//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
# include "client_pch.h"
# include "networkstringtabledefs.h"
# include <checksum_md5.h>
# include <iregistry.h>
# include "pure_server.h"
# include "netmessages.h"
# include "cl_demo.h"
# include "host_state.h"
# include "host.h"
# include "gl_matsysiface.h"
# include "vgui_baseui_interface.h"
# include "tier0/icommandline.h"
# include <proto_oob.h>
# include "checksum_engine.h"
# include "filesystem_engine.h"
# include "logofile_shared.h"
# include "sound.h"
# include "decal.h"
# include "networkstringtableclient.h"
# include "dt_send_eng.h"
# include "ents_shared.h"
# include "cl_ents_parse.h"
# include "cl_entityreport.h"
# include "MapReslistGenerator.h"
# include "DownloadListGenerator.h"
# include "GameEventManager.h"
# include "host_phonehome.h"
# include "vgui_baseui_interface.h"
# include "clockdriftmgr.h"
# include "snd_audio_source.h"
# include "vgui_controls/Controls.h"
# include "vgui/ILocalize.h"
# include "download.h"
# include "checksum_engine.h"
# include "ModelInfo.h"
# include "materialsystem/imaterial.h"
# include "materialsystem/materialsystem_config.h"
# include "tier1/fmtstr.h"
# include "cl_steamauth.h"
# include "matchmaking.h"
# include "server.h"
# include "eiface.h"
# include "tier0/platform.h"
# include "tier0/systeminformation.h"
// memdbgon must be the last include file in a .cpp file!!!
# include "tier0/memdbgon.h"
static ConVar cl_timeout ( " cl_timeout " , " 30 " , FCVAR_ARCHIVE , " After this many seconds without receiving a packet from the server, the client will disconnect itself " ) ;
ConVar cl_logofile ( " cl_logofile " , " materials/decals/spraylogo.vtf " , FCVAR_ARCHIVE , " Spraypoint logo decal. " ) ; // TODO must be more generic
static ConVar cl_soundfile ( " cl_soundfile " , " sound/player/jingle.wav " , FCVAR_ARCHIVE , " Jingle sound file. " ) ;
static ConVar cl_allowdownload ( " cl_allowdownload " , " 1 " , FCVAR_ARCHIVE , " Client downloads customization files " ) ;
static ConVar cl_downloadfilter ( " cl_downloadfilter " , " all " , FCVAR_ARCHIVE , " Determines which files can be downloaded from the server (all, none, nosounds, mapsonly) " ) ;
# ifdef OSX
// OS X is barely making it due to virtual memory pressure on 32bit, our behavior of load new models -> unload
// unused is far too abusive for its estimated margin of maybe two or three bytes before crashing.
# define CONVAR_DEFAULT_ALWAYS_FLUSH_MODELS "1"
# else
# define CONVAR_DEFAULT_ALWAYS_FLUSH_MODELS "0"
# endif
static ConVar cl_always_flush_models ( " cl_always_flush_models " , CONVAR_DEFAULT_ALWAYS_FLUSH_MODELS , FCVAR_INTERNAL_USE ,
" If set, always flush models between map loads. Useful on systems under memory pressure. " ) ;
extern ConVar sv_downloadurl ;
# if defined( _DEBUG ) || defined( STAGING_ONLY )
static ConVar debug_clientstate_fake_hltv ( " debug_clientstate_fake_hltv " , " 0 " , 0 , " If set, spoof as HLTV for testing purposes. " ) ;
# if defined( REPLAY_ENABLED )
static ConVar debug_clientstate_fake_replay ( " debug_clientstate_fake_replay " , " 0 " , 0 , " If set, spoof as REPLAY for testing purposes. " ) ;
# endif // defined( REPLAY_ENABLED )
# endif // defined( _DEBUG ) || defined( STAGING_ONLY )
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CClientState : : CClientState ( )
{
m_bMarkedCRCsUnverified = false ;
demonum = - 1 ;
m_tickRemainder = 0 ;
m_frameTime = 0 ;
m_pAreaBits = NULL ;
m_hWaitForResourcesHandle = NULL ;
m_bUpdateSteamResources = false ;
m_bPrepareClientDLL = false ;
m_bShownSteamResourceUpdateProgress = false ;
m_pPureServerWhitelist = NULL ;
m_pPendingPureFileReloads = NULL ;
m_bCheckCRCsWithServer = false ;
m_flLastCRCBatchTime = 0 ;
m_nFriendsID = 0 ;
m_FriendsName [ 0 ] = 0 ;
# if defined( REPLAY_ENABLED )
isreplay = false ;
# endif
}
CClientState : : ~ CClientState ( )
{
if ( m_pPureServerWhitelist )
m_pPureServerWhitelist - > Release ( ) ;
}
// HL1 CD Key
# define GUID_LEN 13
/*
= = = = = = = = = = = = = = = = = = = = = = =
CL_GetCDKeyHash ( )
Connections will now use a hashed cd key value
A LAN server will know not to allows more then xxx users with the same CD Key
= = = = = = = = = = = = = = = = = = = = = = =
*/
const char * CClientState : : GetCDKeyHash ( void )
{
if ( IsPC ( ) )
{
char szKeyBuffer [ 256 ] ; // Keys are about 13 chars long.
static char szHashedKeyBuffer [ 64 ] ;
int nKeyLength ;
bool bDedicated = false ;
MD5Context_t ctx ;
unsigned char digest [ 16 ] ; // The MD5 Hash
nKeyLength = Q_snprintf ( szKeyBuffer , sizeof ( szKeyBuffer ) , " %s " , registry - > ReadString ( " key " , " " ) ) ;
if ( bDedicated )
{
ConMsg ( " Key has no meaning on dedicated server... \n " ) ;
return " " ;
}
if ( nKeyLength = = 0 )
{
nKeyLength = 13 ;
Q_strncpy ( szKeyBuffer , " 1234567890123 " , sizeof ( szKeyBuffer ) ) ;
Assert ( Q_strlen ( szKeyBuffer ) = = nKeyLength ) ;
DevMsg ( " Missing CD Key from registry, inserting blank key \n " ) ;
registry - > WriteString ( " key " , szKeyBuffer ) ;
}
if ( nKeyLength < = 0 | |
nKeyLength > = 256 )
{
ConMsg ( " Bogus key length on CD Key... \n " ) ;
return " " ;
}
// Now get the md5 hash of the key
memset ( & ctx , 0 , sizeof ( ctx ) ) ;
memset ( digest , 0 , sizeof ( digest ) ) ;
MD5Init ( & ctx ) ;
MD5Update ( & ctx , ( unsigned char * ) szKeyBuffer , nKeyLength ) ;
MD5Final ( digest , & ctx ) ;
Q_strncpy ( szHashedKeyBuffer , MD5_Print ( digest , sizeof ( digest ) ) , sizeof ( szHashedKeyBuffer ) ) ;
return szHashedKeyBuffer ;
}
return " 12345678901234567890123456789012 " ;
}
void CClientState : : SendClientInfo ( void )
{
CLC_ClientInfo info ;
info . m_nSendTableCRC = SendTable_GetCRC ( ) ;
info . m_nServerCount = m_nServerCount ;
info . m_bIsHLTV = false ;
# if defined( REPLAY_ENABLED )
info . m_bIsReplay = false ;
# endif
# if !defined( NO_STEAM )
info . m_nFriendsID = Steam3Client ( ) . SteamUser ( ) ? Steam3Client ( ) . SteamUser ( ) - > GetSteamID ( ) . GetAccountID ( ) : 0 ;
# else
info . m_nFriendsID = 0 ;
# endif
Q_strncpy ( info . m_FriendsName , m_FriendsName , sizeof ( info . m_FriendsName ) ) ;
CheckOwnCustomFiles ( ) ; // load & verfiy custom player files
for ( int i = 0 ; i < MAX_CUSTOM_FILES ; i + + )
info . m_nCustomFiles [ i ] = m_nCustomFiles [ i ] . crc ;
// Testing to ensure we don't blow up servers by faking our client info
# if defined( _DEBUG ) || defined( STAGING_ONLY )
if ( debug_clientstate_fake_hltv . GetBool ( ) )
{
Msg ( " !! Spoofing connect as HLTV in SendClientInfo \n " ) ;
info . m_bIsHLTV = true ;
}
# if defined( REPLAY_ENABLED )
if ( debug_clientstate_fake_replay . GetBool ( ) )
{
Msg ( " !! Spoofing connect as REPLAY in SendClientInfo \n " ) ;
info . m_bIsReplay = true ;
}
# endif // defined( REPLAY_ENABLED )
# endif // defined( _DEBUG ) || defined( STAGING_ONLY )
m_NetChannel - > SendNetMsg ( info ) ;
}
void CClientState : : SendServerCmdKeyValues ( KeyValues * pKeyValues )
{
if ( ! pKeyValues )
return ;
CLC_CmdKeyValues clcCommand ( pKeyValues ) ;
if ( ! m_NetChannel )
return ;
m_NetChannel - > SendNetMsg ( clcCommand ) ;
}
extern IVEngineClient * engineClient ;
//-----------------------------------------------------------------------------
// Purpose: A svc_signonnum has been received, perform a client side setup
// Output : void CL_SignonReply
//-----------------------------------------------------------------------------
bool CClientState : : SetSignonState ( int state , int count )
{
if ( ! CBaseClientState : : SetSignonState ( state , count ) )
{
CL_Retry ( ) ;
return false ;
}
// ConDMsg ("Signon state: %i\n", state );
COM_TimestampedLog ( " CClientState::SetSignonState: start %i " , state ) ;
switch ( m_nSignonState )
{
case SIGNONSTATE_CHALLENGE :
m_bMarkedCRCsUnverified = false ; // Remember that we just connected to a new server so it'll
// reverify any necessary file CRCs on this server.
