Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "cbase.h"
// for messaging with the GC
#include "econ_gcmessages.h"
#include "econ_item_inventory.h"
#include "econ_game_account_client.h"
#include "tf_gcmessages.h"
#include "gc_clientsystem.h"
// ui related
#include "ienginevgui.h"
#include "confirm_dialog.h"
#include "tf_controls.h"
#include "econ_notifications.h"
#include "select_player_dialog.h"
#include "vgui_avatarimage.h"
// for hud element
#include "iclientmode.h"
// misc
#include "c_tf_freeaccount.h"
#include "c_tf_player.h"
#include "c_playerresource.h"
#include "tf_hud_statpanel.h"
#include "tf_gamerules.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
//-----------------------------------------------------------------------------
static bool g_bHadCoach = false;
static bool g_bCanLikeCoach = false;
//-----------------------------------------------------------------------------
// used by the waiting dialogs
class CCoachingWaitDialog : public CGenericWaitingDialog
{
public:
CCoachingWaitDialog() : CGenericWaitingDialog( NULL )
{
}
protected:
virtual void OnTimeout()
{
ShowMessageBox( "#TF_Coach_Timeout_Title", "#TF_Coach_Timeout_Text", "#GameUI_OK" );
}
};
//-----------------------------------------------------------------------------
static bool BInCoachesList()
{
if ( InventoryManager() && TFInventoryManager()->GetLocalTFInventory() && TFInventoryManager()->GetLocalTFInventory()->GetSOC() )
{
CEconGameAccountClient *pGameAccountClient = TFInventoryManager()->GetLocalTFInventory()->GetSOC()->GetSingleton<CEconGameAccountClient>();
if ( pGameAccountClient )
return pGameAccountClient->Obj().in_coaches_list();
}
return false;
}
// send a message to the GC requesting to be added to the list of coaches
static void RequestAddToCoaches()
{
GCSDK::CProtoBufMsg< CMsgTFCoaching_AddToCoaches > msg( k_EMsgGCCoaching_AddToCoaches );
bool bSent = GCClientSystem()->BSendMessage( msg );
if ( bSent )
{
ShowWaitingDialog( new CCoachingWaitDialog(), "#TF_Coach_WaitingForServer", true, false, 20.0f );
}
}
// send a message to the GC requesting to be removed from the list of coaches
static void RequestRemoveFromCoaches()
{
GCSDK::CProtoBufMsg< CMsgTFCoaching_RemoveFromCoaches > msg( k_EMsgGCCoaching_RemoveFromCoaches );
GCClientSystem()->BSendMessage( msg );
ShowWaitingDialog( new CCoachingWaitDialog(), "#TF_Coach_WaitingForServer", true, false, 20.0f );
}
// alternates between asking to be added/removed from the list of coaches
static void ToggleCoachingConfirm( bool bConfirmed, void *pContext )
{
if ( bConfirmed )
{
if ( BInCoachesList() )
{
RequestRemoveFromCoaches();
}
else
{
RequestAddToCoaches();
}
}
}
static bool IsServerFull()
{
int iNumPlayers = 0;
for( int iPlayerIndex = 1 ; iPlayerIndex <= MAX_PLAYERS; iPlayerIndex++ )
{
if ( g_PR->IsConnected( iPlayerIndex ) == false )
continue;
player_info_t pi;
if ( !engine->GetPlayerInfo( iPlayerIndex, &pi ) )
continue;
++iNumPlayers;
}
return iNumPlayers >= gpGlobals->maxClients;
}
//-----------------------------------------------------------------------------
/**
* Select player to ask to be a coach dialog.
