Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

286 lines
7.1 KiB

5 years ago
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "dodteammenu.h"
#include <convar.h>
#include "hud.h" // for gEngfuncs
#include "c_dod_player.h"
#include "dod_gamerules.h"
#include <vgui/ILocalize.h>
#include <vgui/IVGui.h>
#include <vgui_controls/RichText.h>
#include "c_dod_team.h"
#include "IGameUIFuncs.h" // for key bindings
extern IGameUIFuncs *gameuifuncs; // for key binding details
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CDODTeamMenu::CDODTeamMenu(IViewPort *pViewPort) : CTeamMenu(pViewPort)
{
m_pBackground = SETUP_PANEL( new CDODMenuBackground( this ) );
m_pPanel = new EditablePanel( this, "TeamImagePanel" );// team image panel
m_pFirstButton = NULL;
LoadControlSettings("Resource/UI/TeamMenu.res"); // reload this to catch DODButtons
vgui::ivgui()->AddTickSignal( GetVPanel() );
m_iActiveTeam = TEAM_UNASSIGNED;
m_iLastPlayerCount = -1;
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CDODTeamMenu::~CDODTeamMenu()
{
}
void CDODTeamMenu::ShowPanel(bool bShow)
{
if ( bShow )
{
engine->CheckPoint( "TeamMenu" ); //MATTTODO what is this?
m_iTeamMenuKey = gameuifuncs->GetButtonCodeForBind( "changeteam" );
}
BaseClass::ShowPanel( bShow );
}
//-----------------------------------------------------------------------------
// Purpose: Make the first buttons page get displayed when the menu becomes visible
//-----------------------------------------------------------------------------
void CDODTeamMenu::SetVisible( bool state )
{
BaseClass::SetVisible( state );
for( int i = 0; i< GetChildCount(); i++ ) // get all the buy buttons to performlayout
{
CDODMouseOverButton<EditablePanel> *button = dynamic_cast<CDODMouseOverButton<EditablePanel> *>(GetChild(i));
if ( button )
{
if( button == m_pFirstButton && state == true )
button->ShowPage();
else
button->HidePage();
button->InvalidateLayout();
}
}
if ( state )
{
Panel *pAutoButton = FindChildByName( "autobutton" );
if ( pAutoButton )
{
pAutoButton->RequestFocus();
}
}
}
void CDODTeamMenu::OnTick( void )
{
C_DODTeam *pAllies = dynamic_cast<C_DODTeam *>( GetGlobalTeam(TEAM_ALLIES) );
C_DODTeam *pAxis = dynamic_cast<C_DODTeam *>( GetGlobalTeam(TEAM_AXIS) );
if ( !pAllies || !pAxis )
return;
static int iLastAlliesCount = -1;
static int iLastAxisCount = -1;
int iNumAllies = pAllies->Get_Number_Players();
int iNumAxis = pAxis->Get_Number_Players();
if ( iNumAllies != iLastAlliesCount )
{
iLastAlliesCount = iNumAllies;
wchar_t wbuf[128];
if ( iNumAllies == 1 )
{
g_pVGuiLocalize->ConstructString( wbuf, sizeof(wbuf), g_pVGuiLocalize->Find("#teammenu_numAllies_1"), 0 );
}
else
{
wchar_t wnum[6];
_snwprintf( wnum, ARRAYSIZE(wnum), L"%d", iNumAllies );
g_pVGuiLocalize->ConstructString( wbuf, sizeof(wbuf), g_pVGuiLocalize->Find("#teammenu_numAllies"), 1, wnum );
}
Label *pLabel = dynamic_cast<Label *>( FindChildByName("num_allies") );
if ( pLabel )
pLabel->SetText( wbuf );
}
if ( iNumAxis != iLastAxisCount )
{
iLastAxisCount = iNumAxis;
wchar_t wbuf[128];
if ( iNumAxis == 1 )
{
g_pVGuiLocalize->ConstructString( wbuf, sizeof(wbuf), g_pVGuiLocalize->Find("#teammenu_numAxis_1"), 0 );
}
else
{
wchar_t wnum[6];
_snwprintf( wnum, ARRAYSIZE(wnum), L"%d", iNumAxis );
