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286 lines
7.1 KiB
286 lines
7.1 KiB
3 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "dodteammenu.h"
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#include <convar.h>
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#include "hud.h" // for gEngfuncs
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#include "c_dod_player.h"
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#include "dod_gamerules.h"
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#include <vgui/ILocalize.h>
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#include <vgui/IVGui.h>
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#include <vgui_controls/RichText.h>
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#include "c_dod_team.h"
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#include "IGameUIFuncs.h" // for key bindings
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extern IGameUIFuncs *gameuifuncs; // for key binding details
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CDODTeamMenu::CDODTeamMenu(IViewPort *pViewPort) : CTeamMenu(pViewPort)
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{
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m_pBackground = SETUP_PANEL( new CDODMenuBackground( this ) );
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m_pPanel = new EditablePanel( this, "TeamImagePanel" );// team image panel
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m_pFirstButton = NULL;
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LoadControlSettings("Resource/UI/TeamMenu.res"); // reload this to catch DODButtons
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vgui::ivgui()->AddTickSignal( GetVPanel() );
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m_iActiveTeam = TEAM_UNASSIGNED;
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m_iLastPlayerCount = -1;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CDODTeamMenu::~CDODTeamMenu()
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{
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}
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void CDODTeamMenu::ShowPanel(bool bShow)
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{
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if ( bShow )
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{
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engine->CheckPoint( "TeamMenu" ); //MATTTODO what is this?
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m_iTeamMenuKey = gameuifuncs->GetButtonCodeForBind( "changeteam" );
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}
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BaseClass::ShowPanel( bShow );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Make the first buttons page get displayed when the menu becomes visible
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//-----------------------------------------------------------------------------
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void CDODTeamMenu::SetVisible( bool state )
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{
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BaseClass::SetVisible( state );
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for( int i = 0; i< GetChildCount(); i++ ) // get all the buy buttons to performlayout
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{
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CDODMouseOverButton<EditablePanel> *button = dynamic_cast<CDODMouseOverButton<EditablePanel> *>(GetChild(i));
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if ( button )
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{
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if( button == m_pFirstButton && state == true )
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button->ShowPage();
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else
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button->HidePage();
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button->InvalidateLayout();
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}
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}
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if ( state )
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{
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Panel *pAutoButton = FindChildByName( "autobutton" );
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if ( pAutoButton )
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{
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pAutoButton->RequestFocus();
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}
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}
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}
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void CDODTeamMenu::OnTick( void )
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{
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C_DODTeam *pAllies = dynamic_cast<C_DODTeam *>( GetGlobalTeam(TEAM_ALLIES) );
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C_DODTeam *pAxis = dynamic_cast<C_DODTeam *>( GetGlobalTeam(TEAM_AXIS) );
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if ( !pAllies || !pAxis )
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return;
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static int iLastAlliesCount = -1;
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static int iLastAxisCount = -1;
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int iNumAllies = pAllies->Get_Number_Players();
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int iNumAxis = pAxis->Get_Number_Players();
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if ( iNumAllies != iLastAlliesCount )
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{
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iLastAlliesCount = iNumAllies;
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wchar_t wbuf[128];
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if ( iNumAllies == 1 )
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{
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g_pVGuiLocalize->ConstructString( wbuf, sizeof(wbuf), g_pVGuiLocalize->Find("#teammenu_numAllies_1"), 0 );
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}
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else
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{
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wchar_t wnum[6];
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_snwprintf( wnum, ARRAYSIZE(wnum), L"%d", iNumAllies );
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g_pVGuiLocalize->ConstructString( wbuf, sizeof(wbuf), g_pVGuiLocalize->Find("#teammenu_numAllies"), 1, wnum );
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}
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Label *pLabel = dynamic_cast<Label *>( FindChildByName("num_allies") );
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if ( pLabel )
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pLabel->SetText( wbuf );
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}
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if ( iNumAxis != iLastAxisCount )
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{
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iLastAxisCount = iNumAxis;
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wchar_t wbuf[128];
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if ( iNumAxis == 1 )
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{
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g_pVGuiLocalize->ConstructString( wbuf, sizeof(wbuf), g_pVGuiLocalize->Find("#teammenu_numAxis_1"), 0 );
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}
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else
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{
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wchar_t wnum[6];
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_snwprintf( wnum, ARRAYSIZE(wnum), L"%d", iNumAxis );
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g_pVGuiLocalize->ConstructString( wbuf, sizeof(wbuf), g_pVGuiLocalize->Find("#teammenu_numAxis"), 1, wnum );
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}
