Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef DODMENUBACKGROUND_H
#define DODMENUBACKGROUND_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/EditablePanel.h>
#include <vgui/ISurface.h>
#include "vgui_controls/BitmapImagePanel.h"
using namespace vgui;
static int iTopDims[8] =
{
41, 30,
562, 30,
599, 67,
41, 67
};
static int iMainDims[8] =
{
41, 67,
599, 67,
599, 465,
41, 465
};
static int iBoxDims[8] =
{
69, 83,
86, 83,
86, 89,
69, 89
};
static int iLineDims[6] =
{
69, 89,
558, 89,
568, 99
};
class CDODMenuBackground : public vgui::EditablePanel
{
private:
DECLARE_CLASS_SIMPLE( CDODMenuBackground, vgui::EditablePanel );
public:
CDODMenuBackground( Panel *parent);
void Init();
void ApplySchemeSettings( IScheme *pScheme );
virtual void Paint( void );
private:
vgui::Vertex_t m_BackgroundTopVerts[4];
vgui::Vertex_t m_BackgroundMainVerts[4];
vgui::Vertex_t m_BoxVerts[4];
int m_LineDims[6];
int m_iBackgroundTexture;
};
#endif //DODMENUBACKGROUND_H