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595 lines
15 KiB
595 lines
15 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "tf_shareddefs.h"
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#include "tf_matchmaking_dashboard.h"
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#include "tf_gamerules.h"
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#include "ienginevgui.h"
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#include "clientmode_tf.h"
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#include "tf_hud_disconnect_prompt.h"
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#include "tf_gc_client.h"
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#include "tf_party.h"
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#include "../vgui2/src/VPanel.h"
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using namespace vgui;
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using namespace GCSDK;
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ConVar tf_mm_dashboard_spew_enabled( "tf_mm_dashboard_spew_enabled", "0", FCVAR_ARCHIVE );
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#define MMDashboardSpew(...) \
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do { \
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if ( tf_mm_dashboard_spew_enabled.GetBool() ) \
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{ \
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ConColorMsg( Color( 187, 80, 255, 255 ), "MMDashboard:" __VA_ARGS__ ); \
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} \
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} while(false) \
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extern ConVar tf_mm_next_map_vote_time;
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#ifdef STAGING_ONLY
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ConVar tf_mm_dashboard_force_show( "tf_mm_dashboard_force_show", "0", 0, "Force the mm dashboard to show" );
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ConVar tf_mm_popup_state_override( "tf_mm_popup_state_override", "", 0, "Force state on mm dashboard popup" );
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#endif
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bool BInEndOfMatch()
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{
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const bool bInEndOfMatch = TFGameRules() &&
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TFGameRules()->State_Get() == GR_STATE_GAME_OVER &&
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GTFGCClientSystem()->BConnectedToMatchServer( false );
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return bInEndOfMatch;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Pnael that lives on the viewport that is a popup that we parent
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// the MM dashboard panels to
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//-----------------------------------------------------------------------------
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class CMatchMakingHUDPopupContainer : public Panel
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{
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public:
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DECLARE_CLASS_SIMPLE( CMatchMakingHUDPopupContainer, Panel );
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CMatchMakingHUDPopupContainer()
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: Panel( g_pClientMode->GetViewport(), "MMDashboardPopupContainer" )
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{
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SetProportional( true );
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SetBounds( 0, 0, g_pClientMode->GetViewport()->GetWide(), g_pClientMode->GetViewport()->GetTall() );
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MakePopup();
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SetMouseInputEnabled( true );
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SetKeyBoardInputEnabled( false ); // This can never be true
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SetVisible( false );
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ivgui()->AddTickSignal( GetVPanel(), 100 );
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}
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virtual void OnTick()
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{
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BaseClass::OnThink();
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bool bChildrenVisible = false;
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int nCount = GetChildCount();
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for( int i=0; i < nCount && !bChildrenVisible; ++i )
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{
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CExpandablePanel* pChild = assert_cast< CExpandablePanel* >( GetChild( i ) );
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bChildrenVisible = bChildrenVisible || pChild->BIsExpanded() || ( !pChild->BIsExpanded() && pChild->GetPercentAnimated() != 1.f );
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}
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SetVisible( bChildrenVisible );
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}
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};
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CMMDashboardParentManager::CMMDashboardParentManager()
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: m_bAttachedToGameUI( false )
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{
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ListenForGameEvent( "gameui_activated" );
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ListenForGameEvent( "gameui_hidden" );
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m_pHUDPopup = new CMatchMakingHUDPopupContainer();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Update who we need to parent the MM dashboard panels to
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//-----------------------------------------------------------------------------
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void CMMDashboardParentManager::FireGameEvent( IGameEvent *event )
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{
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if ( FStrEq( event->GetName(), "gameui_activated" ) )
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{
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m_bAttachedToGameUI = false;
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}
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else if ( FStrEq( event->GetName(), "gameui_hidden" ) )
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{
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m_bAttachedToGameUI = true;
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}
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UpdateParenting();
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}
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void CMMDashboardParentManager::AddPanel( CExpandablePanel* pPanel )
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{
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m_vecPanels.Insert( pPanel );
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UpdateParenting();
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}
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void CMMDashboardParentManager::RemovePanel( CExpandablePanel* pPanel )
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{
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m_vecPanels.FindAndRemove( pPanel );
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m_vecPanels.RedoSort();
