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343 lines
8.9 KiB
343 lines
8.9 KiB
![]()
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Flare effects
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "dlight.h"
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#include "cmodel.h"
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#include "view.h"
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#include "clientsideeffects.h"
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#include "clienteffectprecachesystem.h"
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#include "particles_simple.h"
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#include "particlemgr.h"
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#include "IEFx.h"
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#include "fx.h"
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//Precahce the effects
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CLIENTEFFECT_REGISTER_BEGIN( PrecacheEffectFlares )
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CLIENTEFFECT_MATERIAL( "effects/redflare" )
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CLIENTEFFECT_MATERIAL( "effects/yellowflare" )
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CLIENTEFFECT_MATERIAL( "effects/yellowflare_noz" )
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CLIENTEFFECT_REGISTER_END()
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class C_SignalFlare : public C_BaseAnimating, CSimpleEmitter
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{
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DECLARE_CLASS( C_SignalFlare, C_BaseAnimating );
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public:
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DECLARE_CLIENTCLASS();
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C_SignalFlare( void );
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~C_SignalFlare( void );
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void OnDataChanged( DataUpdateType_t updateType );
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void Update( float timeDelta );
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void NotifyDestroyParticle( Particle* pParticle );
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void RestoreResources( void );
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float m_flDuration;
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float m_flScale;
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bool m_bLight;
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bool m_bSmoke;
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private:
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C_SignalFlare( const C_SignalFlare & );
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SimpleParticle *m_pParticle[2];
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};
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IMPLEMENT_CLIENTCLASS_DT( C_SignalFlare, DT_SignalFlare, CSignalFlare )
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RecvPropFloat( RECVINFO( m_flDuration ) ),
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RecvPropFloat( RECVINFO( m_flScale ) ),
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RecvPropInt( RECVINFO( m_bLight ) ),
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RecvPropInt( RECVINFO( m_bSmoke ) ),
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END_RECV_TABLE()
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//-----------------------------------------------------------------------------
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// Constructor
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//-----------------------------------------------------------------------------
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C_SignalFlare::C_SignalFlare( void ) : CSimpleEmitter( "C_SignalFlare" )
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{
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m_pParticle[0] = NULL;
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m_pParticle[1] = NULL;
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m_flDuration = 0.0f;
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m_bLight = true;
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m_bSmoke = true;
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SetDynamicallyAllocated( false );
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}
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//-----------------------------------------------------------------------------
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// Destructor
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//-----------------------------------------------------------------------------
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C_SignalFlare::~C_SignalFlare( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : bool -
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//-----------------------------------------------------------------------------
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void C_SignalFlare::OnDataChanged( DataUpdateType_t updateType )
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{
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if ( updateType == DATA_UPDATE_CREATED )
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{
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SetSortOrigin( GetAbsOrigin() );
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}
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BaseClass::OnDataChanged( updateType );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_SignalFlare::RestoreResources( void )
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{
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if ( m_pParticle[0] == NULL )
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{
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m_pParticle[0] = (SimpleParticle *) AddParticle( sizeof( SimpleParticle ), GetPMaterial( "effects/redflare" ), GetAbsOrigin() );
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if ( m_pParticle[0] != NULL )
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{
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m_pParticle[0]->m_uchColor[0] = m_pParticle[0]->m_uchColor[1] = m_pParticle[0]->m_uchColor[2] = 0;
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m_pParticle[0]->m_flRoll = random->RandomInt( 0, 360 );
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m_pParticle[0]->m_flRollDelta = random->RandomFloat( 1.0f, 4.0f );
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m_pParticle[0]->m_flLifetime = 0.0f;
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m_pParticle[0]->m_flDieTime = 10.0f;
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}
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else
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{
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assert(0);
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}
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}
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if ( m_pParticle[1] == NULL )