EngineVGui ( ) - > UpdateProgressBar ( PROGRESS_SIGNONCHALLENGE ) ;
break ;
case SIGNONSTATE_CONNECTED :
{
EngineVGui ( ) - > UpdateProgressBar ( PROGRESS_SIGNONCONNECTED ) ;
// make sure it's turned off when connecting
EngineVGui ( ) - > HideDebugSystem ( ) ;
SCR_BeginLoadingPlaque ( ) ;
// Clear channel and stuff
m_NetChannel - > Clear ( ) ;
// allow longer timeout
m_NetChannel - > SetTimeout ( SIGNON_TIME_OUT ) ;
m_NetChannel - > SetMaxBufferSize ( true , NET_MAX_PAYLOAD ) ;
// set user settings (rate etc)
NET_SetConVar convars ;
Host_BuildConVarUpdateMessage ( & convars , FCVAR_USERINFO , false ) ;
m_NetChannel - > SendNetMsg ( convars ) ;
}
break ;
case SIGNONSTATE_NEW :
{
EngineVGui ( ) - > UpdateProgressBar ( PROGRESS_SIGNONNEW ) ;
if ( IsPC ( ) & & ! demoplayer - > IsPlayingBack ( ) )
{
// start making sure we have all the specified resources
StartUpdatingSteamResources ( ) ;
}
else
{
// during demo playback dont try to download resource
FinishSignonState_New ( ) ;
}
// don't tell the server yet that we've entered this state
return true ;
}
break ;
case SIGNONSTATE_PRESPAWN :
m_nSoundSequence = 1 ; // reset sound sequence number after receiving signon sounds
break ;
case SIGNONSTATE_SPAWN :
{
Assert ( g_ClientDLL ) ;
EngineVGui ( ) - > UpdateProgressBar ( PROGRESS_SIGNONSPAWN ) ;
// Tell client .dll about the transition
char mapname [ 256 ] ;
CL_SetupMapName ( modelloader - > GetName ( host_state . worldmodel ) , mapname , sizeof ( mapname ) ) ;
COM_TimestampedLog ( " LevelInitPreEntity: start %d " , state ) ;
g_ClientDLL - > LevelInitPreEntity ( mapname ) ;
COM_TimestampedLog ( " LevelInitPreEntity: end %d " , state ) ;
phonehome - > Message ( IPhoneHome : : PHONE_MSG_MAPSTART , mapname ) ;
audiosourcecache - > LevelInit ( mapname ) ;
// stop recording demo header
demorecorder - > SetSignonState ( SIGNONSTATE_SPAWN ) ;
}
break ;
case SIGNONSTATE_FULL :
{
CL_FullyConnected ( ) ;
if ( m_NetChannel )
{
m_NetChannel - > SetTimeout ( cl_timeout . GetFloat ( ) ) ;
m_NetChannel - > SetMaxBufferSize ( true , NET_MAX_DATAGRAM_PAYLOAD ) ;
}
HostState_OnClientConnected ( ) ;
if ( m_nMaxClients > 1 )
{
g_pMatchmaking - > AddLocalPlayersToTeams ( ) ;
}
}
break ;
case SIGNONSTATE_CHANGELEVEL :
m_NetChannel - > SetTimeout ( SIGNON_TIME_OUT ) ; // allow 5 minutes timeout
if ( m_nMaxClients > 1 )
{
// start progress bar immediately for multiplayer level transitions
EngineVGui ( ) - > EnabledProgressBarForNextLoad ( ) ;
}
SCR_BeginLoadingPlaque ( ) ;
if ( m_nMaxClients > 1 )
{
EngineVGui ( ) - > UpdateProgressBar ( PROGRESS_CHANGELEVEL ) ;
}
break ;
}
COM_TimestampedLog ( " CClientState::SetSignonState: end %i " , state ) ;
if ( state > = SIGNONSTATE_CONNECTED & & m_NetChannel )
{
// tell server that we entered now that state
m_NetChannel - > SendNetMsg ( NET_SignonState ( state , count ) ) ;
}
return true ;
}
bool CClientState : : HookClientStringTable ( char const * tableName )
{
INetworkStringTable * table = GetStringTable ( tableName ) ;
if ( ! table )
{
// If engine takes a pass, allow client dll to hook in its callbacks
if ( g_ClientDLL )
{
g_ClientDLL - > InstallStringTableCallback ( tableName ) ;
}
return false ;
}
#if 0
// This was added into staging at some point and is not enabled in main or rel.
char szDownloadableFileTablename [ 255 ] = DOWNLOADABLE_FILE_TABLENAME ;
char szModelPrecacheTablename [ 255 ] = MODEL_PRECACHE_TABLENAME ;
char szGenericPrecacheTablename [ 255 ] = GENERIC_PRECACHE_TABLENAME ;
char szSoundPrecacheTablename [ 255 ] = SOUND_PRECACHE_TABLENAME ;
char szDecalPrecacheTablename [ 255 ] = DECAL_PRECACHE_TABLENAME ;
Q_snprintf ( szDownloadableFileTablename , 255 , " :%s " , DOWNLOADABLE_FILE_TABLENAME ) ;
Q_snprintf ( szModelPrecacheTablename , 255 , " :%s " , MODEL_PRECACHE_TABLENAME ) ;
Q_snprintf ( szGenericPrecacheTablename , 255 , " :%s " , GENERIC_PRECACHE_TABLENAME ) ;
Q_snprintf ( szSoundPrecacheTablename , 255 , " :%s " , SOUND_PRECACHE_TABLENAME ) ;
Q_snprintf ( szDecalPrecacheTablename , 255 , " :%s " , DECAL_PRECACHE_TABLENAME ) ;
# else
const char * szDownloadableFileTablename = DOWNLOADABLE_FILE_TABLENAME ;
const char * szModelPrecacheTablename = MODEL_PRECACHE_TABLENAME ;
const char * szGenericPrecacheTablename = GENERIC_PRECACHE_TABLENAME ;
const char * szSoundPrecacheTablename = SOUND_PRECACHE_TABLENAME ;
const char * szDecalPrecacheTablename = DECAL_PRECACHE_TABLENAME ;
# endif
// Hook Model Precache table
if ( ! Q_strcasecmp ( tableName , szModelPrecacheTablename ) )
{
m_pModelPrecacheTable = table ;
return true ;
}
if ( ! Q_strcasecmp ( tableName , szGenericPrecacheTablename ) )
{
m_pGenericPrecacheTable = table ;
return true ;
}
if ( ! Q_strcasecmp ( tableName , szSoundPrecacheTablename ) )
{
m_pSoundPrecacheTable = table ;
return true ;
}
if ( ! Q_strcasecmp ( tableName , szDecalPrecacheTablename ) )
{
// Cache the id
m_pDecalPrecacheTable = table ;
return true ;
}
if ( ! Q_strcasecmp ( tableName , INSTANCE_BASELINE_TABLENAME ) )
{
// Cache the id
m_pInstanceBaselineTable = table ;
return true ;
}
if ( ! Q_strcasecmp ( tableName , LIGHT_STYLES_TABLENAME ) )
{
// Cache the id
m_pLightStyleTable = table ;
return true ;
}
if ( ! Q_strcasecmp ( tableName , USER_INFO_TABLENAME ) )
{
// Cache the id
m_pUserInfoTable = table ;
return true ;
}
if ( ! Q_strcasecmp ( tableName , SERVER_STARTUP_DATA_TABLENAME ) )
{
// Cache the id
m_pServerStartupTable = table ;
return true ;
}
if ( ! Q_strcasecmp ( tableName , szDownloadableFileTablename ) )
{
// Cache the id
m_pDownloadableFileTable = table ;
return true ;
}
if ( ! Q_strcasecmp ( tableName , " DynamicModels " ) )
{
m_pDynamicModelsTable = table ;
return true ;
}
// If engine takes a pass, allow client dll to hook in its callbacks
g_ClientDLL - > InstallStringTableCallback ( tableName ) ;
return false ;
}
bool CClientState : : InstallEngineStringTableCallback ( char const * tableName )
{
INetworkStringTable * table = GetStringTable ( tableName ) ;
if ( ! table )
return false ;
#if 0
// This was added into staging at some point and is not enabled in main or rel.