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UpdateParenting();
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}
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void CMMDashboardParentManager::PushModalFullscreenPopup( vgui::Panel* pPanel )
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{
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m_vecFullscreenPopups.AddToTail( pPanel );
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UpdateParenting();
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}
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void CMMDashboardParentManager::PopModalFullscreenPopup( vgui::Panel* pPanel )
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{
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m_vecFullscreenPopups.FindAndRemove( pPanel );
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UpdateParenting();
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}
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void CMMDashboardParentManager::UpdateParenting()
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{
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m_bAttachedToGameUI ? AttachToGameUI() : AttachToTopMostPopup();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Parent the MM dashboard panels to the right panels
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//-----------------------------------------------------------------------------
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void CMMDashboardParentManager::AttachToGameUI()
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{
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if ( !m_pHUDPopup )
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{
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return;
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}
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FOR_EACH_VEC( m_vecPanels, i )
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{
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CExpandablePanel *pPanel = m_vecPanels[ i ];
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bool bKBInput = pPanel->IsKeyBoardInputEnabled();
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bool bMouseInput = pPanel->IsMouseInputEnabled();
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pPanel->SetParent( (Panel*)m_pHUDPopup );
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// Restore mouse, KV input sensitivity because MakePopup forces both to true
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pPanel->SetKeyBoardInputEnabled( bKBInput );
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pPanel->SetMouseInputEnabled( bMouseInput );
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// Don't adopt the parent's proportionalness
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pPanel->SetProportional( true );
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}
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}
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void CMMDashboardParentManager::AttachToTopMostPopup()
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{
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// Not being used. Hide it.
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if ( m_pHUDPopup )
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{
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m_pHUDPopup->SetVisible( false );
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}
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FOR_EACH_VEC( m_vecPanels, i )
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{
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Panel *pPanel = m_vecPanels[ i ];
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// No longer a popup
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surface()->ReleasePanel( pPanel->GetVPanel() );
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((VPanel*)pPanel->GetVPanel())->SetPopup( false );
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if ( m_vecFullscreenPopups.Count() )
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{
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pPanel->SetParent( m_vecFullscreenPopups.Tail() );
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}
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else
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{
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pPanel->SetParent( enginevgui->GetPanel( PANEL_GAMEUIDLL ) );
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}
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pPanel->MoveToFront();
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// Don't adopt the parent's proportionalness
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pPanel->SetProportional( true );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Snag the singleton CMMDashboardParentManager
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//-----------------------------------------------------------------------------
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CMMDashboardParentManager* GetMMDashboardParentManager()
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{
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static CMMDashboardParentManager* s_pParentManager = NULL;
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if ( !s_pParentManager )
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{
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s_pParentManager = new CMMDashboardParentManager();
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}
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return s_pParentManager;
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}
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void CTFMatchmakingPopup::OnEnter()
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{
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MMDashboardSpew( "Entering state %s\n", GetName() );
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Update();
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SetCollapsed( false );
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}
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void CTFMatchmakingPopup::OnUpdate()
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{
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}
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void CTFMatchmakingPopup::OnExit()
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{
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MMDashboardSpew( "Exiting state %s\n", GetName() );
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SetCollapsed( true );
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}
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void CTFMatchmakingPopup::Update()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTFMatchmakingPopup::CTFMatchmakingPopup( const char* pszName, const char* pszResFile )
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: CExpandablePanel( NULL, pszName )
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, m_pszResFile( pszResFile )
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, m_bActive( false )
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{
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vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ClientScheme.res", "ClientScheme");
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SetScheme(scheme);
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ivgui()->AddTickSignal( GetVPanel(), 100 );
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GetMMDashboardParentManager()->AddPanel( this );
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SetKeyBoardInputEnabled( false );
