Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "hud.h"
#include "hudelement.h"
#include "hud_macros.h"
#include "iclientmode.h"
#include "vgui_controls/AnimationController.h"
#include "vgui_controls/Label.h"
#include "vgui/ILocalize.h"
#include "vgui/ISurface.h"
#include "text_message.h"
#include "dod_gamerules.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Displays current ammunition level
//-----------------------------------------------------------------------------
class CDODHudWarmupLabel : public vgui::Panel, public CHudElement
{
DECLARE_CLASS_SIMPLE( CDODHudWarmupLabel, vgui::Panel );
public:
CDODHudWarmupLabel( const char *pElementName );
virtual void Reset();
virtual void PerformLayout();
protected:
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void OnThink();
private:
vgui::HFont m_hFont;
Color m_bgColor;
vgui::Label *m_pWarmupLabel; // "Warmup Mode"
vgui::Label *m_pBackground; // black box
bool m_bInWarmup;
CPanelAnimationVarAliasType( int, m_iTextX, "text_xpos", "8", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iTextY, "text_ypos", "8", "proportional_int" );
};
DECLARE_HUDELEMENT( CDODHudWarmupLabel );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CDODHudWarmupLabel::CDODHudWarmupLabel( const char *pElementName ) : BaseClass(NULL, "WarmupLabel"), CHudElement( pElementName )
{
vgui::Panel *pParent = g_pClientMode->GetViewport();
SetParent( pParent );
SetVisible( false );
SetAlpha( 0 );
m_pBackground = new vgui::Label( this, "Background", "" );
m_pWarmupLabel = new vgui::Label( this, "RoundState_warmup", g_pVGuiLocalize->Find( "#Clan_warmup_mode" ) );
m_pWarmupLabel->SetPaintBackgroundEnabled( false );
m_pWarmupLabel->SetPaintBorderEnabled( false );
m_pWarmupLabel->SizeToContents();
m_pWarmupLabel->SetContentAlignment( vgui::Label::a_west );
m_pWarmupLabel->SetFgColor( GetFgColor() );
m_bInWarmup = false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDODHudWarmupLabel::Reset()
{
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "WarmupLabelHide" );
m_bInWarmup = false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDODHudWarmupLabel::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
SetFgColor( Color(0,0,0,0) ); //GetSchemeColor("RoundStateFg", pScheme) );
m_hFont = pScheme->GetFont( "HudHintText", true );
m_pBackground->SetBgColor( GetSchemeColor("HintMessageBg", pScheme) );
m_pBackground->SetPaintBackgroundType( 2 );
SetAlpha( 0 );
}
//-----------------------------------------------------------------------------
// Purpose: Resizes the label
//-----------------------------------------------------------------------------
void CDODHudWarmupLabel::PerformLayout()
{
BaseClass::PerformLayout();
int wide, tall;
GetSize( wide, tall );
// find the widest line
int labelWide = m_pWarmupLabel->GetWide();
// find the total height
int fontTall = vgui::surface()->GetFontTall( m_hFont );
int labelTall = fontTall;
labelWide += m_iTextX*2;
labelTall += m_iTextY*2;
m_pBackground->SetBounds( 0, 0, labelWide, labelTall );
int xOffset = (labelWide - m_pWarmupLabel->GetWide())/2;
m_pWarmupLabel->SetPos( 0 + xOffset, 0 + m_iTextY );
}
//-----------------------------------------------------------------------------
// Purpose: Updates the label color each frame
//-----------------------------------------------------------------------------
void CDODHudWarmupLabel::OnThink()
{
m_pBackground->SetFgColor(GetFgColor());
m_pWarmupLabel->SetFgColor(GetFgColor());
bool bInWarmup = DODGameRules()->IsInWarmup();
if( bInWarmup != m_bInWarmup )
{
if( bInWarmup )
{
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "WarmupLabelShow" );
InvalidateLayout();
}
m_bInWarmup = bInWarmup;
}
}