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904 lines
27 KiB
904 lines
27 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "hudelement.h"
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#include <vgui_controls/Panel.h>
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#include <vgui_controls/Label.h>
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#include <vgui/ISurface.h>
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#include "c_baseplayer.h"
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#include <vgui_controls/Panel.h>
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#include "dod_gamerules.h"
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#include "iclientmode.h"
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#include "c_dod_objective_resource.h"
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#include "c_dod_playerresource.h"
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#include "c_dod_player.h"
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#include "VGuiMatSurface/IMatSystemSurface.h"
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#include "hud_macros.h"
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#include <baseviewport.h> //for IViewPortPanel
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#include "spectatorgui.h"
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#include "dod_round_timer.h"
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#include "vgui_controls/AnimationController.h"
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#include "dod_hud_freezepanel.h"
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class CHudObjectiveIcons : public CHudElement, public vgui::Panel
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{
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public:
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DECLARE_CLASS_SIMPLE( CHudObjectiveIcons, vgui::Panel );
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CHudObjectiveIcons( const char *pName );
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virtual void ApplySchemeSettings( IScheme *scheme );
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virtual void Paint();
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virtual void Init();
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virtual void VidInit();
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virtual void Reset();
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virtual void FireGameEvent( IGameEvent *event );
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void DrawBackgroundBox( int xpos, int ypos, int nBoxWidth, int nBoxHeight, bool bCutCorner );
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virtual bool IsVisible( void );
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private:
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vgui::Label *m_pTimer;
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vgui::Label *m_pTimeAdded;
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CHudTexture *m_pIconDefended;
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int m_iCPTextures[8];
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int m_iCPCappingTextures[8];
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int m_iBackgroundTexture;
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Color m_clrBackground;
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Color m_clrBorder;
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int m_iLastCP; // the index of the area we were last in
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CHudTexture *m_pC4Icon;
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CHudTexture *m_pExplodedIcon;
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CHudTexture *m_pC4PlantedBG;
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int m_iSecondsAdded; // how many seconds were added in the last time_added event
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bool bInTimerWarningAnim;
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float m_flDrawTimeAddedUntil;
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CPanelAnimationVar( vgui::HFont, m_hTimerFont, "TimerFont", "Default" );
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CPanelAnimationVar( vgui::HFont, m_hTimerFontSmall, "TimerFontSmall", "DefaultSmall" );
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CPanelAnimationVar( vgui::HFont, m_hTextFont, "ChatFont", "Default" );
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CPanelAnimationVarAliasType( int, m_nIconSize, "iconsize", "24", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_nSeparatorWidth, "separator_width", "7", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_nCornerCutSize, "CornerCutSize", "5", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_nBackgroundOverlap, "BackgroundOverlap", "5", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iIconStartX, "icon_start_x", "10", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iIconStartY, "icon_start_y", "10", "proportional_int" );
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CPanelAnimationVarAliasType( float, m_flIconExpand, "icon_expand", "0", "proportional_float" );
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CPanelAnimationVar( Color, m_clrTimer, "TimerBG", "255 0 0 128" );
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CPanelAnimationVarAliasType( int, m_nTimeAddedHeight, "time_added_height", "12", "proportional_int" );
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CPanelAnimationVar( float, m_flTimeAddedExpandPercent, "time_added_height_anim", "0.0" );
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CPanelAnimationVar( float, m_flTimeAddedAlpha, "time_added_alpha", "0" );
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CPanelAnimationVar( float, m_flTimeAddedDuration, "time_added_duration", "3.5" );
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};
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DECLARE_HUDELEMENT( CHudObjectiveIcons );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CHudObjectiveIcons::CHudObjectiveIcons( const char *pName ) : vgui::Panel( NULL, "HudObjectiveIcons" ), CHudElement( pName )
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{
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SetParent( g_pClientMode->GetViewport() );
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SetHiddenBits( 0 );
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m_pTimer = new vgui::Label( this, "HudObjectivesRoundTimer", " " );
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if ( m_pTimer )
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{
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m_pTimer->SetContentAlignment( Label::a_center );
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}
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m_pTimeAdded = new vgui::Label( this, "HudObjectivesTimeAdded", " " );
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if ( m_pTimeAdded )
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{
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m_pTimeAdded->SetContentAlignment( Label::a_center );
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}
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m_iBackgroundTexture = vgui::surface()->DrawGetTextureId( "vgui/white" );
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if ( m_iBackgroundTexture == -1 )
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{
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m_iBackgroundTexture = vgui::surface()->CreateNewTextureID();
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}
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vgui::surface()->DrawSetTextureFile( m_iBackgroundTexture, "vgui/white", true, true );
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m_iLastCP = -1;
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m_iSecondsAdded = 0;
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bInTimerWarningAnim = false;
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m_flDrawTimeAddedUntil = -1;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudObjectiveIcons::Init( void )