char szDownloadableFileTablename [ 255 ] = DOWNLOADABLE_FILE_TABLENAME ;
char szModelPrecacheTablename [ 255 ] = MODEL_PRECACHE_TABLENAME ;
char szGenericPrecacheTablename [ 255 ] = GENERIC_PRECACHE_TABLENAME ;
char szSoundPrecacheTablename [ 255 ] = SOUND_PRECACHE_TABLENAME ;
char szDecalPrecacheTablename [ 255 ] = DECAL_PRECACHE_TABLENAME ;
Q_snprintf ( szDownloadableFileTablename , 255 , " :%s " , DOWNLOADABLE_FILE_TABLENAME ) ;
Q_snprintf ( szModelPrecacheTablename , 255 , " :%s " , MODEL_PRECACHE_TABLENAME ) ;
Q_snprintf ( szGenericPrecacheTablename , 255 , " :%s " , GENERIC_PRECACHE_TABLENAME ) ;
Q_snprintf ( szSoundPrecacheTablename , 255 , " :%s " , SOUND_PRECACHE_TABLENAME ) ;
Q_snprintf ( szDecalPrecacheTablename , 255 , " :%s " , DECAL_PRECACHE_TABLENAME ) ;
# else
const char * szDownloadableFileTablename = DOWNLOADABLE_FILE_TABLENAME ;
const char * szModelPrecacheTablename = MODEL_PRECACHE_TABLENAME ;
const char * szGenericPrecacheTablename = GENERIC_PRECACHE_TABLENAME ;
const char * szSoundPrecacheTablename = SOUND_PRECACHE_TABLENAME ;
const char * szDecalPrecacheTablename = DECAL_PRECACHE_TABLENAME ;
# endif
// Hook Model Precache table
if ( ! Q_strcasecmp ( tableName , szModelPrecacheTablename ) )
{
table - > SetStringChangedCallback ( NULL , Callback_ModelChanged ) ;
return true ;
}
if ( ! Q_strcasecmp ( tableName , szGenericPrecacheTablename ) )
{
// Install the callback
table - > SetStringChangedCallback ( NULL , Callback_GenericChanged ) ;
return true ;
}
if ( ! Q_strcasecmp ( tableName , szSoundPrecacheTablename ) )
{
// Install the callback
table - > SetStringChangedCallback ( NULL , Callback_SoundChanged ) ;
return true ;
}
if ( ! Q_strcasecmp ( tableName , szDecalPrecacheTablename ) )
{
// Install the callback
table - > SetStringChangedCallback ( NULL , Callback_DecalChanged ) ;
return true ;
}
if ( ! Q_strcasecmp ( tableName , INSTANCE_BASELINE_TABLENAME ) )
{
// Install the callback (already done above)
table - > SetStringChangedCallback ( NULL , Callback_InstanceBaselineChanged ) ;
return true ;
}
if ( ! Q_strcasecmp ( tableName , LIGHT_STYLES_TABLENAME ) )
{
return true ;
}
if ( ! Q_strcasecmp ( tableName , USER_INFO_TABLENAME ) )
{
// Install the callback
table - > SetStringChangedCallback ( NULL , Callback_UserInfoChanged ) ;
return true ;
}
if ( ! Q_strcasecmp ( tableName , SERVER_STARTUP_DATA_TABLENAME ) )
{
return true ;
}
if ( ! Q_strcasecmp ( tableName , szDownloadableFileTablename ) )
{
return true ;
}
if ( ! Q_strcasecmp ( tableName , " DynamicModels " ) )
{
table - > SetStringChangedCallback ( NULL , Callback_DynamicModelsChanged ) ;
m_pDynamicModelsTable = table ;
return true ;
}
// The the client.dll have a shot at it
return false ;
}
void CClientState : : InstallStringTableCallback ( char const * tableName )
{
// Let engine hook callbacks before we read in any data values at all
if ( ! InstallEngineStringTableCallback ( tableName ) )
{
// If engine takes a pass, allow client dll to hook in its callbacks
g_ClientDLL - > InstallStringTableCallback ( tableName ) ;
}
}
bool CClientState : : IsPaused ( ) const
{
return m_bPaused | | ( g_LostVideoMemory & & Host_IsSinglePlayerGame ( ) ) | |
! host_initialized | |
demoplayer - > IsPlaybackPaused ( ) | |
EngineVGui ( ) - > ShouldPause ( ) ;
}
float CClientState : : GetTime ( ) const
{
int nTickCount = GetClientTickCount ( ) ;
float flTickTime = nTickCount * host_state . interval_per_tick ;
// Timestamps are rounded to exact tick during simulation
if ( insimulation )
{
return flTickTime ;
}
return flTickTime + m_tickRemainder ;
}
float CClientState : : GetFrameTime ( ) const
{
if ( CClockDriftMgr : : IsClockCorrectionEnabled ( ) )
{
return IsPaused ( ) ? 0 : m_frameTime ;
}
else
{
if ( insimulation )
{
int nElapsedTicks = ( GetClientTickCount ( ) - oldtickcount ) ;
return nElapsedTicks * host_state . interval_per_tick ;
}
else
{
return IsPaused ( ) ? 0 : m_frameTime ;
}
}
}
float CClientState : : GetClientInterpAmount ( )
{
// we need client cvar cl_interp_ratio
static const ConVar * s_cl_interp_ratio = NULL ;
if ( ! s_cl_interp_ratio )
{
s_cl_interp_ratio = g_pCVar - > FindVar ( " cl_interp_ratio " ) ;
if ( ! s_cl_interp_ratio )
return 0.1f ;
}
static const ConVar * s_cl_interp = NULL ;
if ( ! s_cl_interp )
{
s_cl_interp = g_pCVar - > FindVar ( " cl_interp " ) ;
if ( ! s_cl_interp )
return 0.1f ;
}
float flInterpRatio = s_cl_interp_ratio - > GetFloat ( ) ;
float flInterp = s_cl_interp - > GetFloat ( ) ;
const ConVar_ServerBounded * pBounded = static_cast < const ConVar_ServerBounded * > ( s_cl_interp_ratio ) ;
if ( pBounded )
flInterpRatio = pBounded - > GetFloat ( ) ;
//#define FIXME_INTERP_RATIO
return max ( flInterpRatio / cl_updaterate - > GetFloat ( ) , flInterp ) ;
}
//-----------------------------------------------------------------------------
// Purpose: // Clear all the variables in the CClientState.
//-----------------------------------------------------------------------------
void CClientState : : Clear ( void )
{
CBaseClientState : : Clear ( ) ;
m_pModelPrecacheTable = NULL ;
m_pGenericPrecacheTable = NULL ;
m_pSoundPrecacheTable = NULL ;
m_pDecalPrecacheTable = NULL ;
m_pInstanceBaselineTable = NULL ;
m_pLightStyleTable = NULL ;
m_pUserInfoTable = NULL ;
m_pServerStartupTable = NULL ;
m_pDynamicModelsTable = NULL ;
m_pAreaBits = NULL ;
// Clear all download vars.
m_pDownloadableFileTable = NULL ;
m_hWaitForResourcesHandle = NULL ;
m_bUpdateSteamResources = false ;
m_bShownSteamResourceUpdateProgress = false ;
m_bDownloadResources = false ;
m_bPrepareClientDLL = false ;
DeleteClientFrames ( - 1 ) ; // clear all
viewangles . Init ( ) ;
m_flLastServerTickTime = 0.0f ;
oldtickcount = 0 ;
insimulation = false ;
addangle . RemoveAll ( ) ;
addangletotal = 0.0f ;
prevaddangletotal = 0.0f ;
memset ( model_precache , 0 , sizeof ( model_precache ) ) ;
memset ( sound_precache , 0 , sizeof ( sound_precache ) ) ;
ishltv = false ;
# if defined( REPLAY_ENABLED )
isreplay = false ;
# endif
cdtrack = 0 ;
V_memset ( serverMD5 . bits , 0 , MD5_DIGEST_LENGTH ) ;
last_command_ack = 0 ;
command_ack = 0 ;
m_nSoundSequence = 0 ;
// make sure the client isn't active anymore, but stay
// connected if we are.
if ( m_nSignonState > SIGNONSTATE_CONNECTED )
{
m_nSignonState = SIGNONSTATE_CONNECTED ;
}
}
void CClientState : : ClearSounds ( )
{
int c = ARRAYSIZE ( sound_precache ) ;
for ( int i = 0 ; i < c ; + + i )
{
sound_precache [ i ] . SetSound ( NULL ) ;
}
}
bool CClientState : : ProcessConnectionlessPacket ( netpacket_t * packet )
{
Assert ( packet ) ;
return CBaseClientState : : ProcessConnectionlessPacket ( packet ) ;
}
void CClientState : : FullConnect ( netadr_t & adr )
{
CBaseClientState : : FullConnect ( adr ) ;
m_NetChannel - > SetDemoRecorder ( g_pClientDemoRecorder ) ;
m_NetChannel - > SetDataRate ( cl_rate - > GetFloat ( ) ) ;
// Not in the demo loop now
demonum = - 1 ;
// We don't have a backed up cmd history yet
lastoutgoingcommand = - 1 ;
// we didn't send commands yet
chokedcommands = 0 ;
// Report connection success.
