Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef DODWINPANEL_H
#define DODWINPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/EditablePanel.h>
#include <game/client/iviewport.h>
#include <vgui/IScheme.h>
#include "hud.h"
#include "hudelement.h"
#include "dod_shareddefs.h"
using namespace vgui;
class CDODWinPanel : public EditablePanel, public CHudElement
{
private:
DECLARE_CLASS_SIMPLE( CDODWinPanel, EditablePanel );
public:
CDODWinPanel( const char *pElementName, int iTeam );
virtual void Reset();
virtual void Init();
virtual void VidInit();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void FireGameEvent( IGameEvent * event );
void Show();
void Hide();
virtual bool ShouldDraw( void );
virtual void Paint( void );
void SetupAvatar( const char *pSide, int pos, int iPlayerIndex );
protected:
void SetFinalCaptureLabel( const char *szCappers, bool bAvatar );
void DrawText( char *text, int x, int y, Color clrText );
CHudTexture *GetIconForCategory( int category );
CHudTexture *m_pIcon;
CHudTexture *m_pIconCap;
CHudTexture *m_pIconDefended;
CHudTexture *m_pIconBomb;
CHudTexture *m_pIconKill;
vgui::Label *m_pLastCapperHeader;
vgui::Label *m_pLastBomberHeader;
vgui::Label *m_pLastCapperLabel; // list of names of the final cappers
vgui::Label *m_pLastCapperLabel_Avatar;
vgui::Label *m_pTimerStatusLabel; // shows time remaining or elapsed at round end
int m_iLeftCategory;
vgui::Label *m_pLeftCategoryHeader;
vgui::Label *m_pLeftCategoryLabels[3];
int m_iLeftCategoryScores[3];
int m_iRightCategory;
vgui::Label *m_pRightCategoryHeader;
vgui::Label *m_pRightCategoryLabels[3];
int m_iRightCategoryScores[3];
bool m_bShowTimerDefend;
bool m_bShowTimerAttack;
int m_iTimerTime;
int m_iFinalEventType;
private:
CPanelAnimationVarAliasType( int, m_iIconY, "icon_ypos", "0", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iIconX_left, "icon_xpos_left", "0", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iIconX_right, "icon_xpos_right", "0", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iIconW, "icon_w", "0", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iIconH, "icon_h", "0", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iIconSize, "icon_stat_size", "0", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iIconLeftX, "icon_left_stat_x", "0", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iIconLeftY1, "icon_left_stat_y1", "0", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iIconLeftY2, "icon_left_stat_y2", "0", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iIconLeftY3, "icon_left_stat_y3", "0", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iIconRightX, "icon_right_stat_x", "0", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iIconRightY1, "icon_right_stat_y1", "0", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iIconRightY2, "icon_right_stat_y2", "0", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iIconRightY3, "icon_right_stat_y3", "0", "proportional_int" );
CPanelAnimationVar( vgui::HFont, m_hNumberFont, "NumberFont", "HudSelectionNumbers" );
int m_iTeam;
};
class CDODWinPanel_Allies : public CDODWinPanel
{
private:
DECLARE_CLASS_SIMPLE( CDODWinPanel_Allies, CDODWinPanel );
public:
CDODWinPanel_Allies( const char *pElementName );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void OnScreenSizeChanged( int iOldWide, int iOldTall );
};
class CDODWinPanel_Axis : public CDODWinPanel
{
private:
DECLARE_CLASS_SIMPLE( CDODWinPanel_Axis, CDODWinPanel );
public:
CDODWinPanel_Axis( const char *pElementName );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void OnScreenSizeChanged( int iOldWide, int iOldTall );
};
#endif //DODWINPANEL_H