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{
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for( int i = 0 ; i < 8 ; i++ )
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{
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m_iCPTextures[i] = vgui::surface()->CreateNewTextureID();
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m_iCPCappingTextures[i] = vgui::surface()->CreateNewTextureID();
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}
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ListenForGameEvent( "dod_timer_time_added" );
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ListenForGameEvent( "dod_timer_flash" );
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}
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void CHudObjectiveIcons::VidInit( void )
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{
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m_flTimeAddedExpandPercent = 0.0;
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m_flTimeAddedAlpha = 0.0;
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m_flDrawTimeAddedUntil = -1;
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CHudElement::VidInit();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudObjectiveIcons::Reset( void )
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{
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m_iLastCP = -1;
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m_flIconExpand = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CHudObjectiveIcons::IsVisible( void )
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{
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if ( IsTakingAFreezecamScreenshot() )
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return false;
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return BaseClass::IsVisible();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudObjectiveIcons::FireGameEvent( IGameEvent *event )
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{
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const char *eventname = event->GetName();
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if ( FStrEq( "dod_timer_time_added", eventname ) )
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{
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// show time added under the timer, flash
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m_iSecondsAdded = event->GetInt( "seconds_added" );
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "TimerFlash" );
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "ShowTimeAdded" );
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if ( !m_pTimeAdded->IsVisible() )
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{
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m_pTimeAdded->SetVisible( true );
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}
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wchar_t wText[12];
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int iSecondsToDraw = abs(m_iSecondsAdded);
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bool bNegative = ( m_iSecondsAdded < 0 );
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#ifdef WIN32
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_snwprintf( wText, sizeof(wText)/sizeof(wchar_t), L"%s %d:%02d", bNegative ? L"-" : L"+", iSecondsToDraw / 60, iSecondsToDraw % 60 );
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#else
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_snwprintf( wText, sizeof(wText)/sizeof(wchar_t), L"%S %d:%02d", bNegative ? L"-" : L"+", iSecondsToDraw / 60, iSecondsToDraw % 60 );
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#endif
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m_pTimeAdded->SetText( wText );
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m_flDrawTimeAddedUntil = gpGlobals->curtime + m_flTimeAddedDuration;
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}
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else if ( FStrEq( "dod_timer_flash", eventname ) )
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{
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// generic flash, used for 5, 2, 1 minute warnings
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "TimerFlash" );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudObjectiveIcons::ApplySchemeSettings( IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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m_hTextFont = pScheme->GetFont( "ChatFont" );
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m_hTimerFontSmall = pScheme->GetFont( "TimerFontSmall" );
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m_clrBackground = pScheme->GetColor( "HudPanelBackground", GetFgColor() );
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m_clrBorder = pScheme->GetColor( "HudPanelBorder", GetBgColor() );
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m_pC4Icon = gHUD.GetIcon( "icon_c4" );
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m_pExplodedIcon = gHUD.GetIcon( "icon_c4_exploded" );
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m_pC4PlantedBG = gHUD.GetIcon( "icon_c4_planted_bg" );
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m_pIconDefended = gHUD.GetIcon( "icon_defended" );
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m_pTimer->SetFont( m_hTimerFont );
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m_pTimeAdded->SetFont( m_hTimerFontSmall );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudObjectiveIcons::DrawBackgroundBox( int xpos, int ypos, int nBoxWidth, int nBoxHeight, bool bCutCorner )
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{
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int nCornerCutSize = bCutCorner ? m_nCornerCutSize : 0;
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vgui::Vertex_t verts[5];
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verts[0].Init( Vector2D( xpos, ypos ) );
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verts[1].Init( Vector2D( xpos + nBoxWidth, ypos ) );
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verts[2].Init( Vector2D( xpos + nBoxWidth + 1, ypos + nBoxHeight - nCornerCutSize + 1 ) );
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verts[3].Init( Vector2D( xpos + nBoxWidth - nCornerCutSize + 1, ypos + nBoxHeight + 1 ) );
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verts[4].Init( Vector2D( xpos, ypos + nBoxHeight ) );
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vgui::surface()->DrawSetTexture( m_iBackgroundTexture );
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vgui::surface()->DrawSetColor( Color( m_clrBackground ) );
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vgui::surface()->DrawTexturedPolygon( 5, verts );
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vgui::Vertex_t borderverts[5];
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borderverts[0].Init( Vector2D( xpos, ypos ) );
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borderverts[1].Init( Vector2D( xpos + nBoxWidth, ypos ) );
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borderverts[2].Init( Vector2D( xpos + nBoxWidth, ypos + nBoxHeight - nCornerCutSize ) );
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borderverts[3].Init( Vector2D( xpos + nBoxWidth - nCornerCutSize, ypos + nBoxHeight ) );
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borderverts[4].Init( Vector2D( xpos, ypos + nBoxHeight ) );
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vgui::surface()->DrawSetColor( Color( m_clrBorder ) );
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vgui::surface()->DrawTexturedPolyLine( borderverts, 5 );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudObjectiveIcons::Paint()
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{
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int ypos = m_iIconStartY;
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int xpos = m_iIconStartX;
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static Color clrIcon( 255, 255, 255, 255 );
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if( !g_pObjectiveResource ) // MATTTODO: hasn't been transmited yet .. fix ?
