Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef HUD_TF_CROSSHAIR_H
#define HUD_TF_CROSSHAIR_H
#ifdef _WIN32
#pragma once
#endif
#include "hud_crosshair.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CHudTFCrosshair : public CHudCrosshair
{
public:
DECLARE_CLASS_SIMPLE( CHudTFCrosshair, CHudCrosshair );
CHudTFCrosshair( const char *name );
virtual ~CHudTFCrosshair( void );
virtual void Init() OVERRIDE;
virtual void LevelShutdown( void ) OVERRIDE;
virtual bool ShouldDraw() OVERRIDE;
protected:
virtual void Paint() OVERRIDE;
virtual void FireGameEvent( IGameEvent * event ) OVERRIDE;
private:
int m_iCrosshairTextureID;
IVguiMatInfo *m_pCrosshairMaterial;
char m_szPreviousCrosshair[256]; // name of the current crosshair
float m_flTimeToHideUntil;
};
#endif // HUD_TF_CROSSHAIR_H