You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
74 lines
1.7 KiB
74 lines
1.7 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: Client Side COrder class
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef C_ORDER_H
|
||
|
#define C_ORDER_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include <vgui_controls/Label.h>
|
||
|
#include <vgui_controls/Panel.h>
|
||
|
#include "CommanderOverlay.h"
|
||
|
#include "hud_minimap.h"
|
||
|
|
||
|
class COrderLabel;
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Datatable container class for orders
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class C_Order : public C_BaseEntity
|
||
|
{
|
||
|
DECLARE_CLASS( C_Order, C_BaseEntity );
|
||
|
public:
|
||
|
DECLARE_CLIENTCLASS();
|
||
|
|
||
|
C_Order( void );
|
||
|
~C_Order( void );
|
||
|
|
||
|
virtual void ClientThink( void );
|
||
|
virtual void OnDataChanged( DataUpdateType_t updateType );
|
||
|
virtual void RemoveOrder( void );
|
||
|
virtual void GetDescription( char *pDest, int bufferSize );
|
||
|
virtual void GetTargetDescription( char *pDest, int bufferSize );
|
||
|
|
||
|
// Status drawing
|
||
|
virtual void CreateStatus( vgui::Panel *pParent );
|
||
|
virtual void DestroyStatus( void );
|
||
|
virtual void UpdateStatus( void );
|
||
|
virtual bool ShouldDrawReticle( void );
|
||
|
|
||
|
// Data access
|
||
|
int GetPriority( void );
|
||
|
int GetTarget( void );
|
||
|
int GetType( void );
|
||
|
bool IsPersonalOrder( void );
|
||
|
|
||
|
protected:
|
||
|
// Received via datatable
|
||
|
int m_iPriority;
|
||
|
int m_iOrderType;
|
||
|
int m_iTargetEntIndex;
|
||
|
|
||
|
// Used in status drawing
|
||
|
COrderLabel *m_pNameLabel;
|
||
|
|
||
|
// Animating panel to show the new order.
|
||
|
float m_flNewOrderHighlightTimer;
|
||
|
|
||
|
// Hook up the overlay on the tactical map.
|
||
|
DECLARE_ENTITY_PANEL();
|
||
|
DECLARE_MINIMAP_PANEL();
|
||
|
|
||
|
protected:
|
||
|
int m_nHintID;
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif // C_ORDER_H
|