*/
class CSelectPlayerForCoachDialog : public CSelectPlayerDialog
{
DECLARE_CLASS_SIMPLE( CSelectPlayerForCoachDialog, CSelectPlayerDialog );
public:
CSelectPlayerForCoachDialog();
virtual ~CSelectPlayerForCoachDialog();
virtual void OnSelectPlayer( const CSteamID &steamID );
virtual void OnCommand( const char *command );
virtual bool AllowOutOfGameFriends() { return false; }
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
protected:
virtual const char *GetResFile() { return "resource/ui/SelectPlayerDialog_Coach.res"; }
bool CanAskPlayerToCoach( const CSteamID &steamID );
};
static vgui::DHANDLE< CSelectPlayerForCoachDialog > g_pSelectPlayerForCoachDialog;
CSelectPlayerForCoachDialog::CSelectPlayerForCoachDialog()
: CSelectPlayerDialog( NULL )
{
g_pSelectPlayerForCoachDialog = this;
m_bAllowSameTeam = true;
m_bAllowOutsideServer = true;
}
CSelectPlayerForCoachDialog::~CSelectPlayerForCoachDialog()
{
g_pSelectPlayerForCoachDialog = NULL;
}
void CSelectPlayerForCoachDialog::OnSelectPlayer( const CSteamID &steamID )
{
if ( CanAskPlayerToCoach( steamID ) )
{
g_bCanLikeCoach = false;
GCSDK::CProtoBufMsg< CMsgTFCoaching_FindCoach > msg( k_EMsgGCCoaching_FindCoach );
msg.Body().set_account_id_friend_as_coach( steamID.GetAccountID() );
GCClientSystem()->BSendMessage( msg );
ShowWaitingDialog( new CCoachingWaitDialog(), "#TF_Coach_AskingFriend", true, false, 20.0f );
}
}
void CSelectPlayerForCoachDialog::OnCommand( const char *command )
{
if ( !Q_stricmp( command, "performmatchmaking" ) )
{
if ( CanAskPlayerToCoach( CSteamID() ) )
{
// close dialog
OnCommand( "cancel" );
// send message
g_bCanLikeCoach = true;
GCSDK::CProtoBufMsg< CMsgTFCoaching_FindCoach > msg( k_EMsgGCCoaching_FindCoach );
GCClientSystem()->BSendMessage( msg );
ShowWaitingDialog( new CCoachingWaitDialog(), "#TF_Coach_CoachSearching", true, false, 20.0f );
}
return;
}
BaseClass::OnCommand( command );
}
void CSelectPlayerForCoachDialog::ApplySchemeSettings( vgui::IScheme *pScheme )
{
CSelectPlayerDialog::ApplySchemeSettings( pScheme );
SetDialogVariable( "title", g_pVGuiLocalize->Find( "TF_FindCoachDialog_Title" ) );
}
bool CSelectPlayerForCoachDialog::CanAskPlayerToCoach( const CSteamID &steamID )
{
bool bMatchesFriend = false;
const int iMaxPlayers = gpGlobals->maxClients;
int iNumPlayers = 0;
for( int iPlayerIndex = 1 ; iPlayerIndex <= MAX_PLAYERS; iPlayerIndex++ )
{
if ( g_PR->IsConnected( iPlayerIndex ) == false )
continue;
player_info_t pi;
if ( !engine->GetPlayerInfo( iPlayerIndex, &pi ) )
continue;
// friend on this server?
if ( pi.friendsID != 0 && pi.friendsID == steamID.GetAccountID() )
{
bMatchesFriend = true;
}
++iNumPlayers;
}
if ( iMaxPlayers <= iNumPlayers )
{
ShowMessageBox( "#TF_Coach_ServerFull_Title", "#TF_Coach_ServerFull_Text", "#GameUI_OK" );
return false;
}
if ( bMatchesFriend )
{
return true;
}
return steamID.GetAccountID() == 0;
}
static void ShowFindCoachDialog()
{
CSelectPlayerForCoachDialog *pDialog = vgui::SETUP_PANEL( new CSelectPlayerForCoachDialog() );
pDialog->InvalidateLayout( false, true );
pDialog->Reset();
pDialog->SetVisible( true );
pDialog->MakePopup();
pDialog->MoveToFront();
pDialog->SetKeyBoardInputEnabled(true);
pDialog->SetMouseInputEnabled(true);
TFModalStack()->PushModal( pDialog );
}
//-----------------------------------------------------------------------------
// sent from main menu
CON_COMMAND( cl_coach_toggle, "Toggle coach status" )
{
if ( IsFreeTrialAccount() )
{
ShowMessageBox( "#TF_Coach_FreeAccount_Title", "#TF_Coach_FreeAccount_Text", "#GameUI_OK" );
return;
}
if ( BInCoachesList() )
{
ShowConfirmDialog( "#TF_Coach_RemoveCoach_Title", "#TF_Coach_RemoveCoach_Text",
"#TF_Coach_Yes", "#TF_Coach_No",
&ToggleCoachingConfirm );
}
else
{
ShowConfirmDialog( "#TF_Coach_AddCoach_Title", "#TF_Coach_AddCoach_Text",
"#TF_Coach_Yes", "#TF_Coach_No",
&ToggleCoachingConfirm );