if ( Q_stricmp ( " loopback " , adr . ToString ( ) ) )
{
ConMsg ( " Connected to %s \n " , adr . ToString ( ) ) ;
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : index -
// Output : model_t
//-----------------------------------------------------------------------------
model_t * CClientState : : GetModel ( int index )
{
if ( ! m_pModelPrecacheTable )
{
return NULL ;
}
if ( index < = 0 )
{
return NULL ;
}
if ( index > = m_pModelPrecacheTable - > GetNumStrings ( ) )
{
Assert ( 0 ) ; // model index for unkown model requested
return NULL ;
}
CPrecacheItem * p = & model_precache [ index ] ;
model_t * m = p - > GetModel ( ) ;
if ( m )
{
return m ;
}
// The world model has special handling and should not be lazy loaded here
if ( index = = 1 )
{
Assert ( false ) ;
Warning ( " Attempting to get world model before it was loaded \n " ) ;
return NULL ;
}
char const * name = m_pModelPrecacheTable - > GetString ( index ) ;
if ( host_showcachemiss . GetBool ( ) )
{
ConDMsg ( " client model cache miss on %s \n " , name ) ;
}
m = modelloader - > GetModelForName ( name , IModelLoader : : FMODELLOADER_CLIENT ) ;
if ( ! m )
{
const CPrecacheUserData * data = CL_GetPrecacheUserData ( m_pModelPrecacheTable , index ) ;
if ( data & & ( data - > flags & RES_FATALIFMISSING ) )
{
COM_ExplainDisconnection ( true , " Cannot continue without model %s, disconnecting \n " , name ) ;
Host_Disconnect ( true , " Missing model " ) ;
}
}
p - > SetModel ( m ) ;
return m ;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
// Output : int -- note -1 if missing
//-----------------------------------------------------------------------------
int CClientState : : LookupModelIndex ( char const * name )
{
if ( ! m_pModelPrecacheTable )
{
return - 1 ;
}
int idx = m_pModelPrecacheTable - > FindStringIndex ( name ) ;
return ( idx = = INVALID_STRING_INDEX ) ? - 1 : idx ;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : index -
// *name -
//-----------------------------------------------------------------------------
void CClientState : : SetModel ( int tableIndex )
{
if ( ! m_pModelPrecacheTable )
{
return ;
}
// Bogus index
if ( tableIndex < 0 | | tableIndex > = m_pModelPrecacheTable - > GetNumStrings ( ) )
{
return ;
}
char const * name = m_pModelPrecacheTable - > GetString ( tableIndex ) ;
if ( tableIndex = = 1 )
{
// The world model must match the LevelFileName -- it is the path we just checked the CRC for, and paths may differ
// from what the server is using based on what the gameDLL override does
name = m_szLevelFileName ;
}
CPrecacheItem * p = & model_precache [ tableIndex ] ;
const CPrecacheUserData * data = CL_GetPrecacheUserData ( m_pModelPrecacheTable , tableIndex ) ;
bool bLoadNow = ( data & & ( data - > flags & RES_PRELOAD ) ) | | IsX360 ( ) ;
if ( CommandLine ( ) - > FindParm ( " -nopreload " ) | | CommandLine ( ) - > FindParm ( " -nopreloadmodels " ) )
{
bLoadNow = false ;
}
else if ( CommandLine ( ) - > FindParm ( " -preload " ) )
{
bLoadNow = true ;
}
if ( bLoadNow )
{
p - > SetModel ( modelloader - > GetModelForName ( name , IModelLoader : : FMODELLOADER_CLIENT ) ) ;
}
else
{
p - > SetModel ( NULL ) ;
}
// log the file reference, if necssary
if ( MapReslistGenerator ( ) . IsEnabled ( ) )
{
name = m_pModelPrecacheTable - > GetString ( tableIndex ) ;
MapReslistGenerator ( ) . OnModelPrecached ( name ) ;
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : index -
// Output : model_t
//-----------------------------------------------------------------------------
char const * CClientState : : GetGeneric ( int index )
{
if ( ! m_pGenericPrecacheTable )
{
Warning ( " Can't GetGeneric( %d ), no precache table [no level loaded?] \n " , index ) ;
return " " ;
}
if ( index < = 0 )
return " " ;
if ( index > = m_pGenericPrecacheTable - > GetNumStrings ( ) )
{
return " " ;
}
CPrecacheItem * p = & generic_precache [ index ] ;
char const * g = p - > GetGeneric ( ) ;
return g ;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
// Output : int -- note -1 if missing
//-----------------------------------------------------------------------------
int CClientState : : LookupGenericIndex ( char const * name )
{
if ( ! m_pGenericPrecacheTable )
{
Warning ( " Can't LookupGenericIndex( %s ), no precache table [no level loaded?] \n " , name ) ;
return - 1 ;
}
int idx = m_pGenericPrecacheTable - > FindStringIndex ( name ) ;
return ( idx = = INVALID_STRING_INDEX ) ? - 1 : idx ;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : index -
// *name -
//-----------------------------------------------------------------------------
void CClientState : : SetGeneric ( int tableIndex )
{
if ( ! m_pGenericPrecacheTable )
{
Warning ( " Can't SetGeneric( %d ), no precache table [no level loaded?] \n " , tableIndex ) ;
return ;
}
// Bogus index
if ( tableIndex < 0 | |
tableIndex > = m_pGenericPrecacheTable - > GetNumStrings ( ) )
{
return ;
}
char const * name = m_pGenericPrecacheTable - > GetString ( tableIndex ) ;
CPrecacheItem * p = & generic_precache [ tableIndex ] ;
p - > SetGeneric ( name ) ;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : index -
// Output : char const
//-----------------------------------------------------------------------------
char const * CClientState : : GetSoundName ( int index )
{
if ( index < = 0 | | ! m_pSoundPrecacheTable )
return " " ;
if ( index > = m_pSoundPrecacheTable - > GetNumStrings ( ) )
{
return " " ;
}
char const * name = m_pSoundPrecacheTable - > GetString ( index ) ;
return name ;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : index -
// Output : model_t
//-----------------------------------------------------------------------------
CSfxTable * CClientState : : GetSound ( int index )
{
if ( index < = 0 | | ! m_pSoundPrecacheTable )
return NULL ;
if ( index > = m_pSoundPrecacheTable - > GetNumStrings ( ) )
{
return NULL ;
}
CPrecacheItem * p = & sound_precache [ index ] ;
CSfxTable * s = p - > GetSound ( ) ;
if ( s )
return s ;
char const * name = m_pSoundPrecacheTable - > GetString ( index ) ;
if ( host_showcachemiss . GetBool ( ) )
{
ConDMsg ( " client sound cache miss on %s \n " , name ) ;
}
s = S_PrecacheSound ( name ) ;
p - > SetSound ( s ) ;
return s ;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
// Output : int -- note -1 if missing
//-----------------------------------------------------------------------------
int CClientState : : LookupSoundIndex ( char const * name )
{
if ( ! m_pSoundPrecacheTable )
return - 1 ;
int idx = m_pSoundPrecacheTable - > FindStringIndex ( name ) ;
return ( idx = = INVALID_STRING_INDEX ) ? - 1 : idx ;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : index -
// *name -
//-----------------------------------------------------------------------------
void CClientState : : SetSound ( int tableIndex )
{
// Bogus index
if ( ! m_pSoundPrecacheTable )
return ;
if ( tableIndex < 0 | | tableIndex > = m_pSoundPrecacheTable - > GetNumStrings ( ) )
{
return ;
}
CPrecacheItem * p = & sound_precache [ tableIndex ] ;
const CPrecacheUserData * data = CL_GetPrecacheUserData ( m_pSoundPrecacheTable , tableIndex ) ;
bool bLoadNow = ( data & & ( data - > flags & RES_PRELOAD ) ) | | IsX360 ( ) ;
if ( CommandLine ( ) - > FindParm ( " -nopreload " ) | | CommandLine ( ) - > FindParm ( " -nopreloadsounds " ) )
{
bLoadNow = false ;
}
else if ( CommandLine ( ) - > FindParm ( " -preload " ) )
{
bLoadNow = true ;
}
if ( bLoadNow )
{
char const * name = m_pSoundPrecacheTable - > GetString ( tableIndex ) ;
p - > SetSound ( S_PrecacheSound ( name ) ) ;
}
else
{
p - > SetSound ( NULL ) ;
}
// log the file reference, if necssary
if ( MapReslistGenerator ( ) . IsEnabled ( ) )
{
char const * name = m_pSoundPrecacheTable - > GetString ( tableIndex ) ;
MapReslistGenerator ( ) . OnSoundPrecached ( name ) ;
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : index -
// Output : model_t
//-----------------------------------------------------------------------------
char const * CClientState : : GetDecalName ( int index )
{
if ( index < = 0 | | ! m_pDecalPrecacheTable )
{
return NULL ;
}
if ( index > = m_pDecalPrecacheTable - > GetNumStrings ( ) )
{
return NULL ;
}
CPrecacheItem * p = & decal_precache [ index ] ;
char const * d = p - > GetDecal ( ) ;
return d ;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : index -
// *name -
//-----------------------------------------------------------------------------
void CClientState : : SetDecal ( int tableIndex )
{
if ( ! m_pDecalPrecacheTable )
return ;
if ( tableIndex < 0 | |
tableIndex > = m_pDecalPrecacheTable - > GetNumStrings ( ) )
{
return ;
}
char const * name = m_pDecalPrecacheTable - > GetString ( tableIndex ) ;
CPrecacheItem * p = & decal_precache [ tableIndex ] ;
p - > SetDecal ( name ) ;
Draw_DecalSetName ( tableIndex , ( char * ) name ) ;
}
//-----------------------------------------------------------------------------
// Purpose: sets friends info locally to be sent to other users
//-----------------------------------------------------------------------------
void CClientState : : SetFriendsID ( uint friendsID , const char * friendsName )
{
m_nFriendsID = friendsID ;
Q_strncpy ( m_FriendsName , friendsName , sizeof ( m_FriendsName ) ) ;
}
void CClientState : : CheckOthersCustomFile ( CRC32_t crcValue )
{
if ( crcValue = = 0 )
return ; // not a valid custom file
if ( ! cl_allowdownload . GetBool ( ) )
return ; // client doesn't want to download anything
CCustomFilename filehex ( crcValue ) ;
if ( g_pFileSystem - > FileExists ( filehex . m_Filename , " game " ) )
return ; // we already have this file (assuming the CRC is correct)
// we don't have it, request download from server
m_NetChannel - > RequestFile ( filehex . m_Filename ) ;
}
void CClientState : : AddCustomFile ( int slot , const char * resourceFile )
{
if ( Q_strlen ( resourceFile ) < = 0 )
return ; // no resource file given
if ( ! COM_IsValidPath ( resourceFile ) )
{
Msg ( " Customization file '%s' has invalid path. \n " , resourceFile ) ;
return ;
}
if ( slot < 0 | | slot > = MAX_CUSTOM_FILES )
return ; // wrong slot
if ( ! g_pFileSystem - > FileExists ( resourceFile ) )
{
DevMsg ( " Couldn't find customization file '%s'. \n " , resourceFile ) ;
return ; // resource file doesn't exits
}
if ( g_pFileSystem - > Size ( resourceFile ) > MAX_CUSTOM_FILE_SIZE )
{
Msg ( " Customization file '%s' is too big ( >%i bytes). \n " , resourceFile , MAX_CUSTOM_FILE_SIZE ) ;
return ; // resource file doesn't exits
}
CRC32_t crcValue ;
// Compute checksum of resource file
CRC_File ( & crcValue , resourceFile ) ;
// Copy it into materials/downloads if it's not there yet, so the server doesn't have to
// transmit the file back to us.
