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979 lines
26 KiB
979 lines
26 KiB
![]()
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "cbase.h"
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#include "hud.h"
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#include "hud_numeric.h"
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#include "iclientmode.h"
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#include <KeyValues.h>
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#include <vgui/ISurface.h>
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#include <vgui/IScheme.h>
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#include <vgui_controls/AnimationController.h>
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#include "ctype.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pElementName -
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// *panelName -
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//-----------------------------------------------------------------------------
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CHudNumeric::CHudNumeric( const char *pElementName, const char *panelName )
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: CHudElement( pElementName ), BaseClass( NULL, panelName )
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{
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// Make sure we have the lookups built
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BuildPrintablesList();
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vgui::Panel *pParent = g_pClientMode->GetViewport();
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SetParent( pParent );
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SetActive( true );
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SetAutoDelete( false );
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m_nTextLen = 0;
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Q_memset( m_szPreviousValue, 0, sizeof( m_szPreviousValue ) );
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Q_memset( m_szLatchedValue, 0, sizeof( m_szLatchedValue ) );
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m_bDrawLabel = true;
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m_bSendPulses = true;
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m_bPulseForced = true;
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m_flRotaryTime = 0.0f;
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m_flRotaryStartTime = 0.0f;
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m_flActualCharactersPerSecond = 7.0f;
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}
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bool CHudNumeric::s_bPrintablesBuilt;
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CUtlRBTree< int, int > CHudNumeric::m_Printables( 0, 0, DefLessFunc( int ) );
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//-----------------------------------------------------------------------------
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// Purpose: Builds a list of printable characters
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//-----------------------------------------------------------------------------
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void CHudNumeric::BuildPrintablesList( void )
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{
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if ( s_bPrintablesBuilt )
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return;
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s_bPrintablesBuilt = true;
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int i;
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for ( i = 0; i < 256; i++ )
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{
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if ( isalnum( i ) ) // isprint or isgraph?
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{
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m_Printables.Insert( i );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Find the index of a printable character
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// Input : ch -
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// Output : int
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//-----------------------------------------------------------------------------
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int CHudNumeric::FindPrintableIndex( int ch )
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{
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int idx = m_Printables.Find( ch );
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return idx;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *scheme -
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//-----------------------------------------------------------------------------
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void CHudNumeric::ApplySchemeSettings(IScheme *scheme)
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{
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BaseClass::ApplySchemeSettings(scheme);
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m_flActualCharactersPerSecond = (float)m_flDesiredCharactersPerSecond;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CHudNumeric::IsRotating( void ) const
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{
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if ( gpGlobals->curtime >= m_flRotaryStartTime &&
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gpGlobals->curtime <= ( m_flRotaryStartTime + m_flRotaryTime ) )
