You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
70 lines
1.7 KiB
70 lines
1.7 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef IUSESMORTARPANEL_H
|
||
|
#define IUSESMORTARPANEL_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "hud_minimap.h"
|
||
|
|
||
|
// Derive from this if your entity wants to use the mortar firing panel
|
||
|
class IUsesMortarPanel
|
||
|
{
|
||
|
public:
|
||
|
// Get the data from this mortar needed by the panel
|
||
|
virtual void GetMortarData( float *flClientMortarYaw, bool *bAllowedToFire, float *flPower, float *flFiringPower, float *flFiringAccuracy, int *iFiringState ) = 0;
|
||
|
|
||
|
// Tell the server the mortar's been rotated
|
||
|
virtual void SendYawCommand( void ) = 0;
|
||
|
|
||
|
// Panel's overriding client yaw
|
||
|
virtual void ForceClientYawCountdown( float flTime ) = 0;
|
||
|
|
||
|
// Start firing
|
||
|
virtual void ClickFire( void ) = 0;
|
||
|
};
|
||
|
|
||
|
// Mortar firing panel
|
||
|
class CMortarMinimapPanel : public CMinimapPanel
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
DECLARE_CLASS( CMortarMinimapPanel, CMinimapPanel );
|
||
|
|
||
|
CMortarMinimapPanel( vgui::Panel *pParent, const char *pElementName );
|
||
|
virtual ~CMortarMinimapPanel();
|
||
|
|
||
|
void InitMortarMinimap( C_BaseEntity *pMortar );
|
||
|
C_BaseEntity *GetMortar() const;
|
||
|
|
||
|
virtual void Paint();
|
||
|
|
||
|
void OnMousePressed( vgui::MouseCode code );
|
||
|
void OnCursorMoved( int x, int y );
|
||
|
void OnMouseReleased( vgui::MouseCode code );
|
||
|
|
||
|
|
||
|
public:
|
||
|
|
||
|
EHANDLE m_hMortar;
|
||
|
BitmapImage m_MortarButtonUp;
|
||
|
BitmapImage m_MortarButtonDown;
|
||
|
BitmapImage m_MortarButtonCantFire;
|
||
|
BitmapImage m_MortarDirectionImage;
|
||
|
|
||
|
bool m_bMouseDown;
|
||
|
bool m_bFireButtonDown;
|
||
|
int m_LastX, m_LastY;
|
||
|
|
||
|
// The red-black fade material for the slider.
|
||
|
int m_nTextureId;
|
||
|
int m_nTextureId_CantFire;
|
||
|
};
|
||
|
|
||
|
#endif // IUSESMORTARPANEL_H
|