bool bCopy = true ;
CCustomFilename filehex ( crcValue ) ;
char szAbsFilename [ MAX_PATH ] ;
if ( g_pFileSystem - > RelativePathToFullPath ( filehex . m_Filename , " game " , szAbsFilename , sizeof ( szAbsFilename ) , FILTER_CULLPACK ) )
{
// check if existing file already has same CRC,
// then we don't need to copy it anymore
CRC32_t test ;
CRC_File ( & test , szAbsFilename ) ;
if ( test = = crcValue )
bCopy = false ;
}
if ( bCopy )
{
// Copy it over under the new name
// Load up the file
CUtlBuffer buf ;
if ( ! g_pFileSystem - > ReadFile ( resourceFile , " game " , buf ) )
{
Warning ( " CacheCustomFiles: can't read '%s'. \n " , resourceFile ) ;
return ;
}
// Make sure dest directory exists
char szParentDir [ MAX_PATH ] ;
V_ExtractFilePath ( filehex . m_Filename , szParentDir , sizeof ( szParentDir ) ) ;
g_pFileSystem - > CreateDirHierarchy ( szParentDir , " download " ) ;
// Save it
if ( ! g_pFileSystem - > WriteFile ( filehex . m_Filename , " download " , buf ) )
{
Warning ( " CacheCustomFiles: can't write '%s'. \n " , filehex . m_Filename ) ;
return ;
}
}
/* Finally, validate the VTF file. TODO
CUtlVector < char > fileData ;
if ( LogoFile_ReadFile ( crcValue , fileData ) )
{
bValid = true ;
}
else
{
Warning ( " CL_LogoFile_OnConnect: logo file '%s' invalid. \n " , logotexture ) ;
} */
m_nCustomFiles [ slot ] . crc = crcValue ; // first slot is logo
m_nCustomFiles [ slot ] . reqID = 0 ;
}
void CClientState : : CheckOwnCustomFiles ( )
{
// clear file CRCs
Q_memset ( m_nCustomFiles , 0 , sizeof ( m_nCustomFiles ) ) ;
if ( m_nMaxClients = = 1 )
return ; // not in singleplayer
if ( IsPC ( ) )
{
AddCustomFile ( 0 , cl_logofile . GetString ( ) ) ;
AddCustomFile ( 1 , cl_soundfile . GetString ( ) ) ;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CClientState : : DumpPrecacheStats ( const char * name )
{
if ( ! name | | ! name [ 0 ] )
{
ConMsg ( " Can only dump stats when active in a level \n " ) ;
return ;
}
CPrecacheItem * items = NULL ;
if ( ! Q_strcmp ( MODEL_PRECACHE_TABLENAME , name ) )
{
items = model_precache ;
}
else if ( ! Q_strcmp ( GENERIC_PRECACHE_TABLENAME , name ) )
{
items = generic_precache ;
}
else if ( ! Q_strcmp ( SOUND_PRECACHE_TABLENAME , name ) )
{
items = sound_precache ;
}
else if ( ! Q_strcmp ( DECAL_PRECACHE_TABLENAME , name ) )
{
items = decal_precache ;
}
INetworkStringTable * table = GetStringTable ( name ) ;
if ( ! items | | ! table )
{
ConMsg ( " Precache table '%s' not found. \n " , name ) ;
return ;
}
int count = table - > GetNumStrings ( ) ;
int maxcount = table - > GetMaxStrings ( ) ;
ConMsg ( " \n " ) ;
ConMsg ( " Precache table %s: %i of %i slots used \n " , table - > GetTableName ( ) ,
count , maxcount ) ;
for ( int i = 0 ; i < count ; i + + )
{
char const * pchName = table - > GetString ( i ) ;
CPrecacheItem * slot = & items [ i ] ;
const CPrecacheUserData * p = CL_GetPrecacheUserData ( table , i ) ;
if ( ! pchName | | ! slot | | ! p )
continue ;
ConMsg ( " %03i: %s (%s): " ,
i ,
pchName ,
GetFlagString ( p - > flags ) ) ;
if ( slot - > GetReferenceCount ( ) = = 0 )
{
ConMsg ( " never used \n " ) ;
}
else
{
ConMsg ( " %i refs, first %.2f mru %.2f \n " ,
slot - > GetReferenceCount ( ) ,
slot - > GetFirstReference ( ) ,
slot - > GetMostRecentReference ( ) ) ;
}
}
ConMsg ( " \n " ) ;
}
void CClientState : : ReadDeletions ( CEntityReadInfo & u )
{
VPROF ( " ReadDeletions " ) ;
while ( u . m_pBuf - > ReadOneBit ( ) ! = 0 )
{
int idx = u . m_pBuf - > ReadUBitLong ( MAX_EDICT_BITS ) ;
Assert ( ! u . m_pTo - > transmit_entity . Get ( idx ) ) ;
CL_DeleteDLLEntity ( idx , " ReadDeletions " ) ;
}
}
void CClientState : : ReadEnterPVS ( CEntityReadInfo & u )
{
VPROF ( " ReadEnterPVS " ) ;
TRACE_PACKET ( ( " CL Enter PVS (%d) \n " , u . m_nNewEntity ) ) ;
int iClass = u . m_pBuf - > ReadUBitLong ( m_nServerClassBits ) ;
int iSerialNum = u . m_pBuf - > ReadUBitLong ( NUM_NETWORKED_EHANDLE_SERIAL_NUMBER_BITS ) ;
CL_CopyNewEntity ( u , iClass , iSerialNum ) ;
if ( u . m_nNewEntity = = u . m_nOldEntity ) // that was a recreate
u . NextOldEntity ( ) ;
}
void CClientState : : ReadLeavePVS ( CEntityReadInfo & u )
{
VPROF ( " ReadLeavePVS " ) ;
// Sanity check.
if ( ! u . m_bAsDelta )
{
Assert ( 0 ) ; // cl.validsequence = 0;
ConMsg ( " WARNING: LeavePVS on full update " ) ;
u . m_UpdateType = Failed ; // break out
return ;
}
Assert ( ! u . m_pTo - > transmit_entity . Get ( u . m_nOldEntity ) ) ;
if ( u . m_UpdateFlags & FHDR_DELETE )
{
CL_DeleteDLLEntity ( u . m_nOldEntity , " ReadLeavePVS " ) ;
}
u . NextOldEntity ( ) ;
}
void CClientState : : ReadDeltaEnt ( CEntityReadInfo & u )
{
VPROF ( " ReadDeltaEnt " ) ;
CL_CopyExistingEntity ( u ) ;
u . NextOldEntity ( ) ;
}
void CClientState : : ReadPreserveEnt ( CEntityReadInfo & u )
{
VPROF ( " ReadPreserveEnt " ) ;
if ( ! u . m_bAsDelta ) // Should never happen on a full update.
