Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef HUD_NUMERIC_H
#define HUD_NUMERIC_H
#ifdef _WIN32
#pragma once
#endif
#include "hudelement.h"
#include <vgui_controls/Panel.h>
class CHudNumeric : public CHudElement, public vgui::Panel
{
DECLARE_CLASS_SIMPLE( CHudNumeric, vgui::Panel );
public:
CHudNumeric( const char *pElementName, const char *panelName );
void SetDrawLabel( bool draw ) { m_bDrawLabel = draw; }
void SetDoPulses( bool dopulses ) { m_bSendPulses = dopulses; }
void ForcePulse( void );
void SetRotaryEffect( int rotary ) { m_nRotaryEffect = rotary; }
void SetRotaryTimeMax( float maxTime ) { m_flRotaryTimeMax = maxTime; }
void SetRotaryCharsPerSecond( float cps ) { m_flDesiredCharactersPerSecond = cps; }
// vgui::Panel overrides.
virtual void Paint( void );
virtual void PaintBackground( void );
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
virtual const char *GetLabelText() = 0;
virtual const char *GetPulseEvent( bool increment ) = 0;
virtual bool GetValue( char *val, int maxlen ) = 0;
virtual Color GetColor();
virtual Color GetBoxColor();
static void BuildPrintablesList( void );
static int FindPrintableIndex( int ch );
protected:
enum
{
ROTARY_EFFECT_NONE = 0,
ROTARY_EFFECT_VERTICAL_ALARM,
ROTARY_EFFECT_HORIZONTAL_ALARM,
ROTARY_EFFECT_SPEEDOMETER
};
enum
{
MAX_VALUE_LENGTH = 128,
};
void PaintValue( const char *value, int textlen, int wide, int tall, Color& clr );
void PaintString( const char *text, int textlen, vgui::HFont& font, int x, int y );
void PaintStringNormal( const char *text, int textlen, vgui::HFont& font, int x, int y );
void PaintStringRotary( float t, const char *text, int textlen, vgui::HFont& font, int x, int y );
void GetRotatedChar( float frac, char startchar, char endchar,
char& prevchar, char& nextchar, float& subfrac );
void PaintRotatedCharacter( int x, int y, vgui::HFont& font, int prevchar, int nextchar, float frac );
void PaintRotatedCharacterHoriz( int x, int y, vgui::HFont& font, int prevchar, int nextchar, float frac );
void PaintRotatedCharacterSpeedomter( int x, int y, vgui::HFont& font, int prevchar, int nextchar, float frac );
bool IsRotating( void ) const;
float MaxCharacterDiff( const char *prev, const char *next );
void DrawCharacterBackground( const char *text, int textlen, vgui::HFont& font, int x, int y );
void DrawCharacterForeground( const char *text, int textlen, vgui::HFont& font, int x, int y );
int ComputePixelsRequired( vgui::HFont& font, const char *text, int textlen );
int m_nTextLen;
char m_szPreviousValue[ MAX_VALUE_LENGTH ];
char m_szLatchedValue[ MAX_VALUE_LENGTH ];
bool m_bDrawLabel;
bool m_bSendPulses;
bool m_bPulseForced;
float m_flRotaryTime;
float m_flRotaryStartTime;
float m_flActualCharactersPerSecond;
static CUtlRBTree< int, int > m_Printables;
static bool s_bPrintablesBuilt;
CPanelAnimationVar( int, m_nRotaryEffect, "Rotary", "0" );
CPanelAnimationVar( int, m_nRotaryMaxDelta, "RotaryMaxDelta", "0" );
CPanelAnimationVar( float, m_flRotaryTimeMax, "RotaryMaxTime", "2.0" );
CPanelAnimationVar( float, m_flDesiredCharactersPerSecond, "RotarySpeed", "7.0" );
CPanelAnimationVar( bool, m_bDrawCharacterBackground, "DrawCharacterBackground", "false" );
CPanelAnimationVar( bool, m_bDrawCharacterForeground, "DrawCharacterForeground", "false" );
CPanelAnimationVar( bool, m_bDrawCharacterBackgroundBorder, "DrawCharacterBackgroundBorder", "false" );
CPanelAnimationVar( float, m_flBlur, "Blur", "0" );
CPanelAnimationVar( float, m_flAlphaOverride, "Alpha", "255" );
CPanelAnimationVar( Color, m_TextColor, "TextColor", "NumericText" );
CPanelAnimationVar( Color, m_TextColorWarning, "TextColorWarning", "NumericTextWarning" );
CPanelAnimationVar( Color, m_TextColorCritical, "TextColorCritical", "NumericTextCritical" );
CPanelAnimationVar( Color, m_BoxColor, "BoxColor", "NumericBox" );
CPanelAnimationVar( Color, m_BoxColorWarning, "BoxColorWarning", "NumericBoxWarning" );
CPanelAnimationVar( Color, m_BoxColorCritical, "BoxColorCritical", "NumericBoxCritical" );
CPanelAnimationVar( Color, m_CharBg, "CharBackground", "NumericCharBg" );
CPanelAnimationVar( Color, m_CharBgBorder, "CharBackgroundBorder", "NumericCharBgBorder" );
CPanelAnimationVar( Color, m_CharFg, "CharForeground", "NumericCharFg" );
CPanelAnimationVar( vgui::HFont, m_hLabelFont, "LabelFont", "HudNumbersLabelFont" );
CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "HudNumbersSmall" );
CPanelAnimationVar( vgui::HFont, m_hTextFontPulsing, "TextFontPulsing", "HudNumbersSmallGlow" );
CPanelAnimationVarAliasType( float, label_ypos, "label_ypos", "2", "proportional_float" );
CPanelAnimationVarAliasType( float, label_xpos_right, "label_xpos_right", "5", "proportional_float" );
CPanelAnimationVarAliasType( float, value_ypos, "value_ypos", "12", "proportional_float" );
CPanelAnimationVarAliasType( float, value_xpos_right, "value_xpos_right", "5", "proportional_float" );
CPanelAnimationVar( bool, m_bUseIcon, "UseIcon", "false" );
CPanelAnimationVarAliasType( float, m_flIconWidth, "IconWidth", "60", "proportional_float" );
CPanelAnimationVarAliasType( float, m_flIconHeight, "IconHeight", "30", "proportional_float" );
CPanelAnimationVarAliasType( float, m_flIconXPos, "IconXPos", "10", "proportional_float" );
CPanelAnimationVarAliasType( float, m_flIconYPos, "IconYPos", "4", "proportional_float" );
CPanelAnimationVar( CHudTextureHandle, m_hIcon, "IconTexture", "" );
CPanelAnimationVar( Color, m_IconColor, "IconColor", "NumericText" );
};
#endif // HUD_NUMERIC_H