Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//-----------------------------------------------------------------------------
// SERVER_BASE.VPC
//
// Project Base Script
//-----------------------------------------------------------------------------
$Macro OUTBINNAME "server"
$Macro OUTBINDIR "$SRCDIR\..\game\$GAMENAME\bin"
$Macro DEVKITBINDIR "$GAMENAME\bin" [$X360]
// It's important to include $GAMENAME in the generated_proto directory
// to avoid race conditions when multiple games are in one solution.
$Macro GENERATED_PROTO_DIR "$SRCDIR\game\server\generated_proto_$GAMENAME"
$MacroRequired "GAMENAME"
$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$include "$SRCDIR\vpc_scripts\protobuf_builder.vpc"
$Include "$SRCDIR\vpc_scripts\source_replay.vpc" [$TF]
$Include "$SRCDIR\game\protobuf_include.vpc"
$Configuration "Debug"
{
$General
{
$OutputDirectory ".\Debug_$GAMENAME" [$WINDOWS]
$IntermediateDirectory ".\Debug_$GAMENAME" [$WINDOWS]
$OutputDirectory ".\Debug_$GAMENAME_360" [$X360]
$IntermediateDirectory ".\Debug_$GAMENAME_360" [$X360]
}
}
$Configuration "Release"
{
$General
{
// Windows generator doesn't sandbox these directories per configuration but others do :-/
$OutputDirectory ".\Release_$GAMENAME" [$WINDOWS]
$IntermediateDirectory ".\Release_$GAMENAME" [$WINDOWS]
$OutputDirectory ".\Release_$GAMENAME_360" [$X360]
$IntermediateDirectory ".\Release_$GAMENAME_360" [$X360]
}
}
$Configuration
{
$General
{
$OutputDirectory ".\$GAMENAME"
$IntermediateDirectory ".\$GAMENAME"
}
$Compiler
{
$AdditionalIncludeDirectories "$BASE;.\;$SRCDIR\game\shared;$SRCDIR\utils\common;$SRCDIR\game\shared\econ;$SRCDIR\game\server\NextBot"
$PreprocessorDefinitions "$BASE;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead"
$PreprocessorDefinitions "$BASE;SWDS" [$POSIX]
$PreprocessorDefinitions "$BASE;fopen=dont_use_fopen" [$WINDOWS||$X360]
$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
$Create/UsePCHThroughFile "cbase.h"
}
$Linker
{
$AdditionalDependencies "$BASE winmm.lib" [$WIN32]
$SystemLibraries "iconv" [$OSXALL]
}
}
$Project
{
$Folder "Replay"
{
$File "gamedll_replay.cpp"
$File "$SRCDIR\common\replay\ireplaysessionrecorder.h"
$File "$SRCDIR\game\shared\replay_gamestats_shared.cpp" [$BUILD_REPLAY]
$File "$SRCDIR\game\shared\replay_gamestats_shared.h" [$BUILD_REPLAY]
}
$Folder "Source Files"
{
$File "$SRCDIR\game\shared\achievement_saverestore.cpp"
$File "$SRCDIR\game\shared\achievement_saverestore.h"
$File "$SRCDIR\game\shared\achievementmgr.cpp"
$File "$SRCDIR\game\shared\achievementmgr.h"
$File "$SRCDIR\game\shared\achievements_hlx.cpp"
$File "$SRCDIR\game\shared\activitylist.cpp"
$File "$SRCDIR\game\shared\activitylist.h"
$File "ai_activity.cpp"
$File "$SRCDIR\game\shared\ai_activity.h"
$File "ai_baseactor.cpp"
$File "ai_baseactor.h"
$File "ai_basehumanoid.cpp"
$File "ai_basehumanoid.h"
$File "ai_basenpc.cpp"
$File "ai_basenpc.h"
$File "ai_basenpc_flyer.cpp"
$File "ai_basenpc_flyer.h"
$File "ai_basenpc_flyer_new.cpp"
$File "ai_basenpc_flyer_new.h"
$File "ai_basenpc_movement.cpp"
$File "ai_basenpc_physicsflyer.cpp"
$File "ai_basenpc_physicsflyer.h"
$File "ai_basenpc_schedule.cpp"
$File "ai_basenpc_squad.cpp"
$File "ai_behavior.cpp"
$File "ai_behavior.h"
$File "ai_behavior_assault.cpp"
$File "ai_behavior_assault.h"
$File "ai_behavior_fear.cpp"
$File "ai_behavior_fear.h"
$File "ai_behavior_follow.cpp"
$File "ai_behavior_follow.h"
$File "ai_behavior_lead.cpp"
$File "ai_behavior_lead.h"
$File "ai_behavior_rappel.cpp"
$File "ai_behavior_rappel.h"
$File "ai_behavior_standoff.cpp"
$File "ai_behavior_standoff.h"
$File "ai_blended_movement.cpp"
$File "ai_blended_movement.h"
$File "ai_component.h"
$File "ai_concommands.cpp"
$File "ai_condition.cpp"
$File "ai_condition.h"
$File "AI_Criteria.cpp"
$File "AI_Criteria.h"
$File "ai_debug.h"
$File "$SRCDIR\game\shared\ai_debug_shared.h"
$File "ai_default.cpp"
$File "ai_default.h"
$File "ai_dynamiclink.cpp"
$File "ai_dynamiclink.h"
$File "ai_event.cpp"
$File "ai_goalentity.cpp"