{
Assert ( 0 ) ; // cl.validsequence = 0;
ConMsg ( " WARNING: PreserveEnt on full update " ) ;
u . m_UpdateType = Failed ; // break out
return ;
}
Assert ( u . m_pFrom - > transmit_entity . Get ( u . m_nOldEntity ) ) ;
// copy one of the old entities over to the new packet unchanged
// XXX(JohnS): This was historically checking for NewEntity overflow, though this path does not care (and new entity
// may be -1). The old entity bounds check here seems like what was intended, but since nNewEntity
// should not be overflowed either, I've left that check in case it was guarding against a case I am
// overlooking.
if ( u . m_nOldEntity > = MAX_EDICTS | | u . m_nOldEntity < 0 | | u . m_nNewEntity > = MAX_EDICTS )
{
Host_Error ( " CL_ReadPreserveEnt: Entity out of bounds. Old: %i, New: %i " ,
u . m_nOldEntity , u . m_nNewEntity ) ;
}
u . m_pTo - > last_entity = u . m_nOldEntity ;
u . m_pTo - > transmit_entity . Set ( u . m_nOldEntity ) ;
// Zero overhead
if ( cl_entityreport . GetBool ( ) )
CL_RecordEntityBits ( u . m_nOldEntity , 0 ) ;
CL_PreserveExistingEntity ( u . m_nOldEntity ) ;
u . NextOldEntity ( ) ;
}
//-----------------------------------------------------------------------------
// Purpose: Starts checking that all the necessary files are local
//-----------------------------------------------------------------------------
void CClientState : : StartUpdatingSteamResources ( )
{
if ( IsX360 ( ) )
{
return ;
}
// we can only do this when in SIGNONSTATE_NEW,
// since the completion of this triggers the continuation of SIGNONSTATE_NEW
Assert ( m_nSignonState = = SIGNONSTATE_NEW ) ;
// make sure we have all the necessary resources locally before continuing
m_hWaitForResourcesHandle = g_pFileSystem - > WaitForResources ( m_szLevelBaseName ) ;
m_bUpdateSteamResources = false ;
m_bShownSteamResourceUpdateProgress = false ;
m_bDownloadResources = false ;
m_bPrepareClientDLL = true ;
}
//-----------------------------------------------------------------------------
// Purpose: checks to see if we're done updating files
//-----------------------------------------------------------------------------
void CClientState : : CheckUpdatingSteamResources ( )
{
if ( IsX360 ( ) )
{
return ;
}
VPROF_BUDGET ( " CheckUpdatingSteamResources " , VPROF_BUDGETGROUP_STEAM ) ;
if ( m_bPrepareClientDLL )
{
float flPrepareProgress = 0.f ;
char szMutableLevelName [ sizeof ( m_szLevelBaseName ) ] = { 0 } ;
V_strncpy ( szMutableLevelName , m_szLevelBaseName , sizeof ( szMutableLevelName ) ) ;
// if the game .dll doesn't support this call assume everything is prepared
IServerGameDLL : : ePrepareLevelResourcesResult eResult = IServerGameDLL : : ePrepareLevelResources_Prepared ;
if ( g_iServerGameDLLVersion > = 10 )
{
eResult = serverGameDLL - > AsyncPrepareLevelResources ( szMutableLevelName , sizeof ( szMutableLevelName ) ,
m_szLevelFileName , sizeof ( m_szLevelFileName ) , & flPrepareProgress ) ;
}
switch ( eResult )
{
case IServerGameDLL : : ePrepareLevelResources_InProgress :
if ( ! m_bShownSteamResourceUpdateProgress )
{
// make sure the loading dialog is up
EngineVGui ( ) - > StartCustomProgress ( ) ;
EngineVGui ( ) - > ActivateGameUI ( ) ;
m_bShownSteamResourceUpdateProgress = true ;
}
EngineVGui ( ) - > UpdateCustomProgressBar ( flPrepareProgress , g_pVGuiLocalize - > Find ( " #Valve_UpdatingSteamResources " ) ) ;
break ;
default :
case IServerGameDLL : : ePrepareLevelResources_Prepared :
flPrepareProgress = 100.f ;
m_bPrepareClientDLL = false ;
m_bUpdateSteamResources = true ;
break ;
}
}
if ( m_bUpdateSteamResources )
{
bool bComplete = false ;
float flProgress = 0.0f ;
g_pFileSystem - > GetWaitForResourcesProgress ( m_hWaitForResourcesHandle , & flProgress , & bComplete ) ;
if ( bComplete )
{
m_hWaitForResourcesHandle = NULL ;
m_bUpdateSteamResources = false ;
m_bDownloadResources = false ;
if ( m_pDownloadableFileTable )
{
bool allowDownloads = true ;
bool allowSoundDownloads = true ;
bool allowNonMaps = true ;
if ( ! Q_strcasecmp ( cl_downloadfilter . GetString ( ) , " none " ) )
{
allowDownloads = allowSoundDownloads = allowNonMaps = false ;
}
else if ( ! Q_strcasecmp ( cl_downloadfilter . GetString ( ) , " nosounds " ) )
{
allowSoundDownloads = false ;
}
else if ( ! Q_strcasecmp ( cl_downloadfilter . GetString ( ) , " mapsonly " ) )
{
allowNonMaps = false ;
}
if ( allowDownloads )
{
char extension [ 4 ] ;
for ( int i = 0 ; i < m_pDownloadableFileTable - > GetNumStrings ( ) ; + + i )
{
const char * fname = m_pDownloadableFileTable - > GetString ( i ) ;
if ( ! allowSoundDownloads )
{
Q_ExtractFileExtension ( fname , extension , sizeof ( extension ) ) ;
if ( ! Q_strcasecmp ( extension , " wav " ) | | ! Q_strcasecmp ( extension , " mp3 " ) )
{
continue ;
}
}
if ( ! allowNonMaps )
{
// The user wants maps only.
Q_ExtractFileExtension ( fname , extension , sizeof ( extension ) ) ;
// If the extension is not bsp, skip it.
if ( Q_strcasecmp ( extension , " bsp " ) )
{
continue ;
}
}
CL_QueueDownload ( fname ) ;
}
}
if ( CL_GetDownloadQueueSize ( ) )
{
// make sure the loading dialog is up
EngineVGui ( ) - > StartCustomProgress ( ) ;
EngineVGui ( ) - > ActivateGameUI ( ) ;
m_bDownloadResources = true ;
}
else
{
m_bDownloadResources = false ;
FinishSignonState_New ( ) ;
}
}
else
{
Host_Error ( " Invalid download file table. " ) ;
}
}
else if ( flProgress > 0.0f )
{
if ( ! m_bShownSteamResourceUpdateProgress )
{
// make sure the loading dialog is up
EngineVGui ( ) - > StartCustomProgress ( ) ;
EngineVGui ( ) - > ActivateGameUI ( ) ;
m_bShownSteamResourceUpdateProgress = true ;
}
// change it to be updating steam resources
EngineVGui ( ) - > UpdateCustomProgressBar ( flProgress , g_pVGuiLocalize - > Find ( " #Valve_UpdatingSteamResources " ) ) ;
}
}
if ( m_bDownloadResources )
{
// Check on any HTTP downloads in progress
bool stillDownloading = CL_DownloadUpdate ( ) ;
if ( ! stillDownloading )
{
m_bDownloadResources = false ;
FinishSignonState_New ( ) ;
}
}
}
//-----------------------------------------------------------------------------
// Purpose: At a certain rate, this function will verify any unverified
// file CRCs with the server.
//-----------------------------------------------------------------------------
void CClientState : : CheckFileCRCsWithServer ( )
{
//! !FIXME! Stubbed this. Several reasons:
//!
//! 1.) Removed the CRC functionality (because it was broken when we switched to use MD5's for hashes of
//! loose files, but the server only has CRC's of some files in the VPK headers.). Currently the only
//! supported pure server mode is "trusted source."
//! 2.) Sending MD5's of VPK's is a bit too restrictive for most use cases. For example, if a client
//! has an extra VPK for custom content, the server doesn't know what to do with it. Or if we
//! release an optional update, the VPK's might legitimately differ.
//!
//! Rich has pointed out that we really need pure server client work to be something that the client
//! cannot easily bypass. Currently that is the case. But I need to ship the SteamPipe conversion now.
//! We can revisit pure server security after that has shipped.
//
// VPROF_( "CheckFileCRCsWithServer", 1, VPROF_BUDGETGROUP_OTHER_NETWORKING, false, BUDGETFLAG_CLIENT );
// const float flBatchInterval = 1.0f / 5.0f;
// const int nBatchSize = 5;
//
// // Don't do this yet..
// if ( !m_bCheckCRCsWithServer )
// return;
//
// if ( m_nSignonState != SIGNONSTATE_FULL )
// return;
//
// // Only send a batch every so often.
// float flCurTime = Plat_FloatTime();
// if ( (flCurTime - m_flLastCRCBatchTime) < flBatchInterval )
// return;
//
// m_flLastCRCBatchTime = flCurTime;
//
// CUnverifiedFileHash rgUnverifiedFiles[nBatchSize];
// int count = g_pFileSystem->GetUnverifiedFileHashes( rgUnverifiedFiles, ARRAYSIZE( rgUnverifiedFiles ) );
// if ( count == 0 )
// return;
//
// // Send the messages to the server.
