Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include <filesystem.h>
#include "ienginevgui.h"
#include "tf_gcmessages.h"
#include "tf_mouseforwardingpanel.h"
#include "gc_clientsystem.h"
#include "c_tf_gamestats.h"
#include "tf_hud_mainmenuoverride.h"
#include "tf_gamerules.h"
#include "econ/confirm_dialog.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
//------------------------------------------------------------------------------------------------------
#define TRAINING_DIALOG_NAME "TrainingDialog"
#define TRAINING_PROGRESS_FILE "trainingprogress.txt"
//------------------------------------------------------------------------------------------------------
#ifdef _DEBUG
#define PRINT_KEY_VALUES( kv_ ) { CUtlBuffer buf(0, 0, CUtlBuffer::TEXT_BUFFER); kv_->RecursiveSaveToFile( buf, 0 ); ConMsg( "---\n%s\n---\n", buf.String() ); }
#else
#define PRINT_KEY_VALUES( kv_ ) { }
#endif
//------------------------------------------------------------------------------------------------------
enum GameMode_t // Supported game modes for offline practice
{
MODE_INVALID = -1,
MODE_CP,
MODE_KOTH,
MODE_PL,
NUM_GAME_MODES
};
static const char *gs_pGameModeTokens[ NUM_GAME_MODES ] = {
"#Gametype_CP",
"#Gametype_Koth",
"#Gametype_Escort",
};
//------------------------------------------------------------------------------------------------------
ConVar cl_training_completed_with_classes( "cl_training_completed_with_classes", "0", FCVAR_ARCHIVE, "Bitfield representing what classes have been used to complete training." );
bool Training_TrainingProgressFileExists()
{
const char *pFilename = TRAINING_PROGRESS_FILE;
return g_pFullFileSystem->FileExists( pFilename, NULL );
}
//------------------------------------------------------------------------------------------------------
static int Training_GetClassProgress( int iClass ) // Returns a percent, in the range [0,100]
{
Assert( iClass >= TF_FIRST_NORMAL_CLASS && iClass <= TF_LAST_NORMAL_CLASS );
const int nDefaultResult = iClass == TF_CLASS_SOLDIER ? 0 : -1;
KeyValuesAD pTrainingProgressData( "TrainingProgress" );
if ( !pTrainingProgressData )
{
Warning( "Failed to save training progress!\n" );
AssertMsg( 0, "Failed to save training progress!\n" );
return nDefaultResult;
}
const char *pFilename = TRAINING_PROGRESS_FILE;
if ( !pTrainingProgressData->LoadFromFile( g_pFullFileSystem, pFilename, "MOD" ) )
return nDefaultResult;
const char *pClassName = g_aPlayerClassNames_NonLocalized[ iClass ];
KeyValues *pClassSubKey = pTrainingProgressData->FindKey( pClassName );
if ( !pClassSubKey )
return nDefaultResult;
return pClassSubKey->GetInt( "progress", nDefaultResult );
}
static void Training_GetProgress( int pClass[TF_CLASS_COUNT] ) // Returns a percent, in the range [0,100]
{
KeyValuesAD pTrainingProgressData( "TrainingProgress" );
const char *pFilename = TRAINING_PROGRESS_FILE;
bool bLoadedFileOk = pTrainingProgressData->LoadFromFile( g_pFullFileSystem, pFilename, "MOD" );
for ( int i = 0; i < TF_CLASS_COUNT; ++i )
{
const int iClass = i;
const int nDefaultResult = ( bLoadedFileOk && iClass == TF_CLASS_SOLDIER ) ? 0 : -1;
const char *pClassName = g_aPlayerClassNames_NonLocalized[ iClass ];
KeyValues *pClassSubKey = pTrainingProgressData->FindKey( pClassName );
if ( !pClassSubKey )
{
pClass[ i ] = nDefaultResult;
continue;
}
pClass[ i ] = pClassSubKey->GetInt( "progress", nDefaultResult );
}
}
KeyValues *Training_LoadProgressFile()
{
KeyValues *pTrainingProgressData = new KeyValues( "TrainingProgress" );
if ( !pTrainingProgressData )
{
Warning( "Failed to save training progress!\n" );
AssertMsg( 0, "Failed to save training progress!\n" );
return NULL;
}
// Attempt to load any existing progress from disk
const char *pFilename = TRAINING_PROGRESS_FILE;
if ( !pTrainingProgressData->LoadFromFile( g_pFullFileSystem, pFilename, "MOD" ) )
{
// File didn't exist - create from defaults
for ( int i = TF_FIRST_NORMAL_CLASS; i < TF_LAST_NORMAL_CLASS; ++i )
{
KeyValues *pClassSubKey = new KeyValues( g_aPlayerClassNames_NonLocalized[ i ] );
if ( !pClassSubKey )
continue;
pClassSubKey->SetInt( "progress", -1 ); // -1 means they haven't beat anything
pTrainingProgressData->AddSubKey( pClassSubKey );
}
}
return pTrainingProgressData;
}
void Training_SaveProgress( KeyValues *pTrainingProgressData )
{
const char *pFilename = TRAINING_PROGRESS_FILE;
if ( !pTrainingProgressData->SaveToFile( g_pFullFileSystem, pFilename, "MOD" ) )
{
Warning( "Failed to save progress!\n" );
AssertMsg( 0, "Failed to save progress!" );
}
}
KeyValues *Training_FindClassData( KeyValues *pTrainingProgressData, int iClass )
{
const char *pClassName = g_aPlayerClassNames_NonLocalized[ iClass ];
return pTrainingProgressData->FindKey( pClassName );
}
void Training_SaveProgress( int pProgress[ TF_CLASS_COUNT ] )
{
KeyValues *pTrainingProgressData = Training_LoadProgressFile();
if ( !pTrainingProgressData )
return;
for ( int i = TF_FIRST_NORMAL_CLASS; i < TF_LAST_NORMAL_CLASS; ++i )
{
KeyValues *pClassSubKey = Training_FindClassData( pTrainingProgressData, i );
if ( !pClassSubKey )
{
AssertMsg( 0, "All classes should have been created on load if they didn't exist - this should not happen!" );
continue;
}
Assert( pProgress[ i ] >= -1 );
pClassSubKey->SetInt( "progress", pProgress[ i ] );
}
Training_SaveProgress( pTrainingProgressData );
}
void Training_MarkClassComplete( int iClass, int iStage )
{
Assert( iClass >= TF_FIRST_NORMAL_CLASS && iClass < TF_LAST_NORMAL_CLASS );
Assert( iStage >= 0 );
KeyValues *pTrainingProgressData = Training_LoadProgressFile();
if ( !pTrainingProgressData )
return;
// Find the data for the corresponding class
KeyValues *pClassSubKey = Training_FindClassData( pTrainingProgressData, iClass );
if ( pClassSubKey )
{
pClassSubKey->SetInt( "progress", iStage );
}
else
{
Warning( "Failed to load data for class %s!\n", g_aPlayerClassNames_NonLocalized[ iClass ] );
}
// Unlock next class if necessary
const int iLastTrainingClass = TF_CLASS_ENGINEER;
if ( iClass != iLastTrainingClass )
{
const int aNextClasses[ TF_CLASS_COUNT ] = {
-1, // TF_CLASS_UNDEFINED
-1, // TF_CLASS_SCOUT
-1, // TF_CLASS_SNIPER
TF_CLASS_DEMOMAN, // TF_CLASS_SOLDIER
TF_CLASS_SPY, // TF_CLASS_DEMOMAN
-1, // TF_CLASS_MEDIC
-1, // TF_CLASS_HEAVYWEAPONS
-1, // TF_CLASS_PYRO
TF_CLASS_ENGINEER, // TF_CLASS_SPY
-1, // TF_CLASS_ENGINEER
};
const int aUnlockRequirements[ TF_CLASS_COUNT ] = {
-1, // TF_CLASS_UNDEFINED
-1, // TF_CLASS_SCOUT
-1, // TF_CLASS_SNIPER
2, // TF_CLASS_SOLDIER - must beat 2 stages to complete soldier training
1, // TF_CLASS_DEMOMAN
-1, // TF_CLASS_MEDIC
-1, // TF_CLASS_HEAVYWEAPONS
-1, // TF_CLASS_PYRO
1, // TF_CLASS_SPY
-1, // TF_CLASS_ENGINEER
};
const int iNextClass = aNextClasses[ iClass ];
const bool bCurrentClassCompleted = iStage >= aUnlockRequirements[ iClass ];
if ( iNextClass >= TF_FIRST_NORMAL_CLASS && bCurrentClassCompleted )
{
// Find the data for the given class and unlock it
KeyValues *pNextClassData = pTrainingProgressData->FindKey( g_aPlayerClassNames_NonLocalized[ iNextClass ] );
if ( pNextClassData )
{
pNextClassData->SetInt( "progress", 0 );
}
else
{
AssertMsg( 0, "This class data should have been filled out above" );
}
}
}
// Attempt to save
Training_SaveProgress( pTrainingProgressData );
// Free
pTrainingProgressData->deleteThis();
}
static ConVar training_map_video( "training_map_video", "", 0, "Video to show for training" );
void CL_Training_LevelShutdown()
{
training_map_video.Revert();
}
int Training_GetNumCoursesForClass( int iClass )
{
static int s_aClassCourses[ TF_CLASS_COUNT ] = {
0, // TF_CLASS_UNDEFINED
0, // TF_CLASS_SCOUT
0, // TF_CLASS_SNIPER
2, // TF_CLASS_SOLDIER
1, // TF_CLASS_DEMOMAN
0, // TF_CLASS_MEDIC
0, // TF_CLASS_HEAVYWEAPONS
0, // TF_CLASS_PYRO
1, // TF_CLASS_SPY
1, // TF_CLASS_ENGINEER
};
AssertMsg( iClass >= 0 && iClass < TF_CLASS_COUNT, "Training_GetNumCoursesForClass(): Class out of range!" );
return s_aClassCourses[ iClass ];
}
int Training_GetNumCourses()
{
static bool s_bComputed = false;
static int s_nTotal = 0;
if ( !s_bComputed )
{
for ( int i = TF_FIRST_NORMAL_CLASS; i < TF_LAST_NORMAL_CLASS; ++i )
{
s_nTotal += Training_GetNumCoursesForClass( i );
}
s_bComputed = true;
}
AssertMsg( s_nTotal == 5, "Number of total courses is incorrect - should be soldier (2) + demo (1) + spy (1) + engy (1)" );
return s_nTotal;
}
int Training_GetProgressCount()
{
int aProgress[ TF_CLASS_COUNT ];
Training_GetProgress( aProgress );
int nTotalProgress = 0;
for ( int i = TF_FIRST_NORMAL_CLASS; i < TF_LAST_NORMAL_CLASS; ++i )
{
int nClassProgress = Training_GetClassProgress( i );
if ( nClassProgress > 0 )
{
nTotalProgress += nClassProgress;
}
}
return nTotalProgress;
}
bool Training_IsComplete()
{
return Training_GetProgressCount() == Training_GetNumCourses();
}
void Training_Init()
{
// If the progress file already exists, early out as we only do conversation from the old system to the new here.