$File "ai_goalentity.h"
$File "ai_hint.cpp"
$File "ai_hint.h"
$File "ai_hull.cpp"
$File "ai_hull.h"
$File "ai_initutils.cpp"
$File "ai_initutils.h"
$File "AI_Interest_Target.cpp"
$File "AI_Interest_Target.h"
$File "ai_link.cpp"
$File "ai_link.h"
$File "ai_localnavigator.cpp"
$File "ai_localnavigator.h"
$File "ai_looktarget.cpp"
$File "ai_looktarget.h"
$File "ai_memory.cpp"
$File "ai_memory.h"
$File "ai_motor.cpp"
$File "ai_motor.h"
$File "ai_moveprobe.cpp"
$File "ai_moveprobe.h"
$File "ai_moveshoot.cpp"
$File "ai_moveshoot.h"
$File "ai_movesolver.cpp"
$File "ai_movesolver.h"
$File "ai_movetypes.h"
$File "ai_namespaces.cpp"
$File "ai_namespaces.h"
$File "ai_navgoaltype.h"
$File "ai_navigator.cpp"
$File "ai_navigator.h"
$File "ai_navtype.h"
$File "ai_network.cpp"
$File "ai_network.h"
$File "ai_networkmanager.cpp"
$File "ai_networkmanager.h"
$File "ai_node.cpp"
$File "ai_node.h"
$File "ai_npcstate.h"
$File "ai_obstacle_type.h"
$File "ai_pathfinder.cpp"
$File "ai_pathfinder.h"
$File "ai_planesolver.cpp"
$File "ai_planesolver.h"
$File "ai_playerally.cpp"
$File "ai_playerally.h"
$File "AI_ResponseSystem.cpp"
$File "AI_ResponseSystem.h"
$File "ai_route.cpp"
$File "ai_route.h"
$File "ai_routedist.h"
$File "ai_saverestore.cpp"
$File "ai_saverestore.h"
$File "ai_schedule.cpp"
$File "ai_schedule.h"
$File "ai_scriptconditions.cpp"
$File "ai_scriptconditions.h"
$File "ai_senses.cpp"
$File "ai_senses.h"
$File "ai_sentence.cpp"
$File "ai_sentence.h"
$File "ai_speech.cpp"
$File "ai_speech.h"
$File "ai_speechfilter.cpp"
$File "ai_speechfilter.h"
$File "ai_squad.cpp"
$File "ai_squad.h"
$File "ai_squadslot.cpp"
$File "ai_squadslot.h"
$File "ai_tacticalservices.cpp"
$File "ai_tacticalservices.h"
$File "ai_task.cpp"
$File "ai_task.h"
$File "ai_trackpather.cpp"
$File "ai_trackpather.h"
$File "ai_utils.cpp"
$File "ai_utils.h"
$File "ai_waypoint.cpp"
$File "ai_waypoint.h"
$File "$SRCDIR\game\shared\ammodef.cpp"
$File "$SRCDIR\game\shared\animation.cpp"
$File "$SRCDIR\game\shared\animation.h"
$File "$SRCDIR\game\shared\apparent_velocity_helper.h"
$File "$SRCDIR\game\shared\base_playeranimstate.cpp"
$File "base_transmit_proxy.cpp"
$File "$SRCDIR\game\shared\baseachievement.cpp"
$File "$SRCDIR\game\shared\baseachievement.h"
$File "baseanimating.cpp"
$File "baseanimating.h"
$File "BaseAnimatingOverlay.cpp"
$File "BaseAnimatingOverlay.h"
$File "basecombatcharacter.cpp"
$File "basecombatcharacter.h"
$File "$SRCDIR\game\shared\basecombatcharacter_shared.cpp"
$File "basecombatweapon.cpp"
$File "basecombatweapon.h"
$File "$SRCDIR\game\shared\basecombatweapon_shared.cpp"
$File "$SRCDIR\game\shared\basecombatweapon_shared.h"
$File "baseentity.cpp"
$File "baseentity.h"
$File "$SRCDIR\game\shared\baseentity_shared.cpp"
$File "$SRCDIR\game\shared\baseentity_shared.h"
$File "baseflex.cpp"
$File "baseflex.h"
$File "$SRCDIR\game\shared\basegrenade_shared.cpp"
$File "$SRCDIR\game\shared\basegrenade_shared.h"
$File "basemultiplayerplayer.cpp"
$File "basemultiplayerplayer.h"
$File "$SRCDIR\game\shared\baseparticleentity.cpp"
$File "$SRCDIR\game\shared\baseparticleentity.h"
$File "$SRCDIR\game\shared\baseplayer_shared.cpp"
$File "$SRCDIR\game\shared\baseplayer_shared.h"
$File "$SRCDIR\game\shared\baseprojectile.cpp"
$File "$SRCDIR\game\shared\baseprojectile.h"
$File "BasePropDoor.h"
$File "basetoggle.h"
$File "baseviewmodel.cpp"
$File "baseviewmodel.h"
$File "$SRCDIR\game\shared\baseviewmodel_shared.cpp"
$File "$SRCDIR\game\shared\baseviewmodel_shared.h"
$File "$SRCDIR\game\shared\beam_shared.cpp"
$File "$SRCDIR\game\shared\beam_shared.h"
$File "bitstring.cpp"
$File "bitstring.h"
$File "bmodels.cpp"
$File "$SRCDIR\public\bone_setup.h"
$File "buttons.cpp"
$File "buttons.h"
$File "cbase.cpp"
$File "cbase.h"
$File "$SRCDIR\game\shared\choreoactor.h"
$File "$SRCDIR\game\shared\choreochannel.h"
$File "$SRCDIR\game\shared\choreoevent.h"
$File "$SRCDIR\game\shared\choreoscene.h"
$File "client.cpp"
$File "client.h"
$File "$SRCDIR\game\shared\collisionproperty.cpp"