g_pVGuiLocalize->ConstructString( wbuf, sizeof(wbuf), g_pVGuiLocalize->Find("#teammenu_numAxis"), 1, wnum );
}
Label *pLabel = dynamic_cast<Label *>( FindChildByName("num_axis") );
if ( pLabel )
pLabel->SetText( wbuf );
}
}
//-----------------------------------------------------------------------------
// Purpose: called to update the menu with new information
//-----------------------------------------------------------------------------
void CDODTeamMenu::Update( void )
{
BaseClass::Update();
C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
Assert( pPlayer );
const ConVar *allowspecs = cvar->FindVar( "mp_allowspectators" );
if ( allowspecs && allowspecs->GetBool() )
{
if ( !pPlayer || !DODGameRules() )
return;
SetVisibleButton("specbutton", true);
}
else
{
SetVisibleButton("specbutton", false );
}
if( pPlayer->GetTeamNumber() == TEAM_UNASSIGNED ) // we aren't on a team yet
{
SetVisibleButton("CancelButton", false);
}
else
{
SetVisibleButton("CancelButton", true);
}
}
//-----------------------------------------------------------------------------
// Purpose: When a team button is pressed it triggers this function to
// cause the player to join a team
//-----------------------------------------------------------------------------
void CDODTeamMenu::OnCommand( const char *command )
{
if ( !FStrEq( command, "vguicancel" ) )
{
engine->ClientCmd( command );
}
BaseClass::OnCommand( command );
gViewPortInterface->ShowBackGround( false );
OnClose();
}
//-----------------------------------------------------------------------------
// Purpose: Sets the visibility of a button by name
//-----------------------------------------------------------------------------
void CDODTeamMenu::SetVisibleButton(const char *textEntryName, bool state)
{
Button *entry = dynamic_cast<Button *>(FindChildByName(textEntryName));
if (entry)
{
entry->SetVisible(state);
}
}
void CDODTeamMenu::ApplySchemeSettings( IScheme *pScheme )
{
BaseClass::ApplySchemeSettings(pScheme);
}
//-----------------------------------------------------------------------------
// Draw nothing
//-----------------------------------------------------------------------------
void CDODTeamMenu::PaintBackground( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
Panel *CDODTeamMenu::CreateControlByName( const char *controlName )
{
if( !Q_stricmp( "DODMouseOverPanelButton", controlName ) )
{
CDODMouseOverButton<EditablePanel> *newButton = new CDODMouseOverButton<EditablePanel>( this, NULL, m_pPanel );
if( !m_pFirstButton )
{
m_pFirstButton = newButton;
}
return newButton;
}
else if( !Q_stricmp( "DODButton", controlName ) )
{
return new CDODButton(this);
}
else if ( !Q_stricmp( "CIconPanel", controlName ) )
{
return new CIconPanel(this, "icon_panel");
}
else
{
return BaseClass::CreateControlByName( controlName );
}
}
void CDODTeamMenu::OnShowPage( char const *pagename )
{
if ( !pagename || !pagename[ 0 ] )
return;
if ( !Q_stricmp( pagename, "allies") )
{
m_iActiveTeam = TEAM_ALLIES;
}
else if ( !Q_stricmp( pagename, "axis" ) )
{
m_iActiveTeam = TEAM_AXIS;
}
}
void CDODTeamMenu::OnKeyCodePressed(KeyCode code)
{
if ( m_iTeamMenuKey != BUTTON_CODE_INVALID && m_iTeamMenuKey == code )
{
ShowPanel( false );
}
else
{
BaseClass::OnKeyCodePressed( code );
}
}