if ( Training_TrainingProgressFileExists() )
return;
int aProgress[ TF_CLASS_COUNT ];
int fProgressOld = cl_training_completed_with_classes.GetInt();
for ( int i = TF_FIRST_NORMAL_CLASS; i < TF_LAST_NORMAL_CLASS; ++i )
{
if ( ( fProgressOld & ( 1 << i ) ) != 0 )
{
aProgress[ i ] = 1;
}
else
{
aProgress[ i ] = -1;
}
}
const int TRAINING_CLASS_ATTACK_DEFEND = 15;
// Add an explicit check for attack/defend
if ( ( fProgressOld & ( 1 << TRAINING_CLASS_ATTACK_DEFEND ) ) != 0 )
{
aProgress[ TF_CLASS_SOLDIER ] = 2;
}
// Soldier should always be at least 0
aProgress[ TF_CLASS_SOLDIER ] = MAX( aProgress[ TF_CLASS_SOLDIER ], 0 );
// Save a file with the given progress settings
Training_SaveProgress( aProgress );
}
//------------------------------------------------------------------------------------------------------
Panel *FindAncestorByName( Panel *pChild, const char *pName )
{
if ( !pChild )
return NULL;
Panel *pCurrent = pChild->GetParent();
while ( pCurrent )
{
if ( FStrEq( pCurrent->GetName(), pName ) )
return pCurrent;
pCurrent = pCurrent->GetParent();
}
return NULL;
}
CExButton *SetupButtonActionSignalTarget( Panel *pParent, const char *pButtonName, const char *pCommand = NULL )
{
CExButton *pButton = dynamic_cast< CExButton * >( pParent->FindChildByName( pButtonName ) );
EditablePanel *pTrainingDialog = static_cast< EditablePanel * >( FindAncestorByName( pParent, TRAINING_DIALOG_NAME ) ); Assert( pTrainingDialog );
if ( pButton && pTrainingDialog )
{
if ( pCommand )
{
pButton->SetCommand( pCommand );
}
pButton->AddActionSignalTarget( pTrainingDialog );
}
return pButton;
}
//------------------------------------------------------------------------------------------------------
//
// Sets dialog title/subtitle and sets up cancel/back buttons
//
class CTrainingBasePanel : public EditablePanel
{
DECLARE_CLASS_SIMPLE( CTrainingBasePanel, EditablePanel );
public:
CTrainingBasePanel( Panel *pParent, const char *pName )
: EditablePanel( pParent, pName ),
m_pPrevPagePanel( NULL )
{
}
virtual void ApplySettings( KeyValues *pInResourceData )
{
BaseClass::ApplySettings( pInResourceData );
m_strTitleToken = pInResourceData->GetString( "TrainingTitle", NULL );
m_strSubTitleToken = pInResourceData->GetString( "TrainingSubTitle", NULL );
}
inline bool FindCharInWideString( const wchar_t *pStr, wchar_t c )
{
if ( !pStr )
return false;
const int nLen = V_wcslen( pStr );
for ( int i = 0; i < nLen; ++i )
{
if ( pStr[ i ] == c )
return true;
}
return false;
}
virtual void ApplySchemeSettings( IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
EditablePanel *pTrainingDialog = static_cast< EditablePanel * >( FindAncestorByName( this, TRAINING_DIALOG_NAME ) ); Assert( pTrainingDialog );
if ( pTrainingDialog )
{
const wchar_t *pTitleString = g_pVGuiLocalize->Find( m_strTitleToken.Get() );
if ( FindCharInWideString( pTitleString, L'%' ) )
{
KeyValues *pTitleFormatData = GetTitleFormatData(); AssertMsg( pTitleFormatData, "Should get valid data here." );
if ( pTitleFormatData )
{
wchar_t wszTitle[ 1024 ];
g_pVGuiLocalize->ConstructString_safe( wszTitle, m_strTitleToken.Get(), pTitleFormatData );
pTitleFormatData->deleteThis();
pTrainingDialog->SetDialogVariable( "title", wszTitle );
}
}
else
{
pTrainingDialog->SetDialogVariable( "title", g_pVGuiLocalize->Find( m_strTitleToken.Get() ) );
}
pTrainingDialog->SetDialogVariable( "subtitle", g_pVGuiLocalize->Find( m_strSubTitleToken ) );
}
}
virtual void OnCommand( const char *pCommand )
{
if ( FStrEq( pCommand, "goprev" ) )
{
GoPrev();
}
else if ( FStrEq( pCommand, "gonext" ) )
{
GoNext();
}
else
{
BaseClass::OnCommand( pCommand );
}
}
virtual void OnKeyCodePressed( KeyCode nCode )
{
ButtonCode_t nButtonCode = GetBaseButtonCode( nCode );
if ( nCode == KEY_SPACE || nCode == KEY_ENTER || nCode == KEY_XBUTTON_A || nCode == STEAMCONTROLLER_A )
{
Go();
}
else if ( nButtonCode == KEY_XBUTTON_LEFT ||
nButtonCode == KEY_XSTICK1_LEFT ||
nButtonCode == KEY_XSTICK2_LEFT ||
nButtonCode == STEAMCONTROLLER_DPAD_LEFT ||
nButtonCode == KEY_LEFT )
{
GoPrev();
}
else if ( nButtonCode == KEY_XBUTTON_RIGHT ||
nButtonCode == KEY_XSTICK1_RIGHT ||
nButtonCode == KEY_XSTICK2_RIGHT ||
nButtonCode == STEAMCONTROLLER_DPAD_RIGHT ||
nButtonCode == KEY_RIGHT )
{
GoNext();
}
else
{
BaseClass::OnKeyCodePressed( nCode );
}
}
void Go()
{
EditablePanel *pTrainingDialog = static_cast< EditablePanel * >( FindAncestorByName( this, TRAINING_DIALOG_NAME ) ); Assert( pTrainingDialog );
if ( pTrainingDialog )
{
const char *pGoCommand = GetGoCommand();
if ( pGoCommand )
{
pTrainingDialog->OnCommand( pGoCommand );
}
}
}
virtual void GoPrev()
{
}
virtual void GoNext()
{
}
virtual void OnBackPressed()
{
}
virtual KeyValues *GetTitleFormatData() const
{
return NULL;
}
virtual const char *GetGoCommand() const
{
return NULL;
}
void SetPrevPage( CTrainingBasePanel *pPanel )
{
m_pPrevPagePanel = pPanel;
}
CTrainingBasePanel *GetPrevPage()
{
return m_pPrevPagePanel;
}
virtual bool IsFirstPage() const
{
return false;
}
virtual bool ShouldShowGradient() const
{
return false;
}
protected:
CUtlString m_strTitleToken;
CUtlString m_strSubTitleToken;
CTrainingBasePanel *m_pPrevPagePanel;
};
//------------------------------------------------------------------------------------------------------
class CTrainingBaseCarouselPanel : public CTrainingBasePanel
{
DECLARE_CLASS_SIMPLE( CTrainingBaseCarouselPanel, CTrainingBasePanel );
public:
CTrainingBaseCarouselPanel( Panel *pParent, const char *pName )
: CTrainingBasePanel( pParent, pName ),
m_iPage( 0 )
{
}
virtual void ApplySchemeSettings( IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
CFmtStr fmtCurPageLabelText( "%i/%i", m_iPage + 1, GetNumPages() );
SetDialogVariable( "curpage", fmtCurPageLabelText.Access() );
const int nNumPages = GetNumPages();
// Set visibility on buttons and current page based on the number of pages.