$File "$SRCDIR\game\shared\collisionproperty.h"
$File "$SRCDIR\public\collisionutils.h"
$File "colorcorrection.cpp"
$File "colorcorrectionvolume.cpp"
$File "CommentarySystem.cpp"
$File "controlentities.cpp"
$File "cplane.cpp"
$File "CRagdollMagnet.cpp"
$File "CRagdollMagnet.h"
$File "damagemodifier.cpp"
$File "$SRCDIR\game\shared\death_pose.cpp"
$File "$SRCDIR\game\shared\debugoverlay_shared.cpp"
$File "$SRCDIR\game\shared\debugoverlay_shared.h"
$File "$SRCDIR\game\shared\decals.cpp"
$File "doors.cpp"
$File "doors.h"
$File "dynamiclight.cpp"
$File "$SRCDIR\public\edict.h"
$File "$SRCDIR\public\editor_sendcommand.h"
$File "$SRCDIR\game\shared\effect_color_tables.h"
$File "$SRCDIR\game\shared\effect_dispatch_data.cpp"
$File "effects.cpp"
$File "effects.h"
$File "EffectsServer.cpp"
$File "$SRCDIR\game\shared\ehandle.cpp"
$File "$SRCDIR\public\eiface.h"
$File "enginecallback.h"
$File "entityapi.h"
$File "entityblocker.cpp"
$File "entityblocker.h"
$File "EntityDissolve.cpp"
$File "EntityDissolve.h"
$File "EntityFlame.cpp"
$File "entityinput.h"
$File "entitylist.cpp"
$File "entitylist.h"
$File "$SRCDIR\game\shared\entitylist_base.cpp"
$File "entityoutput.h"
$File "EntityParticleTrail.cpp"
$File "EntityParticleTrail.h"
$File "$SRCDIR\game\shared\EntityParticleTrail_Shared.cpp"
$File "$SRCDIR\game\shared\entityparticletrail_shared.h"
$File "env_debughistory.cpp"
$File "env_debughistory.h"
$File "$SRCDIR\game\shared\env_detail_controller.cpp"
$File "env_effectsscript.cpp"
$File "env_entity_maker.cpp"
$File "env_particlescript.cpp"
$File "env_player_surface_trigger.cpp"
$File "env_player_surface_trigger.h"
$File "env_projectedtexture.cpp"
$File "env_screenoverlay.cpp"
$File "env_texturetoggle.cpp"
$File "env_tonemap_controller.cpp"
$File "$SRCDIR\game\shared\env_wind_shared.cpp"
$File "$SRCDIR\game\shared\env_wind_shared.h"
$File "env_zoom.cpp"
$File "env_zoom.h"
$File "EnvBeam.cpp"
$File "EnvFade.cpp"
$File "EnvHudHint.cpp"
$File "EnvLaser.cpp"
$File "EnvLaser.h"
$File "EnvMessage.cpp"
$File "EnvMessage.h"
$File "envmicrophone.cpp"
$File "envmicrophone.h"
$File "EnvShake.cpp"
$File "EnvSpark.cpp"
$File "envspark.h"
$File "$SRCDIR\public\event_flags.h"
$File "event_tempentity_tester.h"
$File "$SRCDIR\game\shared\eventlist.cpp"
$File "$SRCDIR\game\shared\eventlist.h"
$File "EventLog.cpp"
$File "eventqueue.h"
$File "explode.cpp"
$File "explode.h"
$File "filters.cpp"
$File "filters.h"
$File "fire.cpp"
$File "fire.h"
$File "fire_smoke.cpp"
$File "fire_smoke.h"
$File "fish.cpp"
$File "fish.h"
$File "fogcontroller.cpp"
$File "fourwheelvehiclephysics.cpp"
$File "fourwheelvehiclephysics.h"
$File "func_areaportal.cpp"
$File "func_areaportalbase.cpp"
$File "func_areaportalbase.h"
$File "func_areaportalwindow.cpp"
$File "func_areaportalwindow.h"
$File "func_break.cpp"
$File "func_break.h"
$File "func_breakablesurf.cpp"
$File "func_breakablesurf.h"
$File "func_dust.cpp"
$File "$SRCDIR\game\shared\func_dust_shared.h"
$File "$SRCDIR\game\shared\func_ladder.cpp"
$File "func_ladder_endpoint.cpp"
$File "func_lod.cpp"
$File "func_movelinear.cpp"
$File "func_movelinear.h"
$File "func_occluder.cpp"
$File "func_reflective_glass.cpp"
$File "func_smokevolume.cpp"
$File "game.cpp"
$File "game.h"
$File "game_ui.cpp"
$File "gameinterface.cpp"
$File "gameinterface.h"
$File "$SRCDIR\game\shared\gamemovement.cpp"
$File "$SRCDIR\game\shared\gamemovement.h"
$File "$SRCDIR\game\shared\gamerules.cpp"
$File "$SRCDIR\game\shared\gamerules.h"
$File "$SRCDIR\game\shared\gamerules_register.cpp"
$File "$SRCDIR\game\shared\GameStats.cpp"
$File "$SRCDIR\game\shared\gamestats.h"
$File "$SRCDIR\game\shared\gamestringpool.cpp"
$File "$SRCDIR\game\shared\gamestringpool.h"
$File "gametrace_dll.cpp"
$File "$SRCDIR\game\shared\gamevars_shared.cpp"
$File "$SRCDIR\game\shared\gamevars_shared.h"
$File "gameweaponmanager.cpp"
$File "gameweaponmanager.h"
$File "genericactor.cpp"
$File "genericmonster.cpp"
$File "gib.cpp"
$File "gib.h"
$File "globals.cpp"
$File "globalstate.cpp"
