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36 lines
1013 B
36 lines
1013 B
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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// tf_bot_nav_ent_move_to.h
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// Move onto target and wait, as directed by nav entity
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// Michael Booth, September 2009
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#ifndef TF_BOT_NAV_ENT_MOVE_TO_H
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#define TF_BOT_NAV_ENT_MOVE_TO_H
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#include "Path/NextBotPathFollow.h"
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#include "NextBot/NavMeshEntities/func_nav_prerequisite.h"
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class CTFBotNavEntMoveTo : public Action< CTFBot >
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{
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public:
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CTFBotNavEntMoveTo( const CFuncNavPrerequisite *prereq );
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virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction );
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virtual ActionResult< CTFBot > Update( CTFBot *me, float interval );
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virtual const char *GetName( void ) const { return "NavEntMoveTo"; };
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private:
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CHandle< CFuncNavPrerequisite > m_prereq;
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Vector m_goalPosition; // specific position within entity to move to
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CTFNavArea* m_pGoalArea;
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CountdownTimer m_waitTimer;
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PathFollower m_path; // how we get to the loot
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CountdownTimer m_repathTimer;
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};
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#endif // TF_BOT_NAV_ENT_MOVE_TO_H
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