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{
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return true;
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : frac -
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// startchar -
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// endchar -
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// prevchar -
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// nextchar -
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// subfrac -
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//-----------------------------------------------------------------------------
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void CHudNumeric::GetRotatedChar( float frac, char startchar, char endchar, char& prevchar, char& nextchar, float& subfrac )
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{
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// Recast into database of printable characters
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int startidx = FindPrintableIndex( startchar );
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int endidx = FindPrintableIndex( endchar );
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float diff = ( float )endidx - ( float )startidx;
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// No delta
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if ( diff == 0.0f ||
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startidx == m_Printables.InvalidIndex() ||
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endidx == m_Printables.InvalidIndex() )
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{
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prevchar = startchar;
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nextchar = startchar;
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subfrac = 0.0f;
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return;
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}
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bool reverse = false;
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// Going backwards is same as forward except frac is reversed
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if ( diff < 0.0f )
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{
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reverse = true;
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frac = 1.0f - frac;
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int temp = startidx;
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startidx = endidx;
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endidx = temp;
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diff = -diff;
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}
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float foutindex = (float)startidx;
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int outindex;
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float fnextindex;
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int nextindex;
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int maxdelta = (int)diff;
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if ( m_nRotaryMaxDelta != 0 )
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{
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maxdelta = MIN( m_nRotaryMaxDelta, maxdelta );
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}
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// Quantize steps
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// Map frac into maxdelta discrete intervals
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float indicesperstep = diff / (float)maxdelta;
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float fnumstepstaken = clamp( frac * (float)maxdelta, 0.0f, (float)( maxdelta -0.001f ) );
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int numstepstaken = (int)(fnumstepstaken);
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foutindex = (float)startidx + (float)numstepstaken * indicesperstep;
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foutindex = clamp( foutindex, (float)startidx, (float)endidx );
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outindex = ( int )foutindex;
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fnextindex = (float)startidx + (float)( numstepstaken + 1 ) * indicesperstep;
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fnextindex = clamp( fnextindex, (float)startidx, (float)endidx );
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nextindex = (int)fnextindex;
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subfrac = fnumstepstaken - (float)numstepstaken;
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if ( !m_Printables.IsValidIndex( outindex ) ||
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!m_Printables.IsValidIndex( nextindex ) )
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{
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prevchar = startchar;
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nextchar = startchar;
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subfrac = 0.0f;
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return;
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}
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if ( reverse )
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{
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subfrac = 1.0f - subfrac;
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prevchar = m_Printables[ nextindex ];
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nextchar = m_Printables[ outindex ];