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{
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return;
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}
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// Hide the time added if it is time to do so
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if ( m_flDrawTimeAddedUntil > 0 && m_flDrawTimeAddedUntil < gpGlobals->curtime )
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{
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "HideTimeAdded" );
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m_flDrawTimeAddedUntil = -1;
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}
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vgui::surface()->DrawSetTextFont( m_hTextFont );
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vgui::surface()->DrawSetColor( clrIcon );
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if ( g_pSpectatorGUI && g_pSpectatorGUI->IsVisible() )
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{
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ypos += g_pSpectatorGUI->GetTopBarHeight();
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}
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int num = g_pObjectiveResource->GetNumControlPoints();
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bool bShowTimer = ( g_DODRoundTimer != NULL );
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if ( num <= 0 && !bShowTimer )
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{
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if ( m_pTimer && m_pTimer->IsVisible() )
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{
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m_pTimer->SetVisible( false );
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}
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if ( m_pTimeAdded && m_pTimeAdded->IsVisible() )
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{
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m_pTimeAdded->SetVisible( false );
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}
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return; // nothing to draw yet
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}
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int iLastVisible = 0;
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int k;
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// let's count how many visible capture points we have (for cutting the corner of the last visible one)
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for( k = 0 ; k < num ; k++ )
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{
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if( g_pObjectiveResource->IsCPVisible( k ) )
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{
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iLastVisible = k;
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}
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}
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// do we have a round timer?
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if( bShowTimer )
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{
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if ( m_pTimer )
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{
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if ( !m_pTimer->IsVisible() )
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{
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m_pTimer->SetVisible( true );
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}
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m_pTimer->SetBounds( xpos, ypos, 2 * m_nIconSize, m_nIconSize );
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m_pTimer->SetBgColor( m_clrTimer );
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m_pTimeAdded->SetBounds( xpos, ypos + m_nIconSize, 2 * m_nIconSize, m_nTimeAddedHeight + m_nBackgroundOverlap );
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m_pTimeAdded->SetBgColor( Color(0,0,0,0) );
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int iRoundTime = (int)g_DODRoundTimer->GetTimeRemaining();
