Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//-------------------------------------------------------------
// File: cs_achievement_constants.h
// Desc: Declare contants used by achievements (mostly) in one location for simpler tweaking
// Author: Peter Freese <peter@hiddenpath.com>
// Date: 2009/03/11
// Copyright: <EFBFBD> 2009 Hidden Path Entertainment
//-------------------------------------------------------------
#ifndef CS_ACHIEVEMENT_CONSTANTS_H
#define CS_ACHIEVEMENT_CONSTANTS_H
#ifdef _WIN32
#pragma once
#endif
namespace AchievementConsts
{
const int DefaultMinOpponentsForAchievement = 5;
const int KillingSpree_Kills = 5;
const float KillingSpree_WindowTime = 15.0f;
const float KillingSpreeEnder_TimeWindow = 5.0f;
const int KillEnemyTeam_MinKills = 5;
const int LastPlayerAlive_MinPlayersOnTeam = 5;
const int KillsWithMultipleGuns_MinWeapons = 5;
const float BombDefuseCloseCall_MaxTimeRemaining = 1.0f;
const int KillLowDamage_MaxHealthLeft = 5;
const int DamageNoKill_MaxHealthLeftOnKill = 5;
const float BombDefuseNeededKit_MaxTime = 5.0f;
const float FastBombPlant_Time = 25.0f;
const int KillEnemiesWhileBlind_Kills = 1;
const int KillEnemiesWhileBlindHard_Kills = 2;
const int SurviveGrenade_MinDamage = 80;
const int KillWhenAtLowHealth_MaxHealth = 1;
const int GrenadeMultiKill_MinKills = 3;
const int BombMultiKill_MinKills = 5;
const float FastRoundWin_Time = 30.0f;
const int UnstoppableForce_Kills = 10;
const int BreakPropsInRound_Props = 15;
const int HeadshotsInRound_Kills = 5;
const int BreakWindowsInOfficeRound_Windows = 14;
const float FastHostageRescue_Time = 90.0f;
const int SurviveManyAttacks_NumberDamagingPlayers = 5;
const float KillInAir_MinimumHeight = 100.0f; //100-120 is probably best. Also used for killing while in the air
const float KillBombPickup_MaxTime = 3.0f;
const int WinRoundsWithoutBuying_Rounds = 10;
const int ConcurrentDominations_MinDominations = 3;
const int ExtendedDomination_AdditionalKills = 4;
const int SameUniform_MinPlayers = 5;
const int FriendsSameUniform_MinPlayers = 4;
const float KillEnemyNearBomb_MaxDistance = 480.0f;
const int GrenadeDamage_MinDamage = 200;
}
#endif // CS_ACHIEVEMENT_CONSTANTS_H