CExLabel *pCurPageLabel = dynamic_cast< CExLabel * >( FindChildByName( "CurPageLabel" ) );
if ( pCurPageLabel )
{
pCurPageLabel->SetVisible( nNumPages > 1 );
}
const char *pNavButtonNames[2] = { "PrevButton", "NextButton" };
for ( int i = 0; i < 2; ++i )
{
CExButton *pCurButton = dynamic_cast< CExButton * >( FindChildByName( pNavButtonNames[ i ] ) );
if ( !pCurButton )
continue;
pCurButton->SetVisible( nNumPages > 1 );
}
}
virtual void OnCommand( const char *pCommand )
{
if ( FStrEq( pCommand, "goprev" ) )
{
GoPrev();
}
else if ( FStrEq( pCommand, "gonext" ) )
{
GoNext();
}
else
{
BaseClass::OnCommand( pCommand );
}
}
virtual void OnKeyCodePressed( KeyCode nCode )
{
ButtonCode_t nButtonCode = GetBaseButtonCode( nCode );
if ( nButtonCode == KEY_XBUTTON_LEFT ||
nButtonCode == KEY_XSTICK1_LEFT ||
nButtonCode == KEY_XSTICK2_LEFT ||
nButtonCode == KEY_LEFT )
{
GoPrev();
}
else if ( nButtonCode == KEY_XBUTTON_RIGHT ||
nButtonCode == KEY_XSTICK1_RIGHT ||
nButtonCode == KEY_XSTICK2_RIGHT ||
nButtonCode == KEY_RIGHT )
{
GoNext();
}
else
{
BaseClass::OnKeyCodePressed( nCode );
}
}
void GoPrev()
{
--m_iPage;
if ( m_iPage < 0 )
{
m_iPage += GetNumPages();
}
InvalidateLayout( false, true );
}
void GoNext()
{
m_iPage = ( m_iPage + 1 ) % GetNumPages();
InvalidateLayout( false, true );
}
virtual int GetNumPages() const = 0;
protected:
int m_iPage;
};
//------------------------------------------------------------------------------------------------------
class CModePanel : public EditablePanel
{
DECLARE_CLASS_SIMPLE( CModePanel, EditablePanel );
public:
CModePanel( Panel *pParent, const char *pName )
: EditablePanel( pParent, pName )
{
HScheme hScheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ClientScheme.res", "ClientScheme" );
SetScheme( hScheme );
SetProportional( true );
}
~CModePanel()
{
}
virtual void ApplySettings( KeyValues *pInResourceData )
{
BaseClass::ApplySettings( pInResourceData );
m_strModeNameToken = pInResourceData->GetString( "modename", NULL );
m_strDescriptionToken = pInResourceData->GetString( "description", NULL );
m_strImageToken = pInResourceData->GetString( "image", NULL );
m_strStartCommand = pInResourceData->GetString( "startcommand", NULL );
}
virtual void ApplySchemeSettings( IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
LoadControlSettings( "resource/ui/training/modeselection/modepanel.res" );
EditablePanel *pContainer = static_cast< EditablePanel * >( FindChildByName( "ModeInfoContainer" ) );
if ( pContainer )
{
pContainer->SetDialogVariable( "modename", g_pVGuiLocalize->Find( m_strModeNameToken.Get() ) );
pContainer->SetDialogVariable( "description", g_pVGuiLocalize->Find( m_strDescriptionToken.Get() ) );
EditablePanel *pImageFrame = static_cast< EditablePanel * >( pContainer->FindChildByName( "ImageFrame" ) );
if ( pImageFrame )
{
ImagePanel *pImage = dynamic_cast< ImagePanel * >( pContainer->FindChildByName( "Image" ) );
if ( pImage )
{
pImage->SetImage( m_strImageToken );
pImage->SetParent( pImageFrame );
}
}
}
SetupButtonActionSignalTarget( this, "StartButton", m_strStartCommand.Get() );
}
virtual void PerformLayout( void )
{
BaseClass::PerformLayout();
GetParent()->NavigateTo();
}
private:
CUtlString m_strModeNameToken;
CUtlString m_strDescriptionToken;
CUtlString m_strImageToken;
CUtlString m_strStartCommand;
};
DECLARE_BUILD_FACTORY( CModePanel );
//------------------------------------------------------------------------------------------------------
class CModeSelectionPanel : public CTrainingBasePanel
{
DECLARE_CLASS_SIMPLE( CModeSelectionPanel, CTrainingBasePanel );
public:
CModeSelectionPanel( Panel *pParent, const char *pName )
: CTrainingBasePanel( pParent, pName )
{
SetProportional( true );
}
virtual void ApplySchemeSettings( IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
LoadControlSettings( "resource/ui/training/modeselection/modeselection.res" );
}
virtual bool IsFirstPage() const
{
return true;
}
virtual void PerformLayout()
{
BaseClass::PerformLayout();
Panel *pPanel = FindChildByName( "BasicTrainingPanel" );
if ( pPanel )
{
pPanel->SetNavToRelay( "StartButton" );
pPanel->SetNavRight( "<<OfflinePracticePanel" );
pPanel->InvalidateLayout();
}
pPanel = FindChildByName( "OfflinePracticePanel" );
if ( pPanel )
{
pPanel->SetNavToRelay( "StartButton" );
pPanel->SetNavLeft( "<<BasicTrainingPanel" );
pPanel->InvalidateLayout();
}
SetNavToRelay( "BasicTrainingPanel" );
}
};
DECLARE_BUILD_FACTORY( CModeSelectionPanel );
//------------------------------------------------------------------------------------------------------
class CBasicTraining_ClassPanel : public EditablePanel
{
DECLARE_CLASS_SIMPLE( CBasicTraining_ClassPanel, EditablePanel );
public:
CBasicTraining_ClassPanel( Panel *pParent, const char *pName )
: EditablePanel( pParent, pName ),
m_pImagePanel( NULL ),
m_pSelectButton( NULL )
{
SetProportional( true );
}
virtual void ApplySchemeSettings( IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
LoadControlSettings( "resource/ui/training/basictraining/classpanel.res" );
m_pImagePanel = dynamic_cast< ImagePanel * >( FindChildByName( "Image" ) ); Assert( m_pImagePanel );
m_pSelectButton = SetupButtonActionSignalTarget( this, "SelectButton" ); Assert( m_pSelectButton );
if ( m_pSelectButton )
{
m_pSelectButton->SetDefaultBorder( pScheme->GetBorder( m_pSelectButton->IsEnabled() ? "MainMenuButtonDefault" : "MainMenuButtonDisabled" ) );
}
m_pProgressLabel = dynamic_cast< CExLabel * >( FindChildByName( "ProgressLabel" ) );
}
virtual void PerformLayout()
{
BaseClass::PerformLayout();
if ( m_pImagePanel && m_pSelectButton )
{
const int nMargin = XRES( 10 );
const int nButtonStartY = YRES( 215 );
m_pImagePanel->SetBounds( nMargin, YRES( 20 ), GetWide() - 2 * nMargin, nButtonStartY - YRES( 40 ) );
int aButtonBounds[4] = {
nMargin, nButtonStartY, GetWide() - nMargin * 2, (int)YRES( 25 )
};
m_pSelectButton->SetBounds( aButtonBounds[0], aButtonBounds[1], aButtonBounds[2], aButtonBounds[3] );
CExLabel *pProgressLabel = dynamic_cast< CExLabel * >( FindChildByName( "ProgressLabel" ) );
if ( pProgressLabel )
{
int aPos[2];
pProgressLabel->GetPos( aPos[0], aPos[1] );
pProgressLabel->SetPos( aButtonBounds[0], aPos[1] );
pProgressLabel->SetWide( aButtonBounds[2] );
}
}
GetParent()->NavigateTo();
}
void SetClassData( int iClass, int nProgress, const char *pImageBase )
{
const bool bLocked = nProgress < 0;
if ( m_pImagePanel )
{
CFmtStr fmtImagePath( "%s_%s", pImageBase, bLocked ? "off" : "on" );
m_pImagePanel->SetImage( fmtImagePath.Access() );
}
if ( m_pSelectButton )
{
m_pSelectButton->SetEnabled( !bLocked );
}
if ( m_pProgressLabel )
{
const int nPercent = (int)( 100.0f * nProgress / Training_GetNumCoursesForClass( iClass ) );
wchar_t wszLocalized[256];
if ( nPercent > 0 )
{
if ( nPercent < 100 )
{
wchar_t wszNum[16] = L"";
V_snwprintf( wszNum, ARRAYSIZE( wszNum ), L"%i", nPercent );
g_pVGuiLocalize->ConstructString_safe( wszLocalized, g_pVGuiLocalize->Find( "#TR_Progress" ), 1, wszNum );
}
else
{
V_wcsncpy( wszLocalized, g_pVGuiLocalize->Find( "#TR_ProgressDone" ), sizeof( wszLocalized ) );