}
}
//-----------------------------------------------------------------------------
class CGCCoaching_AddToCoachesResponse : public GCSDK::CGCClientJob
{
public:
CGCCoaching_AddToCoachesResponse( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {}
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket )
{
GCSDK::CGCMsg<MsgGCStandardResponse_t> msg( pNetPacket );
CloseWaitingDialog();
if ( msg.Body().m_eResponse == k_EGCMsgResponseOK )
{
ShowMessageBox( "#TF_Coach_AddedCoach_Title", "#TF_Coach_AddedCoach_Text", "#GameUI_OK" );
}
else if ( msg.Body().m_eResponse == k_EGCMsgResponseDenied )
{
ShowMessageBox( "#TF_Coach_Denied_Title", "#TF_Coach_Denied_Text", "#GameUI_OK" );
}
return true;
}
};
GC_REG_JOB( GCSDK::CGCClient, CGCCoaching_AddToCoachesResponse, "CGCCoaching_AddToCoachesResponse", k_EMsgGCCoaching_AddToCoachesResponse, GCSDK::k_EServerTypeGCClient );
//-----------------------------------------------------------------------------
class CGCCoaching_RemoveFromCoachesResponse : public GCSDK::CGCClientJob
{
public:
CGCCoaching_RemoveFromCoachesResponse( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {}
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket )
{
GCSDK::CGCMsg<MsgGCStandardResponse_t> msg( pNetPacket );
CloseWaitingDialog();
if ( msg.Body().m_eResponse == k_EGCMsgResponseOK )
{
ShowMessageBox( "#TF_Coach_RemovedCoach_Title", "#TF_Coach_RemovedCoach_Text", "#GameUI_OK" );
}
return true;
}
};
GC_REG_JOB( GCSDK::CGCClient, CGCCoaching_RemoveFromCoachesResponse, "CGCCoaching_RemoveFromCoachesResponse", k_EMsgGCCoaching_RemoveFromCoachesResponse, GCSDK::k_EServerTypeGCClient );
//-----------------------------------------------------------------------------
class CGCCoaching_RemovedAsCoach : public GCSDK::CGCClientJob
{
public:
CGCCoaching_RemovedAsCoach( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {}
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket )
{
ShowMessageBox( "#TF_Coach_SessionEnded_Title", "#TF_Coach_SessionEnded_Text", "#GameUI_OK" );
return true;
}
};
GC_REG_JOB( GCSDK::CGCClient, CGCCoaching_RemovedAsCoach, "CGCCoaching_RemovedAsCoach", k_EMsgGCCoaching_RemoveCurrentCoach, GCSDK::k_EServerTypeGCClient );
static void FindCoach( bool bConfirmed, void *pContext )
{
if ( bConfirmed )
{
ShowFindCoachDialog();
}
}
static void PromptFindCoach()
{
C_TFPlayer *pLocalTFPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( pLocalTFPlayer == NULL )
{
ShowMessageBox( "#TF_Coach_NotInGame_Title", "#TF_Coach_NotInGame_Text", "#GameUI_OK" );
}
else if ( pLocalTFPlayer->m_hCoach != NULL )
{
ShowMessageBox( "#TF_Coach_AlreadyBeingCoached_Title", "#TF_Coach_AlreadyBeingCoached_Text", "#GameUI_OK" );
}
else if ( pLocalTFPlayer->m_hStudent != NULL )
{
ShowMessageBox( "#TF_Coach_AlreadyCoaching_Title", "#TF_Coach_AlreadyCoaching_Text", "#GameUI_OK" );
}
else if ( TFGameRules() && TFGameRules()->IsInTraining() )
{
ShowMessageBox( "#TF_Coach_Training_Title", "#TF_Coach_Training_Text", "#GameUI_OK" );
}
else if ( IsServerFull() )
{
ShowMessageBox( "#TF_Coach_ServerFull_Title", "#TF_Coach_ServerFull_Text", "#GameUI_OK" );
}
else if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() )
{
ShowMessageBox( "#TF_Coach_MannVsMachine_Title", "#TF_Coach_MannVsMachine_Text", "#GameUI_OK" );
}
else
{
ShowConfirmDialog( "#TF_Coach_AskStudent_Title", "#TF_Coach_AskStudent_Text",
"#TF_Coach_Yes", "#TF_Coach_No",
&FindCoach );
}
}
CON_COMMAND( cl_coach_find_coach, "Request a coach for the current game" )
{
PromptFindCoach();
}
class CGCCoaching_FindCoachResponse : public GCSDK::CGCClientJob
{
public:
CGCCoaching_FindCoachResponse( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {}
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket )
{
GCSDK::CProtoBufMsg< CMsgTFCoaching_FindCoachResponse > msg( pNetPacket );
CloseWaitingDialog();
if ( msg.Body().found_coach() )
