Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "hud.h"
#include "hudelement.h"
#include "hud_macros.h"
#include "iclientmode.h"
#include "vgui_controls/AnimationController.h"
#include "vgui_controls/Label.h"
#include "vgui/ILocalize.h"
#include "vgui/ISurface.h"
#include "text_message.h"
#include "dod_gamerules.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Displays current ammunition level
//-----------------------------------------------------------------------------
class CDODReadyRestartLabel : public vgui::Panel, public CHudElement
{
DECLARE_CLASS_SIMPLE( CDODReadyRestartLabel, vgui::Panel );
public:
CDODReadyRestartLabel( const char *pElementName );
virtual void Reset();
virtual void Init();
virtual void PerformLayout();
void FireGameEvent( IGameEvent * event);
protected:
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void OnThink();
private:
vgui::HFont m_hFont;
Color m_bgColor;
vgui::Label *m_pRestartLabel; // "Round will restart in 0:00"
vgui::Label *m_pAlliesReady; // "Allies are READY"
vgui::Label *m_pAxisReady; // "Axis are NOT READY"
vgui::Label *m_pBackground;
float m_flLastRestartTime;
CPanelAnimationVarAliasType( int, m_iTextX, "text_xpos", "8", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iTextY, "text_ypos", "8", "proportional_int" );
};
DECLARE_HUDELEMENT( CDODReadyRestartLabel );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CDODReadyRestartLabel::CDODReadyRestartLabel( const char *pElementName ) : BaseClass(NULL, "ReadyRestartLabel"), CHudElement( pElementName )
{
vgui::Panel *pParent = g_pClientMode->GetViewport();
SetParent( pParent );
SetVisible( false );
SetAlpha( 0 );
m_pBackground = new vgui::Label( this, "Background", "" );
wchar_t labelText[128];
g_pVGuiLocalize->ConstructString( labelText, sizeof(labelText), g_pVGuiLocalize->Find( "#clan_game_restart" ), 2, L"0", L"00" );
m_pRestartLabel = new vgui::Label( this, "RoundState_waiting", g_pVGuiLocalize->Find( "#Clan_awaiting_ready" ) );
m_pRestartLabel->SetFgColor( GetFgColor() );
m_pRestartLabel->SizeToContents();
m_pAlliesReady = new vgui::Label( this, "RoundState_allies", L"" );
m_pAlliesReady->SetFgColor( GetFgColor() );
m_pAxisReady = new vgui::Label( this, "RoundState_axis", L"" );
m_pAxisReady->SetFgColor( GetFgColor() );
m_flLastRestartTime = 0;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDODReadyRestartLabel::Reset()
{
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "ReadyRestartLabelHide" );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDODReadyRestartLabel::Init()
{
// listen for events
ListenForGameEvent( "dod_round_start" );
ListenForGameEvent( "dod_ready_restart" );
ListenForGameEvent( "dod_allies_ready" );
ListenForGameEvent( "dod_axis_ready" );
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "ReadyRestartLabelHide" );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDODReadyRestartLabel::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
SetFgColor( Color(0,0,0,0) );
m_hFont = pScheme->GetFont( "HudHintText", true );
m_pBackground->SetBgColor( GetSchemeColor("HintMessageBg", pScheme) );
m_pBackground->SetPaintBackgroundType( 2 );
SetAlpha( 0 );
}
//-----------------------------------------------------------------------------
// Purpose: Resizes the label
//-----------------------------------------------------------------------------
void CDODReadyRestartLabel::PerformLayout()
{
BaseClass::PerformLayout();
int wide, tall;
GetSize( wide, tall );
// find the widest line
int labelWide = m_pRestartLabel->GetWide();
// find the total height
int fontTall = vgui::surface()->GetFontTall( m_hFont );
labelWide += m_iTextX*2;
int labelTall = fontTall*3 + m_iTextY*2;
m_pBackground->SetBounds( 0, 0, labelWide, labelTall );
int xOffset = (labelWide - m_pRestartLabel->GetWide())/2;
m_pRestartLabel->SetPos( xOffset, m_iTextY );
m_pAlliesReady->SetPos( xOffset, m_iTextY + fontTall );
m_pAxisReady->SetPos( xOffset, m_iTextY + 2 *fontTall );
}
//-----------------------------------------------------------------------------
// Purpose: Updates the label color each frame
//-----------------------------------------------------------------------------
void CDODReadyRestartLabel::OnThink()
{
float flRoundRestartTime = DODGameRules()->GetRoundRestartTime();
if( flRoundRestartTime != m_flLastRestartTime )
{
if( flRoundRestartTime > 0 )
{
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "ReadyRestartLabelHide" );
}
m_flLastRestartTime = flRoundRestartTime;
}
m_pBackground->SetFgColor(GetFgColor());
m_pRestartLabel->SetFgColor(GetFgColor());
m_pAlliesReady->SetFgColor(GetFgColor());
m_pAxisReady->SetFgColor(GetFgColor());
}
//-----------------------------------------------------------------------------
// Purpose: Activates the hint display upon receiving a hint
//-----------------------------------------------------------------------------
void CDODReadyRestartLabel::FireGameEvent( IGameEvent * event)
{
if( Q_strcmp( "dod_round_start", event->GetName() ) == 0 )
{
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "ReadyRestartLabelHide" );
}
else if( Q_strcmp( "dod_ready_restart", event->GetName() ) == 0 )
{
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "ReadyRestartLabelShow" );
m_pAlliesReady->SetText( g_pVGuiLocalize->Find( "#clan_allies_not_ready" ) );
m_pAlliesReady->SizeToContents();
m_pAxisReady->SetText( g_pVGuiLocalize->Find( "#clan_axis_not_ready" ) );
m_pAxisReady->SizeToContents();
}
else if( Q_strcmp( "dod_allies_ready", event->GetName() ) == 0 )
{
m_pAlliesReady->SetText( g_pVGuiLocalize->Find( "#clan_allies_ready" ) );
m_pAlliesReady->SizeToContents();
}
else if( Q_strcmp( "dod_axis_ready", event->GetName() ) == 0 )
{
m_pAxisReady->SetText( g_pVGuiLocalize->Find( "#clan_axis_ready" ) );
m_pAxisReady->SizeToContents();
}
}