}
m_pProgressLabel->SetText( wszLocalized );
m_pProgressLabel->SetVisible( true );
}
else
{
m_pProgressLabel->SetVisible( false );
}
}
InvalidateLayout( true, false );
}
void SetSelectCommand( const char *pCommand )
{
if ( m_pSelectButton )
{
m_pSelectButton->SetCommand( pCommand );
}
}
private:
ImagePanel *m_pImagePanel;
CExButton *m_pSelectButton;
CExLabel *m_pProgressLabel;
};
DECLARE_BUILD_FACTORY( CBasicTraining_ClassPanel );
//------------------------------------------------------------------------------------------------------
enum Consts_t
{
NUM_CLASS_PANELS = 4,
};
const char *g_pClassPanelNames[ NUM_CLASS_PANELS ] =
{
"SoldierPanel",
"DemoPanel",
"SpyPanel",
"EngineerPanel"
};
class CBasicTraining_ClassSelectionPanel : public CTrainingBasePanel
{
DECLARE_CLASS_SIMPLE( CBasicTraining_ClassSelectionPanel, CTrainingBasePanel );
public:
CBasicTraining_ClassSelectionPanel( Panel *pParent, const char *pName )
: CTrainingBasePanel( pParent, pName )
{
SetProportional( true );
for ( int i = 0; i < NUM_CLASS_PANELS; ++i )
{
m_PanelInfos[ i ].m_pPanel = new CBasicTraining_ClassPanel( this, g_pClassPanelNames[ i ] );
}
}
virtual void ApplySettings( KeyValues *pInResourceData )
{
BaseClass::ApplySettings( pInResourceData );
for ( int i = 0; i < NUM_CLASS_PANELS; ++i )
{
CFmtStr fmtToken( "Class%iToken", i );
m_PanelInfos[ i ].m_strSelectButtonToken = pInResourceData->GetString( fmtToken.Access(), NULL );
CFmtStr fmtImage( "Class%iImage", i );
m_PanelInfos[ i ].m_strClassImage = pInResourceData->GetString( fmtImage.Access(), NULL );
CFmtStr fmtCommand( "Class%iCommand", i );
m_PanelInfos[ i ].m_strCommand = pInResourceData->GetString( fmtCommand.Access(), NULL );
}
PRINT_KEY_VALUES( pInResourceData );
}
virtual void ApplySchemeSettings( IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
LoadControlSettings( "resource/ui/training/basictraining/classselection.res" );
}
virtual void PerformLayout()
{
BaseClass::PerformLayout();
const int nWidth = GetWide();
const int nClassPanelW = nWidth / NUM_CLASS_PANELS;
const int nClassPanelH = YRES( 260 );
const int aTrainingClasses[ NUM_CLASS_PANELS ] = {
TF_CLASS_SOLDIER, TF_CLASS_DEMOMAN, TF_CLASS_SPY, TF_CLASS_ENGINEER
};
for ( int i = 0; i < NUM_CLASS_PANELS; ++i )
{
CBasicTraining_ClassPanel *pCurClassPanel = m_PanelInfos[ i ].m_pPanel;
pCurClassPanel->SetBounds(
i * nClassPanelW,
0,
nClassPanelW,
nClassPanelH
);
pCurClassPanel->SetDialogVariable( "selectbuttontext", g_pVGuiLocalize->Find( m_PanelInfos[ i ].m_strSelectButtonToken.Get() ) );
const int nProgress = Training_GetClassProgress( aTrainingClasses[ i ] );
pCurClassPanel->SetClassData( aTrainingClasses[ i ], nProgress, m_PanelInfos[ i ].m_strClassImage.Get() );
pCurClassPanel->SetSelectCommand( m_PanelInfos[ i ].m_strCommand.Get() );
pCurClassPanel->SetNavToRelay( "SelectButton" );
char szName[ 64 ];
if ( i > 0 )
{
Panel *pPrevPanel = m_PanelInfos[ i - 1 ].m_pPanel;
if ( pPrevPanel )
{
V_snprintf( szName, sizeof( szName ), "<%s", pPrevPanel->GetName() );
pCurClassPanel->SetNavLeft( szName );
V_snprintf( szName, sizeof( szName ), "<%s", pCurClassPanel->GetName() );
pPrevPanel->SetNavRight( szName );
}
}
pCurClassPanel->InvalidateLayout();
}
SetNavToRelay( g_pClassPanelNames[ 0 ] );
}
virtual bool ShouldShowGradient() const
{
return true;
}
private:
struct ClassPanelInfo_t
{
CBasicTraining_ClassPanel *m_pPanel;
CUtlString m_strSelectButtonToken;
CUtlString m_strClassImage;
CUtlString m_strCommand;
}
m_PanelInfos[ NUM_CLASS_PANELS ];
};
DECLARE_BUILD_FACTORY( CBasicTraining_ClassSelectionPanel );
//------------------------------------------------------------------------------------------------------
class CBasicTraining_ClassDetailsPanel : public CTrainingBasePanel
{
DECLARE_CLASS_SIMPLE( CBasicTraining_ClassDetailsPanel, CTrainingBasePanel );
public:
CBasicTraining_ClassDetailsPanel( Panel *pParent, const char *pName )
: CTrainingBasePanel( pParent, pName ),
m_iClass( TF_CLASS_UNDEFINED ),
m_pStartTrainingButton( NULL )
{
SetProportional( true );
}
virtual void ApplySchemeSettings( IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
LoadControlSettings( "resource/ui/training/basictraining/classdetails.res" );
EditablePanel *pOverlayPanel = dynamic_cast< EditablePanel * >( FindChildByName( "OverlayPanel" ) );
if ( pOverlayPanel && m_iClass >= TF_FIRST_NORMAL_CLASS && m_iClass < TF_LAST_NORMAL_CLASS )
{
pOverlayPanel->SetDialogVariable( "classname", g_pVGuiLocalize->Find( g_aPlayerClassNames[ m_iClass ] ) );
CFmtStr fmtDescToken( "TR_ClassInfo_%s", m_szClassName );
pOverlayPanel->SetDialogVariable( "description", g_pVGuiLocalize->Find( fmtDescToken.Access() ) );
for ( int i = 0; i < 3; ++i )
{
CFmtStr fmtWeaponImageName( "WeaponImage%i", i );
ImagePanel *pCurImage = dynamic_cast< ImagePanel * >( pOverlayPanel->FindChildByName( fmtWeaponImageName.Access() ) );
if ( pCurImage )
{
CFmtStr fmtWeaponImagePath;
GetWeaponPath( m_iClass, i, fmtWeaponImagePath );
pCurImage->SetImage( fmtWeaponImagePath.Access() );
}
}
}
ImagePanel *pClassImage = dynamic_cast< ImagePanel * >( FindChildByName( "ClassImage" ) );
if ( pClassImage )
{
CFmtStr fmtImageName( "training/class_%s_on", m_szClassName );
pClassImage->SetImage( fmtImageName.Access() );
}
ImagePanel *pClassIconImage = dynamic_cast< ImagePanel * >( FindChildByName( "ClassIconImage" ) );
if ( pClassIconImage )
{
CFmtStr fmtImageName( "training/class_icon_%s", m_szClassName );
pClassIconImage->SetImage( fmtImageName.Access() );
}
m_pStartTrainingButton = SetupButtonActionSignalTarget( this, "StartTrainingButton" );
}
virtual void PerformLayout()
{
BaseClass::PerformLayout();
SetNavToRelay( "StartTrainingButton" );
NavigateTo();
}
void GetWeaponPath( int iClass, int iWeapon, CFmtStr &fmtOut ) // iWeapon is in [0,2]
{
static const char *s_pWeaponNames[ TF_CLASS_COUNT ][ 3 ] = {
{ NULL, NULL, NULL }, // TF_CLASS_UNDEFINED
{ NULL, NULL, NULL }, // TF_CLASS_SCOUT
{ NULL, NULL, NULL }, // TF_CLASS_SNIPER
{ "rocketlauncher", "shotgun", "shovel" }, // TF_CLASS_SOLDIER
{ "grenadelauncher", "stickybomb_launcher", "bottle" }, // TF_CLASS_DEMOMAN,
{ NULL, NULL, NULL }, // TF_CLASS_MEDIC
{ NULL, NULL, NULL }, // TF_CLASS_HEAVYWEAPONS
{ NULL, NULL, NULL }, // TF_CLASS_PYRO
{ "revolver", "c_spy_watch", "knife", }, // TF_CLASS_SPY,
{ "shotgun", "pistol", "wrench" }, // TF_CLASS_ENGINEER,
};
Assert( iClass >= TF_FIRST_NORMAL_CLASS && iClass < TF_CLASS_COUNT );
Assert( iWeapon >= 0 && iWeapon < 3 );
if ( iClass == TF_CLASS_SPY && iWeapon == 1 )
{
fmtOut.sprintf( "../backpack/weapons/c_models/c_spy_watch/parts/c_spy_watch" );
}
else
{
fmtOut.sprintf( "../backpack/weapons/w_models/w_%s", s_pWeaponNames[ iClass ][ iWeapon ] );
}
}
virtual bool ShouldShowGradient() const
{
return true;
}
virtual const char *GetGoCommand() const
{
if ( !m_pStartTrainingButton )
return NULL;
KeyValues *pCommand = m_pStartTrainingButton->GetCommand();
if ( !pCommand )
return NULL;
return pCommand->GetString( "command", NULL );
}
void SetClass( const char *pClassName )
{
