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31 lines
1021 B
31 lines
1021 B
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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// tf_bot_mission_destroy_sentries.h
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// Seek and destroy enemy sentries and ignore everything else
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// Michael Booth, June 2011
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#ifndef TF_BOT_MISSION_DESTROY_SENTRIES_H
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#define TF_BOT_MISSION_DESTROY_SENTRIES_H
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//-----------------------------------------------------------------------------
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class CTFBotMissionDestroySentries : public Action< CTFBot >
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{
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public:
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CTFBotMissionDestroySentries( CObjectSentrygun *goalSentry = NULL );
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virtual ~CTFBotMissionDestroySentries() { }
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virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction );
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virtual ActionResult< CTFBot > Update( CTFBot *me, float interval );
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virtual void OnEnd( CTFBot *me, Action< CTFBot > *nextAction );
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virtual const char *GetName( void ) const { return "MissionDestroySentries"; };
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private:
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CHandle< CObjectSentrygun > m_goalSentry;
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CObjectSentrygun *SelectSentryTarget( CTFBot *me );
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};
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#endif // TF_BOT_MISSION_DESTROY_SENTRIES_H
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