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}
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else
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{
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prevchar = m_Printables[ outindex ];
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nextchar = m_Printables[ nextindex ];
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}
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}
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void CHudNumeric::PaintRotatedCharacterHoriz( int x, int y, vgui::HFont& font, int prevchar, int nextchar, float frac )
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{
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frac = 3 * frac * frac - 2 * frac * frac * frac;
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int abcA, abcB, abcC;
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surface()->GetCharABCwide( font, prevchar, abcA, abcB, abcC );
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// int fontTall = surface()->GetFontTall( font );
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CharRenderInfo info;
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if ( frac < 0.5f )
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{
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surface()->DrawSetTextPos( x, y );
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// Paint the right half of the prevchar still
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if ( surface()->DrawGetUnicodeCharRenderInfo( prevchar, info ) )
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{
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// Shift tex coord and y position half way down glyph
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info.verts[0].m_Position.x = Lerp( 0.5f, info.verts[0].m_Position.x, info.verts[1].m_Position.x );
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info.verts[0].m_TexCoord.x = Lerp( 0.5f, info.verts[0].m_TexCoord.x, info.verts[1].m_TexCoord.x );
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surface()->DrawRenderCharFromInfo( info );
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}
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surface()->DrawSetTextPos( x, y );
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// Paint up to frac from left of next char
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if ( surface()->DrawGetUnicodeCharRenderInfo( nextchar, info ) )
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{
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// Shift tex coord and y position part way up glyph
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info.verts[1].m_Position.x = Lerp( frac, info.verts[0].m_Position.x, info.verts[1].m_Position.x );
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info.verts[1].m_TexCoord.x = Lerp( frac, info.verts[0].m_TexCoord.x, info.verts[1].m_TexCoord.x );
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surface()->DrawRenderCharFromInfo( info );
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}
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// Paint divider
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surface()->DrawSetTextPos( x, y );
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// Paint from frac to 0.5 of prevchar on the left
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if ( surface()->DrawGetUnicodeCharRenderInfo( prevchar, info ) )
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{
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// Shift tex coord and y position half way up glyph
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vgui::Vertex_t save[2];
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save[0] = info.verts[0];
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save[1] = info.verts[1];
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info.verts[0].m_Position.x = Lerp( frac, save[0].m_Position.x, save[1].m_Position.x );
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//info.verts[0].m_TexCoord.x = Lerp( frac, save[0].m_TexCoord.x, save[1].m_TexCoord.x );
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info.verts[1].m_Position.x = Lerp( 0.5f, save[0].m_Position.x, save[1].m_Position.x );
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info.verts[1].m_TexCoord.x = Lerp( 0.5f, save[0].m_TexCoord.x, save[1].m_TexCoord.x );
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surface()->DrawRenderCharFromInfo( info );
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}
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}
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else if ( frac > 0.5f )
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{
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surface()->DrawSetTextPos( x, y );
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// Paint entire left half of next char
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if ( surface()->DrawGetUnicodeCharRenderInfo( nextchar, info ) )
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{
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// Shift tex coord and y position half way down glyph
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info.verts[1].m_Position.x = Lerp( 0.5f, info.verts[0].m_Position.x, info.verts[1].m_Position.x );
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info.verts[1].m_TexCoord.x = Lerp( 0.5f, info.verts[0].m_TexCoord.x, info.verts[1].m_TexCoord.x );
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surface()->DrawRenderCharFromInfo( info );
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}