V_strcpy_safe( m_szClassName, pClassName );
// Setup class details panel
if ( FStrEq( pClassName, "soldier" ) )
{
m_iClass = TF_CLASS_SOLDIER;
}
else if ( FStrEq( pClassName, "demoman" ) )
{
m_iClass = TF_CLASS_DEMOMAN;
}
else if ( FStrEq( pClassName, "spy" ) )
{
m_iClass = TF_CLASS_SPY;
}
else if ( FStrEq( pClassName, "engineer" ) )
{
m_iClass = TF_CLASS_ENGINEER;
}
else
{
AssertMsg( 0, "Bad class name." );
}
}
private:
char m_szClassName[16];
int m_iClass;
CExButton *m_pStartTrainingButton;
};
DECLARE_BUILD_FACTORY( CBasicTraining_ClassDetailsPanel );
//------------------------------------------------------------------------------------------------------
class COfflinePractice_ModeSelectionPanel : public CTrainingBaseCarouselPanel
{
DECLARE_CLASS_SIMPLE( COfflinePractice_ModeSelectionPanel, CTrainingBaseCarouselPanel );
public:
COfflinePractice_ModeSelectionPanel( Panel *pParent, const char *pName )
: CTrainingBaseCarouselPanel( pParent, pName ),
m_pGameModeImagePanel( NULL )
{
SetProportional( true );
}
virtual void ApplySettings( KeyValues *pInResourceData )
{
BaseClass::ApplySettings( pInResourceData );
for ( int i = 0; i < NUM_PRACTICE_MODES; ++i )
{
CFmtStr fmtModeToken( "Mode%iToken", i );
m_ModeInfos[ i ].m_strModeToken = pInResourceData->GetString( fmtModeToken.Access(), NULL );
CFmtStr fmtDescToken( "Desc%iToken", i );
m_ModeInfos[ i ].m_strDescToken = pInResourceData->GetString( fmtDescToken.Access(), NULL );
CFmtStr fmtImagePath( "Image%iPath", i );
m_ModeInfos[ i ].m_strImage = pInResourceData->GetString( fmtImagePath.Access(), NULL );
CFmtStr fmtModeId( "Mode%iId", i );
m_ModeInfos[ i ].m_nId = ( GameMode_t )pInResourceData->GetInt( fmtModeId.Access(), MODE_INVALID ); Assert( m_ModeInfos[ i ].m_nId != MODE_INVALID );
}
PRINT_KEY_VALUES( pInResourceData );
}
virtual void ApplySchemeSettings( IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
LoadControlSettings( "resource/ui/training/offlinepractice/practicemodeselection.res" );
m_pGameModeImagePanel = dynamic_cast< ImagePanel * >( FindChildByName( "GameModeImagePanel" ) );
if ( m_pGameModeImagePanel )
{
Assert( m_iPage >= 0 && m_iPage < NUM_PRACTICE_MODES );
m_pGameModeImagePanel->SetImage( m_ModeInfos[ m_iPage ].m_strImage.Get() );
}
SetupButtonActionSignalTarget( this, "SelectCurrentGameModeButton" );
SetDialogVariable( "description", g_pVGuiLocalize->Find( m_ModeInfos[ m_iPage ].m_strDescToken.Get() ) );
SetDialogVariable( "gamemode", g_pVGuiLocalize->Find( m_ModeInfos[ m_iPage ].m_strModeToken.Get() ) );
CFmtStr fmtCurPageLabelText( "%i/%i", m_iPage + 1, NUM_PRACTICE_MODES );
SetDialogVariable( "curpage", fmtCurPageLabelText.Access() );
}
virtual void PerformLayout()
{
BaseClass::PerformLayout();
if ( m_pGameModeImagePanel )
{
// Use .res file ypos
int aPos[2];
m_pGameModeImagePanel->GetPos( aPos[0], aPos[1] );
// Center
m_pGameModeImagePanel->SetPos( ( GetWide() - m_pGameModeImagePanel->GetWide() ) / 2, aPos[1] );
}
SetNavToRelay( "SelectCurrentGameModeButton" );
NavigateTo();
}
virtual int GetNumPages() const
{
return NUM_PRACTICE_MODES;
}
GameMode_t GetMode() const
{
return m_ModeInfos[ m_iPage ].m_nId;
}
private:
enum Consts_t
{
NUM_PRACTICE_MODES = 3,
};
struct PracticeModeInfo_t
{
CUtlString m_strModeToken;
CUtlString m_strDescToken;
CUtlString m_strImage;
GameMode_t m_nId;
}
m_ModeInfos[ NUM_PRACTICE_MODES ];
ImagePanel *m_pGameModeImagePanel;
};
DECLARE_BUILD_FACTORY( COfflinePractice_ModeSelectionPanel );
const char *g_pDifficultyModes[ 4 ] = { "Easy", "Normal", "Hard", "Expert" };
//------------------------------------------------------------------------------------------------------
class COfflinePractice_MapSelectionPanel : public CTrainingBaseCarouselPanel
{
DECLARE_CLASS_SIMPLE( COfflinePractice_MapSelectionPanel, CTrainingBaseCarouselPanel );
struct MapInfo_t
{
CUtlString m_strDisplayName;
CUtlString m_strName;
int m_aPlayerRange[2];
};
public:
COfflinePractice_MapSelectionPanel( Panel *pParent, const char *pName )
: CTrainingBaseCarouselPanel( pParent, pName ),
m_pMapImagePanel( NULL ),
m_pDefaultsData( NULL ),
m_pDifficultyComboBox( NULL ),
m_pSavedData( NULL ),
m_iGameMode( MODE_INVALID )
{
SetProportional( true );
LoadMapData();
}
~COfflinePractice_MapSelectionPanel()
{
for ( int i = 0; i < NUM_GAME_MODES; ++i )
{
m_vecMapData[i].PurgeAndDeleteElements();
}
if ( m_pDefaultsData )
{
m_pDefaultsData->deleteThis();
}
}
void SetGameMode( int iGameMode )
{
m_iGameMode = iGameMode;
m_iPage = 0;
InvalidateLayout( false, true );
}
const MapInfo_t *GetSelectedMapInfo() const
{
return m_iGameMode < 0 ? NULL : m_vecMapData[ m_iGameMode ][ m_iPage ];
}
int GetMaxPlayers() const
{
return GetSelectedMapInfo()->m_aPlayerRange[1];
}
const char *GetMapName() const
{
return GetSelectedMapInfo()->m_strName.Get();
}
virtual void ApplySchemeSettings( IScheme *pScheme )
{
LoadControlSettings( "resource/ui/training/offlinepractice/mapselection.res" );
BaseClass::ApplySchemeSettings( pScheme );
const MapInfo_t *pCurMapInfo = GetSelectedMapInfo();
if ( !pCurMapInfo )
return;
m_pMapImagePanel = dynamic_cast< ImagePanel * >( FindChildByName( "MapImagePanel" ) );
if ( m_pMapImagePanel )
{
Assert( m_iPage >= 0 && m_iPage < GetMapCount() );
CFmtStr fmtMapImageBasePath( "training/screenshots/%s.vmt", pCurMapInfo->m_strName.Get() );
m_pMapImagePanel->SetImage( fmtMapImageBasePath.Access() );
}
// Send the 'select' button's command to the actual dialog
SetupButtonActionSignalTarget( this, "SelectCurrentMapButton" );
// update recommended number of players
CExLabel *pSuggestedPlayerCountLabel = dynamic_cast< CExLabel * >( FindChildByName( "SuggestedPlayerCountLabel" ) );
if ( pSuggestedPlayerCountLabel )
{
wchar_t wszLocalized[256];
wchar_t wszNum1[16]=L"";
wchar_t wszNum2[16]=L"";
V_snwprintf( wszNum1, ARRAYSIZE( wszNum1 ), L"%i", pCurMapInfo->m_aPlayerRange[0] );
V_snwprintf( wszNum2, ARRAYSIZE( wszNum2 ), L"%i", pCurMapInfo->m_aPlayerRange[1] );
g_pVGuiLocalize->ConstructString_safe( wszLocalized, g_pVGuiLocalize->Find( "#TF_OfflinePractice_NumPlayers" ), 2, wszNum1, wszNum2 );
pSuggestedPlayerCountLabel->SetText( wszLocalized );
}
m_pDifficultyComboBox = dynamic_cast< ComboBox * >( FindChildByName( "DifficultyComboBox" ) );
if ( m_pDifficultyComboBox )
{
for ( int i = 0; i < ARRAYSIZE( g_pDifficultyModes ); ++i )
{
m_pDifficultyComboBox->AddItem( g_pDifficultyModes[i], NULL );
}
}
TextEntry *pNumPlayersTextEntry = dynamic_cast< TextEntry * >( FindChildByName( "NumPlayersTextEntry" ) );
if ( pNumPlayersTextEntry )
{
pNumPlayersTextEntry->SetBorder( pScheme->GetBorder( "ComboBoxBorder" ) );
}
SetupButtonActionSignalTarget( this, "StartOfflinePracticeButton" );
SetDialogVariable( "mapname", pCurMapInfo->m_strDisplayName.Get() );
UpdateControlsFromSavedData( m_pDifficultyComboBox, pNumPlayersTextEntry );
}
virtual void PerformLayout()
{
BaseClass::PerformLayout();
if ( m_pMapImagePanel )
{
// Use .res file ypos
int aPos[2];
m_pMapImagePanel->GetPos( aPos[0], aPos[1] );
// Center
m_pMapImagePanel->SetPos( ( GetWide() - m_pMapImagePanel->GetWide() ) / 2, aPos[1] );
}