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int minutes = iRoundTime / 60;
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int seconds = iRoundTime % 60;
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if( minutes < 0 ) minutes = 0;
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if( minutes > 99 ) minutes = 99;
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if( seconds < 0 ) seconds = 0;
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// cut the corner if this is all we're drawing
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// figure out the height. will change if we're drawing the +1:00 below it
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int boxHeight = 2*m_nBackgroundOverlap + m_nIconSize + (int)( (float)m_nTimeAddedHeight * m_flTimeAddedExpandPercent );
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DrawBackgroundBox( xpos - m_nBackgroundOverlap, ypos - m_nBackgroundOverlap, m_pTimer->GetWide() + 2 * m_nBackgroundOverlap, boxHeight, ( num <= 0 ) ? true : false );
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// set the time
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char szTime[16];
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Q_snprintf( szTime, sizeof( szTime ), "%02d:%02d", minutes, seconds );
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m_pTimer->SetText( szTime );
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m_pTimeAdded->SetAlpha( (int)m_flTimeAddedAlpha );
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xpos += ( m_pTimer->GetWide() + m_nSeparatorWidth + m_nBackgroundOverlap * 2 );
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}
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}
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else
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{
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if ( m_pTimer && m_pTimer->IsVisible() )
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{
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m_pTimer->SetVisible( false );
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}
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}
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C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
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int iCurrentCapAreaIndex = pPlayer->GetCPIndex();
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if ( pPlayer->IsAlive() == false )
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{
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m_iLastCP = -1;
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}
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int index;
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for( index = 0 ; index < num ; index++ )
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{
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if( g_pObjectiveResource->IsCPVisible( index ) )
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{
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int iOwnerIcon = g_pObjectiveResource->GetCPCurrentOwnerIcon( index );
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float uv1 = 0.0f;
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float uv2 = 1.0f;
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float flXPos = (float)xpos;
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float flYPos = (float)ypos;
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float flIconSize = (float)m_nIconSize;
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if ( index == iCurrentCapAreaIndex )
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{
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// animate the current cp
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flXPos -= m_flIconExpand;
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flYPos -= m_flIconExpand;
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flIconSize += m_flIconExpand*2;
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m_iLastCP = iCurrentCapAreaIndex;
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}
