You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
85 lines
2.8 KiB
85 lines
2.8 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
#include "cbase.h"
|
||
|
#include "hud.h"
|
||
|
#include "grenade_base_empable.h"
|
||
|
#include "particles_simple.h"
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Client side entity for the antipersonnel grenades
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class C_GrenadeAntiPersonnel : public C_BaseEMPableGrenade
|
||
|
{
|
||
|
DECLARE_CLASS( C_GrenadeAntiPersonnel, C_BaseEMPableGrenade );
|
||
|
public:
|
||
|
DECLARE_CLIENTCLASS();
|
||
|
|
||
|
C_GrenadeAntiPersonnel();
|
||
|
|
||
|
virtual void OnDataChanged( DataUpdateType_t updateType );
|
||
|
virtual void ClientThink( void );
|
||
|
|
||
|
public:
|
||
|
C_GrenadeAntiPersonnel( const C_GrenadeAntiPersonnel & );
|
||
|
};
|
||
|
|
||
|
IMPLEMENT_CLIENTCLASS_DT(C_GrenadeAntiPersonnel, DT_GrenadeAntiPersonnel, CGrenadeAntiPersonnel)
|
||
|
END_RECV_TABLE()
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
C_GrenadeAntiPersonnel::C_GrenadeAntiPersonnel( void )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void C_GrenadeAntiPersonnel::OnDataChanged( DataUpdateType_t updateType )
|
||
|
{
|
||
|
BaseClass::OnDataChanged( updateType );
|
||
|
|
||
|
// Only think when sapping
|
||
|
SetNextClientThink( CLIENT_THINK_ALWAYS );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Spawn effects if I'm sapping
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void C_GrenadeAntiPersonnel::ClientThink( void )
|
||
|
{
|
||
|
// Fire smoke puffs out the side
|
||
|
CSmartPtr<CSimpleEmitter> pSmokeEmitter = CSimpleEmitter::Create( "AntipersonnelGrenade::Effect" );
|
||
|
pSmokeEmitter->SetSortOrigin( GetAbsOrigin() );
|
||
|
int iSmokeClouds = random->RandomInt(1,2);
|
||
|
for ( int i = 0; i < iSmokeClouds; i++ )
|
||
|
{
|
||
|
SimpleParticle *pParticle = (SimpleParticle *) pSmokeEmitter->AddParticle( sizeof(SimpleParticle), g_Mat_DustPuff[1], GetAbsOrigin() );
|
||
|
if ( pParticle == NULL )
|
||
|
return;
|
||
|
|
||
|
pParticle->m_flLifetime = 0.0f;
|
||
|
pParticle->m_flDieTime = random->RandomFloat( 0.1f, 0.3f );
|
||
|
|
||
|
pParticle->m_uchStartSize = random->RandomFloat(2,5);
|
||
|
pParticle->m_uchEndSize = pParticle->m_uchStartSize + 2;
|
||
|
|
||
|
pParticle->m_vecVelocity = vec3_origin;
|
||
|
pParticle->m_uchStartAlpha = 255;
|
||
|
pParticle->m_uchEndAlpha = 64;
|
||
|
pParticle->m_flRoll = random->RandomFloat( 180, 360 );
|
||
|
pParticle->m_flRollDelta = random->RandomFloat( -1, 1 );
|
||
|
|
||
|
pParticle->m_uchColor[0] = 50;
|
||
|
pParticle->m_uchColor[1] = 250;
|
||
|
pParticle->m_uchColor[2] = 50;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|