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63 lines
1.9 KiB
63 lines
1.9 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CRATE_DETAIL_PANELS_H
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#define CRATE_DETAIL_PANELS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_controls.h"
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#include "item_model_panel.h"
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#include "econ_item_view.h"
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#include <vgui_controls/TextEntry.h>
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#include <vgui_controls/ProgressBar.h>
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class CInputStringForItemBackpackOverlayDialog : public vgui::EditablePanel, public CGameEventListener
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{
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DECLARE_CLASS_SIMPLE( CInputStringForItemBackpackOverlayDialog, vgui::EditablePanel );
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public:
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CInputStringForItemBackpackOverlayDialog( vgui::Panel *pParent, CEconItemView *pItem, CEconItemView *pChosenKey = NULL );
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~CInputStringForItemBackpackOverlayDialog();
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virtual void FireGameEvent( IGameEvent *event ) OVERRIDE;
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme ) OVERRIDE;
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virtual void ApplySettings( KeyValues *inResourceData ) OVERRIDE;
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virtual void PerformLayout( void ) OVERRIDE;
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virtual void OnCommand( const char *command ) OVERRIDE;
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virtual void OnThink() OVERRIDE;
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void Show();
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protected:
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CItemModelPanel *GetPreviewModelPanel() { return m_pPreviewModelPanel; }
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CEconItemView m_Item;
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private:
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void CreateItemPanels();
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void FindUsableKey();
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vgui::ProgressBar *m_pProgressBar;
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CExLabel *m_pRareLootLabel;
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CExButton *m_pUseKeyButton;
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CExButton *m_pGetKeyButton;
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CExButton *m_pShuffleButton;
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CItemModelPanel *m_pPreviewModelPanel;
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vgui::TextEntry *m_pTextEntry;
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CUtlVector< CItemModelPanel* > m_vecContentsPanels;
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KeyValues *m_pItemModelPanelKVs;
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CItemModelPanelToolTip *m_pMouseOverTooltip;
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CItemModelPanel *m_pMouseOverItemPanel;
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static float m_sflNextShuffleTime;
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bool m_bUpdateRecieved;
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CEconItemView m_UseableKey;
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};
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#endif // CRATE_DETAIL_PANELS_H
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