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{
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m_pParticle[1] = (SimpleParticle *) AddParticle( sizeof( SimpleParticle ), GetPMaterial( "effects/yellowflare_noz" ), GetAbsOrigin() );
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if ( m_pParticle[1] != NULL )
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{
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m_pParticle[1]->m_uchColor[0] = m_pParticle[1]->m_uchColor[1] = m_pParticle[1]->m_uchColor[2] = 0;
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m_pParticle[1]->m_flRoll = random->RandomInt( 0, 360 );
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m_pParticle[1]->m_flRollDelta = random->RandomFloat( 1.0f, 4.0f );
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m_pParticle[1]->m_flLifetime = 0.0f;
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m_pParticle[1]->m_flDieTime = 10.0f;
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}
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else
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{
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assert(0);
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pParticle -
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//-----------------------------------------------------------------------------
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void C_SignalFlare::NotifyDestroyParticle( Particle *pParticle )
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{
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if ( pParticle == m_pParticle[0] )
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{
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m_pParticle[0] = NULL;
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}
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if ( pParticle == m_pParticle[1] )
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{
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m_pParticle[1] = NULL;
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}
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CSimpleEmitter::NotifyDestroyParticle( pParticle );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : timeDelta -
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//-----------------------------------------------------------------------------
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void C_SignalFlare::Update( float timeDelta )
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{
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CSimpleEmitter::Update( timeDelta );
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//Make sure our stored resources are up to date
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RestoreResources();
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//Don't do this if the console is down
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if ( timeDelta <= 0.0f )
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return;
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float fColor;
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float baseScale = m_flScale;
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//Account for fading out
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if ( ( m_flDuration != -1.0f ) && ( ( m_flDuration - gpGlobals->curtime ) <= 10.0f ) )
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{
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baseScale *= ( ( m_flDuration - gpGlobals->curtime ) / 10.0f );
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}
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//Clamp the scale if vanished
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if ( baseScale < 0.01f )
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{
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baseScale = 0.0f;
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if ( m_pParticle[0] != NULL )
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{
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m_pParticle[0]->m_flDieTime = gpGlobals->curtime;
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m_pParticle[0]->m_uchStartSize = m_pParticle[0]->m_uchEndSize = 0;
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m_pParticle[0]->m_uchColor[0] = 0;
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m_pParticle[0]->m_uchColor[1] = 0;
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m_pParticle[0]->m_uchColor[2] = 0;
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}
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if ( m_pParticle[1] != NULL )
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{
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m_pParticle[1]->m_flDieTime = gpGlobals->curtime;
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m_pParticle[1]->m_uchStartSize = m_pParticle[1]->m_uchEndSize = 0;
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m_pParticle[1]->m_uchColor[0] = 0;
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m_pParticle[1]->m_uchColor[1] = 0;
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m_pParticle[1]->m_uchColor[2] = 0;
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}
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return;
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}
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//
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// Dynamic light
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//
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if ( m_bLight )
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{
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dlight_t *dl= effects->CL_AllocDlight( index );
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dl->origin = GetAbsOrigin();
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dl->color.r = 255;
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dl->color.g = dl->color.b = random->RandomInt( 32, 64 );
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dl->radius = baseScale * random->RandomFloat( 110.0f, 128.0f );
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dl->die = gpGlobals->curtime;
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}
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//
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// Smoke
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//
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if ( m_bSmoke )
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{
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Vector smokeOrg = GetAbsOrigin();
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Vector flareScreenDir = ( smokeOrg - CurrentViewOrigin() );
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VectorNormalize( flareScreenDir );
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smokeOrg = smokeOrg + ( flareScreenDir * 2.0f );
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smokeOrg[2] += baseScale * 4.0f;
