You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
266 lines
7.3 KiB
266 lines
7.3 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: Random number generator
|
||
|
//
|
||
|
// $Workfile: $
|
||
|
// $NoKeywords: $
|
||
|
//===========================================================================//
|
||
|
|
||
|
|
||
|
#include "vstdlib/random.h"
|
||
|
#include <math.h>
|
||
|
#include "dbg.h"
|
||
|
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
#define IA 16807
|
||
|
#define IM 2147483647
|
||
|
#define IQ 127773
|
||
|
#define IR 2836
|
||
|
#define NDIV (1+(IM-1)/NTAB)
|
||
|
#define MAX_RANDOM_RANGE 0x7FFFFFFFUL
|
||
|
|
||
|
// fran1 -- return a random floating-point number on the interval [0,1)
|
||
|
//
|
||
|
#define AM (1.0/IM)
|
||
|
#define EPS 1.2e-7
|
||
|
#define RNMX (1.0-EPS)
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// globals
|
||
|
//-----------------------------------------------------------------------------
|
||
|
static CUniformRandomStream s_UniformStream;
|
||
|
static CGaussianRandomStream s_GaussianStream;
|
||
|
static IUniformRandomStream *s_pUniformStream = &s_UniformStream;
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Installs a global random number generator, which will affect the Random functions above
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void InstallUniformRandomStream( IUniformRandomStream *pStream )
|
||
|
{
|
||
|
s_pUniformStream = pStream ? pStream : &s_UniformStream;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// A couple of convenience functions to access the library's global uniform stream
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void RandomSeed( int iSeed )
|
||
|
{
|
||
|
s_pUniformStream->SetSeed( iSeed );
|
||
|
}
|
||
|
|
||
|
float RandomFloat( float flMinVal, float flMaxVal )
|
||
|
{
|
||
|
return s_pUniformStream->RandomFloat( flMinVal, flMaxVal );
|
||
|
}
|
||
|
|
||
|
float RandomFloatExp( float flMinVal, float flMaxVal, float flExponent )
|
||
|
{
|
||
|
return s_pUniformStream->RandomFloatExp( flMinVal, flMaxVal, flExponent );
|
||
|
}
|
||
|
|
||
|
int RandomInt( int iMinVal, int iMaxVal )
|
||
|
{
|
||
|
return s_pUniformStream->RandomInt( iMinVal, iMaxVal );
|
||
|
}
|
||
|
|
||
|
float RandomGaussianFloat( float flMean, float flStdDev )
|
||
|
{
|
||
|
return s_GaussianStream.RandomFloat( flMean, flStdDev );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
// Implementation of the uniform random number stream
|
||
|
//
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CUniformRandomStream::CUniformRandomStream()
|
||
|
{
|
||
|
SetSeed(0);
|
||
|
}
|
||
|
|
||
|
void CUniformRandomStream::SetSeed( int iSeed )
|
||
|
{
|
||
|
AUTO_LOCK( m_mutex );
|
||
|
m_idum = ( ( iSeed < 0 ) ? iSeed : -iSeed );
|
||
|
m_iy = 0;
|
||
|
}
|
||
|
|
||
|
int CUniformRandomStream::GenerateRandomNumber()
|
||
|
{
|
||
|
AUTO_LOCK( m_mutex );
|
||
|
int j;
|
||
|
int k;
|
||
|
|
||
|
if (m_idum <= 0 || !m_iy)
|
||
|
{
|
||
|
if (-(m_idum) < 1)
|
||
|
m_idum=1;
|
||
|
else
|
||
|
m_idum = -(m_idum);
|
||
|
|
||
|
for ( j=NTAB+7; j>=0; j--)
|
||
|
{
|
||
|
k = (m_idum)/IQ;
|
||
|
m_idum = IA*(m_idum-k*IQ)-IR*k;
|
||
|
if (m_idum < 0)
|
||
|
m_idum += IM;
|
||
|
if (j < NTAB)
|
||
|
m_iv[j] = m_idum;
|
||
|
}
|
||
|
m_iy=m_iv[0];
|
||
|
}
|
||
|
k=(m_idum)/IQ;
|
||
|
m_idum=IA*(m_idum-k*IQ)-IR*k;
|
||
|
if (m_idum < 0)
|
||
|
m_idum += IM;
|
||
|
j=m_iy/NDIV;
|
||
|
|
||
|
// We're seeing some strange memory corruption in the contents of s_pUniformStream.
|
||
|
// Perhaps it's being caused by something writing past the end of this array?
|
||
|
// Bounds-check in release to see if that's the case.
|
||
|
if (j >= NTAB || j < 0)
|
||
|
{
|
||
|
DebuggerBreakIfDebugging();
|
||
|
Warning("CUniformRandomStream had an array overrun: tried to write to element %d of 0..31. Contact Tom or Elan.\n", j);
|
||
|
// Ensure that NTAB is a power of two.
|
||
|
COMPILE_TIME_ASSERT( ( NTAB & ( NTAB - 1 ) ) == 0 );
|
||
|
// Clamp j.
