Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef HINTITEMOBJECTBASE_H
#define HINTITEMOBJECTBASE_H
#ifdef _WIN32
#pragma once
#endif
#include "hintitemorderbase.h"
class C_BaseEntity;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CHintItemObjectBase : public CHintItemOrderBase
{
DECLARE_CLASS( CHintItemObjectBase, CHintItemOrderBase );
public:
CHintItemObjectBase( vgui::Panel *parent, const char *panelName );
virtual void ParseItem( KeyValues *pKeyValues );
// Is the object of type m_szObjectType
virtual bool IsObjectOfType( C_BaseEntity *object );
virtual void SetObjectType( const char *type );
virtual char const *GetObjectType( void );
private:
enum
{
MAX_OBJECT_TYPE = 128,
};
char m_szObjectType[ MAX_OBJECT_TYPE ];
};
#endif // HINTITEMOBJECTBASE_H