// for ( int i=0; i < count; i++ )
// {
// CLC_FileCRCCheck crcCheck;
// V_strncpy( crcCheck.m_szPathID, rgUnverifiedFiles[i].m_PathID, sizeof( crcCheck.m_szPathID ) );
// V_strncpy( crcCheck.m_szFilename, rgUnverifiedFiles[i].m_Filename, sizeof( crcCheck.m_szFilename ) );
// crcCheck.m_nFileFraction = rgUnverifiedFiles[i].m_nFileFraction;
// crcCheck.m_MD5 = rgUnverifiedFiles[i].m_FileHash.m_md5contents;
// crcCheck.m_CRCIOs = rgUnverifiedFiles[i].m_FileHash.m_crcIOSequence;
// crcCheck.m_eFileHashType = rgUnverifiedFiles[i].m_FileHash.m_eFileHashType;
// crcCheck.m_cbFileLen = rgUnverifiedFiles[i].m_FileHash.m_cbFileLen;
// crcCheck.m_nPackFileNumber = rgUnverifiedFiles[i].m_FileHash.m_nPackFileNumber;
// crcCheck.m_PackFileID = rgUnverifiedFiles[i].m_FileHash.m_PackFileID;
//
// m_NetChannel->SendNetMsg( crcCheck );
// }
}
//-----------------------------------------------------------------------------
// Purpose: sanity-checks the variables in a VMT file to prevent the client from
// making player etc. textures that glow or show through walls etc. Anything
// other than $baseTexture and $bumpmap is hereby verboten.
//-----------------------------------------------------------------------------
bool CheckSimpleMaterial ( IMaterial * pMaterial )
{
if ( ! pMaterial )
return false ;
const char * name = pMaterial - > GetShaderName ( ) ;
if ( Q_strncasecmp ( name , " VertexLitGeneric " , 16 ) & &
Q_strncasecmp ( name , " UnlitGeneric " , 12 ) )
return false ;
if ( pMaterial - > GetMaterialVarFlag ( MATERIAL_VAR_IGNOREZ ) )
return false ;
if ( pMaterial - > GetMaterialVarFlag ( MATERIAL_VAR_WIREFRAME ) )
return false ;
if ( pMaterial - > GetMaterialVarFlag ( MATERIAL_VAR_SELFILLUM ) )
return false ;
if ( pMaterial - > GetMaterialVarFlag ( MATERIAL_VAR_ADDITIVE ) )
return false ;
if ( pMaterial - > GetMaterialVarFlag ( MATERIAL_VAR_NOFOG ) )
return false ;
if ( pMaterial - > GetMaterialVarFlag ( MATERIAL_VAR_HALFLAMBERT ) )
return false ;
return true ;
}
//-----------------------------------------------------------------------------
// Purpose: find a filename in the string table, ignoring case and slash mismatches. Returns the index, or INVALID_STRING_INDEX if not found.
//-----------------------------------------------------------------------------
int FindFilenameInStringTable ( INetworkStringTable * table , const char * searchFname )
{
char searchFilename [ MAX_PATH ] ;
char tableFilename [ MAX_PATH ] ;
Q_strncpy ( searchFilename , searchFname , MAX_PATH ) ;
Q_FixSlashes ( searchFilename ) ;
for ( int i = 0 ; i < table - > GetNumStrings ( ) ; + + i )
{
const char * tableFname = table - > GetString ( i ) ;
Q_strncpy ( tableFilename , tableFname , MAX_PATH ) ;
Q_FixSlashes ( tableFilename ) ;
if ( ! Q_strcasecmp ( searchFilename , tableFilename ) )
{
return i ;
}
}
return INVALID_STRING_INDEX ;
}
//-----------------------------------------------------------------------------
// Purpose: find a filename in the string table, ignoring case and slash mismatches.
// Returns the consistency type, with CONSISTENCY_NONE being a Not Found result.
//-----------------------------------------------------------------------------
ConsistencyType GetFileConsistencyType ( INetworkStringTable * table , const char * searchFname )
{
int index = FindFilenameInStringTable ( table , searchFname ) ;
if ( index = = INVALID_STRING_INDEX )
{
return CONSISTENCY_NONE ;
}
int length = 0 ;
unsigned char * userData = NULL ;
userData = ( unsigned char * ) table - > GetStringUserData ( index , & length ) ;
if ( userData & & length = = sizeof ( ExactFileUserData ) )
{
switch ( userData [ 0 ] )
{
case CONSISTENCY_EXACT :
case CONSISTENCY_SIMPLE_MATERIAL :
return ( ConsistencyType ) userData [ 0 ] ;
default :
return CONSISTENCY_NONE ;
}
}
else
{
return CONSISTENCY_NONE ;
}
}
//-----------------------------------------------------------------------------
// Purpose: Does a CRC check compared to the CRC stored in the user data.
//-----------------------------------------------------------------------------
bool CheckCRCs ( unsigned char * userData , int length , const char * filename )
{
if ( userData & & length = = sizeof ( ExactFileUserData ) )
{
if ( userData [ 0 ] ! = CONSISTENCY_EXACT & & userData [ 0 ] ! = CONSISTENCY_SIMPLE_MATERIAL )
{
return false ;
}
ExactFileUserData * exactFileData = ( ExactFileUserData * ) userData ;
CRC32_t crc ;
if ( ! CRC_File ( & crc , filename ) )
{
return false ;
}
return ( crc = = exactFileData - > crc ) ;
}
return false ;
}
//-----------------------------------------------------------------------------
// Purpose: completes the SIGNONSTATE_NEW state
//-----------------------------------------------------------------------------
void CClientState : : FinishSignonState_New ( )
{
// make sure we're still in the right signon state
if ( m_nSignonState ! = SIGNONSTATE_NEW )
return ;
if ( ! m_bMarkedCRCsUnverified )
{
// Mark all file CRCs unverified once per server. We may have verified CRCs for certain files on
// the previous server, but we need to reverify them on the new server.
m_bMarkedCRCsUnverified = true ;
g_pFileSystem - > MarkAllCRCsUnverified ( ) ;
}
// Verify the map and player .mdl crc's now that we've finished downloading missing resources (maps etc)
if ( ! CL_CheckCRCs ( m_szLevelFileName ) )
{
Host_Error ( " Unable to verify map %s " , ( m_szLevelFileName & & m_szLevelFileName [ 0 ] ) ? m_szLevelFileName : " unknown " ) ;
return ;
}
// We're going to force-touch a lot of textures and resources below, we don't want the streaming system to try and
// pull these in as if they were being used for normal rendering.
materials - > SuspendTextureStreaming ( ) ;
// Only do this if our server is shut down and we're acting as a client. Otherwise the server handles this when it
// starts the load.
if ( sv . m_State < ss_loading )
{
// Reset the last used count on all models before beginning the new load -- The nServerCount value on models should
// always resolve as different from values from previous servers.
modelloader - > ResetModelServerCounts ( ) ;
}
if ( cl_always_flush_models . GetBool ( ) )
{
modelloader - > PurgeUnusedModels ( ) ;
}
// Our load process is causing some very bad allocation & performance impact in drivers, due to the enormous amount
// of resources being used (and, in the case of EnableHDR(), released and re-uploaded) in a single frame. Ensuring
// that we push a few frames through before and after the main model loading spree results in dramatically better
// results. Without these calls, for instance, OS X on high texture quality cannot survive map load.
//
// This is pretty janky, but doesn't really have any cost (and even makes our one-frozen-frame load screen slightly
// less likely to trigger OS "not responding" warnings)
// extern void V_RenderVGuiOnly();
// V_RenderVGuiOnly();
// Before we do anything with the whitelist, make sure we have the proper map pack mounted
// this will load the .bsp by setting the world model the string list at the hardcoded index 1.
cl . SetModel ( 1 ) ;
//V_RenderVGuiOnly();
// Check for a new whitelist. It's good to do it early in the connection process here because if we wait until later,
// the client may have loaded some files w/o the proper whitelist restrictions and we'd have to reload them.
m_bCheckCRCsWithServer = false ; // Don't check CRCs yet.. wait until we got a whitelist and cleaned out our files based on it to send CRCs.
// We check the new whitelist now so loads that happen between here and FullyConnected are checked against it, but
// don't trigger a reload of dirty files until after we flush unused resources from the last map in
// CL_FullyConnected. This fixes reloading materials that are unused, and trying to reload materials that are no
// longer pure, but would be unloaded in fully connected anyway.
CL_CheckForPureServerWhitelist ( m_pPendingPureFileReloads ) ;
CL_InstallAndInvokeClientStringTableCallbacks ( ) ;
materials - > CacheUsedMaterials ( ) ;
// force a consistency check
ConsistencyCheck ( true ) ;
CL_RegisterResources ( ) ;
// Done with all resources, issue prespawn command.
// Include server count in case server disconnects and changes level during d/l
// Tell rendering system we have a new set of models.