SetNavToRelay( "StartOfflinePracticeButton" );
NavigateTo();
}
virtual void OnKeyCodePressed( KeyCode nCode )
{
ButtonCode_t nButtonCode = GetBaseButtonCode( nCode );
if ( nButtonCode == KEY_XBUTTON_X )
{
if ( m_pDifficultyComboBox )
{
m_pDifficultyComboBox->SilentActivateItemByRow( ( m_pDifficultyComboBox->GetActiveItem() + 1 ) % ARRAYSIZE( g_pDifficultyModes ) );
}
}
else if ( nButtonCode == KEY_XBUTTON_UP ||
nButtonCode == KEY_XSTICK1_UP ||
nButtonCode == KEY_XSTICK2_UP ||
nButtonCode == KEY_UP )
{
SetControlInt( "NumPlayersTextEntry", clamp( GetControlInt( "NumPlayersTextEntry", 0 ) + 1, 1, 31 ) );
}
else if ( nButtonCode == KEY_XBUTTON_DOWN ||
nButtonCode == KEY_XSTICK1_DOWN ||
nButtonCode == KEY_XSTICK2_DOWN ||
nButtonCode == KEY_RIGHT )
{
SetControlInt( "NumPlayersTextEntry", clamp( GetControlInt( "NumPlayersTextEntry", 0 ) - 1, 1, 31 ) );
}
else
{
BaseClass::OnKeyCodePressed( nCode );
}
}
virtual int GetNumPages() const
{
return GetMapCount();
}
int GetMapCount() const
{
return m_vecMapData[ m_iGameMode ].Count();
}
void GetControlValues( int *pOutNumPlayers, int *pOutDiff, CUtlString *pOutMap = NULL )
{
const MapInfo_t *pSelectedMapInfo = GetSelectedMapInfo();
if ( !pSelectedMapInfo )
return;
*pOutNumPlayers = clamp( GetControlInt( "NumPlayersTextEntry", 0 ), 1, 31 );
*pOutDiff = clamp( GetBotDifficulty(), 0, 3 );
if ( pOutMap )
{
*pOutMap = pSelectedMapInfo->m_strName;
}
}
bool DoSetup()
{
// @note Tom Bui: if you add any other convars that get set, please revert them
// in CTFBotManager::RevertOfflinePracticeConvars()
const MapInfo_t *pSelectedMapInfo = GetSelectedMapInfo();
if ( !pSelectedMapInfo )
return false;
int nQuota = 1;
int iDifficulty = 0;
GetControlValues( &nQuota, &iDifficulty );
// the player count in the dialog includes the human player, so decrease the bot count by one
ConVarRef tf_bot_quota( "tf_bot_quota" );
tf_bot_quota.SetValue( nQuota - 1 );
ConVarRef tf_bot_quota_mode( "tf_bot_quota_mode" );
tf_bot_quota_mode.SetValue( "normal" );
ConVarRef tf_bot_auto_vacate( "tf_bot_auto_vacate" );
tf_bot_auto_vacate.SetValue( 0 );
ConVarRef tf_bot_difficulty( "tf_bot_difficulty" );
tf_bot_difficulty.SetValue( iDifficulty );
ConVarRef tf_bot_offline_practice( "tf_bot_offline_practice" );
tf_bot_offline_practice.SetValue( 1 );
tf_training_client_message.SetValue( TRAINING_CLIENT_MESSAGE_WATCHING_INTRO_MOVIE );
SaveSettings();
return true;
}
private:
virtual KeyValues *GetTitleFormatData() const
{
KeyValues *pResult = new KeyValues( "data" );
if ( pResult )
{
const char *pGameModeToken = ( m_iGameMode >= 0 && m_iGameMode < NUM_GAME_MODES ) ? gs_pGameModeTokens[ m_iGameMode ] : "";
pResult->SetWString( "gametype", g_pVGuiLocalize->Find( pGameModeToken ) );
}
return pResult;
}
virtual void OnBackPressed()
{
SaveSettings();
}
void SaveSettings()
{
// Save settings
if ( m_pSavedData )
{
int nNumPlayers = 1;
int iDifficulty = 0;
CUtlString strMap;
GetControlValues( &nNumPlayers, &iDifficulty, &strMap );
m_pSavedData->SetInt( "tf_bot_quota", nNumPlayers );
m_pSavedData->SetInt( "tf_bot_difficulty", iDifficulty );
m_pSavedData->SetString( "map", strMap.Get() );
}
if ( !m_pSavedData->SaveToFile( g_pFullFileSystem, "OfflinePracticeConfig.vdf", "MOD" ) )
{
Warning( "Failed to write save data to OfflinePracticeConfig.vdf!\n" );
}
}
int GetBotDifficulty() const
{
if ( m_pDifficultyComboBox )
{
return m_pDifficultyComboBox->GetActiveItem();
}
AssertMsg( 0, "Shouldn't get here." );
return 0;
}
void UpdateControlsFromSavedData( ComboBox *pDifficultyComboBox, TextEntry *pNumPlayersTextEntry )
{
if ( !pDifficultyComboBox )
return;
if ( !pNumPlayersTextEntry )
return;
int iDifficulty = -1;
int nQuota = 0;
const char *defaultMap = "";
if ( m_pSavedData )
{
m_pSavedData->deleteThis();
m_pSavedData = NULL;
}
m_pSavedData = new KeyValues( "OfflinePracticeConfig" );
// load the config data
if ( m_pSavedData )
{
// this is game-specific data, so it should live in GAME, not CONFIG
if ( m_pSavedData->LoadFromFile( g_pFullFileSystem, "OfflinePracticeConfig.vdf", "MOD" ) )
{
iDifficulty = m_pSavedData->GetInt( "tf_bot_difficulty", -1 );
nQuota = m_pSavedData->GetInt( "tf_bot_quota", 0 );
defaultMap = m_pSavedData->GetString( "map", "" );
}
}
if ( m_pDefaultsData )
{
const int nMaxPlayers = m_pDefaultsData->GetInt( "max_players" );
if ( FStrEq( defaultMap, "" ) )
{
defaultMap = m_pDefaultsData->GetString( "map", "" );
}
if ( nQuota == 0 )
{
nQuota = m_pDefaultsData->GetInt( "suggested_players", nMaxPlayers );
}
if ( iDifficulty == -1 )
{
const char *pDifficultyString = m_pDefaultsData->GetString( "difficulty" );
if ( pDifficultyString )
{
static const char* difficulties [] = { "easy", "normal", "hard", "expert" };
for ( int i = 0, n = ARRAYSIZE(difficulties); i < n; ++i )
{
if ( Q_strcmp( difficulties[i], pDifficultyString ) == 0)
{
iDifficulty = i;
break;
}
}
}
}
}
// Set values in controls
m_pDifficultyComboBox->SilentActivateItemByRow( iDifficulty );
CFmtStr fmtNumPlayers( "%i", nQuota );
pNumPlayersTextEntry->SetText( fmtNumPlayers.Access() );
}
void LoadMapData()
{
m_pOfflinePracticeData = new KeyValues( "offline_practice.res" );
const char *pFilename = "resource/offline_practice.res";
if ( !m_pOfflinePracticeData->LoadFromFile( g_pFullFileSystem, pFilename, "MOD" ) )
{
Warning( "Could not load %s!\n", pFilename );
return;
}
// Save defaults
KeyValues *pDefaultsData = m_pOfflinePracticeData->FindKey( "defaults" );
if ( pDefaultsData )
{
m_pDefaultsData = pDefaultsData->MakeCopy();
}
KeyValues *pMapData = m_pOfflinePracticeData->FindKey( "maps" );
if ( pMapData )
{
FOR_EACH_TRUE_SUBKEY( pMapData, pCurMap )
{
MapInfo_t *pMapInfo = new MapInfo_t;
pMapInfo->m_strName = pCurMap->GetName();
pMapInfo->m_strDisplayName = pCurMap->GetString( "name" );
pMapInfo->m_aPlayerRange[0] = pCurMap->GetInt( "min_players" );
pMapInfo->m_aPlayerRange[1] = pCurMap->GetInt( "max_players" );
// Figure out which bucket to add to
const GameMode_t iGameMode = GetGameModeFromMapName( pMapInfo->m_strName.Get() );
if ( iGameMode != MODE_INVALID )
{
AddMapInfo( pMapInfo, iGameMode );
}
}
}
pMapData->deleteThis();
}
GameMode_t GetGameModeFromMapName( const char *pMapName )
{
if ( !V_strnicmp( pMapName, "cp", 2 ) )
{
return MODE_CP;
}
else if ( !V_strnicmp( pMapName, "koth", 4 ) )
{
return MODE_KOTH;
}
else if ( !V_strnicmp( pMapName, "pl", 2 ) )
{
return MODE_PL;
}
AssertMsg( 0, "Should never get here!" );
return MODE_INVALID;
}
void AddMapInfo( MapInfo_t *pMapInfo, GameMode_t iGameMode )
{
m_vecMapData[ iGameMode ].AddToTail( pMapInfo );
}
int m_iGameMode;
KeyValues *m_pSavedData;
KeyValues *m_pDefaultsData;
ImagePanel *m_pMapImagePanel;
ComboBox *m_pDifficultyComboBox;
KeyValues *m_pOfflinePracticeData;
CUtlVector< MapInfo_t * > m_vecMapData[ NUM_GAME_MODES ];
};
DECLARE_BUILD_FACTORY( COfflinePractice_MapSelectionPanel );
//------------------------------------------------------------------------------------------------------
class CTrainingDialog : public EditablePanel
{
DECLARE_CLASS_SIMPLE( CTrainingDialog, EditablePanel );
public:
CTrainingDialog( Panel *parent )