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else if ( m_iLastCP == index )
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{
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||
|
// as a backup, animate out of the one we just left
|
||
|
flXPos -= m_flIconExpand;
|
||
|
flYPos -= m_flIconExpand;
|
||
|
flIconSize += m_flIconExpand*2;
|
||
|
}
|
||
|
|
||
|
|
||
|
int iBombsRequired = g_pObjectiveResource->GetBombsRequired( index );
|
||
|
|
||
|
if ( iBombsRequired > 0 )
|
||
|
{
|
||
|
DrawBackgroundBox( flXPos - m_nBackgroundOverlap, flYPos - m_nBackgroundOverlap, flIconSize + 2 * m_nBackgroundOverlap, flIconSize + 2 * m_nBackgroundOverlap + m_nTimeAddedHeight, ( index != iLastVisible ) ? false : true );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DrawBackgroundBox( flXPos - m_nBackgroundOverlap, flYPos - m_nBackgroundOverlap, flIconSize + 2 * m_nBackgroundOverlap, flIconSize + 2 * m_nBackgroundOverlap, ( index != iLastVisible ) ? false : true );
|
||
|
}
|
||
|
|
||
|
// Draw the background for the icon
|
||
|
|
||
|
// allow for error
|
||
|
if ( g_pObjectiveResource->IsBombSetAtPoint( index ) )
|
||
|
{
|
||
|
// if bomb timer is > 0, draw swipe
|
||
|
float flBombTime = g_pObjectiveResource->GetBombTimeForPoint( index ); // round up
|
||
|
|
||
|
// draw the 'white' version underneath
|
||
|
int iBlankIcon = g_pObjectiveResource->GetCPTimerCapIcon( index );
|
||
|
|
||
|
if ( iBlankIcon == 0 )
|
||
|
{
|
||
|
iBlankIcon = g_pObjectiveResource->GetIconForTeam( index, TEAM_UNASSIGNED );
|
||
|
}
|
||
|
|
||
|
const char *szMatName = GetMaterialNameFromIndex( iBlankIcon );
|
||
|
|
||
|
vgui::surface()->DrawSetTextureFile( m_iCPTextures[index], szMatName, true, false );
|
||
|
|
||
|
Vector2D uv11( uv1, uv1 );
|
||
|
Vector2D uv21( uv2, uv1 );
|
||
|
Vector2D uv22( uv2, uv2 );
|
||
|
Vector2D uv12( uv1, uv2 );
|
||
|
|
||
|
vgui::Vertex_t vert[4];
|
||
|
vert[0].Init( Vector2D( flXPos, flYPos ), uv11 );
|
||
|
vert[1].Init( Vector2D( flXPos + flIconSize, flYPos ), uv21 );
|
||
|
vert[2].Init( Vector2D( flXPos + flIconSize, flYPos + flIconSize ), uv22 );
|
||
|
vert[3].Init( Vector2D( flXPos, flYPos + flIconSize ), uv12 );
|
||
|
|
||
|
vgui::surface()->DrawSetColor( Color(255,255,255,255) );
|
||
|
vgui::surface()->DrawTexturedPolygon( 4, vert );
|
||
|
|
||
|
// draw the real version in a circular swipe
|
||
|
float flPercentRemaining = ( flBombTime / DOD_BOMB_TIMER_LENGTH );
|
||
|
|
||
|
float flHalfWide = (float)flIconSize / 2.0f;
|
||
|
float flHalfTall = (float)flIconSize / 2.0f;
|
||
|
|
||
|
const float flCompleteCircle = ( 2.0f * M_PI );
|
||
|
const float fl90degrees = flCompleteCircle * 0.25f;
|
||
|
const float fl45degrees = fl90degrees * 0.5f;
|
||
|
|
||
|
float flEndAngle = flCompleteCircle * flPercentRemaining; // clockwise
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
Vector2D vecTrailing;
|
||
|
Vector2D vecLeading;
|
||
|
} icon_quadrant_t;
|
||
|
|
||
|
/*
|
||
|
Quadrants are numbered 0 - 7 counter-clockwise
|
||
|
_________________
|
||
|
| 0 | 7 |
|
||
|
| | |
|
||
|
| 1 | 6 |
|
||
|
-----------------
|
||
|
| 2 | 5 |
|
||
|
| | |
|
||
|
| 3 | 4 |
|
||
|
-----------------
|
||
|
*/
|
||
|
|
||
|
// Encode the leading and trailing edge of each quadrant
|
||
|
// in the range 0.0 -> 1.0
|
||
|
|
||
|
icon_quadrant_t quadrants[8];
|
||
|
quadrants[0].vecTrailing.Init( 0.5, 0.0 );
|
||
|
quadrants[0].vecLeading.Init( 0.0, 0.0 );
|
||
|
|
||
|
quadrants[1].vecTrailing.Init( 0.0, 0.0 );
|
||
|
quadrants[1].vecLeading.Init( 0.0, 0.5 );
|
||
|
|
||
|
quadrants[2].vecTrailing.Init( 0.0, 0.5 );
|
||
|
quadrants[2].vecLeading.Init( 0.0, 1.0 );
|
||
|
|
||
|
quadrants[3].vecTrailing.Init( 0.0, 1.0 );
|
||
|
quadrants[3].vecLeading.Init( 0.5, 1.0 );
|
||
|
|
||
|
quadrants[4].vecTrailing.Init( 0.5, 1.0 );
|
||
|
quadrants[4].vecLeading.Init( 1.0, 1.0 );
|
||
|
|
||
|
quadrants[5].vecTrailing.Init( 1.0, 1.0 );
|
||
|
quadrants[5].vecLeading.Init( 1.0, 0.5 );
|
||
|
|
||
|
quadrants[6].vecTrailing.Init( 1.0, 0.5 );
|
||
|
quadrants[6].vecLeading.Init( 1.0, 0.0 );
|
||
|
|
||
|
quadrants[7].vecTrailing.Init( 1.0, 0.0 );
|
||
|
quadrants[7].vecLeading.Init( 0.5, 0.0 );