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surface()->DrawSetTextPos( x, y );
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// paint a bit of the previous char at far right
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if ( surface()->DrawGetUnicodeCharRenderInfo( prevchar, info ) )
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{
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// Shift tex coord and y position part way up glyph
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info.verts[0].m_Position.x = Lerp( frac, info.verts[0].m_Position.x, info.verts[1].m_Position.x );
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info.verts[0].m_TexCoord.x = Lerp( frac, info.verts[0].m_TexCoord.x, info.verts[1].m_TexCoord.x );
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surface()->DrawRenderCharFromInfo( info );
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}
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// Paint divider
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surface()->DrawSetTextPos( x, y );
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// Paint from 0.5 to frac of next char
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if ( surface()->DrawGetUnicodeCharRenderInfo( nextchar, info ) )
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{
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vgui::Vertex_t save[2];
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save[0] = info.verts[0];
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save[1] = info.verts[1];
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info.verts[0].m_Position.x = Lerp( 0.5f, save[0].m_Position.x, save[1].m_Position.x );
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info.verts[0].m_TexCoord.x = Lerp( 0.5f, save[0].m_TexCoord.x, save[1].m_TexCoord.x );
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info.verts[1].m_Position.x = Lerp( frac, save[0].m_Position.x, save[1].m_Position.x );
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//info.verts[1].m_TexCoord.x = Lerp( frac, save[0].m_TexCoord.x, save[1].m_TexCoord.x );
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surface()->DrawRenderCharFromInfo( info );
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}
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}
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x += ( abcA + abcB + abcC );
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surface()->DrawSetTextPos( x, y );
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}
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void CHudNumeric::PaintRotatedCharacterSpeedomter( int x, int y, vgui::HFont& font, int prevchar, int nextchar, float frac )
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{
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frac = 3 * frac * frac - 2 * frac * frac * frac;
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int abcA, abcB, abcC;
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surface()->GetCharABCwide( font, prevchar, abcA, abcB, abcC );
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// int fontTall = surface()->GetFontTall( font );
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CharRenderInfo info;
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if ( frac <= 0.0f )
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{
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surface()->DrawSetTextPos( x, y );
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// Paint the whole previous char
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if ( surface()->DrawGetUnicodeCharRenderInfo( prevchar, info ) )
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{
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surface()->DrawRenderCharFromInfo( info );
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}
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}
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else if ( frac >= 1.0f )
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{
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surface()->DrawSetTextPos( x, y );
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// Paint the whole previous char
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if ( surface()->DrawGetUnicodeCharRenderInfo( nextchar, info ) )
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{
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surface()->DrawRenderCharFromInfo( info );
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}
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}
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else
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{
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// Draw part of previous and part of next
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surface()->DrawSetTextPos( x, y );
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if ( surface()->DrawGetUnicodeCharRenderInfo( prevchar, info ) )
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{
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// Shift tex coord and y position part way up glyph
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info.verts[1].m_Position.y = Lerp( frac, info.verts[0].m_Position.y, info.verts[1].m_Position.y );
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info.verts[1].m_TexCoord.y = Lerp( frac, info.verts[0].m_TexCoord.y, info.verts[1].m_TexCoord.y );
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surface()->DrawRenderCharFromInfo( info );
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}