$File "globalstate.h"
$File "globalstate_private.h"
$File "guntarget.cpp"
$File "h_ai.cpp"
$File "hierarchy.cpp"
$File "hierarchy.h"
$file "$SRCDIR\common\hl2orange.spa.h"
$File "hltvdirector.cpp"
$File "hltvdirector.h"
$File "$SRCDIR\game\shared\hintmessage.cpp"
$File "$SRCDIR\game\shared\hintmessage.h"
$File "$SRCDIR\game\shared\hintsystem.cpp"
$File "$SRCDIR\game\shared\hintsystem.h"
$File "$SRCDIR\game\shared\ichoreoeventcallback.h"
$File "$SRCDIR\game\shared\igamesystem.cpp"
$File "$SRCDIR\game\shared\igamesystem.h"
$File "info_camera_link.cpp"
$File "info_camera_link.h"
$File "info_overlay_accessor.cpp"
$File "init_factory.h"
$File "intermission.cpp"
$File "$SRCDIR\public\interpolatortypes.h"
$File "$SRCDIR\game\shared\interval.h"
$File "$SRCDIR\public\iregistry.h"
$File "$SRCDIR\game\shared\iscenetokenprocessor.h"
$File "iservervehicle.h"
$File "item_world.cpp"
$File "items.h"
$File "$SRCDIR\public\ivoiceserver.h"
$File "$SRCDIR\public\keyframe\keyframe.h"
$File "lightglow.cpp"
$File "lights.cpp"
$File "lights.h"
$File "locksounds.h"
$File "logic_measure_movement.cpp"
$File "logic_navigation.cpp"
$File "logicauto.cpp"
$File "logicentities.cpp"
$File "logicrelay.cpp"
$File "mapentities.cpp"
$File "$SRCDIR\game\shared\mapentities_shared.cpp"
$File "maprules.cpp"
$File "maprules.h"
$File "MaterialModifyControl.cpp"
$File "$SRCDIR\public\mathlib\mathlib.h"
$File "message_entity.cpp"
$File "$SRCDIR\public\model_types.h"
$File "modelentities.cpp"
$File "$SRCDIR\game\shared\ModelSoundsCache.cpp"
$File "movehelper_server.cpp"
$File "movehelper_server.h"
$File "movement.cpp"
$File "$SRCDIR\game\shared\movevars_shared.cpp"
$File "movie_explosion.h"
$File "$SRCDIR\game\shared\multiplay_gamerules.cpp"
$File "$SRCDIR\game\shared\multiplay_gamerules.h"
$File "ndebugoverlay.cpp"
$File "ndebugoverlay.h"
$File "networkstringtable_gamedll.h"
$File "$SRCDIR\public\networkstringtabledefs.h"
$File "npc_vehicledriver.cpp"
$File "$SRCDIR\game\shared\obstacle_pushaway.cpp"
$File "$SRCDIR\game\shared\obstacle_pushaway.h"
$File "particle_fire.h"
$File "particle_light.cpp"
$File "particle_light.h"
$File "$SRCDIR\game\shared\particle_parse.cpp"
$File "$SRCDIR\game\shared\particle_parse.h"
$File "particle_smokegrenade.h"
$File "particle_system.cpp"
$File "$SRCDIR\game\shared\particlesystemquery.cpp"
$File "pathcorner.cpp"
$File "pathtrack.cpp"
$File "pathtrack.h"
$File "$SRCDIR\public\vphysics\performance.h"
$File "phys_controller.cpp"
$File "phys_controller.h"
$File "physconstraint.cpp"
$File "physconstraint.h"
$File "physics.cpp"
$File "physics.h"
$File "physics_bone_follower.cpp"
$File "physics_cannister.cpp"
$File "physics_collisionevent.h"
$File "physics_fx.cpp"
$File "physics_impact_damage.cpp"
$File "pushentity.h"
$File "physics_main.cpp"
$File "$SRCDIR\game\shared\physics_main_shared.cpp"
$File "physics_npc_solver.cpp"
$File "physics_npc_solver.h"
$File "physics_prop_ragdoll.cpp"
$File "physics_prop_ragdoll.h"
$File "$SRCDIR\game\shared\physics_saverestore.cpp"
$File "$SRCDIR\game\shared\physics_saverestore.h"
$File "$SRCDIR\game\shared\physics_shared.cpp"
$File "$SRCDIR\game\shared\physics_shared.h"
$File "physobj.cpp"
$File "physobj.h"
$File "player.cpp"
$File "player.h"
$File "player_command.cpp"
$File "player_command.h"
$File "player_lagcompensation.cpp"
$File "player_pickup.cpp"
$File "player_pickup.h"
$File "player_resource.cpp"
$File "player_resource.h"
$File "playerinfomanager.cpp"
$File "playerlocaldata.cpp"
$File "playerlocaldata.h"
$File "plugin_check.cpp"
$File "$SRCDIR\game\shared\point_bonusmaps_accessor.cpp"
$File "$SRCDIR\game\shared\point_bonusmaps_accessor.h"
$File "point_camera.cpp"
$File "point_camera.h"
$File "point_devshot_camera.cpp"
$File "point_playermoveconstraint.cpp"
$File "$SRCDIR\game\shared\point_posecontroller.cpp"
$File "$SRCDIR\game\shared\point_posecontroller.h"
$File "point_spotlight.cpp"
$File "point_template.cpp"
$File "point_template.h"
$File "pointanglesensor.cpp"
$File "PointAngularVelocitySensor.cpp"
