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87 lines
2.1 KiB
87 lines
2.1 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//
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//
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//=============================================================================
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#include "cbase.h"
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#include "tf_shareddefs.h"
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#include "zombie.h"
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#include "zombie_spawner.h"
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LINK_ENTITY_TO_CLASS( tf_zombie_spawner, CZombieSpawner );
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BEGIN_DATADESC( CZombieSpawner )
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DEFINE_KEYFIELD( m_flZombieLifeTime, FIELD_FLOAT, "zombie_lifetime" ),
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DEFINE_KEYFIELD( m_nMaxActiveZombies, FIELD_INTEGER, "max_zombies" ),
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DEFINE_KEYFIELD( m_bInfiniteZombies, FIELD_BOOLEAN, "infinite_zombies" ),
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DEFINE_KEYFIELD( m_nSkeletonType, FIELD_INTEGER, "zombie_type" ),
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DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
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DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
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DEFINE_INPUTFUNC( FIELD_INTEGER, "SetMaxActiveZombies", InputSetMaxActiveZombies ),
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END_DATADESC()
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CZombieSpawner::CZombieSpawner()
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{
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m_bEnabled = false;
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m_bInfiniteZombies = false;
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m_nMaxActiveZombies = 1;
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m_flZombieLifeTime = 0;
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m_nSkeletonType = 0;
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m_nSpawned = 0;
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}
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void CZombieSpawner::Spawn()
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{
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BaseClass::Spawn();
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SetNextThink( gpGlobals->curtime );
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}
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void CZombieSpawner::Think()
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{
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m_activeZombies.FindAndFastRemove( NULL );
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if ( m_bEnabled && ( ( m_bInfiniteZombies && m_activeZombies.Count() < m_nMaxActiveZombies ) || ( !m_bInfiniteZombies && m_nSpawned < m_nMaxActiveZombies ) ) )
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{
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CZombie *pZombie = CZombie::SpawnAtPos( GetAbsOrigin(), m_flZombieLifeTime, TF_TEAM_HALLOWEEN, NULL, (CZombie::SkeletonType_t)m_nSkeletonType );
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if ( pZombie )
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{
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m_nSpawned++;
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m_activeZombies.AddToTail( pZombie );
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}
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SetNextThink( gpGlobals->curtime + RandomFloat( 1.5f, 3.f ) );
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return;
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}
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SetNextThink( gpGlobals->curtime + 0.2f );
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}
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void CZombieSpawner::InputEnable( inputdata_t &inputdata )
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{
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m_bEnabled = true;
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SetNextThink( gpGlobals->curtime );
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}
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void CZombieSpawner::InputDisable( inputdata_t &inputdata )
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{
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m_bEnabled = false;
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m_nSpawned = 0;
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m_activeZombies.Purge();
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SetNextThink( gpGlobals->curtime );
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}
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void CZombieSpawner::InputSetMaxActiveZombies( inputdata_t &inputdata )
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{
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m_nMaxActiveZombies = inputdata.value.Int();
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}
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