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SimpleParticle *sParticle = (SimpleParticle *) AddParticle( sizeof( SimpleParticle ), g_Mat_DustPuff[1], smokeOrg );
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if ( sParticle == NULL )
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return;
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sParticle->m_flLifetime = 0.0f;
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sParticle->m_flDieTime = 1.0f;
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sParticle->m_vecVelocity = Vector( random->RandomFloat( -16.0f, 16.0f ), random->RandomFloat( -16.0f, 16.0f ), random->RandomFloat( 8.0f, 16.0f ) + 32.0f );
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fColor = random->RandomInt( 64, 128 );
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sParticle->m_uchColor[0] = fColor+64;
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sParticle->m_uchColor[1] = fColor;
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sParticle->m_uchColor[2] = fColor;
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sParticle->m_uchStartAlpha = random->RandomInt( 16, 32 );
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sParticle->m_uchEndAlpha = 0;
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sParticle->m_uchStartSize = random->RandomInt( 2, 4 );
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sParticle->m_uchEndSize = sParticle->m_uchStartSize * 6.0f;
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sParticle->m_flRoll = random->RandomInt( 0, 360 );
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sParticle->m_flRollDelta = random->RandomFloat( -2.0f, 2.0f );
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}
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//Check for LOS
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if ( EffectOccluded( GetAbsOrigin() ) )
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{
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if ( m_pParticle[0] != NULL )
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{
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m_pParticle[0]->m_uchColor[0] *= 0.5f;
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m_pParticle[0]->m_uchColor[1] *= 0.5f;
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m_pParticle[0]->m_uchColor[2] *= 0.5f;
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}
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if ( m_pParticle[1] != NULL )
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{
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m_pParticle[1]->m_uchColor[0] *= 0.25f;
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m_pParticle[1]->m_uchColor[1] *= 0.25f;
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m_pParticle[1]->m_uchColor[2] *= 0.25f;
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}
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return;
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}
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//
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// Outer glow
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//
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Vector offset;
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//Cause the base of the effect to shake
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offset.Random( -0.5f * baseScale, 0.5f * baseScale );
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offset += GetAbsOrigin();
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if ( m_pParticle[0] != NULL )
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{
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m_pParticle[0]->m_Pos = offset;
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m_pParticle[0]->m_flLifetime = 0.0f;
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m_pParticle[0]->m_flDieTime = 2.0f;
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m_pParticle[0]->m_vecVelocity.Init();
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fColor = random->RandomInt( 100.0f, 128.0f );
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m_pParticle[0]->m_uchColor[0] = fColor;
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m_pParticle[0]->m_uchColor[1] = fColor;
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m_pParticle[0]->m_uchColor[2] = fColor;
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m_pParticle[0]->m_uchStartAlpha = fColor;
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m_pParticle[0]->m_uchEndAlpha = fColor;
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m_pParticle[0]->m_uchStartSize = baseScale * (float) random->RandomInt( 32, 48 );
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m_pParticle[0]->m_uchEndSize = m_pParticle[0]->m_uchStartSize;
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m_pParticle[0]->m_flRollDelta = 0.0f;
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if ( random->RandomInt( 0, 4 ) == 3 )
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{
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m_pParticle[0]->m_flRoll += random->RandomInt( 2, 8 );
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}
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}
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//
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// Inner core
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//
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//Cause the base of the effect to shake
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offset.Random( -1.0f * baseScale, 1.0f * baseScale );
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offset += GetAbsOrigin();
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if ( m_pParticle[1] != NULL )
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{
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m_pParticle[1]->m_Pos = offset;
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m_pParticle[1]->m_flLifetime = 0.0f;
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m_pParticle[1]->m_flDieTime = 2.0f;
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m_pParticle[1]->m_vecVelocity.Init();
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fColor = 255;
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m_pParticle[1]->m_uchColor[0] = fColor;
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m_pParticle[1]->m_uchColor[1] = fColor;
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m_pParticle[1]->m_uchColor[2] = fColor;
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m_pParticle[1]->m_uchStartAlpha = fColor;
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m_pParticle[1]->m_uchEndAlpha = fColor;
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m_pParticle[1]->m_uchStartSize = baseScale * (float) random->RandomInt( 2, 4 );
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m_pParticle[1]->m_uchEndSize = m_pParticle[0]->m_uchStartSize;
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m_pParticle[1]->m_flRoll = random->RandomInt( 0, 360 );
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}
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}
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