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// Paint divider
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surface()->DrawSetTextPos( x, y );
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if ( surface()->DrawGetUnicodeCharRenderInfo( nextchar, info ) )
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{
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// Shift tex coord and y position part way up glyph
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info.verts[0].m_Position.y = Lerp( frac, info.verts[0].m_Position.y, info.verts[1].m_Position.y );
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info.verts[0].m_TexCoord.y = Lerp( frac, info.verts[0].m_TexCoord.y, info.verts[1].m_TexCoord.y );
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surface()->DrawRenderCharFromInfo( info );
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}
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}
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x += ( abcA + abcB + abcC );
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surface()->DrawSetTextPos( x, y );
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||
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}
|
||
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|
||
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//-----------------------------------------------------------------------------
|
||
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// Purpose:
|
||
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// Input : x -
|
||
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// y -
|
||
|
// font -
|
||
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// prevchar -
|
||
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// nextchar -
|
||
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// frac -
|
||
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//-----------------------------------------------------------------------------
|
||
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void CHudNumeric::PaintRotatedCharacter( int x, int y, HFont& font, int prevchar, int nextchar, float frac )
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||
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{
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||
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frac = SimpleSpline( frac );
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||
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int abcA[2], abcB[2], abcC[2];
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surface()->GetCharABCwide( font, prevchar, abcA[0], abcB[0], abcC[0] );
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surface()->GetCharABCwide( font, nextchar, abcA[1], abcB[1], abcC[1] );
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int w0 = abcA[0] + abcB[0] + abcC[0];
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int w1 = abcA[1] + abcB[1] + abcC[1];
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int cellwidth = MAX( w0, w1 );
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int fontTall = surface()->GetFontTall( font );
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||
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int dividery = y + clamp( Lerp( frac, 0, fontTall ), 2, fontTall - 2 );
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||
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int xprev = x;
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int xnext = x;
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||
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||
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int diff = abs( abcB[0] - abcB[1] ) * 0.5f;
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||
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||
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if ( diff != 0 )
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||
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{
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||
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// Prev is wider than next, push next right a bit
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||
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if ( w0 > w1 )
|
||
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{
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||
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xnext += diff;
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||
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}
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||
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else
|
||
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{
|
||
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xprev += diff;
|
||
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}
|
||
|
}
|
||
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|
||
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CharRenderInfo info;
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||
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if ( frac < 0.5f )
|
||
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{
|
||
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surface()->DrawSetTextPos( xprev, y );
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||
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|
||
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// Paint the bottom half of the prevchar still
|
||
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if ( surface()->DrawGetUnicodeCharRenderInfo( prevchar, info ) )