|
||
|
|
||
|
szMatName = GetMaterialNameFromIndex( iOwnerIcon );
|
||
|
|
||
|
vgui::surface()->DrawSetTextureFile( m_iCPTextures[index], szMatName, true, false );
|
||
|
vgui::surface()->DrawSetColor( Color(255,255,255,255) );
|
||
|
|
||
|
Vector2D uvMid( 0.5, 0.5 );
|
||
|
Vector2D vecMid( flXPos + flHalfWide, flYPos + flHalfTall );
|
||
|
|
||
|
int j;
|
||
|
for ( j=0;j<=7;j++ )
|
||
|
{
|
||
|
float flMinAngle = j * fl45degrees;
|
||
|
|
||
|
float flAngle = clamp( flEndAngle - flMinAngle, 0, fl45degrees );
|
||
|
|
||
|
if ( flAngle <= 0 )
|
||
|
{
|
||
|
// past our quadrant, draw nothing
|
||
|
continue;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// draw our segment
|
||
|
vgui::Vertex_t vert[3];
|
||
|
|
||
|
// vert 0 is mid ( 0.5, 0.5 )
|
||
|
vert[0].Init( vecMid, uvMid );
|
||
|
|
||
|
int xdir = 0, ydir = 0;
|
||
|
|
||
|
switch( j )
|
||
|
{
|
||
|
case 0:
|
||
|
case 7:
|
||
|
//right
|
||
|
xdir = 1;
|
||
|
ydir = 0;
|
||
|
break;
|
||
|
|
||
|
case 1:
|
||
|
case 2:
|
||
|
//up
|
||
|
xdir = 0;
|
||
|
ydir = -1;
|
||
|
break;
|
||
|
|
||
|
case 3:
|
||
|
case 4:
|
||
|
//left
|
||
|
xdir = -1;
|
||
|
ydir = 0;
|
||
|
break;
|
||
|
|
||
|
case 5:
|
||
|
case 6:
|
||
|
//down
|
||
|
xdir = 0;
|
||
|
ydir = 1;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
Vector2D vec1;
|
||
|
Vector2D uv1;
|
||
|
|
||
|
// vert 1 is the variable vert based on leading edge
|
||
|
vec1.x = flXPos + quadrants[j].vecTrailing.x * flIconSize - xdir * tan(flAngle) * flHalfWide;
|
||
|
vec1.y = flYPos + quadrants[j].vecTrailing.y * flIconSize - ydir * tan(flAngle) * flHalfTall;
|
||
|
|
||
|
uv1.x = quadrants[j].vecTrailing.x - xdir * abs( quadrants[j].vecLeading.x - quadrants[j].vecTrailing.x ) * tan(flAngle);
|
||
|
uv1.y = quadrants[j].vecTrailing.y - ydir * abs( quadrants[j].vecLeading.y - quadrants[j].vecTrailing.y ) * tan(flAngle);
|
||
|
|
||
|
vert[1].Init( vec1, uv1 );
|
||
|
|
||
|
// vert 2 is our trailing edge
|
||
|
vert[2].Init( Vector2D( flXPos + quadrants[j].vecTrailing.x * flIconSize,
|
||
|
flYPos + quadrants[j].vecTrailing.y * flIconSize ),
|
||
|
quadrants[j].vecTrailing );
|
||
|
|
||
|
vgui::surface()->DrawTexturedPolygon( 3, vert );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( g_pObjectiveResource->IsBombBeingDefused( index ) )
|
||
|
{
|
||
|
float flSize = 0.75;
|
||
|
int iconX = (int)( flXPos + flIconSize * ( ( 1.0 - flSize ) / 2 ) );
|
||
|
int iconY = (int)( flYPos + flIconSize * ( ( 1.0 - flSize ) / 2 ) );
|
||
|
int iconW = (int)( flIconSize * flSize );
|
||
|
|
||
|
Color c(255,255,255,255);
|
||
|
m_pIconDefended->DrawSelf( iconX, iconY, iconW, iconW, c );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Draw the owner's icon
|
||
|
if( iOwnerIcon != 0 )
|
||
|
{
|
||
|
const char *szMatName = GetMaterialNameFromIndex( iOwnerIcon );
|
||
|
|
||
|
vgui::surface()->DrawSetTextureFile( m_iCPTextures[index], szMatName, true, false );
|
||
|
|
||
|
/*
|
||
|
// re-enable if we want to have animating cp icons
|
||
|
// todo: framerate
|
||
|
IVguiMatInfo *pMat = vgui::surface()->DrawGetTextureMatInfoFactory( m_iCPTextures[index] );
|
||
|
|
||
|
if ( !pMat )
|
||
|
return;
|
||
|
|
||
|
int iNumFrames = pMat->GetNumAnimationFrames();
|
||
|
|
||
|
IVguiMatInfoVar *m_pFrameVar;
|
||
|
|
||
|
bool bFound = false;
|
||
|
m_pFrameVar = pMat->FindVarFactory( "$frame", &bFound );
|
||
|
|
||
|
static int frame = 0;
|
||
|
|
||
|
if ( bFound )
|
||
|
{
|
||
|
frame++;
|
||
|
m_pFrameVar->SetIntValue( frame % iNumFrames );
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
Vector2D uv11( uv1, uv1 );
|
||
|
Vector2D uv21( uv2, uv1 );
|
||
|
Vector2D uv22( uv2, uv2 );
|
||
|
Vector2D uv12( uv1, uv2 );
|
||
|
|
||
|
vgui::Vertex_t vert[4];
|
||
|
vert[0].Init( Vector2D( flXPos, flYPos ), uv11 );
|
||
|
vert[1].Init( Vector2D( flXPos + flIconSize, flYPos ), uv21 );
|
||
|
vert[2].Init( Vector2D( flXPos + flIconSize, flYPos + flIconSize ), uv22 );
|
||
|
vert[3].Init( Vector2D( flXPos, flYPos + flIconSize ), uv12 );
|
||
|
|
||
|
vgui::surface()->DrawSetColor( Color(255,255,255,255) );
|
||
|