R_LevelInit ( ) ;
// Balanced against SuspendTextureStreaming above
materials - > ResumeTextureStreaming ( ) ;
EngineVGui ( ) - > UpdateProgressBar ( PROGRESS_SENDCLIENTINFO ) ;
if ( ! m_NetChannel )
return ;
SendClientInfo ( ) ;
CL_SetSteamCrashComment ( ) ;
// tell server that we entered now that state
m_NetChannel - > SendNetMsg ( NET_SignonState ( m_nSignonState , m_nServerCount ) ) ;
}
//-----------------------------------------------------------------------------
// Purpose: run a file consistency check if enforced by server
//-----------------------------------------------------------------------------
void CClientState : : ConsistencyCheck ( bool bChanged )
{
// get the default config for the current card as a starting point.
// server must have sent us this table
if ( ! m_pDownloadableFileTable )
return ;
// no checks during single player or demo playback
if ( ( m_nMaxClients = = 1 ) | | demoplayer - > IsPlayingBack ( ) )
return ;
// only if we are connected
if ( ! IsConnected ( ) )
return ;
// check if material configuration changed
static MaterialSystem_Config_t s_LastConfig ;
MaterialSystem_Config_t newConfig = materials - > GetCurrentConfigForVideoCard ( ) ;
if ( Q_memcmp ( & s_LastConfig , & newConfig , sizeof ( MaterialSystem_Config_t ) ) )
{
// remember last config we tested
s_LastConfig = newConfig ;
bChanged = true ;
}
if ( ! bChanged )
return ;
#if 0
// This check was removed as GetSteamUniverse() is very expensive and was getting
// called every frame on Linux. I don't believe it should have been merged over from
// l4d2 in the first place either...
// If we're not signed into the steam universe, then bail.
// This should only happen when we're developing internally without Steam I hope?
if ( k_EUniverseInvalid = = GetSteamUniverse ( ) )
{
return ;
}
# endif
const char * errorMsg = NULL ;
const char * errorFilename = NULL ;
// check CRCs and model sizes
Color red ( 200 , 20 , 20 , 255 ) ;
Color blue ( 100 , 100 , 200 , 255 ) ;
for ( int i = 0 ; i < m_pDownloadableFileTable - > GetNumStrings ( ) ; + + i )
{
int length = 0 ;
unsigned char * userData = NULL ;
userData = ( unsigned char * ) m_pDownloadableFileTable - > GetStringUserData ( i , & length ) ;
const char * filename = m_pDownloadableFileTable - > GetString ( i ) ;
//
// CRC Check
//
if ( userData & & userData [ 0 ] = = CONSISTENCY_EXACT & & length = = sizeof ( ExactFileUserData ) )
{
// Hm, this isn't supported anymore. (Use sv_pure instead.) Under ordinary
// circumstances, servers shouldn't be asking for it.
Assert ( false ) ;
continue ;
}
//
// Bounds Check
//
// This is simply asking for the model's mins and maxs. Also, it checks each material referenced
// by the model, to make sure it doesn't ignore Z, isn't overbright, etc.
//
// TODO: Animations and facial expressions can still pull verts out past this.
//
else if ( userData & & userData [ 0 ] = = CONSISTENCY_BOUNDS & & length = = sizeof ( ModelBoundsUserData ) )
{
ModelBoundsUserData * boundsData = ( ModelBoundsUserData * ) userData ;
model_t * pModel = modelloader - > GetModelForName ( filename , IModelLoader : : FMODELLOADER_CLIENT ) ;
if ( ! pModel )
{
errorMsg = " Cannot find required model " ;
errorFilename = filename ;
}
else
{
if ( pModel - > mins . x < boundsData - > mins . x | |
pModel - > mins . y < boundsData - > mins . y | |
pModel - > mins . z < boundsData - > mins . z )
{
ConColorMsg ( red , " Model %s exceeds mins (%.1f %.1f %.1f vs. %.1f %.1f %.1f) \n " , filename ,
pModel - > mins . x , pModel - > mins . y , pModel - > mins . z ,
boundsData - > mins . x , boundsData - > mins . y , boundsData - > mins . z ) ;
errorMsg = " Server is enforcing model bounds " ;
errorFilename = filename ;
}
if ( pModel - > maxs . x > boundsData - > maxs . x | |
pModel - > maxs . y > boundsData - > maxs . y | |
pModel - > maxs . z > boundsData - > maxs . z )
{
ConColorMsg ( red , " Model %s exceeds maxs (%.1f %.1f %.1f vs. %.1f %.1f %.1f) \n " , filename ,
pModel - > maxs . x , pModel - > maxs . y , pModel - > maxs . z ,
boundsData - > maxs . x , boundsData - > maxs . y , boundsData - > maxs . z ) ;
errorMsg = " Server is enforcing model bounds " ;
errorFilename = filename ;
}
// Check each texture
IMaterial * pMaterials [ 128 ] ;
int materialCount = Mod_GetModelMaterials ( pModel , ARRAYSIZE ( pMaterials ) , pMaterials ) ;
for ( int j = 0 ; j < materialCount ; + + j )
{
IMaterial * pMaterial = pMaterials [ j ] ;
if ( ! CheckSimpleMaterial ( pMaterial ) )
{
ConColorMsg ( red , " Model %s has a bad texture %s \n " , filename , pMaterial - > GetName ( ) ) ;
errorMsg = " Server is enforcing simple material " ;
errorFilename = pMaterial - > GetName ( ) ;
break ;
}
}
}
}
}
if ( errorFilename & & * errorFilename )
{
COM_ExplainDisconnection ( true , " %s: \n %s \n " , errorMsg , errorFilename ) ;
Host_Error ( " %s: %s \n " , errorMsg , errorFilename ) ;
}
}
void CClientState : : UpdateAreaBits_BackwardsCompatible ( )
{
if ( m_pAreaBits )
{
tmZone ( TELEMETRY_LEVEL0 , TMZF_NONE , " %s " , __FUNCTION__ ) ;
memcpy ( m_chAreaBits , m_pAreaBits , sizeof ( m_chAreaBits ) ) ;
// The whole point of adding this array was that the client could react to closed portals.
// If they're using the old interface to set area portal bits, then we use the old
// behavior of assuming all portals are open on the clent.
memset ( m_chAreaPortalBits , 0xFF , sizeof ( m_chAreaPortalBits ) ) ;
m_bAreaBitsValid = true ;
}
}
unsigned char * * CClientState : : GetAreaBits_BackwardCompatibility ( )
{
return & m_pAreaBits ;
}
void CClientState : : RunFrame ( )
{
CBaseClientState : : RunFrame ( ) ;
tmZone ( TELEMETRY_LEVEL0 , TMZF_NONE , " %s " , __FUNCTION__ ) ;
// Since cl_rate is a virtualized cvar, make sure to pickup changes in it.
if ( m_NetChannel )
m_NetChannel - > SetDataRate ( cl_rate - > GetFloat ( ) ) ;
ConsistencyCheck ( false ) ;
// Check if paged pool is low ( < 8% free )
static bool s_bLowPagedPoolMemoryWarning = false ;
PAGED_POOL_INFO_t ppi ;
if ( ( SYSCALL_SUCCESS = = Plat_GetPagedPoolInfo ( & ppi ) ) & &
( ( ppi . numPagesFree * 12 ) < ( ppi . numPagesUsed + ppi . numPagesFree ) ) )
{
con_nprint_t np ;
np . time_to_live = 1.0 ;
np . index = 1 ;
np . fixed_width_font = false ;
np . color [ 0 ] = 1.0 ;
np . color [ 1 ] = 0.2 ;
np . color [ 2 ] = 0.0 ;
Con_NXPrintf ( & np , " WARNING: OS Paged Pool Memory Low " ) ;
// Also print a warning to console
static float s_flLastWarningTime = 0.0f ;
if ( ! s_bLowPagedPoolMemoryWarning | |
( Plat_FloatTime ( ) - s_flLastWarningTime > 3.0f ) ) // print a warning no faster than once every 3 sec
{
s_bLowPagedPoolMemoryWarning = true ;
s_flLastWarningTime = Plat_FloatTime ( ) ;
Warning ( " OS Paged Pool Memory Low! \n " ) ;
Warning ( " Currently using %lu pages (%lu Kb) of total %lu pages (%lu Kb total) \n " ,
ppi . numPagesUsed , ppi . numPagesUsed * Plat_GetMemPageSize ( ) ,
( ppi . numPagesFree + ppi . numPagesUsed ) , ( ppi . numPagesFree + ppi . numPagesUsed ) * Plat_GetMemPageSize ( ) ) ;
Warning ( " Please see http://www.steampowered.com for more information. \n " ) ;
}
}
else if ( s_bLowPagedPoolMemoryWarning )
{
s_bLowPagedPoolMemoryWarning = false ;
Msg ( " Info: OS Paged Pool Memory restored - currently %lu pages free (%lu Kb) of total %lu pages (%lu Kb total). \n " ,
ppi . numPagesFree , ppi . numPagesFree * Plat_GetMemPageSize ( ) ,
( ppi . numPagesFree + ppi . numPagesUsed ) , ( ppi . numPagesFree + ppi . numPagesUsed ) * Plat_GetMemPageSize ( ) ) ;
}
}