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146 lines
3.8 KiB
146 lines
3.8 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#if !defined( CLIENTMODE_COMMANDER_H )
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#define CLIENTMODE_COMMANDER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "clientmode_tfbase.h"
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#include <vgui/Cursor.h>
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#include "hud_minimap.h"
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#include <vgui_controls/Panel.h>
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class IMaterial;
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class CCommanderViewportPanel;
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class Vector;
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class CCommanderOverlayPanel;
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namespace vgui
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{
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class Panel;
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class AnimationController;
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}
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class CClientModeCommander : public ClientModeTFBase, public IMinimapClient
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{
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DECLARE_CLASS( CClientModeCommander, ClientModeTFBase );
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// IClientMode overrides.
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public:
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CClientModeCommander();
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virtual ~CClientModeCommander();
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virtual void Init( void );
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virtual void Enable();
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virtual void Disable();
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virtual void Update();
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virtual void Layout();
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virtual bool ShouldDrawFog( void );
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virtual void OverrideView( CViewSetup *pSetup );
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virtual void CreateMove( float flInputSampleTime, CUserCmd *cmd );
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virtual void LevelInit( const char *newmap );
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virtual void LevelShutdown( void );
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virtual bool ShouldDrawEntity(C_BaseEntity *pEnt);
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virtual bool ShouldDrawDetailObjects( );
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virtual bool ShouldDrawLocalPlayer( C_BasePlayer *pPlayer );
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virtual bool ShouldDrawViewModel( void );
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virtual bool ShouldDrawCrosshair( void );
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virtual bool ShouldDrawParticles( );
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virtual void AdjustEngineViewport( int& x, int& y, int& width, int& height );
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virtual void PreRender( CViewSetup *pSetup );
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virtual void PostRenderWorld();
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virtual void PostRender( void );
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virtual vgui::Panel *GetViewport();
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virtual vgui::AnimationController *GetViewportAnimationController() { return NULL; }
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// Input
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virtual int KeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
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// Makes the mouse sit over a particular world location
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void MoveMouse( Vector& worldPos );
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// Inherited from IMinimapClient
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virtual void MinimapClicked( const Vector& clickWorldPos );
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CCommanderOverlayPanel *GetCommanderOverlayPanel( void );
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virtual vgui::Panel *GetMinimapParent( void );
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private:
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float GetScaledSlueSpeed( void );
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void ResetCommand( CUserCmd *cmd );
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float Commander_ResampleMove( float in );
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void IsometricMove( CUserCmd *cmd );
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float GetHeightForMap( float zoom );
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// Fills in ortho parameters (and near/far Z) in pSetup for how the commander mode renders the world.
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bool GetOrthoParameters(CViewSetup *pSetup);
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CCommanderViewportPanel *GetCommanderViewport();
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private:
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ConVar* m_pClear;
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ConVar* m_pSkyBox;
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float m_fOldClear;
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float m_fOldSkybox;
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int m_LastMouseX;
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int m_LastMouseY;
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float m_ScaledMouseSpeed;
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float m_ScaledSlueSpeed;
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float m_Log_BaseEto2; // scales logarithms from base E to base 2.
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};
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//-----------------------------------------------------------------------------
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// The panel responsible for rendering the 3D view in orthographic mode
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//-----------------------------------------------------------------------------
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class CCommanderViewportPanel : public CBaseViewport
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{
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typedef CBaseViewport BaseClass;
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// Panel overrides.
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public:
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CCommanderViewportPanel( void );
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virtual ~CCommanderViewportPanel( void );
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void Enable( void );
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void Disable( void );
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void SetCommanderView( CClientModeCommander *commander );
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void MinimapClicked( const Vector& clickWorldPos );
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CCommanderOverlayPanel *GetCommanderOverlayPanel( void );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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gHUD.InitColors( pScheme );
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}
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private:
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CCommanderOverlayPanel *m_pOverlayPanel;
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CClientModeCommander *m_pCommanderView;
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vgui::HCursor m_CursorCommander;
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vgui::HCursor m_CursorRightMouseMove;
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};
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IClientMode *ClientModeCommander();
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#endif // CLIENTMODE_COMMANDER_H
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