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Label *pLabel = dynamic_cast<Label *>( FindChildByName("num_axis") );
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if ( pLabel )
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pLabel->SetText( wbuf );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: called to update the menu with new information
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//-----------------------------------------------------------------------------
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void CDODTeamMenu::Update( void )
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{
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BaseClass::Update();
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C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
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Assert( pPlayer );
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const ConVar *allowspecs = cvar->FindVar( "mp_allowspectators" );
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if ( allowspecs && allowspecs->GetBool() )
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{
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if ( !pPlayer || !DODGameRules() )
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return;
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SetVisibleButton("specbutton", true);
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}
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else
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{
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SetVisibleButton("specbutton", false );
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}
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if( pPlayer->GetTeamNumber() == TEAM_UNASSIGNED ) // we aren't on a team yet
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{
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SetVisibleButton("CancelButton", false);
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}
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else
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{
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SetVisibleButton("CancelButton", true);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: When a team button is pressed it triggers this function to
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// cause the player to join a team
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//-----------------------------------------------------------------------------
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void CDODTeamMenu::OnCommand( const char *command )
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{
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if ( !FStrEq( command, "vguicancel" ) )
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{
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engine->ClientCmd( command );
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}
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BaseClass::OnCommand( command );
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gViewPortInterface->ShowBackGround( false );
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OnClose();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets the visibility of a button by name
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//-----------------------------------------------------------------------------
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void CDODTeamMenu::SetVisibleButton(const char *textEntryName, bool state)
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{
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Button *entry = dynamic_cast<Button *>(FindChildByName(textEntryName));
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if (entry)
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{
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entry->SetVisible(state);
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}
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}
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void CDODTeamMenu::ApplySchemeSettings( IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings(pScheme);
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}
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//-----------------------------------------------------------------------------
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// Draw nothing
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//-----------------------------------------------------------------------------
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void CDODTeamMenu::PaintBackground( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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Panel *CDODTeamMenu::CreateControlByName( const char *controlName )
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{
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if( !Q_stricmp( "DODMouseOverPanelButton", controlName ) )
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{
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CDODMouseOverButton<EditablePanel> *newButton = new CDODMouseOverButton<EditablePanel>( this, NULL, m_pPanel );
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if( !m_pFirstButton )
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{
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m_pFirstButton = newButton;
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}
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return newButton;
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}
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else if( !Q_stricmp( "DODButton", controlName ) )
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{
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return new CDODButton(this);
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}
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else if ( !Q_stricmp( "CIconPanel", controlName ) )
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{
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return new CIconPanel(this, "icon_panel");
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}
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else
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{
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return BaseClass::CreateControlByName( controlName );
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}
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}
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void CDODTeamMenu::OnShowPage( char const *pagename )
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{
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if ( !pagename || !pagename[ 0 ] )
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return;
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if ( !Q_stricmp( pagename, "allies") )
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{
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m_iActiveTeam = TEAM_ALLIES;
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}
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else if ( !Q_stricmp( pagename, "axis" ) )
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{
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m_iActiveTeam = TEAM_AXIS;
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}
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}
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void CDODTeamMenu::OnKeyCodePressed(KeyCode code)
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{
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if ( m_iTeamMenuKey != BUTTON_CODE_INVALID && m_iTeamMenuKey == code )
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{
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ShowPanel( false );
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}
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else
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{
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BaseClass::OnKeyCodePressed( code );
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}
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}
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