$File "pointhurt.cpp"
$File "pointteleport.cpp"
$File "$SRCDIR\public\mathlib\polyhedron.h"
$File "$SRCDIR\game\shared\positionwatcher.h"
$File "$SRCDIR\game\shared\precache_register.cpp"
$File "$SRCDIR\game\shared\precache_register.h"
$File "$SRCDIR\game\shared\predictableid.cpp"
$File "$SRCDIR\game\shared\predictableid.h"
$File "props.cpp"
$File "props.h"
$File "$SRCDIR\game\shared\props_shared.cpp"
$File "$SRCDIR\game\shared\querycache.cpp"
$File "ragdoll_manager.cpp"
$File "$SRCDIR\game\shared\ragdoll_shared.cpp"
$File "RagdollBoogie.cpp"
$File "RagdollBoogie.h"
$File "recipientfilter.cpp"
$File "recipientfilter.h"
$File "rope.cpp"
$File "rope.h"
$File "$SRCDIR\game\shared\rope_helpers.cpp"
$File "$SRCDIR\public\rope_physics.h"
$File "$SRCDIR\public\rope_shared.h"
$File "$SRCDIR\game\shared\saverestore.cpp"
$File "$SRCDIR\game\shared\saverestore.h"
$File "$SRCDIR\game\shared\saverestore_bitstring.h"
$File "saverestore_gamedll.cpp"
$File "$SRCDIR\game\shared\saverestore_utlsymbol.h"
$File "$SRCDIR\game\shared\saverestore_utlvector.h"
$File "$SRCDIR\game\shared\SceneCache.cpp"
$File "sceneentity.cpp"
$File "sceneentity.h"
$File "$SRCDIR\game\shared\sceneentity_shared.cpp"
$File "scratchpad_gamedll_helpers.cpp"
$File "scripted.cpp"
$File "scripted.h"
$File "scriptedtarget.cpp"
$File "scriptedtarget.h"
$File "$SRCDIR\game\shared\scriptevent.h"
$File "sendproxy.cpp"
$File "$SRCDIR\game\shared\sequence_Transitioner.cpp"
$File "$SRCDIR\game\server\serverbenchmark_base.cpp"
$File "$SRCDIR\game\server\serverbenchmark_base.h"
$File "$SRCDIR\public\server_class.h"
$File "ServerNetworkProperty.cpp"
$File "ServerNetworkProperty.h"
$File "shadowcontrol.cpp"
$File "$SRCDIR\public\shattersurfacetypes.h"
$File "$SRCDIR\game\shared\sheetsimulator.h"
$File "$SRCDIR\public\simple_physics.h"
$File "$SRCDIR\game\shared\simtimer.cpp"
$File "$SRCDIR\game\shared\simtimer.h"
$File "$SRCDIR\game\shared\singleplay_gamerules.cpp"
$File "$SRCDIR\game\shared\singleplay_gamerules.h"
$File "SkyCamera.cpp"
$File "slideshow_display.cpp"
$File "sound.cpp"
$File "$SRCDIR\game\shared\SoundEmitterSystem.cpp"
$File "soundent.cpp"
$File "soundent.h"
$File "$SRCDIR\game\shared\soundenvelope.cpp"
$File "$SRCDIR\public\SoundParametersInternal.cpp"
$File "soundscape.cpp"
$File "soundscape.h"
$File "soundscape_system.cpp"
$File "spark.h"
$File "spotlightend.cpp"
$File "spotlightend.h"
$File "$SRCDIR\game\shared\Sprite.cpp"
$File "$SRCDIR\game\shared\Sprite.h"
$File "sprite_perfmonitor.cpp"
$File "$SRCDIR\game\shared\SpriteTrail.h"
$File "$SRCDIR\public\vphysics\stats.h"
$File "$SRCDIR\public\steam\steam_api.h"
$File "$SRCDIR\public\stringregistry.h"
$File "$SRCDIR\game\shared\studio_shared.cpp"
$File "subs.cpp"
$File "sun.cpp"
$File "tactical_mission.cpp"
$File "tactical_mission.h"
$File "$SRCDIR\game\shared\takedamageinfo.cpp"
$File "tanktrain.cpp"
$File "team.cpp"
$File "team.h"
$File "$SRCDIR\game\shared\teamplay_gamerules.cpp"
$File "$SRCDIR\game\shared\teamplay_gamerules.h"
$File "$SRCDIR\game\shared\tempentity.h"
$File "TemplateEntities.cpp"
$File "TemplateEntities.h"
$File "tempmonster.cpp"
$File "tesla.cpp"
$File "$SRCDIR\game\shared\test_ehandle.cpp"
$File "test_proxytoggle.cpp"
$File "test_stressentities.cpp"
$File "testfunctions.cpp"
$File "testtraceline.cpp"
$File "textstatsmgr.cpp"
$File "timedeventmgr.cpp"
$File "trains.cpp"
$File "trains.h"
$File "triggers.cpp"
$File "triggers.h"
$File "$SRCDIR\game\shared\usercmd.cpp"
$File "util.cpp"
$File "util.h"
$File "$SRCDIR\game\shared\util_shared.cpp"
$File "variant_t.cpp"
$File "vehicle_base.cpp"
$File "vehicle_baseserver.cpp"
$File "vehicle_sounds.h"
$File "$SRCDIR\game\shared\vehicle_viewblend_shared.cpp"
$File "vguiscreen.cpp"
$File "vguiscreen.h"
$File "$SRCDIR\public\mathlib\vmatrix.h"
$File "$SRCDIR\game\shared\voice_common.h"
$File "$SRCDIR\game\shared\voice_gamemgr.cpp"
$File "$SRCDIR\game\shared\voice_gamemgr.h"
$File "waterbullet.cpp"
$File "waterbullet.h"
$File "WaterLODControl.cpp"