{
const char* pText = "#TF_Coach_FoundCoach_Text";
if ( msg.Body().num_likes() > 2 )
{
pText = "#TF_Coach_FoundCoachLike_Text";
}
CTFMessageBoxDialog *pDialog = ShowMessageBox( "#TF_Coach_FoundCoach_Title", pText, "#GameUI_OK" );
if ( pDialog )
{
wchar_t szPlayerName[MAX_PLAYER_NAME_LENGTH];
g_pVGuiLocalize->ConvertANSIToUnicode( msg.Body().coach_name().c_str(), szPlayerName, sizeof(szPlayerName) );
pDialog->AddStringToken( "coachname", szPlayerName );
wchar_t szNumLikes[32];
V_snwprintf( szNumLikes, ARRAYSIZE(szNumLikes), L"%d", msg.Body().num_likes() );
pDialog->AddStringToken( "numlikes", szNumLikes );
}
}
else
{
// retry?
ShowConfirmDialog( "#TF_Coach_StudentRetry_Title", "#TF_Coach_StudentRetry_Text",
"#TF_Coach_Yes", "#TF_Coach_No",
&FindCoach );
}
return true;
}
};
GC_REG_JOB( GCSDK::CGCClient, CGCCoaching_FindCoachResponse, "CGCCoaching_FindCoachResponse", k_EMsgGCCoaching_FindCoachResponse, GCSDK::k_EServerTypeGCClient );
//-----------------------------------------------------------------------------
class CTFAskCoachNotification : public CEconNotification
{
public:
CTFAskCoachNotification( bool bStudentIsFriend )
: CEconNotification()
, m_bStudentIsFriend( bStudentIsFriend )
{
SetLifetime( 20.0f );
SetText( bStudentIsFriend ? "#TF_Coach_AskCoachForFriend_Text" : "#TF_Coach_AskCoach_Text" );
}
virtual EType NotificationType() { return eType_AcceptDecline; }
// XXX(JohnS): Dead code? This notification type was accept/decline, so how was it being triggered?
virtual void Trigger()
{
// prompt coach
ShowConfirmDialog( "#TF_Coach_AskCoach_Title",
m_bStudentIsFriend ? "#TF_Coach_AskCoachForFriend_Text" : "#TF_Coach_AskCoach_Text",
"#TF_Coach_Yes", "#TF_Coach_No",
&AskCoachCallback );
}
virtual void Accept()
{
AskCoachCallback( true, this );
}
virtual void Decline()
{
AskCoachCallback( false, this );
}
static void AskCoachCallback( bool bConfirmed, void *pContext )
{
CTFAskCoachNotification *pNotification = (CTFAskCoachNotification*)pContext;
GCSDK::CProtoBufMsg< CMsgTFCoaching_AskCoachResponse > msg( k_EMsgGCCoaching_AskCoachResponse );
msg.Body().set_accept_coaching_assignment( bConfirmed );
GCClientSystem()->BSendMessage( msg );
if ( bConfirmed )
{
ShowWaitingDialog( new CCoachingWaitDialog(), "#TF_Coach_JoiningStudent", true, false, 30.0f );
}
pNotification->MarkForDeletion();
}
protected:
bool m_bStudentIsFriend;
};
//-----------------------------------------------------------------------------
class CGCCoaching_AskCoach : public GCSDK::CGCClientJob
{
public:
CGCCoaching_AskCoach( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {}
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket )
{
GCSDK::CProtoBufMsg< CMsgTFCoaching_AskCoach > msg( pNetPacket );
if ( steamapicontext && steamapicontext->SteamUtils() )
{
bool bStudentIsFriend = msg.Body().has_student_is_friend() && msg.Body().student_is_friend();
CTFAskCoachNotification *pNotification = new CTFAskCoachNotification( bStudentIsFriend );
if ( bStudentIsFriend )
{
wchar_t wszPlayerName[ MAX_PLAYER_NAME_LENGTH ];
g_pVGuiLocalize->ConvertANSIToUnicode( InventoryManager()->PersonaName_Get( msg.Body().account_id_student() ), wszPlayerName, sizeof( wszPlayerName ) );
pNotification->AddStringToken( "friend", wszPlayerName );
}
CSteamID steamID( msg.Body().account_id_student(), 1, GetUniverse(), k_EAccountTypeIndividual );
pNotification->SetSteamID( steamID );
NotificationQueue_Add( pNotification );
}
return true;
}
};
GC_REG_JOB( GCSDK::CGCClient, CGCCoaching_AskCoach, "CGCCoaching_AskCoach", k_EMsgGCCoaching_AskCoach, GCSDK::k_EServerTypeGCClient );
//-----------------------------------------------------------------------------
class CGCCoaching_CoachJoinGame : public GCSDK::CGCClientJob
{
public:
CGCCoaching_CoachJoinGame( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {}