vgui::surface()->DrawTexturedPolygon( 4, vert );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// see if there are players in the area
|
||
|
int iNumAllies = g_pObjectiveResource->GetNumPlayersInArea( index, TEAM_ALLIES );
|
||
|
int iNumAxis = g_pObjectiveResource->GetNumPlayersInArea( index, TEAM_AXIS );
|
||
|
|
||
|
int iCappingTeam = g_pObjectiveResource->GetCappingTeam( index );
|
||
|
|
||
|
// Draw bomb icons under cap points
|
||
|
if ( iBombsRequired > 0 )
|
||
|
{
|
||
|
int iBombsRemaining = g_pObjectiveResource->GetBombsRemaining( index );
|
||
|
|
||
|
bool bBombPlanted = g_pObjectiveResource->IsBombSetAtPoint( index );
|
||
|
|
||
|
int yIcon = ypos + flIconSize + YRES(2);
|
||
|
|
||
|
int iIconHalfWidth = XRES(5);
|
||
|
int iIconWidth = iIconHalfWidth * 2;
|
||
|
|
||
|
Color c(255,255,255,255);
|
||
|
|
||
|
switch( iBombsRequired )
|
||
|
{
|
||
|
case 1:
|
||
|
{
|
||
|
int xMid = xpos + ( flIconSize * 0.50f );
|
||
|
|
||
|
switch( iBombsRemaining )
|
||
|
{
|
||
|
case 0:
|
||
|
m_pExplodedIcon->DrawSelf( xMid - iIconHalfWidth, yIcon, iIconWidth, iIconWidth, c );
|
||
|
break;
|
||
|
case 1:
|
||
|
if ( bBombPlanted )
|
||
|
{
|
||
|
// draw the background behind 1
|
||
|
int alpha = (float)( abs( sin(2*gpGlobals->curtime) ) * 205.0 + 50.0 );
|
||
|
m_pC4PlantedBG->DrawSelf( xMid - iIconWidth, yIcon - iIconHalfWidth, iIconWidth*2, iIconWidth*2, Color( 255,255,255,alpha) );
|
||
|
}
|
||
|
m_pC4Icon->DrawSelf( xMid - iIconHalfWidth, yIcon, iIconWidth, iIconWidth, c );
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case 2:
|
||
|
{
|
||
|
int xMid1 = xpos + ( flIconSize * 0.25f );
|
||
|
int xMid2 = xpos + ( flIconSize * 0.75f );
|
||
|
|
||
|
switch( iBombsRemaining )
|
||
|
{
|
||
|
case 0:
|
||
|
m_pExplodedIcon->DrawSelf( xMid1 - iIconHalfWidth, yIcon, iIconWidth, iIconWidth, c );
|
||
|
m_pExplodedIcon->DrawSelf( xMid2 - iIconHalfWidth, yIcon, iIconWidth, iIconWidth, c );
|
||
|
break;
|
||
|
case 1:
|
||
|
if ( bBombPlanted )
|
||
|
{
|
||
|
// draw the background behind 1
|
||
|
int alpha = (float)( abs( sin(2*gpGlobals->curtime) ) * 205.0 + 50.0 );
|
||
|
m_pC4PlantedBG->DrawSelf( xMid1 - iIconWidth, yIcon - iIconHalfWidth, iIconWidth*2, iIconWidth*2, Color( 255,255,255,alpha) );
|
||
|
}
|
||
|
m_pC4Icon->DrawSelf( xMid1 - iIconHalfWidth, yIcon, iIconWidth, iIconWidth, c );
|
||
|
m_pExplodedIcon->DrawSelf( xMid2 - iIconHalfWidth, yIcon, iIconWidth, iIconWidth, c );
|
||
|
break;
|
||
|
case 2:
|
||
|
if ( bBombPlanted )
|
||
|
{
|
||
|
// draw the background behind 2
|
||
|
int alpha = (float)( abs( sin(2*gpGlobals->curtime) ) * 205.0 + 50.0 );
|
||
|
m_pC4PlantedBG->DrawSelf( xMid2 - iIconWidth, yIcon - iIconHalfWidth, iIconWidth*2, iIconWidth*2, Color( 255,255,255,alpha) );
|
||
|
}
|
||
|
m_pC4Icon->DrawSelf( xMid1 - iIconHalfWidth, yIcon, iIconWidth, iIconWidth, c );
|
||
|
m_pC4Icon->DrawSelf( xMid2 - iIconHalfWidth, yIcon, iIconWidth, iIconWidth, c );
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
default:
|
||
|
{
|
||
|
// general solution for > 2 bombs
|
||
|
|
||
|
if ( iBombsRemaining > 0 )
|
||
|
{
|
||
|
// draw a bomb icon, then a 'x 3' for how many there are remaining
|
||
|
|
||
|
if ( bBombPlanted )
|
||
|
{
|
||
|
// draw the background behind 2
|
||
|
int alpha = (float)( abs( sin( 2*gpGlobals->curtime) ) * 205.0 + 50.0 );
|
||
|
m_pC4PlantedBG->DrawSelf( xpos - iIconHalfWidth, yIcon - iIconHalfWidth, iIconWidth*2, iIconWidth*2, Color( 255,255,255,alpha) );
|
||
|
}
|
||
|
|
||
|
m_pC4Icon->DrawSelf( xpos, yIcon, iIconWidth, iIconWidth, c );
|
||
|
|
||
|
// draw text saying how many bombs there are
|
||
|
{
|
||
|
wchar_t wText[6];
|
||
|
_snwprintf( wText, sizeof(wText)/sizeof(wchar_t), L"x %d", iBombsRemaining );
|
||
|
|
||
|
vgui::surface()->DrawSetTextColor( g_PR->GetTeamColor( TEAM_SPECTATOR ) );
|
||
|
|
||
|
// set pos centered under icon
|
||
|
vgui::surface()->DrawSetTextPos( xpos + ( flIconSize * 0.50f ), yIcon + YRES(2) );
|
||
|
|
||
|
for ( wchar_t *wch = wText ; *wch != 0 ; wch++ )
|
||
|
{
|
||
|
vgui::surface()->DrawUnicodeChar( *wch );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
int xMid = xpos + ( flIconSize * 0.50f );
|
||
|