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SetProportional( true );
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ListenForGameEvent( "rematch_failed_to_create" );
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ListenForGameEvent( "party_updated" );
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}
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CTFMatchmakingPopup::~CTFMatchmakingPopup()
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{
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GetMMDashboardParentManager()->RemovePanel( this );
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}
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void CTFMatchmakingPopup::ApplySchemeSettings( IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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SetMouseInputEnabled( true );
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LoadControlSettings( m_pszResFile );
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// This cannot ever be true or else things get weird when in-game
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SetKeyBoardInputEnabled( false );
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if ( m_bActive )
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{
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OnEnter();
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}
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else
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{
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OnExit();
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}
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GetMMDashboardParentManager()->UpdateParenting();
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}
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void CTFMatchmakingPopup::OnThink()
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{
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BaseClass::OnThink();
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// Move us to be touching the bottom of the dashboard panel
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// These panels have no relation whatsoever, so we're doing this manually
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Panel* pDashboard = GetMMDashboard();
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int nNewYPos = Max( pDashboard->GetYPos() + pDashboard->GetTall() - YRES(10), YRES(-5) );
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SetPos( GetXPos(), nNewYPos );
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if ( m_bActive )
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{
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OnUpdate();
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}
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}
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void CTFMatchmakingPopup::OnTick()
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{
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BaseClass::OnTick();
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bool bShouldBeActive = ShouldBeActve();
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if ( bShouldBeActive != m_bActive )
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{
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if ( bShouldBeActive )
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{
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m_bActive = true;
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OnEnter();
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}
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else
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{
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m_bActive = false;
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OnExit();
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}
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}
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SetMouseInputEnabled( ShouldBeActve() );
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SetKeyBoardInputEnabled( false ); // Never
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}
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void CTFMatchmakingPopup::OnCommand( const char *command )
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{
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if ( FStrEq( "join_match", command ) )
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{
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JoinMatch();
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}
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else if ( FStrEq( "abandon_match", command ) )
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{
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GTFGCClientSystem()->RejoinLobby( false );
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}
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else if ( FStrEq( "leave_queue", command ) )
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{
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// Only the leader can leave the queue
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if ( GTFGCClientSystem()->BIsPartyLeader() )
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{
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switch( GTFGCClientSystem()->GetSearchMode() )
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{
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case TF_Matchmaking_LADDER:
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GTFGCClientSystem()->RequestSelectWizardStep( TF_Matchmaking_WizardStep_LADDER );
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break;
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case TF_Matchmaking_CASUAL:
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GTFGCClientSystem()->RequestSelectWizardStep( TF_Matchmaking_WizardStep_CASUAL );
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break;
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default:
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// Unhandled
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Assert( false );
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break;
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};
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}
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}
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else if( FStrEq( "rematch", command ) )
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{
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if ( !GTFGCClientSystem()->BIsPartyLeader() )
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return;
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engine->ClientCmd( "rematch_vote 2" );
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}
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else if ( FStrEq( "new_match", command ) )
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{
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if ( !GTFGCClientSystem()->BIsPartyLeader() )
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return;
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GTFGCClientSystem()->RequestSelectWizardStep( TF_Matchmaking_WizardStep_SEARCHING );
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engine->ClientCmd( "rematch_vote 1" );
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}
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else if ( FStrEq( "leave_party", command ) )
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{
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// Leave current party and create a new one!