: EditablePanel( parent, TRAINING_DIALOG_NAME ),
m_pBackButton( NULL ),
m_pCancelButton( NULL ),
m_pGradientBgPanel( NULL ),
m_pModeSelectionPanel( NULL ),
m_pCurrentPagePanel( NULL ),
m_pBasicTraining_ClassSelectionPanel( NULL ),
m_pBasicTraining_ClassDetailsPanel( NULL ),
m_pOfflinePractice_ModeSelectionPanel( NULL ),
m_pOfflinePractice_MapSelectionPanel( NULL ),
m_pTrainingData( NULL ),
m_bStartTraining( false ),
m_bContinue( false )
{
HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ClientScheme.res", "ClientScheme" );
SetScheme(scheme);
SetProportional( true );
m_pContainer = new EditablePanel( this, "Container" );
// load configuration
const char *filename = "resource/training.res";
m_pTrainingData = new KeyValues( "training.res" );
Assert( m_pTrainingData );
if ( !m_pTrainingData->LoadFromFile( g_pFullFileSystem, filename, "MOD" ) )
{
Warning( "Unable to load '%s'\n", filename );
AssertMsg( 0, "Couldn't load training data!" );
}
C_CTFGameStats::ImmediateWriteInterfaceEvent( "interface_open", "training" );
}
virtual ~CTrainingDialog()
{
C_CTFGameStats::ImmediateWriteInterfaceEvent( "interface_close", "training" );
ivgui()->RemoveTickSignal( GetVPanel() );
}
virtual void SetDialogVariable( const char *pVarName, const char *pValue )
{
m_pContainer->SetDialogVariable( pVarName, pValue );
}
virtual void SetDialogVariable( const char *pVarName, const wchar_t *pValue )
{
m_pContainer->SetDialogVariable( pVarName, pValue );
}
virtual void SetDialogVariable( const char *pVarName, int nValue )
{
m_pContainer->SetDialogVariable( pVarName, nValue );
}
virtual void SetDialogVariable( const char *pVarName, float flValue )
{
m_pContainer->SetDialogVariable( pVarName, flValue );
}
void SetupButton( const char *pPanelName, CExButton **ppOut = NULL )
{
Panel *pPanel = m_pContainer->FindChildByName( pPanelName );
if ( pPanel )
{
pPanel->AddActionSignalTarget( this );
}
if ( ppOut )
{
*ppOut = static_cast< CExButton * >( pPanel );
}
}
virtual void Show()
{
SetVisible( true );
MakePopup();
MoveToFront();
SetKeyBoardInputEnabled( true );
SetMouseInputEnabled( true );
TFModalStack()->PushModal( this );
}
virtual void OnThink()
{
BaseClass::OnThink();
}
virtual void OnCommand( const char *pCommand )
{
C_CTFGameStats::ImmediateWriteInterfaceEvent( "on_command(training)", pCommand );
if ( FStrEq( pCommand, "prevpage" ) )
{
ShowPrevPage();
}
else if ( FStrEq( pCommand, "cancel" ) )
{
Close();
}
else if ( FStrEq( pCommand, "basictrainingselected" ) )
{
BasicTraining_ShowClassSelection();
}
else if ( FStrEq( pCommand, "offlinepracticeselected" ) )
{
OfflinePractice_ShowPracticeMode();
}
else if ( FStrEq( pCommand, "startbasictraining" ) )
{
BasicTraining_Start();
}
else if ( !V_strnicmp( pCommand, "basictraining_classselection_", 29 ) )
{
BasicTraining_ShowClassDetailsPage( pCommand + 29 );
}
else if ( FStrEq( pCommand, "selectcurrentgamemode" ) )
{
OfflinePractice_ShowMapSelection();
}
else if ( FStrEq( pCommand, "startofflinepractice" ) )
{
OfflinePractice_Start();
}
else
{
BaseClass::OnCommand( pCommand );
}
}
void SetCurrentPage( CTrainingBasePanel *pPanel, bool bGoingBack = false )
{
AssertMsg( pPanel, "Setting current page to NULL!" );
pPanel->SetVisible( true );
if ( !bGoingBack )
{
pPanel->SetPrevPage( m_pCurrentPagePanel );
}
m_pCurrentPagePanel = pPanel;
m_pCurrentPagePanel->InvalidateLayout( false, true );
InvalidateLayout( true, false );
}
void ShowPrevPage()
{
CTrainingBasePanel *pPrevPagePanel = m_pCurrentPagePanel->GetPrevPage();
if ( pPrevPagePanel )
{
if ( m_pCurrentPagePanel == pPrevPagePanel )
return;
m_pCurrentPagePanel->SetVisible( false );
m_pCurrentPagePanel->OnBackPressed();
SetCurrentPage( pPrevPagePanel, true );
}
else
{
OnCommand( "cancel" );
}
}
void HideCurrentPage()
{
m_pCurrentPagePanel->SetVisible( false );
}
void BasicTraining_ShowClassSelection()
{
if ( m_pCurrentPagePanel == m_pBasicTraining_ClassSelectionPanel )
return;
HideCurrentPage();
SetCurrentPage( m_pBasicTraining_ClassSelectionPanel );
}
int GetClassFromData( KeyValues *pClassData )
{
const int iClass = pClassData->GetInt( "class", TF_CLASS_SOLDIER );
if ( iClass < TF_FIRST_NORMAL_CLASS || iClass >= TF_LAST_NORMAL_CLASS )
{
return TF_CLASS_SOLDIER;
}
return iClass;
}
static void ConfirmDialogCallback( bool bConfirmed, void *pContext )
{
CTrainingDialog *pDialog = ( CTrainingDialog * )pContext;
if ( pDialog )
{
pDialog->m_bContinue = bConfirmed;
pDialog->m_bStartTraining = true;
}
}
void ConfirmContinue()
{
ShowConfirmDialog( "#TR_ContinueTitle", "#TR_ContinueMsg", "#TR_Continue", "#TR_StartOver", &ConfirmDialogCallback, NULL, this );
}
void BasicTraining_Start()
{
if ( !m_pTrainingData )
return;
KeyValues *pData = m_pTrainingData->FindKey( m_strBasicTrainingClassName.Get() );
if ( !pData )
return;
// Override for soldier - if target practice is complete, start from
const int iClass = GetClassFromData( pData );
int nProgress = Training_GetClassProgress( iClass );
if ( iClass == TF_CLASS_SOLDIER && nProgress >= 1 )
{
ConfirmContinue();
return;
}
m_bStartTraining = true;
m_bContinue = false;
}
virtual void Think()
{
if ( !m_bStartTraining )
return;
KeyValues *pData = m_pTrainingData->FindKey( m_strBasicTrainingClassName.Get() );
if ( !pData )
return;
// Override map if user has selected to continue
const char *pMapName = pData->GetString( "map", NULL );
if ( m_bContinue )
{
pMapName = "tr_dustbowl";
}
if ( pMapName )
{
const int iClass = GetClassFromData( pData );
ConVarRef training_class( "training_class" );
training_class.SetValue( iClass );
const char* pMapVideo = pData->GetString( "video", "" );
training_map_video.SetValue( pMapVideo );
// create the command to execute
CFmtStr fmtMapCommand( "disconnect\nwait\nwait\n\nprogress_enable\nmap %s\n", pMapName );
// exec
engine->ClientCmd_Unrestricted( fmtMapCommand.Access() );
}
Close();
}
void BasicTraining_ShowClassDetailsPage( const char *pClassName )
{
if ( m_pCurrentPagePanel == m_pBasicTraining_ClassDetailsPanel )
return;
HideCurrentPage();
m_pBasicTraining_ClassDetailsPanel->SetClass( pClassName );
m_pBasicTraining_ClassDetailsPanel->InvalidateLayout( true, true );
SetCurrentPage( m_pBasicTraining_ClassDetailsPanel );
// Cache class
m_strBasicTrainingClassName = pClassName;
}
void OfflinePractice_ShowPracticeMode()
{
if ( m_pCurrentPagePanel == m_pOfflinePractice_ModeSelectionPanel )
return;
HideCurrentPage();
SetCurrentPage( m_pOfflinePractice_ModeSelectionPanel );
}
void OfflinePractice_ShowMapSelection()
{
if ( m_pCurrentPagePanel == m_pOfflinePractice_MapSelectionPanel )
return;
// Pass on the game mode to the map selection panel so it will only show corresponding maps
const GameMode_t nGameMode = m_pOfflinePractice_ModeSelectionPanel->GetMode();
m_pOfflinePractice_MapSelectionPanel->SetGameMode( nGameMode );
HideCurrentPage();
SetCurrentPage( m_pOfflinePractice_MapSelectionPanel );
}
void OfflinePractice_Start()
{
// reset server enforced cvars
g_pCVar->RevertFlaggedConVars( FCVAR_REPLICATED );
// Cheats were disabled; revert all cheat cvars to their default values.