$File "wcedit.cpp"
$File "wcedit.h"
$File "$SRCDIR\game\shared\weapon_parse.cpp"
$File "$SRCDIR\game\shared\weapon_parse.h"
$File "$SRCDIR\game\shared\weapon_proficiency.cpp"
$File "$SRCDIR\game\shared\weapon_proficiency.h"
$File "weight_button.cpp"
$File "world.cpp"
$File "world.h"
$File "$SRCDIR\game\shared\mp_shareddefs.cpp"
$File "$SRCDIR\game\shared\SharedFunctorUtils.h"
$File "$SRCDIR\game\server\vote_controller.h"
$File "$SRCDIR\game\server\vote_controller.cpp"
//Haptics
$File "$SRCDIR\public\haptics\haptic_msgs.cpp"
$File "$SRCDIR\public\haptics\haptic_utils.cpp" [$WIN32]
// Not using precompiled header cbase.h
$File "$SRCDIR\public\bone_setup.cpp" \
"$SRCDIR\public\collisionutils.cpp" \
"$SRCDIR\public\dt_send.cpp" \
"$SRCDIR\public\dt_utlvector_common.cpp" \
"$SRCDIR\public\dt_utlvector_send.cpp" \
"$SRCDIR\public\editor_sendcommand.cpp" \
"$SRCDIR\public\filesystem_helpers.cpp" \
"gamehandle.cpp" \
"h_export.cpp" \
"init_factory.cpp" \
"$SRCDIR\public\interpolatortypes.cpp" \
"$SRCDIR\game\shared\interval.cpp" \
"$SRCDIR\public\keyframe\keyframe.cpp" \
"$SRCDIR\common\language.cpp" \
"$SRCDIR\common\steamid.cpp" \
"$SRCDIR\public\map_utils.cpp" \
"$SRCDIR\public\networkvar.cpp" \
"$SRCDIR\common\randoverride.cpp" \
"$SRCDIR\public\registry.cpp" \
"$SRCDIR\public\rope_physics.cpp" \
"$SRCDIR\public\scratchpad3d.cpp" \
"$SRCDIR\public\ScratchPadUtils.cpp" \
"$SRCDIR\public\server_class.cpp" \
"$SRCDIR\game\shared\sheetsimulator.cpp" \
"$SRCDIR\public\simple_physics.cpp" \
"$SRCDIR\public\stringregistry.cpp" \
"$SRCDIR\public\studio.cpp" \
"GameStats_BasicStatsFunctions.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
}
}
}
$Folder "Precompiled Header"
{
$File "stdafx.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
}
}
}
}
$Folder "temporary entities"
{
$File "basetempentity.cpp"
$File "event_tempentity_tester.cpp"
$File "movie_explosion.cpp"
$File "particle_fire.cpp"
$File "particle_smokegrenade.cpp"
$File "plasma.cpp"
$File "plasma.h"
$File "smoke_trail.h"
$File "smokestack.cpp"
$File "smokestack.h"
$File "smoke_trail.cpp"
$File "$SRCDIR\game\shared\SpriteTrail.cpp"
$File "steamjet.cpp"
$File "steamjet.h"
$File "te.cpp"
$File "te.h"
$File "te_armorricochet.cpp"
$File "te_basebeam.cpp"
$File "te_basebeam.h"
$File "te_beamentpoint.cpp"
$File "te_beaments.cpp"
$File "te_beamfollow.cpp"
$File "te_beamlaser.cpp"
$File "te_beampoints.cpp"
$File "te_beamring.cpp"
$File "te_beamringpoint.cpp"
$File "te_beamspline.cpp"
$File "te_bloodsprite.cpp"
$File "te_bloodstream.cpp"
$File "te_breakmodel.cpp"
$File "te_bspdecal.cpp"
$File "te_bubbles.cpp"
$File "te_bubbletrail.cpp"
$File "te_clientprojectile.cpp"
$File "te_decal.cpp"
$File "te_dynamiclight.cpp"
$File "te_effect_dispatch.cpp"
$File "te_energysplash.cpp"
$File "te_explosion.cpp"
$File "te_fizz.cpp"
$File "te_footprintdecal.cpp"
$File "hl2\te_gaussexplosion.cpp"
$File "te_glassshatter.cpp"
$File "te_glowsprite.cpp"
$File "te_impact.cpp"
$File "te_killplayerattachments.cpp"
$File "te_largefunnel.cpp"
$File "te_muzzleflash.cpp"
$File "te_particlesystem.cpp"
$File "te_particlesystem.h"
$File "te_physicsprop.cpp"
$File "te_playerdecal.cpp"
$File "te_projecteddecal.cpp"
$File "te_showline.cpp"
$File "te_smoke.cpp"
$File "te_sparks.cpp"
$File "te_sprite.cpp"
$File "te_spritespray.cpp"
$File "te_worlddecal.cpp"
$File "$SRCDIR\game\shared\usermessages.cpp"
}
}
$Folder "Header Files"
{
$File "$SRCDIR\public\mathlib\amd3dx.h"
$File "$SRCDIR\game\shared\ammodef.h"
$File "$SRCDIR\game\shared\base_playeranimstate.h"
$File "base_transmit_proxy.h"
$File "$SRCDIR\public\basehandle.h"
$File "basetempentity.h"
$File "$SRCDIR\public\tier0\basetypes.h"
$File "$SRCDIR\game\shared\beam_flags.h"
$File "$SRCDIR\public\tier1\bitbuf.h"
$File "$SRCDIR\public\bitvec.h"
$File "$SRCDIR\public\bone_accessor.h"
$File "$SRCDIR\public\bspfile.h"
$File "$SRCDIR\public\bspflags.h"
$File "$SRCDIR\public\mathlib\bumpvects.h"
$File "$SRCDIR\public\tier1\characterset.h"