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GTFGCClientSystem()->SendExitMatchmaking( false );
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return;
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}
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}
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void CTFMatchmakingPopup::FireGameEvent( IGameEvent *pEvent )
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{
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if ( FStrEq( pEvent->GetName(), "rematch_failed_to_create" ) )
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{
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// If the GC failed to create our rematch, then go ahead and requeue
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if ( !GTFGCClientSystem()->BIsPartyLeader() )
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return;
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GTFGCClientSystem()->RequestSelectWizardStep( TF_Matchmaking_WizardStep_SEARCHING );
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}
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else if ( FStrEq( pEvent->GetName(), "party_updated" ) )
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{
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if ( ShouldBeActve() )
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{
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Update();
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}
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}
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}
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#ifdef STAGING_ONLY
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CON_COMMAND( reload_mm_popup, "Reload the mm popup panel. Pass any 2nd argument to recreate the panel." )
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{
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bool bRecreate = false;
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if ( args.ArgC() == 2 )
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{
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bRecreate = true;
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}
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auto& vecPopups = CreateMMPopupPanels( bRecreate );
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if ( !bRecreate )
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{
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FOR_EACH_VEC( vecPopups, i )
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{
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vecPopups[ i ]->InvalidateLayout( true, true );
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}
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}
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}
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CON_COMMAND( reload_mm_dashboard, "Reload the mm join panel." )
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{
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GetMMDashboard()->InvalidateLayout( true, true );
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}
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#endif
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CTFMatchmakingDashboard::CTFMatchmakingDashboard()
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: CExpandablePanel( NULL, "MMDashboard" )
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{
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SetKeyBoardInputEnabled( false );
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ivgui()->AddTickSignal( GetVPanel(), 100 );
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GetMMDashboardParentManager()->AddPanel( this );
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CreateMMPopupPanels();
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vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ClientScheme.res", "ClientScheme");
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SetScheme(scheme);
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SetProportional( true );
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}
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CTFMatchmakingDashboard::~CTFMatchmakingDashboard()
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{
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GetMMDashboardParentManager()->RemovePanel( this );
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}
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void CTFMatchmakingDashboard::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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SetMouseInputEnabled( true );
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LoadControlSettings( "resource/UI/MatchMakingDashboard.res" );
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// This cannot ever be true or else things get weird when in-game
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SetKeyBoardInputEnabled( false );
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GetMMDashboardParentManager()->UpdateParenting();
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}
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void CTFMatchmakingDashboard::OnCommand( const char *command )
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{
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if ( FStrEq( command, "disconnect" ) )
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{
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CTFParty* pParty = GTFGCClientSystem()->GetParty();
|
||
|
bool bInPartyOfMany = pParty && pParty->GetNumMembers() > 1;
|
||
|
|
||
|
const IMatchGroupDescription* pMatchDesc = GetMatchGroupDescription( TFGameRules()->GetCurrentMatchGroup() );
|
||
|
if ( pMatchDesc && pMatchDesc->BShouldAutomaticallyRequeueOnMatchEnd() && !bInPartyOfMany )
|
||
|
{
|
||
|
// If this is an auto-requeue match type, then assume hitting the "Disconnect" button
|
||
|
// means you are done playing entirely with MM. Close out to the main menu.
