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35 lines
1.1 KiB
35 lines
1.1 KiB
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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// tf_bot_get_health.h
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// Pick up any nearby health kit
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// Michael Booth, May 2009
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#ifndef TF_BOT_GET_HEALTH_H
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#define TF_BOT_GET_HEALTH_H
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#include "tf_powerup.h"
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class CTFBotGetHealth : public Action< CTFBot >
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{
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public:
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static bool IsPossible( CTFBot *me ); // Return true if this Action has what it needs to perform right now
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virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction );
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virtual ActionResult< CTFBot > Update( CTFBot *me, float interval );
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virtual EventDesiredResult< CTFBot > OnStuck( CTFBot *me );
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virtual EventDesiredResult< CTFBot > OnMoveToSuccess( CTFBot *me, const Path *path );
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virtual EventDesiredResult< CTFBot > OnMoveToFailure( CTFBot *me, const Path *path, MoveToFailureType reason );
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virtual QueryResultType ShouldHurry( const INextBot *me ) const; // are we in a hurry?
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virtual const char *GetName( void ) const { return "GetHealth"; };
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private:
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PathFollower m_path;
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CHandle< CTFPowerup > m_healthKit;
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bool m_isGoalDispenser;
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};
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#endif // TF_BOT_GET_HEALTH_H
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