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket )
{
GCSDK::CProtoBufMsg< CMsgTFCoaching_CoachJoinGame > msg( pNetPacket );
CloseWaitingDialog();
if ( msg.Body().join_game() )
{
if ( msg.Body().has_server_address() && msg.Body().has_server_port() )
{
// join the game
uint32 iAddress = msg.Body().server_address();
uint16 iPort = msg.Body().server_port();
char command[256];
Q_snprintf( command, sizeof(command), "connect %d.%d.%d.%d:%d coaching\n", (iAddress >> 24) & 0xff, (iAddress >> 16) & 0xff, (iAddress >> 8) & 0xff, iAddress & 0xff, iPort);
engine->ClientCmd_Unrestricted( command );
}
}
else
{
ShowMessageBox( "#TF_Coach_JoinFail_Title", "#TF_Coach_JoinFail_Text", "#GameUI_OK" );
}
return true;
}
};
GC_REG_JOB( GCSDK::CGCClient, CGCCoaching_CoachJoinGame, "CGCCoaching_CoachJoinGame", k_EMsgGCCoaching_CoachJoinGame, GCSDK::k_EServerTypeGCClient );
class CGCCoaching_AlreadyRatedCoach : public GCSDK::CGCClientJob
{
public:
CGCCoaching_AlreadyRatedCoach( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {}
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket )
{
ShowMessageBox( "#TF_Coach_AlreadyRatedCoach_Title", "#TF_Coach_AlreadyRatedCoach_Text", "#GameUI_OK" );
return true;
}
};
GC_REG_JOB( GCSDK::CGCClient, CGCCoaching_AlreadyRatedCoach, "CGCCoaching_AlreadyRatedCoach", k_EMsgGCCoaching_AlreadyRatedCoach, GCSDK::k_EServerTypeGCClient );
//-----------------------------------------------------------------------------
static void LikeCoachCallback( bool bConfirmed, void *pContext )
{
GCSDK::CProtoBufMsg< CMsgTFCoaching_LikeCurrentCoach > msg( k_EMsgGCCoaching_LikeCurrentCoach );
msg.Body().set_like_coach( bConfirmed );
GCClientSystem()->BSendMessage( msg );
g_bCanLikeCoach = false;
}
static void PromptIfLikeCoach()
{
if ( g_bCanLikeCoach )
{
ShowConfirmDialog( "#TF_Coach_LikeCoach_Title", "#TF_Coach_LikeCoach_Text",
"#TF_Coach_Yes", "#TF_Coach_No",
&LikeCoachCallback );
}
}
void CL_Coaching_LevelShutdown()
{
if ( g_pSelectPlayerForCoachDialog )
{
g_pSelectPlayerForCoachDialog->OnCommand( "cancel" );
}
bool bHadCoach = g_bHadCoach;
g_bHadCoach = false;
if ( bHadCoach )
{
PromptIfLikeCoach();
}
}
//-----------------------------------------------------------------------------
ConVar tf_coach_min_time_played( "tf_coach_min_time_played", "7200", FCVAR_CLIENTDLL | FCVAR_HIDDEN );
ConVar tf_coach_request_nevershowagain( "tf_coach_request_nevershowagain", "0", FCVAR_ARCHIVE | FCVAR_CLIENTDLL | FCVAR_HIDDEN );
// @return true if the current player has played less than a certain threshold of hours and
// so is deemed eligible for coaching
static bool Coaching_ShouldRequestCoach()
{
// cannot request a coach while in training
if ( TFGameRules() && TFGameRules()->IsInTraining() )
{
return false;
}
// cannot request a coach if server is full
if ( IsServerFull() )
{
return false;
}
// Grab generic stats and add time played to total time played
int totalTimePlayed = 0;
for ( int iClass = TF_FIRST_NORMAL_CLASS; iClass < TF_LAST_NORMAL_CLASS; iClass++ )
{
ClassStats_t &classStats = CTFStatPanel::GetClassStats( iClass );
totalTimePlayed += classStats.accumulated.m_iStat[TFSTAT_PLAYTIME] + classStats.accumulatedMVM.m_iStat[TFSTAT_PLAYTIME];
}
// Better to not risk losing slots needed for bot opponents to coaches, as this could
// inadvertently reduce difficulty and/or induce undefined behaviors/conditions
if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() )
{
return false;
}
// check how many hours this player has played
const int minTimePlayedForCoachingEligibility = tf_coach_min_time_played.GetInt();
return ( totalTimePlayed < minTimePlayedForCoachingEligibility );
}
// If the player is eligible for coaching, then prompt them
void Coaching_CheckIfEligibleForCoaching()
{
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( pLocalPlayer == NULL )
{
return;
}
// first time only...better way to do this?