|
||
|
bool bNoPenalty = ( GTFGCClientSystem()->GetAssignedMatchAbandonStatus() != k_EAbandonGameStatus_AbandonWithPenalty );
|
||
|
if ( bNoPenalty )
|
||
|
{
|
||
|
GTFGCClientSystem()->EndMatchmaking( true );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Prompt if this would be considered an abandon with a penalty
|
||
|
CTFDisconnectConfirmDialog *pDialog = BuildDisconnectConfirmDialog();
|
||
|
if ( pDialog )
|
||
|
{
|
||
|
pDialog->Show();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Go back to the MM screens. The party leader will request the right wizard state
|
||
|
switch( GTFGCClientSystem()->GetSearchMode() )
|
||
|
{
|
||
|
case TF_Matchmaking_LADDER:
|
||
|
if ( GTFGCClientSystem()->BIsPartyLeader() )
|
||
|
{
|
||
|
GTFGCClientSystem()->RequestSelectWizardStep( TF_Matchmaking_WizardStep_LADDER );
|
||
|
}
|
||
|
engine->ClientCmd_Unrestricted( "OpenMatchmakingLobby ladder" );
|
||
|
break;
|
||
|
|
||
|
case TF_Matchmaking_CASUAL:
|
||
|
if ( GTFGCClientSystem()->BIsPartyLeader() )
|
||
|
{
|
||
|
GTFGCClientSystem()->RequestSelectWizardStep( TF_Matchmaking_WizardStep_CASUAL );
|
||
|
}
|
||
|
engine->ClientCmd_Unrestricted( "OpenMatchmakingLobby casual" );
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
// Unhandled
|
||
|
GTFGCClientSystem()->EndMatchmaking();
|
||
|
Assert( false );
|
||
|
break;
|
||
|
};
|
||
|
}
|
||
|
|
||
|
// Disconnect from the server
|
||
|
engine->DisconnectInternal();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Figure out if we should be visible and require mouse input
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFMatchmakingDashboard::OnTick()
|
||
|
{
|
||
|
bool bInEndOfMatch = TFGameRules() && TFGameRules()->State_Get() == GR_STATE_GAME_OVER;
|
||
|
|
||
|
const IMatchGroupDescription* pMatchDesc = GetMatchGroupDescription( TFGameRules() ? TFGameRules()->GetCurrentMatchGroup() : k_nMatchGroup_Invalid );
|
||
|
bool bShouldBeVisible = GTFGCClientSystem()->BConnectedToMatchServer( false )
|
||
|
&& bInEndOfMatch
|
||
|
&& pMatchDesc
|
||
|
&& pMatchDesc->BUsesDashboard();
|
||
|
|
||
|
#ifdef STAGING_ONLY
|
||
|
bShouldBeVisible |= tf_mm_dashboard_force_show.GetBool();
|
||
|
#endif
|
||
|
|
||
|
if ( BIsExpanded() && !bShouldBeVisible )
|
||
|
{
|
||
|
SetCollapsed( true );
|
||
|
}
|
||
|
else if ( !BIsExpanded() && bShouldBeVisible )
|
||
|
{
|
||
|
SetCollapsed( false );
|
||
|
}
|
||
|
|
||
|
SetKeyBoardInputEnabled( false );
|
||
|
SetMouseInputEnabled( BIsExpanded() );
|
||
|
}
|
||
|
|
||
|
CUtlVector< IMMPopupFactory* > IMMPopupFactory::s_vecPopupFactories;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Snag the singleton CTFMatchmakingPopup
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CUtlVector< CTFMatchmakingPopup* >& CreateMMPopupPanels( bool bRecreate /*= false*/ )
|
||
|
{
|
||
|
static CUtlVector< CTFMatchmakingPopup* > s_vecPopups;
|
||
|
|
||
|
if ( bRecreate && s_vecPopups.Count() )
|
||
|
{
|
||
|
FOR_EACH_VEC( s_vecPopups, i )
|
||
|
{
|
||
|
s_vecPopups[ i ]->MarkForDeletion();
|
||
|
}
|
||
|
s_vecPopups.Purge();
|
||
|
}
|
||
|
|
||
|
|
||
|
if ( s_vecPopups.IsEmpty() )
|
||
|
{
|
||
|
FOR_EACH_VEC( IMMPopupFactory::s_vecPopupFactories, i )
|
||
|
{
|
||
|
s_vecPopups.AddToTail( IMMPopupFactory::s_vecPopupFactories[i]->Create() );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return s_vecPopups;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Snag the singleton CTFMatchmakingDashboard
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CTFMatchmakingDashboard* GetMMDashboard()
|
||
|
{
|
||
|
static CTFMatchmakingDashboard* s_pDashboardPanel = NULL;
|
||
|
if ( !s_pDashboardPanel )
|
||
|
{
|
||
|
s_pDashboardPanel = new CTFMatchmakingDashboard();
|
||
|
}
|
||
|
|
||
|
return s_pDashboardPanel;
|
||
|
}
|