|
||
|
j &= NTAB - 1;
|
||
|
}
|
||
|
|
||
|
m_iy=m_iv[j];
|
||
|
m_iv[j] = m_idum;
|
||
|
|
||
|
return m_iy;
|
||
|
}
|
||
|
|
||
|
float CUniformRandomStream::RandomFloat( float flLow, float flHigh )
|
||
|
{
|
||
|
// float in [0,1)
|
||
|
float fl = AM * GenerateRandomNumber();
|
||
|
if (fl > RNMX)
|
||
|
{
|
||
|
fl = RNMX;
|
||
|
}
|
||
|
return (fl * ( flHigh - flLow ) ) + flLow; // float in [low,high)
|
||
|
}
|
||
|
|
||
|
float CUniformRandomStream::RandomFloatExp( float flMinVal, float flMaxVal, float flExponent )
|
||
|
{
|
||
|
// float in [0,1)
|
||
|
float fl = AM * GenerateRandomNumber();
|
||
|
if (fl > RNMX)
|
||
|
{
|
||
|
fl = RNMX;
|
||
|
}
|
||
|
if ( flExponent != 1.0f )
|
||
|
{
|
||
|
fl = powf( fl, flExponent );
|
||
|
}
|
||
|
return (fl * ( flMaxVal - flMinVal ) ) + flMinVal; // float in [low,high)
|
||
|
}
|
||
|
|
||
|
int CUniformRandomStream::RandomInt( int iLow, int iHigh )
|
||
|
{
|
||
|
//ASSERT(lLow <= lHigh);
|
||
|
unsigned int maxAcceptable;
|
||
|
unsigned int x = iHigh-iLow+1;
|
||
|
unsigned int n;
|
||
|
|
||
|
// If you hit either of these assert, you're not getting back the random number that you thought you were.
|
||
|
Assert( x == iHigh-(int64)iLow+1 ); // Check that we didn't overflow int
|
||
|
Assert( x-1 <= MAX_RANDOM_RANGE ); // Check that the values provide an acceptable range
|
||
|
|
||
|
if (x <= 1 || MAX_RANDOM_RANGE < x-1)
|
||
|
{
|
||
|
Assert( iLow == iHigh ); // This is the only time it is OK to have a range containing a single number
|
||
|
return iLow;
|
||
|
}
|
||
|
|
||
|
// The following maps a uniform distribution on the interval [0,MAX_RANDOM_RANGE]
|
||
|
// to a smaller, client-specified range of [0,x-1] in a way that doesn't bias
|
||
|
// the uniform distribution unfavorably. Even for a worst case x, the loop is
|
||
|
// guaranteed to be taken no more than half the time, so for that worst case x,
|
||
|
// the average number of times through the loop is 2. For cases where x is
|
||
|
// much smaller than MAX_RANDOM_RANGE, the average number of times through the
|
||
|
// loop is very close to 1.
|
||
|
//
|
||
|
maxAcceptable = MAX_RANDOM_RANGE - ((MAX_RANDOM_RANGE+1) % x );
|
||
|
do
|
||
|
{
|
||
|
n = GenerateRandomNumber();
|
||
|
} while (n > maxAcceptable);
|
||
|
|
||
|
return iLow + (n % x);
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
// Implementation of the gaussian random number stream
|
||
|
// We're gonna use the Box-Muller method (which actually generates 2
|
||
|
// gaussian-distributed numbers at once)
|
||
|
//
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CGaussianRandomStream::CGaussianRandomStream( IUniformRandomStream *pUniformStream )
|
||
|
{
|
||
|
AttachToStream( pUniformStream );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Attaches to a random uniform stream
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CGaussianRandomStream::AttachToStream( IUniformRandomStream *pUniformStream )
|
||
|
{
|
||
|
AUTO_LOCK( m_mutex );
|
||
|
m_pUniformStream = pUniformStream;
|
||
|
m_bHaveValue = false;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Generates random numbers
|
||
|
//-----------------------------------------------------------------------------
|
||
|
float CGaussianRandomStream::RandomFloat( float flMean, float flStdDev )
|
||
|
{
|
||
|
AUTO_LOCK( m_mutex );
|
||
|
IUniformRandomStream *pUniformStream = m_pUniformStream ? m_pUniformStream : s_pUniformStream;
|
||
|
float fac,rsq,v1,v2;
|
||
|
|
||
|
if (!m_bHaveValue)
|
||
|
{
|
||
|
// Pick 2 random #s from -1 to 1
|
||
|
// Make sure they lie inside the unit circle. If they don't, try again
|
||
|
do
|
||
|
{
|
||
|
v1 = 2.0f * pUniformStream->RandomFloat() - 1.0f;
|
||
|
v2 = 2.0f * pUniformStream->RandomFloat() - 1.0f;
|
||
|
rsq = v1*v1 + v2*v2;
|
||
|
} while ((rsq > 1.0f) || (rsq == 0.0f));
|
||
|
|
||
|
// The box-muller transformation to get the two gaussian numbers
|
||
|
fac = sqrtf( -2.0f * log(rsq) / rsq );
|
||
|
|
||
|
// Store off one value for later use
|
||
|
m_flRandomValue = v1 * fac;
|
||
|
m_bHaveValue = true;
|
||
|
|
||
|
return flStdDev * (v2 * fac) + flMean;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_bHaveValue = false;
|
||
|
return flStdDev * m_flRandomValue + flMean;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Creates a histogram (for testing)
|
||
|
//-----------------------------------------------------------------------------
|