if ( pLocalPlayer->GetTeamNumber() != TEAM_UNASSIGNED )
{
return;
}
if ( !tf_coach_request_nevershowagain.GetBool() && Coaching_ShouldRequestCoach() )
{
ShowConfirmOptOutDialog( "#TF_Coach_AskStudent_Title", "#TF_Coach_AskStudent_Text",
"#TF_Coach_Yes", "#TF_Coach_No",
"#TF_Coach_AskStudent_DoNotShowAgain", "tf_coach_request_nevershowagain",
&FindCoach );
}
}
//-----------------------------------------------------------------------------
class CCoachedByPanel : public CHudElement, public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CCoachedByPanel, vgui::EditablePanel );
public:
CCoachedByPanel( const char *pElementName )
: CHudElement( pElementName )
, BaseClass( NULL, "CoachedByPanel" )
, m_bCanLikeCoach( false )
{
vgui::Panel *pParent = g_pClientMode->GetViewport();
SetParent( pParent );
SetHiddenBits( HIDEHUD_MISCSTATUS );
ListenForGameEvent( "localplayer_changeteam" );
ListenForGameEvent( "player_changename" );
}
virtual ~CCoachedByPanel()
{
}
virtual bool ShouldDraw( void )
{
if ( !CHudElement::ShouldDraw() )
{
return false;
}
C_TFPlayer *pLocalTFPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( pLocalTFPlayer == NULL || pLocalTFPlayer->m_hCoach == NULL || pLocalTFPlayer->GetObserverMode() > OBS_MODE_NONE )
{
return false;
}
if ( !IsVisible() )
{
g_bHadCoach = true;
m_bCanLikeCoach = g_bCanLikeCoach;
UpdateUI();
InvalidateLayout();
}
if ( m_bCanLikeCoach != g_bCanLikeCoach )
{
m_bCanLikeCoach = g_bCanLikeCoach;
UpdateUI();
}
return true;
}
virtual void PerformLayout( void )
{
int iXIndent = XRES(5);
int iXPostdent = XRES(10);
int iWidth = iXIndent + iXPostdent;
int iTextW, iTextH;
C_TFPlayer *pLocalTFPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( m_pCoachNameLabel && pLocalTFPlayer)
{
m_pCoachNameLabel->GetContentSize( iTextW, iTextH );
iWidth += MAX( iTextW, m_minCoachNameLabelWidth );
m_pCoachNameLabel->SetWide( iTextW );
if ( m_pAvatar )
{
iWidth += m_pAvatar->GetWide();
}
SetSize( iWidth, GetTall() );
if ( m_pBGPanel_Blue )
{
m_pBGPanel_Blue->SetSize( iWidth, GetTall() );
}
if ( m_pBGPanel_Red )
{
m_pBGPanel_Red->SetSize( iWidth, GetTall() );
}
if ( m_pBGPanel_Blue && m_pBGPanel_Red )
{
bool bRed = ( pLocalTFPlayer->GetTeamNumber() == TF_TEAM_RED );
m_pBGPanel_Blue->SetVisible( !bRed );
m_pBGPanel_Red->SetVisible( bRed );
}
}
}
virtual void ApplySchemeSettings( vgui::IScheme *scheme )
{
LoadControlSettings( "resource/UI/CoachedByPanel.res" );
BaseClass::ApplySchemeSettings( scheme );
m_pCoachNameLabel = dynamic_cast< vgui::Label* >( FindChildByName("CoachNameLabel") );
m_minCoachNameLabelWidth = 0;
if ( m_pCoachNameLabel )
{
m_minCoachNameLabelWidth = m_pCoachNameLabel->GetWide();
}
m_pBGPanel_Blue = FindChildByName("Background_Blue");
m_pBGPanel_Red = FindChildByName("Background_Red");
if ( m_pBGPanel_Blue )
{