$File "$SRCDIR\public\tier1\checksum_md5.h"
$File "$SRCDIR\public\client_class.h"
$File "$SRCDIR\public\client_textmessage.h"
$File "$SRCDIR\public\cmodel.h"
$File "$SRCDIR\public\vphysics\collision_set.h"
$File "$SRCDIR\public\Color.h"
$File "$SRCDIR\public\tier0\commonmacros.h"
$File "$SRCDIR\public\mathlib\compressed_light_cube.h"
$File "$SRCDIR\public\mathlib\compressed_vector.h"
$File "$SRCDIR\public\const.h"
$File "$SRCDIR\public\vphysics\constraints.h"
$File "$SRCDIR\public\coordsize.h"
$File "cplane.h"
$File "damagemodifier.h"
$File "$SRCDIR\public\datamap.h"
$File "$SRCDIR\public\tier0\dbg.h"
$File "$SRCDIR\game\shared\death_pose.h"
$File "$SRCDIR\game\shared\decals.h"
$File "$SRCDIR\public\dlight.h"
$File "$SRCDIR\public\dt_common.h"
$File "$SRCDIR\public\dt_recv.h"
$File "$SRCDIR\public\dt_send.h"
$File "$SRCDIR\public\dt_utlvector_common.h"
$File "$SRCDIR\public\dt_utlvector_send.h"
$File "$SRCDIR\game\shared\effect_dispatch_data.h"
$File "$SRCDIR\game\shared\ehandle.h"
$File "$SRCDIR\game\shared\entitydatainstantiator.h"
$File "$SRCDIR\game\shared\entitylist_base.h"
$File "$SRCDIR\game\shared\env_detail_controller.h"
$File "EventLog.h"
$File "$SRCDIR\game\shared\expressionsample.h"
$File "$SRCDIR\public\tier0\fasttimer.h"
$File "$SRCDIR\public\filesystem.h"
$File "$SRCDIR\public\filesystem_helpers.h"
$File "$SRCDIR\public\tier1\fmtstr.h"
$File "fogcontroller.h"
$File "$SRCDIR\public\vphysics\friction.h"
$File "$SRCDIR\game\shared\func_ladder.h"
$File "$SRCDIR\game\shared\gameeventdefs.h"
$File "$SRCDIR\game\shared\GameEventListener.h"
$File "$SRCDIR\game\shared\gamerules_register.h"
$File "$SRCDIR\public\gametrace.h"
$File "globals.h"
$File "$SRCDIR\public\globalvars_base.h"
$File "$SRCDIR\game\shared\groundlink.h"
$File "$SRCDIR\game\shared\hl2\hl2_vehicle_radar.h"
$File "$SRCDIR\public\iachievementmgr.h"
$File "$SRCDIR\public\appframework\IAppSystem.h"
$File "$SRCDIR\public\icliententity.h"
$File "$SRCDIR\public\iclientnetworkable.h"
$File "$SRCDIR\public\iclientrenderable.h"
$File "$SRCDIR\public\iclientunknown.h"
$File "$SRCDIR\public\engine\ICollideable.h"
$File "$SRCDIR\public\tier0\icommandline.h"
$File "$SRCDIR\public\icvar.h"
$File "$SRCDIR\game\shared\IEffects.h"
$File "$SRCDIR\public\engine\IEngineSound.h"
$File "$SRCDIR\public\engine\IEngineTrace.h"
$File "$SRCDIR\public\igameevents.h"
$File "$SRCDIR\game\shared\igamemovement.h"
$File "$SRCDIR\public\ihandleentity.h"
$File "$SRCDIR\public\ihltv.h"
$File "$SRCDIR\public\ihltvdirector.h"
$File "$SRCDIR\public\vstdlib\IKeyValuesSystem.h"
$File "ilagcompensationmanager.h"
$File "$SRCDIR\public\vgui\ILocalize.h"
$File "$SRCDIR\public\materialsystem\imaterial.h"
$File "$SRCDIR\public\materialsystem\imaterialsystem.h"
$File "$SRCDIR\public\materialsystem\imaterialvar.h"
$File "$SRCDIR\game\shared\imovehelper.h"
$File "$SRCDIR\game\shared\in_buttons.h"
$File "$SRCDIR\public\inetchannelinfo.h"
$File "$SRCDIR\game\shared\iplayeranimstate.h"
$File "$SRCDIR\game\shared\ipredictionsystem.h"
$File "$SRCDIR\public\irecipientfilter.h"
$File "$SRCDIR\public\isaverestore.h"
$File "$SRCDIR\public\iscratchpad3d.h"
$File "$SRCDIR\public\iserverentity.h"
$File "$SRCDIR\public\iservernetworkable.h"
$File "$SRCDIR\public\iserverunknown.h"
$File "$SRCDIR\public\SoundEmitterSystem\isoundemittersystembase.h"
$File "$SRCDIR\public\ispatialpartition.h"
$File "$SRCDIR\public\engine\IStaticPropMgr.h"
$File "$SRCDIR\game\shared\itempents.h"
$File "$SRCDIR\public\engine\ivdebugoverlay.h"
$File "$SRCDIR\game\shared\IVehicle.h"
$File "$SRCDIR\public\engine\ivmodelinfo.h"
$File "$SRCDIR\public\tier1\KeyValues.h"
$File "$SRCDIR\common\language.h"
$File "$SRCDIR\public\tier0\l2cache.h"
$File "logicrelay.h"
$File "$SRCDIR\public\map_utils.h"
$File "mapentities.h"
$File "$SRCDIR\game\shared\mapentities_shared.h"
$File "$SRCDIR\public\tier0\mem.h"
$File "$SRCDIR\public\tier0\memalloc.h"
$File "$SRCDIR\public\tier0\memdbgoff.h"
$File "$SRCDIR\public\tier0\memdbgon.h"
$File "modelentities.h"