|
||
|
{
|
||
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// Shift tex coord and y position half way down glyph
|
||
|
info.verts[0].m_Position.y = Lerp( 0.5f, info.verts[0].m_Position.y, info.verts[1].m_Position.y );
|
||
|
info.verts[0].m_TexCoord.y = Lerp( 0.5f, info.verts[0].m_TexCoord.y, info.verts[1].m_TexCoord.y );
|
||
|
surface()->DrawRenderCharFromInfo( info );
|
||
|
}
|
||
|
|
||
|
surface()->DrawSetTextPos( xnext, y );
|
||
|
|
||
|
// Paint up to frac from top of prev char
|
||
|
if ( surface()->DrawGetUnicodeCharRenderInfo( nextchar, info ) )
|
||
|
{
|
||
|
// Shift tex coord and y position part way up glyph
|
||
|
info.verts[1].m_Position.y = Lerp( frac, info.verts[0].m_Position.y, info.verts[1].m_Position.y );
|
||
|
info.verts[1].m_TexCoord.y = Lerp( frac, info.verts[0].m_TexCoord.y, info.verts[1].m_TexCoord.y );
|
||
|
surface()->DrawRenderCharFromInfo( info );
|
||
|
}
|
||
|
|
||
|
// Paint divider
|
||
|
if ( frac > 0.0f )
|
||
|
{
|
||
|
surface()->DrawSetColor( m_CharBgBorder );
|
||
|
surface()->DrawLine( x - abcA[0] + 1, dividery, x + abcB[0] + abcC[0] - 1, dividery );
|
||
|
}
|
||
|
|
||
|
surface()->DrawSetTextPos( xprev, y );
|
||
|
|
||
|
// Paint from frac to 0.5 of nextchar on the top
|
||
|
if ( surface()->DrawGetUnicodeCharRenderInfo( prevchar, info ) )
|
||
|
{
|
||
|
// Shift tex coord and y position half way up glyph
|
||
|
vgui::Vertex_t save[2];
|
||
|
|
||
|
save[0] = info.verts[0];
|
||
|
save[1] = info.verts[1];
|
||
|
|
||
|
info.verts[0].m_Position.y = Lerp( frac, save[0].m_Position.y, save[1].m_Position.y );
|
||
|
//info.verts[0].m_TexCoord.y = Lerp( frac, save[0].m_TexCoord.y, save[1].m_TexCoord.y );
|
||
|
|
||
|
info.verts[1].m_Position.y = Lerp( 0.5f, save[0].m_Position.y, save[1].m_Position.y );
|
||
|
info.verts[1].m_TexCoord.y = Lerp( 0.5f, save[0].m_TexCoord.y, save[1].m_TexCoord.y );
|
||
|
|
||
|
surface()->DrawRenderCharFromInfo( info );
|
||
|
}
|
||
|
}
|
||
|
else if ( frac >= 0.5f )
|
||
|
{
|
||
|
surface()->DrawSetTextPos( xnext, y );
|
||
|
|
||
|
// Paint entire top half of next char
|
||
|
if ( surface()->DrawGetUnicodeCharRenderInfo( nextchar, info ) )
|
||
|
{
|
||
|
// Shift tex coord and y position half way down glyph
|
||
|
info.verts[1].m_Position.y = Lerp( 0.5f, info.verts[0].m_Position.y, info.verts[1].m_Position.y );
|
||
|
info.verts[1].m_TexCoord.y = Lerp( 0.5f, info.verts[0].m_TexCoord.y, info.verts[1].m_TexCoord.y );
|
||
|
surface()->DrawRenderCharFromInfo( info );
|
||
|
}
|
||
|
|
||
|
surface()->DrawSetTextPos( xprev, y );
|
||
|
|
||
|
// paint a bit of the previous char at the bottom
|
||
|
if ( surface()->DrawGetUnicodeCharRenderInfo( prevchar, info ) )
|
||
|
{
|
||
|
// Shift tex coord and y position part way up glyph
|
||
|
info.verts[0].m_Position.y = Lerp( frac, info.verts[0].m_Position.y, info.verts[1].m_Position.y );
|
||
|
info.verts[0].m_TexCoord.y = Lerp( frac, info.verts[0].m_TexCoord.y, info.verts[1].m_TexCoord.y );
|
||
|
surface()->DrawRenderCharFromInfo( info );
|
||
|
}
|
||
|
|
||
|
// Paint divider
|
||
|
if ( frac < 1.0f )
|
||
|
{
|
||
|
surface()->DrawSetColor( m_CharBgBorder );
|
||
|
surface()->DrawLine( x - abcA[0] + 1, dividery, x + abcB[0] + abcC[0] - 1, dividery );
|
||
|
}
|
||
|
|
||
|
surface()->DrawSetTextPos( xnext, y );
|
||
|
|
||
|
// Paint from 0.5 to frac of next char
|
||
|
if ( surface()->DrawGetUnicodeCharRenderInfo( nextchar, info ) )
|
||
|
{
|
||
|
// Shift tex coord and y position half way up glyph
|
||
|
vgui::Vertex_t save[2];
|
||
|
|
||
|
save[0] = info.verts[0];
|
||
|
save[1] = info.verts[1];
|
||
|
|
||
|
info.verts[0].m_Position.y = Lerp( 0.5f, save[0].m_Position.y, save[1].m_Position.y );
|
||
|
info.verts[0].m_TexCoord.y = Lerp( 0.5f, save[0].m_TexCoord.y, save[1].m_TexCoord.y );
|
||
|
|
||
|
info.verts[1].m_Position.y = Lerp( frac, save[0].m_Position.y, save[1].m_Position.y );
|
||
|
//info.verts[1].m_TexCoord.y = Lerp( frac, save[0].m_TexCoord.y, save[1].m_TexCoord.y );
|
||
|
|
||
|
surface()->DrawRenderCharFromInfo( info );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
x += cellwidth;
|
||
|
surface()->DrawSetTextPos( x, y );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *prev -
|
||
|
// *next -
|
||
|
// Output : float
|
||
|
//-----------------------------------------------------------------------------
|
||
|
float CHudNumeric::MaxCharacterDiff( const char *prev, const char *next )
|
||
|
{
|
||
|
float maxdiff = 0.0f;
|
||
|
|
||
|
int textlen = Q_strlen( next );
|
||
|
int prevlen = Q_strlen( prev );
|
||
|
int ch;
|
||
|
for ( ch = 0; ch < textlen; ch++ )
|
||
|
{
|
||
|
int charfromend = textlen - ch;
|
||
|
char c = next[ ch ];
|
||
|
char prevc = prev[ MAX( 0, prevlen - charfromend ) ];
|
||
|
if ( prevc == 0 )
|
||
|
{
|
||
|
int tempindex = FindPrintableIndex( c );
|
||
|
if ( tempindex != m_Printables.InvalidIndex() )
|
||
|
{
|
||
|
tempindex = MAX( 0, tempindex - 3 );
|
||
|
prevc = m_Printables[ tempindex ];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
prevc = c;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
float diff = (float)fabs( FindPrintableIndex( c ) - FindPrintableIndex( prevc ) );
|
||
|
|
||
|
if ( diff > maxdiff )
|
||
|
{
|
||
|
maxdiff = diff;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
float maxdelta = maxdiff;
|
||
|
|
||
|
if ( m_nRotaryMaxDelta != 0 )
|
||
|
{
|
||
|
maxdelta = MIN( (float)m_nRotaryMaxDelta, maxdelta );
|
||
|
}
|
||
|
|
||
|
return maxdelta;
|
||
|
}
|
||
|
|
||
|
int CHudNumeric::ComputePixelsRequired( vgui::HFont& font, const char *text, int textlen )
|
||
|
{
|
||
|
int pixels = 0;
|
||
|
for ( int ch = 0; ch < textlen; ch++ )
|
||
|
{
|