m_pBGPanel_Blue->SetVisible( true );
}
m_pAvatar = dynamic_cast<CAvatarImagePanel *>( FindChildByName("AvatarImage") );
UpdateUI();
}
virtual void FireGameEvent( IGameEvent *event )
{
C_TFPlayer *pLocalTFPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( pLocalTFPlayer == NULL || pLocalTFPlayer->m_hCoach == NULL )
{
return;
}
const char *name = event->GetName();
if ( FStrEq( name, "localplayer_changeteam" ) ||
( FStrEq( name, "player_changename" ) && event->GetInt( "userid" ) == pLocalTFPlayer->m_hCoach->GetUserID() ) )
{
UpdateUI();
InvalidateLayout();
}
}
int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding )
{
if ( !IsVisible() )
return 1; // key not handled
if ( !down )
return 1; // key not handled
C_TFPlayer *pLocalTFPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( pLocalTFPlayer != NULL && pLocalTFPlayer->m_hCoach != NULL )
{
switch ( keynum )
{
case KEY_F7:
{
PromptIfLikeCoach();
}
break;
case KEY_F8:
{
GCSDK::CProtoBufMsg< CMsgTFCoaching_RemoveCurrentCoach > msg( k_EMsgGCCoaching_RemoveCurrentCoach );
GCClientSystem()->BSendMessage( msg );
return 0;
}
break;
}
}
return 1; // key not handled
}
void UpdateUI()
{
C_TFPlayer *pLocalTFPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( pLocalTFPlayer == NULL || m_pCoachNameLabel == NULL || pLocalTFPlayer->m_hCoach == NULL )
{
return;
}
C_TFPlayer *pCoachPlayer = pLocalTFPlayer->m_hCoach;
const char* pCoachName = pCoachPlayer->GetPlayerName();
wchar_t wszPlayerName[ MAX_PLAYER_NAME_LENGTH ];
g_pVGuiLocalize->ConvertANSIToUnicode(pCoachName, wszPlayerName, sizeof( wszPlayerName ) );
wchar_t wszText[ 256 ] = L"";
g_pVGuiLocalize->ConstructString_safe( wszText, g_pVGuiLocalize->Find( "#TF_Coach_Coach_Prefix" ), 1, wszPlayerName );
m_pCoachNameLabel->SetText( wszText );
if ( m_pAvatar )
{
m_pAvatar->SetShouldDrawFriendIcon( false );
if ( steamapicontext && steamapicontext->SteamUser() )
{
CSteamID coachSteamID;
if ( pCoachPlayer->GetSteamID( &coachSteamID ) )
{
m_pAvatar->SetPlayer( coachSteamID, k_EAvatarSize64x64 );
}
else
{
m_pAvatar->ClearAvatar();
}
}
}
SetChildPanelVisible( this, "LikeCoachLabel", m_bCanLikeCoach );
}
protected:
CAvatarImagePanel *m_pAvatar;
vgui::Label *m_pCoachNameLabel;
vgui::Panel *m_pBGPanel_Blue;
vgui::Panel *m_pBGPanel_Red;
int m_minCoachNameLabelWidth;
bool m_bCanLikeCoach;
};
DECLARE_HUDELEMENT( CCoachedByPanel );
//-----------------------------------------------------------------------------
// @return true if the coaching panel handled the input
// false otherwise
bool CoachingHandlesKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding )
{
CCoachedByPanel *pCoachingPanel = ( CCoachedByPanel * )GET_HUDELEMENT( CCoachedByPanel );
if ( pCoachingPanel )
{
return pCoachingPanel->HudElementKeyInput( down, keynum, pszCurrentBinding ) == 0;
}
return false;
}