$File "$SRCDIR\game\shared\movevars_shared.h"
$File "$SRCDIR\public\networkvar.h"
$File "npc_vehicledriver.h"
$File "$SRCDIR\game\shared\npcevent.h"
$File "$SRCDIR\public\vphysics\object_hash.h"
$File "particle_system.h"
$File "physics_cannister.h"
$File "physics_fx.h"
$File "physics_impact_damage.h"
$File "$SRCDIR\public\tier0\platform.h"
$File "$SRCDIR\public\vphysics\player_controller.h"
$File "playerinfomanager.h"
$File "$SRCDIR\game\shared\playernet_vars.h"
$File "$SRCDIR\public\PlayerState.h"
$File "$SRCDIR\game\shared\precipitation_shared.h"
$File "$SRCDIR\game\shared\predictable_entity.h"
$File "$SRCDIR\game\shared\predictioncopy.h"
$File "$SRCDIR\public\tier1\processor_detect.h"
$File "$SRCDIR\game\shared\querycache.h"
$File "$SRCDIR\game\shared\props_shared.h"
$File "$SRCDIR\public\tier0\protected_things.h"
$File "$SRCDIR\public\vstdlib\random.h"
$File "$SRCDIR\game\shared\rope_helpers.h"
$File "$SRCDIR\game\shared\saverestore_stringtable.h"
$File "$SRCDIR\game\shared\saverestore_utlclass.h"
$File "$SRCDIR\game\shared\saverestore_utlmap.h"
$File "$SRCDIR\game\shared\saverestore_utlrbtree.h"
$File "$SRCDIR\public\saverestoretypes.h"
$File "$SRCDIR\public\scratchpad3d.h"
$File "scratchpad_gamedll_helpers.h"
$File "$SRCDIR\public\ScratchPadUtils.h"
$File "sendproxy.h"
$File "$SRCDIR\public\shake.h"
$File "$SRCDIR\game\shared\shared_classnames.h"
$File "$SRCDIR\game\shared\shareddefs.h"
$File "$SRCDIR\game\shared\sharedInterface.h"
$File "$SRCDIR\game\shared\shot_manipulator.h"
$File "SkyCamera.h"
$File "$SRCDIR\public\soundchars.h"
$File "$SRCDIR\game\shared\soundenvelope.h"
$File "$SRCDIR\public\soundflags.h"
$File "soundscape_system.h"
$File "$SRCDIR\public\stdstring.h"
$File "$SRCDIR\public\string_t.h"
$File "$SRCDIR\public\tier1\stringpool.h"
$File "$SRCDIR\public\tier1\strtools.h"
$File "$SRCDIR\public\studio.h"
$File "$SRCDIR\game\shared\sun_shared.h"
$File "$SRCDIR\game\shared\takedamageinfo.h"
$File "te_effect_dispatch.h"
$File "tesla.h"
$File "test_stressentities.h"
$File "textstatsmgr.h"
$File "$SRCDIR\public\texture_group_names.h"
$File "timedeventmgr.h"
$File "$SRCDIR\game\shared\usercmd.h"
$File "$SRCDIR\game\shared\usermessages.h"
$File "$SRCDIR\game\shared\util_shared.h"
$File "$SRCDIR\public\UtlCachedFileData.h"
$File "$SRCDIR\public\tier1\utldict.h"
$File "$SRCDIR\public\tier1\utlfixedmemory.h"
$File "$SRCDIR\public\tier1\utlhash.h"
$File "$SRCDIR\public\tier1\utllinkedlist.h"
$File "$SRCDIR\public\tier1\utlmap.h"
$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\tier1\utlmultilist.h"
$File "$SRCDIR\public\tier1\utlpriorityqueue.h"
$File "$SRCDIR\public\tier1\utlrbtree.h"
$File "$SRCDIR\public\tier1\UtlSortVector.h"
$File "$SRCDIR\public\tier1\utlvector.h"
$File "$SRCDIR\public\vallocator.h"
$File "variant_t.h"
$File "$SRCDIR\public\vcollide.h"
$File "$SRCDIR\public\vcollide_parse.h"
$File "$SRCDIR\public\tier0\vcr_shared.h"
$File "$SRCDIR\public\tier0\vcrmode.h"
$File "$SRCDIR\public\mathlib\vector.h"
$File "$SRCDIR\public\mathlib\vector2d.h"
$File "$SRCDIR\public\mathlib\vector4d.h"
$File "vehicle_base.h"
$File "vehicle_baseserver.h"
$File "$SRCDIR\game\shared\vehicle_viewblend_shared.h"
$File "$SRCDIR\public\vphysics\vehicles.h"
$File "$SRCDIR\public\vgui\VGUI.h"
$File "$SRCDIR\public\vphysics_interface.h"
$File "$SRCDIR\game\shared\vphysics_sound.h"
$File "$SRCDIR\public\mathlib\vplane.h"
$File "$SRCDIR\public\tier0\vprof.h"
$File "$SRCDIR\public\vstdlib\vstdlib.h"
$File "$SRCDIR\public\winlite.h"
$File "$SRCDIR\public\worldsize.h"
$File "$SRCDIR\public\zip_uncompressed.h"
$File "$SRCDIR\game\shared\mp_shareddefs.h"
$File "$SRCDIR\game\shared\econ\ihasowner.h"
//Haptics
$File "$SRCDIR\public\haptics\haptic_utils.h" [$WIN32]
}
$Folder "Tools Framework"
{
$File "entity_tools_server.cpp"
$File "toolframework_server.cpp"
$File "toolframework_server.h"
}
$Folder "Link Libraries"
{
$Lib choreoobjects
$Lib dmxloader
$Lib mathlib
$Lib particles
$Lib tier2
$Lib tier3
$ImpLibexternal steam_api
}
}