m_pExplodedIcon->DrawSelf( xMid - iIconHalfWidth, yIcon, iIconWidth, iIconWidth, c );
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// see if one team is partially capping,
|
||
|
// should show a 1/2 under the cap icon
|
||
|
if ( iCappingTeam == TEAM_UNASSIGNED )
|
||
|
{
|
||
|
if ( iNumAllies > 0 && iNumAxis == 0 )
|
||
|
{
|
||
|
iCappingTeam = TEAM_ALLIES;
|
||
|
}
|
||
|
else if ( iNumAxis > 0 && iNumAllies == 0 )
|
||
|
{
|
||
|
iCappingTeam = TEAM_AXIS;
|
||
|
}
|
||
|
|
||
|
if ( iCappingTeam == TEAM_UNASSIGNED || iCappingTeam == g_pObjectiveResource->GetOwningTeam( index ) )
|
||
|
{
|
||
|
// no team is capping, even partially
|
||
|
// or the person in the area already owns it
|
||
|
xpos += ( m_nIconSize + m_nSeparatorWidth + m_nBackgroundOverlap * 2 );
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Draw the number of cappers below the icon
|
||
|
int numPlayers = g_pObjectiveResource->GetNumPlayersInArea( index, iCappingTeam );
|
||
|
int requiredPlayers = g_pObjectiveResource->GetRequiredCappers( index, iCappingTeam );
|
||
|
|
||
|
if ( requiredPlayers > 1 )
|
||
|
{
|
||
|
numPlayers = MIN( numPlayers, requiredPlayers );
|
||
|
|
||
|
wchar_t wText[6];
|
||
|
_snwprintf( wText, sizeof(wText)/sizeof(wchar_t), L"%d/%d", numPlayers, requiredPlayers );
|
||
|
|
||
|
vgui::surface()->DrawSetTextColor( g_PR->GetTeamColor( iCappingTeam ) );
|
||
|
|
||
|
// get string length
|
||
|
int len = g_pMatSystemSurface->DrawTextLen( m_hTextFont, "2/2" );
|
||
|
|
||
|
// set pos centered under icon
|
||
|
vgui::surface()->DrawSetTextPos( xpos + ( m_nIconSize / 2.0f ) - ( len / 2 ), ypos + flIconSize + m_nBackgroundOverlap + YRES( 2 ) ); // + 2 to account for the outlined box
|
||
|
|
||
|
for ( wchar_t *wch = wText ; *wch != 0 ; wch++ )
|
||
|
{
|
||
|
vgui::surface()->DrawUnicodeChar( *wch );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( g_pObjectiveResource->GetCappingTeam( index ) != TEAM_UNASSIGNED )
|
||
|
{
|
||
|
int iCapperIcon = g_pObjectiveResource->GetCPCappingIcon( index );
|
||
|
|
||
|
// Draw the capper's icon
|
||
|
if( iOwnerIcon != iCapperIcon && iCapperIcon != 0 )
|
||
|
{
|
||
|
// axis caps swipe from right to left...allied from left to right
|
||
|
bool bAxis = ( g_pObjectiveResource->GetCappingTeam(index) == TEAM_AXIS ) ? true : false;
|
||
|
|
||
|
//swipe!
|
||
|
float flCapPercentage = g_pObjectiveResource->GetCPCapPercentage(index);
|
||
|
|
||
|
// reversing the direction of the swipe effect
|
||
|
if ( bAxis )
|
||
|
{
|
||
|
flCapPercentage = 1.0f - g_pObjectiveResource->GetCPCapPercentage(index);
|
||
|
}
|
||
|
|
||
|
float width = ( flIconSize * flCapPercentage );
|
||
|
const char *szCappingMatName = GetMaterialNameFromIndex( iCapperIcon );
|
||
|
|
||
|
vgui::surface()->DrawSetTextureFile( m_iCPCappingTextures[index], szCappingMatName, true, false );
|
||
|
|
||
|
vgui::Vertex_t vert[4];
|
||
|
|
||
|
Vector2D uv11( uv1, uv1 );
|
||
|
Vector2D uv21( flCapPercentage, uv1 );
|
||
|
Vector2D uv22( flCapPercentage, uv2 );
|
||
|
Vector2D uv12( uv1, uv2 );
|
||
|
|
||
|
// reversing the direction of the swipe effect
|
||
|
if ( bAxis )
|
||
|
{
|
||
|
uv11.x = flCapPercentage;
|
||
|
uv21.x = uv2;
|
||
|
uv22.x = uv2;
|
||
|
uv12.x = flCapPercentage;
|
||
|
}
|
||
|
|
||
|
Vector2D upperLeft ( flXPos, flYPos );
|
||
|
Vector2D upperRight( flXPos + width, flYPos );
|
||
|
Vector2D lowerRight( flXPos + width, flYPos + flIconSize );
|
||
|
Vector2D lowerLeft ( flXPos, flYPos + flIconSize );
|
||
|
|
||
|
/// reversing the direction of the swipe effect
|
||
|
if ( bAxis )
|
||
|
{
|
||
|
upperLeft.x = flXPos + width;
|
||
|
upperRight.x = flXPos + flIconSize;
|
||
|
lowerRight.x = flXPos + flIconSize;
|
||
|
lowerLeft.x = flXPos + width;
|
||
|
}
|
||
|
|
||
|
vert[0].Init( upperLeft, uv11 );
|
||
|
vert[1].Init( upperRight, uv21 );
|
||
|
vert[2].Init( lowerRight, uv22 );
|
||
|
vert[3].Init( lowerLeft, uv12 );
|
||
|
|
||
|
vgui::surface()->DrawSetColor( Color(255,255,255,255) );
|
||
|
vgui::surface()->DrawTexturedPolygon( 4, vert );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
xpos += ( m_nIconSize + m_nSeparatorWidth + m_nBackgroundOverlap * 2 );
|
||
|
}
|
||
|
}
|
||
|
}
|