||
|
char c = text[ ch ];
|
||
|
pixels += surface()->GetCharacterWidth( font, c );
|
||
|
}
|
||
|
return pixels;
|
||
|
}
|
||
|
|
||
|
void CHudNumeric::DrawCharacterBackground( const char *text, int textlen, HFont& font, int x, int y )
|
||
|
{
|
||
|
int abcA, abcB, abcC;
|
||
|
int fontTall = surface()->GetFontTall( font );
|
||
|
|
||
|
int ch;
|
||
|
int curx = x - ComputePixelsRequired( font, text, textlen );
|
||
|
for ( ch = 0; ch < textlen; ch++ )
|
||
|
{
|
||
|
char c = text[ ch ];
|
||
|
|
||
|
surface()->GetCharABCwide( font, c, abcA, abcB, abcC );
|
||
|
|
||
|
curx += abcA;
|
||
|
|
||
|
surface()->DrawSetColor( m_CharBg );
|
||
|
surface()->DrawFilledRect( curx - abcA, y + 2, curx + abcB + abcC, y + fontTall - 2 );
|
||
|
|
||
|
if ( m_bDrawCharacterBackgroundBorder )
|
||
|
{
|
||
|
surface()->DrawSetColor( m_CharBgBorder );
|
||
|
surface()->DrawOutlinedRect( curx - abcA, y + 2, curx + abcB + abcC, y + fontTall - 2 );
|
||
|
}
|
||
|
|
||
|
curx += ( abcB + abcC );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CHudNumeric::DrawCharacterForeground( const char *text, int textlen, HFont& font, int x, int y )
|
||
|
{
|
||
|
if ( m_nRotaryEffect == ROTARY_EFFECT_NONE ||
|
||
|
m_nRotaryEffect == ROTARY_EFFECT_SPEEDOMETER )
|
||
|
return;
|
||
|
|
||
|
int abcA, abcB, abcC;
|
||
|
int fontTall = surface()->GetFontTall( font );
|
||
|
|
||
|
int ch;
|
||
|
int curx = x - ComputePixelsRequired( font, text, textlen );
|
||
|
for ( ch = 0; ch < textlen; ch++ )
|
||
|
{
|
||
|
char c = text[ ch ];
|
||
|
|
||
|
surface()->GetCharABCwide( font, c, abcA, abcB, abcC );
|
||
|
|
||
|
curx += abcA;
|
||
|
|
||
|
switch ( m_nRotaryEffect )
|
||
|
{
|
||
|
default:
|
||
|
case ROTARY_EFFECT_VERTICAL_ALARM:
|
||
|
{
|
||
|
surface()->DrawSetColor( m_CharFg );
|
||
|
surface()->DrawLine( curx - abcA + 1, y + fontTall / 2, curx + abcB + abcC - 1, y + fontTall / 2 );
|
||
|
}
|
||
|
break;
|
||
|
case ROTARY_EFFECT_HORIZONTAL_ALARM:
|
||
|
{
|
||
|
surface()->DrawSetColor( m_CharFg );
|
||
|
int avex = curx + ( - abcA + abcB + abcC ) / 2;
|
||
|
surface()->DrawLine( avex, y + 2, avex, y + fontTall - 2 );
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
curx += ( abcB + abcC );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *text -
|
||
|
// textlen -
|
||
|
// font -
|
||
|
// x -
|
||
|
// y -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudNumeric::PaintStringRotary( float t, const char *text, int textlen, HFont& font, int x, int y )
|
||
|
{
|
||
|
surface()->DrawSetTextFont( font );
|
||
|
int ch;
|
||
|
|
||
|
int prevlen = Q_strlen( m_szLatchedValue );
|
||
|
|
||
|
// Compute pixels actually required
|
||
|
int pixels = 0;
|
||
|
|
||
|
for ( ch = 0; ch < textlen; ch++ )
|
||
|
{
|
||
|
int charfromend = textlen - ch;
|
||
|
char c = text[ ch ];
|
||
|
char prevc = m_szLatchedValue[ MAX( 0, prevlen - charfromend ) ];
|
||
|
if ( prevc == 0 )
|
||
|
{
|
||
|
int tempindex = FindPrintableIndex( c );
|
||
|
if ( tempindex != m_Printables.InvalidIndex() )
|
||
|
{
|
||
|
tempindex = MAX( 0, tempindex - 3 );
|
||
|
prevc = m_Printables[ tempindex ];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
prevc = c;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
float diff = (float)fabs( FindPrintableIndex( c ) - FindPrintableIndex( prevc ) );
|
||
|
|
||
|
if ( m_nRotaryMaxDelta != 0 )
|
||
|
{
|
||
|
diff = MIN( (float)m_nRotaryMaxDelta, diff );
|
||
|
}
|
||
|
|
||
|
float dt = diff / m_flActualCharactersPerSecond;
|
||
|
|
||
|
float frac = 1.0f;
|
||
|
if ( dt > 0.0f )
|
||
|
{
|
||
|
frac = t / MIN( dt, m_flRotaryTime );
|
||
|
}
|
||
|
frac = clamp( frac, 0.0f, 1.0f );
|
||
|
|
||
|
float s;
|
||
|
char chstart, chend;
|
||
|
GetRotatedChar( frac, prevc, c, chstart, chend, s );
|
||
|
|
||
|
int w0 = surface()->GetCharacterWidth( font, chstart );
|
||
|
int w1 = surface()->GetCharacterWidth( font, chend );
|
||
|
|
||
|
pixels += MAX( w0, w1 );
|
||
|
}
|
||
|
|
||
|
surface()->DrawSetTextPos( x - pixels, y );
|
||
|
|
||
|
// Now render
|
||
|
for ( ch = 0; ch < textlen; ch++ )
|
||
|
{
|
||
|
int charfromend = textlen - ch;
|
||
|
char c = text[ ch ];
|
||
|
char prevc = m_szLatchedValue[ MAX( 0, prevlen - charfromend ) ];
|
||
|
if ( prevc == 0 )
|
||
|
{
|
||
|
int tempindex = FindPrintableIndex( c );
|
||
|
if ( tempindex != m_Printables.InvalidIndex() )
|
||
|
{
|
||
|
tempindex = MAX( 0, tempindex - 3 );
|
||
|
prevc = m_Printables[ tempindex ];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
prevc = c;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
float diff = (float)fabs( FindPrintableIndex( c ) - FindPrintableIndex( prevc ) );
|
||
|
|
||
|
if ( m_nRotaryMaxDelta != 0 )
|
||
|
{
|
||
|
diff = MIN( (float)m_nRotaryMaxDelta, diff );
|
||
|
}
|
||
|
|
||
|
float dt = diff / m_flActualCharactersPerSecond;
|
||
|
|
||
|
float frac = 1.0f;
|
||
|
if ( dt > 0.0f )
|
||
|
{
|
||
|
frac = t / MIN( dt, m_flRotaryTime );
|
||
|
}
|
||
|
frac = clamp( frac, 0.0f, 1.0f );
|
||
|
|
||
|
float s;
|
||
|
char chstart, chend;
|
||
|
GetRotatedChar( frac, prevc, c, chstart, chend, s );
|
||
|
int outx, outy;
|
||
|
surface()->DrawGetTextPos( outx, outy );
|
||
|
switch ( m_nRotaryEffect )
|
||
|
{
|
||
|
default:
|
||
|
case ROTARY_EFFECT_VERTICAL_ALARM:
|
||
|
{
|
||
|
PaintRotatedCharacter( outx, outy, font, chstart, chend, s );
|
||
|
}
|
||
|
break;
|
||
|
case ROTARY_EFFECT_HORIZONTAL_ALARM:
|
||
|
{
|
||
|
PaintRotatedCharacterHoriz( outx, outy, font, chstart, chend, s );
|
||
|
}
|
||
|
break;
|
||
|
case ROTARY_EFFECT_SPEEDOMETER:
|
||
|
{
|
||
|
PaintRotatedCharacterSpeedomter( outx, outy, font, chstart, chend, s );
