Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef DODSPECTATORGUI_H
#define DODSPECTATORGUI_H
#ifdef _WIN32
#pragma once
#endif
#include <spectatorgui.h>
//-----------------------------------------------------------------------------
// Purpose: Cstrike Spectator UI
//-----------------------------------------------------------------------------
class CDODSpectatorGUI : public CSpectatorGUI
{
private:
DECLARE_CLASS_SIMPLE( CDODSpectatorGUI, CSpectatorGUI );
public:
CDODSpectatorGUI( IViewPort *pViewPort );
virtual void Update( void );
virtual bool NeedsUpdate( void );
virtual Color GetClientColor(int index);
virtual bool ShouldShowPlayerLabel( int specmode );
//virtual bool HasInputElements( void ) { return true; }
protected:
void UpdateTimer();
void UpdateScores();
int m_nLastTime;
int m_nLastSpecMode;
CBaseEntity *m_nLastSpecTarget;
};
#endif // DODSPECTATORGUI_H