enemies
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//
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class CTFBotSeekAndDestroy : public Action< CTFBot >
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{
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public:
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CTFBotSeekAndDestroy( float duration = -1.0f );
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virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction );
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virtual ActionResult< CTFBot > Update( CTFBot *me, float interval );
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virtual ActionResult< CTFBot > OnResume( CTFBot *me, Action< CTFBot > *interruptingAction );
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virtual EventDesiredResult< CTFBot > OnStuck( CTFBot *me );
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virtual EventDesiredResult< CTFBot > OnMoveToSuccess( CTFBot *me, const Path *path );
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virtual EventDesiredResult< CTFBot > OnMoveToFailure( CTFBot *me, const Path *path, MoveToFailureType reason );
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virtual QueryResultType ShouldRetreat( const INextBot *me ) const; // is it time to retreat?
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virtual QueryResultType ShouldHurry( const INextBot *me ) const; // are we in a hurry?
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virtual EventDesiredResult< CTFBot > OnTerritoryCaptured( CTFBot *me, int territoryID );
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virtual EventDesiredResult< CTFBot > OnTerritoryLost( CTFBot *me, int territoryID );
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virtual EventDesiredResult< CTFBot > OnTerritoryContested( CTFBot *me, int territoryID );
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virtual const char *GetName( void ) const { return "SeekAndDestroy"; };
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private:
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CTFNavArea *m_goalArea;
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CTFNavArea *ChooseGoalArea( CTFBot *me );
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bool m_isPointLocked;
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PathFollower m_path;
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CountdownTimer m_repathTimer;
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void RecomputeSeekPath( CTFBot *me );
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CountdownTimer m_giveUpTimer;
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};
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#endif // TF_BOT_SEEK_AND_DESTROY_H
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