// This must be done heading into multiplayer games because people can play
// demos etc and set cheat cvars with sv_cheats 0.
g_pCVar->RevertFlaggedConVars( FCVAR_CHEAT );
DevMsg( "FCVAR_CHEAT cvars reverted to defaults.\n" );
if ( m_pOfflinePractice_MapSelectionPanel->DoSetup() )
{
// create the command to execute
CFmtStr1024 fmtMapCommand(
"disconnect\nwait\nwait\nmaxplayers %i\n\nprogress_enable\nmap %s\n",
m_pOfflinePractice_MapSelectionPanel->GetMaxPlayers(),
m_pOfflinePractice_MapSelectionPanel->GetMapName()
);
// exec
engine->ClientCmd_Unrestricted( fmtMapCommand.Access() );
}
Close();
}
virtual void ApplySchemeSettings( IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
LoadControlSettings( "Resource/ui/training/main.res" );
SetupButton( "CancelButton", &m_pCancelButton );
SetupButton( "BackButton", &m_pBackButton );
m_pModeSelectionPanel = dynamic_cast< CModeSelectionPanel * >( m_pContainer->FindChildByName( "ModeSelectionPanel" ) ); Assert( m_pModeSelectionPanel );
m_pBasicTraining_ClassSelectionPanel = dynamic_cast< CBasicTraining_ClassSelectionPanel * >( m_pContainer->FindChildByName( "BasicTraining_ClassSelectionPanel" ) ); Assert( m_pBasicTraining_ClassSelectionPanel );
m_pBasicTraining_ClassDetailsPanel = dynamic_cast< CBasicTraining_ClassDetailsPanel * >( m_pContainer->FindChildByName( "BasicTraining_ClassDetailsPanel" ) ); Assert( m_pBasicTraining_ClassDetailsPanel );
m_pOfflinePractice_ModeSelectionPanel = dynamic_cast< COfflinePractice_ModeSelectionPanel * >( m_pContainer->FindChildByName( "OfflinePractice_ModeSelectionPanel" ) ); Assert( m_pOfflinePractice_ModeSelectionPanel );
m_pOfflinePractice_MapSelectionPanel = dynamic_cast< COfflinePractice_MapSelectionPanel * >( m_pContainer->FindChildByName( "OfflinePractice_MapSelectionPanel" ) ); Assert( m_pOfflinePractice_MapSelectionPanel );
m_pGradientBgPanel = dynamic_cast< ImagePanel * >( m_pContainer->FindChildByName( "GradientBgPanel" ) );
m_pCurrentPagePanel = m_pModeSelectionPanel;
}
virtual void PerformLayout()
{
BaseClass::PerformLayout();
if ( m_pCurrentPagePanel )
{
m_pCurrentPagePanel->SetVisible( true );
const bool bFirstPage = m_pCurrentPagePanel->IsFirstPage();
if ( m_pBackButton && m_pCancelButton )
{
m_pBackButton->SetVisible( !bFirstPage );
int w = m_pContainer->GetWide();
const int nBuffer = XRES( 5 );
int cbx, cby;
m_pCancelButton->GetPos( cbx, cby );
if ( bFirstPage )
{
m_pCancelButton->SetPos( ( w - m_pCancelButton->GetWide() ) / 2, cby );
}
else
{
m_pBackButton->SetPos( w/2 - m_pBackButton->GetWide() - nBuffer, cby );
m_pCancelButton->SetPos( w/2 + nBuffer, cby );
}
if ( m_pGradientBgPanel )
{
m_pGradientBgPanel->SetVisible( m_pCurrentPagePanel->ShouldShowGradient() );
}
}
}
}
virtual void OnKeyCodePressed( KeyCode code )
{
ButtonCode_t nButtonCode = GetBaseButtonCode( code );
if ( code == KEY_ESCAPE )
{
OnCommand( "cancel" );
}
else if ( nButtonCode == KEY_XBUTTON_B || nButtonCode == STEAMCONTROLLER_B )
{
OnCommand( "prevpage" );
}
else if ( code == KEY_ENTER || code == KEY_SPACE || nButtonCode == KEY_XBUTTON_A || nButtonCode == STEAMCONTROLLER_A )
{
if ( m_pCurrentPagePanel )
{
m_pCurrentPagePanel->Go();
}
}
else
{
BaseClass::OnKeyCodePressed( code );
}
}
protected:
void Close()
{
SetVisible( false );
TFModalStack()->PopModal( this );
MarkForDeletion();
}
private:
EditablePanel *m_pContainer;
CModeSelectionPanel *m_pModeSelectionPanel;
CBasicTraining_ClassSelectionPanel *m_pBasicTraining_ClassSelectionPanel;
CBasicTraining_ClassDetailsPanel *m_pBasicTraining_ClassDetailsPanel;
COfflinePractice_ModeSelectionPanel *m_pOfflinePractice_ModeSelectionPanel;
COfflinePractice_MapSelectionPanel *m_pOfflinePractice_MapSelectionPanel;
CTrainingBasePanel *m_pCurrentPagePanel;
CTrainingBasePanel *m_pPrevPagePanel;
CExButton *m_pCancelButton;
CExButton *m_pBackButton;
ImagePanel *m_pGradientBgPanel;
KeyValues *m_pTrainingData;
CUtlString m_strBasicTrainingClassName;
bool m_bStartTraining;
bool m_bContinue;
};
static DHANDLE<CTrainingDialog> g_pTrainingDialog;
//------------------------------------------------------------------------------------------------------
void CL_ShowTrainingDialog( const CCommand &args )
{
if ( g_pTrainingDialog.Get() == NULL )
{
IViewPortPanel *pMMOverride = ( gViewPortInterface->FindPanelByName( PANEL_MAINMENUOVERRIDE ) );
g_pTrainingDialog = new CTrainingDialog( (CHudMainMenuOverride*)pMMOverride );
g_pTrainingDialog->InvalidateLayout( true, true );
}
g_pTrainingDialog->Show();
}
//------------------------------------------------------------------------------------------------------
CON_COMMAND( cl_training_class_unlock_all, "Unlock all training" )
{
for ( int i = TF_FIRST_NORMAL_CLASS; i < TF_LAST_NORMAL_CLASS; ++i )
{
Training_MarkClassComplete( i, 100 );
}
}
//------------------------------------------------------------------------------------------------------
#ifdef _DEBUG
CON_COMMAND( training_set, 0 )
{
if ( args.ArgC() != 3 )
{
Warning( "Not enough arguments\n" );
return;
}
Training_MarkClassComplete( atoi( args[1] ), atoi( args[2] ) );
}
#endif
//------------------------------------------------------------------------------------------------------
static ConCommand training_showdlg( "training_showdlg", &CL_ShowTrainingDialog, "Displays the training dialog." );