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *text -
|
||
|
// textlen -
|
||
|
// font -
|
||
|
// x -
|
||
|
// y -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudNumeric::PaintString( const char *text, int textlen, HFont& font, int x, int y )
|
||
|
{
|
||
|
if ( m_nRotaryEffect != ROTARY_EFFECT_NONE &&
|
||
|
IsRotating() &&
|
||
|
m_flRotaryTime > 0.0f )
|
||
|
{
|
||
|
float rotation_time = gpGlobals->curtime - m_flRotaryStartTime;
|
||
|
|
||
|
PaintStringRotary( rotation_time, text, textlen, font, x, y );
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
PaintStringNormal( text, textlen, font, x, y );
|
||
|
}
|
||
|
|
||
|
void CHudNumeric::PaintStringNormal( const char *text, int textlen, vgui::HFont& font, int x, int y )
|
||
|
{
|
||
|
surface()->DrawSetTextFont( font );
|
||
|
int ch;
|
||
|
surface()->DrawSetTextPos( x - ComputePixelsRequired( font, text, textlen ), y );
|
||
|
|
||
|
for ( ch = 0; ch < textlen; ch++ )
|
||
|
{
|
||
|
char c = text[ ch ];
|
||
|
surface()->DrawUnicodeChar( c );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CHudNumeric::PaintBackground( void )
|
||
|
{
|
||
|
char value[ MAX_VALUE_LENGTH ];
|
||
|
|
||
|
if ( !GetValue( value, sizeof( value ) ) )
|
||
|
return;
|
||
|
|
||
|
float alpha = m_flAlphaOverride / 255.0f;
|
||
|
|
||
|
Color boxColor = GetBoxColor();
|
||
|
boxColor[3] *= alpha;
|
||
|
|
||
|
SetBgColor( boxColor );
|
||
|
|
||
|
BaseClass::PaintBackground();
|
||
|
|
||
|
if ( !m_bUseIcon )
|
||
|
return;
|
||
|
|
||
|
CHudTexture *tex = m_hIcon;
|
||
|
if ( !tex )
|
||
|
return;
|
||
|
|
||
|
Color iconColor = m_IconColor;
|
||
|
iconColor[3] *= alpha;
|
||
|
|
||
|
tex->DrawSelf( m_flIconXPos, m_flIconYPos, m_flIconWidth, m_flIconHeight, iconColor );
|
||
|
}
|
||
|
|
||
|
void CHudNumeric::PaintValue( const char *value, int textlen, int wide, int tall, Color& clr )
|
||
|
{
|
||
|
float alpha = m_flAlphaOverride / 255.0f;
|
||
|
|
||
|
Color boxColor = GetBoxColor();
|
||
|
boxColor[3] *= alpha;
|
||
|
|
||
|
SetBgColor( boxColor );
|
||
|
|
||
|
Color useColor = clr;
|
||
|
useColor[3] *= alpha;
|
||
|
|
||
|
surface()->DrawSetTextColor( useColor );
|
||
|
|
||
|
int x = wide - label_xpos_right;
|
||
|
int y = label_ypos;
|
||
|
|
||
|
if ( m_bDrawLabel )
|
||
|
{
|
||
|
// Label
|
||
|
PaintStringNormal( GetLabelText(), Q_strlen( GetLabelText() ), m_hLabelFont, x, y );
|
||
|
}
|
||
|
|
||
|
x = wide - value_xpos_right;
|
||
|
y = value_ypos;
|
||
|
|
||
|
if ( m_nRotaryEffect != ROTARY_EFFECT_NONE &&
|
||
|
(bool)m_bDrawCharacterBackground )
|
||
|
{
|
||
|
DrawCharacterBackground( value, textlen, m_hTextFont, x, y );
|
||
|
}
|
||
|
|
||
|
PaintString( value, textlen, m_hTextFont, x, y );
|
||
|
|
||
|
if ( m_nRotaryEffect != ROTARY_EFFECT_NONE &&
|
||
|
(bool)m_bDrawCharacterForeground )
|
||
|
{
|
||
|
DrawCharacterForeground( value, textlen, m_hTextFont, x, y );
|
||
|
}
|
||
|
|
||
|
// draw the overbright blur
|
||
|
for (float fl = m_flBlur; fl > 0.0f; fl -= 1.0f)
|
||
|
{
|
||
|
if (fl >= 1.0f)
|
||
|
{
|
||
|
PaintString( value, textlen, m_hTextFontPulsing, x, y );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// draw a percentage of the last one
|
||
|
Color col = useColor;
|
||
|
col[3] *= fl;
|
||
|
surface()->DrawSetTextColor(col);
|
||
|
PaintString( value, textlen, m_hTextFontPulsing, x, y );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Output : vgui::Color
|
||
|
//-----------------------------------------------------------------------------
|
||
|
Color CHudNumeric::GetColor()
|
||
|
{
|
||
|
return m_TextColor;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Output : vgui::Color
|
||
|
//-----------------------------------------------------------------------------
|
||
|
Color CHudNumeric::GetBoxColor()
|
||
|
{
|
||
|
return m_BoxColor;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Redraw
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudNumeric::Paint( void )
|
||
|
{
|
||
|
char value[ MAX_VALUE_LENGTH ];
|
||
|
|
||
|
if ( !GetValue( value, sizeof( value ) ) )
|
||
|
return;
|
||
|
|
||
|
int w, h;
|
||
|
GetSize( w, h );
|
||
|
|
||
|
bool dopulse = ( Q_strcmp( value, m_szPreviousValue ) != 0 ) || ( m_bPulseForced );
|
||
|
bool increment = false;
|
||
|
if ( dopulse )
|
||
|
{
|
||
|
if ( atof( m_szPreviousValue ) <= atof( value ) )
|
||
|
{
|
||
|
increment = true;
|
||
|
}
|
||
|
|
||
|
Q_strncpy( m_szLatchedValue, m_szPreviousValue, sizeof( m_szLatchedValue ) );
|
||
|
m_nTextLen = Q_strlen( value );
|
||
|
|
||
|
m_flRotaryStartTime = gpGlobals->curtime;
|
||
|
float maxdiff = MaxCharacterDiff( m_szLatchedValue, value );
|
||
|
float timerequired = maxdiff / m_flDesiredCharactersPerSecond;
|
||
|
m_flActualCharactersPerSecond = (float)m_flDesiredCharactersPerSecond;
|
||
|
m_flRotaryTime = MIN( m_flRotaryTimeMax, timerequired );
|
||
|
if ( m_flRotaryTime < timerequired )
|
||
|
{
|
||
|
// Speed up rotation since we're moving so far
|
||
|
m_flActualCharactersPerSecond = ( timerequired / m_flRotaryTime ) * m_flDesiredCharactersPerSecond;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Q_strncpy( m_szPreviousValue, value, sizeof( m_szPreviousValue ) );
|
||
|
|
||
|
Color clr = GetColor();
|
||
|
PaintValue( value, m_nTextLen, w, h, clr );
|
||
|
|
||
|
if ( dopulse && m_bSendPulses )
|
||
|
{
|
||
|
// Start with a short pulse
|
||
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( GetPulseEvent( increment ) );
|
||
|
|
||
|
m_bPulseForced = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Derived class has forced a pulse
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudNumeric::ForcePulse( void )
|
||
|
{
|
||
|
m_bPulseForced = true;
|
||
|
}
|