You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
135 lines
3.9 KiB
135 lines
3.9 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "particles_simple.h"
|
||
|
#include "particles_localspace.h"
|
||
|
#include "c_te_effect_dispatch.h"
|
||
|
#include "clienteffectprecachesystem.h"
|
||
|
|
||
|
#include "fx.h"
|
||
|
#include "r_efx.h"
|
||
|
#include "dlight.h"
|
||
|
#include "dod_shareddefs.h"
|
||
|
|
||
|
// Precache our effects
|
||
|
CLIENTEFFECT_REGISTER_BEGIN( PrecacheEffect_DOD_MuzzleFlash )
|
||
|
CLIENTEFFECT_MATERIAL( "sprites/effects/muzzleflash1" )
|
||
|
CLIENTEFFECT_MATERIAL( "sprites/effects/muzzleflash2" )
|
||
|
CLIENTEFFECT_REGISTER_END()
|
||
|
|
||
|
ConVar cl_muzzleflash_dlight_1st( "cl_muzzleflash_dlight_1st", "1" );
|
||
|
|
||
|
void TE_DynamicLight( IRecipientFilter& filter, float delay,
|
||
|
const Vector* org, int r, int g, int b, int exponent, float radius, float time, float decay, int nLightIndex = LIGHT_INDEX_TE_DYNAMIC );
|
||
|
|
||
|
void DOD_MuzzleFlashCallback( const CEffectData &data )
|
||
|
{
|
||
|
CSmartPtr<CLocalSpaceEmitter> pEmitter =
|
||
|
CLocalSpaceEmitter::Create( "DOD_MuzzleFlash", data.m_hEntity, data.m_nAttachmentIndex, 0 );
|
||
|
|
||
|
if ( !pEmitter )
|
||
|
return;
|
||
|
|
||
|
// SetBBox() manually on the particle system so it doesn't have to be recalculated more than once.
|
||
|
Vector vCenter( 0.0f, 0.0f, 0.0f );
|
||
|
C_BaseEntity *pEnt = data.GetEntity();
|
||
|
if ( pEnt )
|
||
|
{
|
||
|
vCenter = pEnt->WorldSpaceCenter();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
IClientRenderable *pRenderable = data.GetRenderable( );
|
||
|
if ( pRenderable )
|
||
|
{
|
||
|
Vector vecMins, vecMaxs;
|
||
|
pRenderable->GetRenderBoundsWorldspace( vecMins, vecMaxs );
|
||
|
VectorAdd( vecMins, vecMaxs, vCenter );
|
||
|
vCenter *= 0.5f;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Assert( pEmitter );
|
||
|
pEmitter->GetBinding().SetBBox( vCenter - Vector( 10, 10, 10 ), vCenter + Vector( 10, 10, 10 ) );
|
||
|
|
||
|
// haxors - make the clip much shorter so the alpha is not
|
||
|
// changed based on large clip distances
|
||
|
pEmitter->SetNearClip( 0, 5 );
|
||
|
|
||
|
Vector vFlashOffset = vec3_origin;
|
||
|
Vector vForward(1,0,0);
|
||
|
int i;
|
||
|
|
||
|
if( data.m_nHitBox == DOD_MUZZLEFLASH_MG ) //Machine gun
|
||
|
{
|
||
|
SimpleParticle *pParticle = (SimpleParticle *)pEmitter->AddParticle( sizeof( SimpleParticle ),
|
||
|
g_Mat_SMG_Muzzleflash[0],
|
||
|
vFlashOffset );
|
||
|
Assert( pParticle );
|
||
|
if( pParticle )
|
||
|
{
|
||
|
pParticle->m_flLifetime = 0.0f;
|
||
|
pParticle->m_flDieTime = 0.1f;
|
||
|
|
||
|
pParticle->m_vecVelocity = Vector(0,0,0);
|
||
|
|
||
|
pParticle->m_uchColor[0] = 255;
|
||
|
pParticle->m_uchColor[1] = 255;
|
||
|
pParticle->m_uchColor[2] = 255;
|
||
|
|
||
|
pParticle->m_uchStartAlpha = 210.0f;
|
||
|
pParticle->m_uchEndAlpha = 0;
|
||
|
|
||
|
pParticle->m_uchStartSize = random->RandomFloat( 120, 130 ) * data.m_flMagnitude;
|
||
|
pParticle->m_uchEndSize = pParticle->m_uchStartSize;
|
||
|
pParticle->m_flRoll = 0;
|
||
|
pParticle->m_flRollDelta = 0.0f;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
for( i=0;i<3;i++ )
|
||
|
{
|
||
|
//move the three sprites around
|
||
|
|
||
|
vFlashOffset = vForward * ( (2-i)*6 + 10 );
|
||
|
|
||
|
SimpleParticle *pParticle = (SimpleParticle *)pEmitter->AddParticle( sizeof( SimpleParticle ),
|
||
|
g_Mat_SMG_Muzzleflash[1],
|
||
|
vFlashOffset );
|
||
|
Assert( pParticle );
|
||
|
if( pParticle )
|
||
|
{
|
||
|
pParticle->m_flLifetime = 0.0f;
|
||
|
pParticle->m_flDieTime = 0.1f;
|
||
|
|
||
|
pParticle->m_vecVelocity = vec3_origin;
|
||
|
|
||
|
pParticle->m_uchColor[0] = 255;
|
||
|
pParticle->m_uchColor[1] = 255;
|
||
|
pParticle->m_uchColor[2] = 255;
|
||
|
|
||
|
pParticle->m_uchStartAlpha = 100.0f;
|
||
|
pParticle->m_uchEndAlpha = 30;
|
||
|
|
||
|
pParticle->m_uchStartSize = ( 15.0 + 20.0*i ) * data.m_flMagnitude;
|
||
|
pParticle->m_uchEndSize = pParticle->m_uchStartSize;
|
||
|
pParticle->m_flRoll = random->RandomInt( 0, 360 );
|
||
|
pParticle->m_flRollDelta = 0.0f;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// dynamic light temporary entity for the muzzle flash
|
||
|
if ( cl_muzzleflash_dlight_1st.GetBool() )
|
||
|
{
|
||
|
CPVSFilter filter(pEmitter->GetSortOrigin());
|
||
|
TE_DynamicLight( filter, 0.0, &(pEmitter->GetSortOrigin()), 255, 192, 64, 5, 70, 0.05, 768 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
DECLARE_CLIENT_EFFECT( "DOD_MuzzleFlash", DOD_MuzzleFlashCallback );
|