You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
55 lines
1.4 KiB
55 lines
1.4 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef WEAPON_CROWBAR_H
|
||
|
#define WEAPON_CROWBAR_H
|
||
|
|
||
|
#include "basebludgeonweapon.h"
|
||
|
|
||
|
#if defined( _WIN32 )
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#ifdef HL2MP
|
||
|
#error weapon_crowbar.h must not be included in hl2mp. The windows compiler will use the wrong class elsewhere if it is.
|
||
|
#endif
|
||
|
|
||
|
#define CROWBAR_RANGE 75.0f
|
||
|
#define CROWBAR_REFIRE 0.4f
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// CWeaponCrowbar
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
class CWeaponCrowbar : public CBaseHLBludgeonWeapon
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CWeaponCrowbar, CBaseHLBludgeonWeapon );
|
||
|
|
||
|
DECLARE_SERVERCLASS();
|
||
|
DECLARE_ACTTABLE();
|
||
|
|
||
|
CWeaponCrowbar();
|
||
|
|
||
|
float GetRange( void ) { return CROWBAR_RANGE; }
|
||
|
float GetFireRate( void ) { return CROWBAR_REFIRE; }
|
||
|
|
||
|
void AddViewKick( void );
|
||
|
float GetDamageForActivity( Activity hitActivity );
|
||
|
|
||
|
virtual int WeaponMeleeAttack1Condition( float flDot, float flDist );
|
||
|
void SecondaryAttack( void ) { return; }
|
||
|
|
||
|
// Animation event
|
||
|
virtual void Operator_HandleAnimEvent( animevent_t *pEvent, CBaseCombatCharacter *pOperator );
|
||
|
|
||
|
private:
|
||
|
// Animation event handlers
|
||
|
void HandleAnimEventMeleeHit( animevent_t *pEvent, CBaseCombatCharacter *pOperator );
|
||
|
};
|
||
|
|
||
|
#endif // WEAPON_CROWBAR_H
|