Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
#ifndef C_BOT_NPC_H
#define C_BOT_NPC_H
#include "c_ai_basenpc.h"
//--------------------------------------------------------------------------------------------------------
/**
* The client-side implementation of Bot NPC
*/
class C_BotNPC : public C_NextBotCombatCharacter
{
public:
DECLARE_CLASS( C_BotNPC, C_NextBotCombatCharacter );
DECLARE_CLIENTCLASS();
C_BotNPC();
virtual ~C_BotNPC();
public:
virtual void Spawn( void );
virtual bool IsNextBot() { return true; }
virtual Vector GetObserverCamOrigin( void ); // Return the origin for player observers tracking this target
virtual void FireEvent( const Vector& origin, const QAngle& angles, int event, const char *options );
virtual void ClientThink();
private:
C_BotNPC( const C_BotNPC & ); // not defined, not accessible
CNetworkHandle( C_BaseEntity, m_laserTarget );
HPARTICLEFFECT m_laserBeamEffect;
CNetworkVar( bool, m_isNuking );
HPARTICLEFFECT m_nukeEffect;
};
#endif // C_BOT_NPC_H