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52 lines
1.4 KiB
52 lines
1.4 KiB
4 years ago
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef PROJECTGENERATOR_CODELITE_H
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#define PROJECTGENERATOR_CODELITE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "baseprojectdatacollector.h"
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class CProjectGenerator_CodeLite
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{
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public:
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void GenerateCodeLiteProject( CBaseProjectDataCollector *pCollector, const char *pOutFilename, const char *pMakefileFilename );
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private:
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void Write( const char *pMsg, ... );
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void WriteHeader();
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void WriteFileReferences();
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void WriteProject( const char *pchMakefileName );
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void WriteBuildFiles();
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void WriteBuildConfigurations();
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void WriteLegacyTargets( const char *pchMakefileName );
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void WriteTrailer();
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void WriteConfig( CSpecificConfig *pConfig );
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void WriteTarget_Build( CSpecificConfig *pConfig );
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void WriteTarget_Compile( CSpecificConfig *pConfig );
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void WriteTarget_Rebuild( CSpecificConfig *pConfig );
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void WriteTarget_Link( CSpecificConfig *pConfig );
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void WriteTarget_Debug( CSpecificConfig *pConfig );
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void WriteIncludes( CSpecificConfig *pConfig );
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void WriteFilesFolder( const char *pFolderName, const char *pExtensions );
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void WriteFiles();
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private:
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CBaseProjectDataCollector *m_pCollector;
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FILE *m_fp;
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const char *m_pMakefileFilename;
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int m_nIndent;
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};
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#endif // PROJECTGENERATOR_CODELITE_H
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