Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "dodspectatorgui.h"
#include "hud.h"
#include "dod_shareddefs.h"
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include <imapoverview.h>
#include "dod_gamerules.h"
#include "c_team.h"
#include "c_dod_team.h"
#include "c_dod_player.h"
#include "c_dod_playerresource.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CDODSpectatorGUI::CDODSpectatorGUI(IViewPort *pViewPort) : CSpectatorGUI(pViewPort)
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CDODSpectatorGUI::NeedsUpdate( void )
{
if ( !C_BasePlayer::GetLocalPlayer() )
return false;
if( IsVisible() )
return true;
//if ( DODGameRules()->IsGameUnderTimeLimit() && m_nLastTime != DODGameRules()->GetTimeLeft() )
// return true;
if ( m_nLastSpecMode != C_BasePlayer::GetLocalPlayer()->GetObserverMode() )
return true;
if ( m_nLastSpecTarget != C_BasePlayer::GetLocalPlayer()->GetObserverTarget() )
return true;
return BaseClass::NeedsUpdate();
}
Color CDODSpectatorGUI::GetClientColor(int index)
{
C_BasePlayer *player = ToBasePlayer( ClientEntityList().GetEnt( index) );
int team = player->GetTeamNumber();
Assert( team == TEAM_ALLIES || team == TEAM_AXIS || team == TEAM_SPECTATOR );
if ( GameResources() )
return GameResources()->GetTeamColor( team );
else
return Color( 255, 255, 255, 255 );
}
void CDODSpectatorGUI::Update()
{
BaseClass::Update();
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
if( pLocalPlayer )
{
m_nLastSpecMode = pLocalPlayer->GetObserverMode();
m_nLastSpecTarget = pLocalPlayer->GetObserverTarget();
}
UpdateTimer();
UpdateScores();
}
void CDODSpectatorGUI::UpdateTimer( void )
{
C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
if( !pPlayer || pPlayer->IsHLTV() )
{
wchar_t wText[ 63 ];
int timer;
timer = (int)( DODGameRules()->GetTimeLeft() );
if ( timer < 0 )
timer = 0;
_snwprintf ( wText, sizeof(wText)/sizeof(wchar_t), L"%d:%02d", (timer / 60), (timer % 60) );
wText[62] = 0;
SetDialogVariable( "timer", wText );
SetDialogVariable( "reinforcements", wText );
}
else if( pPlayer->GetTeamNumber() == TEAM_SPECTATOR )
{
SetDialogVariable( "timer", L"" );
SetDialogVariable( "reinforcements", L"" );
}
else
{
SetDialogVariable( "timer", L"" );
// we need to know how much longer we are going to be in death cam
// once we know that, we can ask dodgamerules if we are going to make the next
// wave. If we aren't, gamerules can tell us the new time based on the reserve wave
float flSpawnEligibleTime;
if ( pPlayer->GetObserverMode() == OBS_MODE_DEATHCAM )
{
flSpawnEligibleTime = pPlayer->GetDeathTime() + DEATH_CAM_TIME;
}
else
flSpawnEligibleTime = 0;
//will never return negative seconds
int timer = DODGameRules()->GetReinforcementTimerSeconds( pPlayer->GetTeamNumber(), flSpawnEligibleTime );
if( timer < 0 || ( pPlayer->GetObserverMode() == OBS_MODE_DEATHCAM ) )
{
SetDialogVariable( "reinforcements", L"" );
}
else
{
char szMins[4], szSecs[4];
int mins = timer / 60;
int secs = timer % 60;
Q_snprintf( szMins, sizeof(szMins), "%d", mins );
Q_snprintf( szSecs, sizeof(szSecs), "%d", secs );
wchar_t wMins[4], wSecs[4];
g_pVGuiLocalize->ConvertANSIToUnicode(szMins, wMins, sizeof(wMins));
g_pVGuiLocalize->ConvertANSIToUnicode(szSecs, wSecs, sizeof(wSecs));
wchar_t wLabel[128];
if ( mins == 1 ) //"1 minute"
{
g_pVGuiLocalize->ConstructString( wLabel, sizeof( wLabel ), g_pVGuiLocalize->Find("#Dod_Reinforcements_in_min" ), 2, wMins, wSecs );
}
else if ( mins > 0 ) //"2 minutes"
{
g_pVGuiLocalize->ConstructString( wLabel, sizeof( wLabel ), g_pVGuiLocalize->Find("#Dod_Reinforcements_in_mins" ), 2, wMins, wSecs );
}
else if ( secs == 1 ) //"1 second"
{
g_pVGuiLocalize->ConstructString( wLabel, sizeof( wLabel ), g_pVGuiLocalize->Find("#Dod_Reinforcements_in_sec" ), 1, wSecs );
}
else if ( secs == 0 ) //"Prepare to Respawn"
{
g_pVGuiLocalize->ConstructString( wLabel, sizeof( wLabel ), g_pVGuiLocalize->Find("#Dod_Reinforcements_prepare_to_respawn" ), 0 );
}
else //"2 seconds"
{
g_pVGuiLocalize->ConstructString( wLabel, sizeof( wLabel ), g_pVGuiLocalize->Find("#Dod_Reinforcements_in_secs" ), 1, wSecs );
}
SetDialogVariable( "reinforcements", wLabel );
}
}
}
void CDODSpectatorGUI::UpdateScores( void )
{
C_DODTeam *pAlliesTeam = static_cast<C_DODTeam *>( GetGlobalTeam(TEAM_ALLIES) );
if ( pAlliesTeam )
{
SetDialogVariable( "alliesscore", pAlliesTeam->GetRoundsWon() );
}
C_DODTeam *pAxisTeam = static_cast<C_DODTeam *>( GetGlobalTeam(TEAM_AXIS) );
if ( pAxisTeam )
{
SetDialogVariable( "axisscore", pAxisTeam->GetRoundsWon() );
}
}
bool CDODSpectatorGUI::ShouldShowPlayerLabel( int specmode )
{
return ( (specmode == OBS_MODE_IN_EYE) ||
(specmode == OBS_MODE_CHASE) ||
(specmode == OBS_MODE_DEATHCAM) );
}