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43 lines
1.4 KiB
43 lines
1.4 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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#include "stdafx.h"
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#include "simplify.h"
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extern IPhysicsCollision *physcollision;
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vcollide_t *ConvertVCollideToPHX( const vcollide_t *pCollideIn, const simplifyparams_t ¶ms, int *pSize, bool bStoreSurfaceprops, bool bStoreSolidNames )
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{
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Assert( !pCollideIn->isPacked );
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vcollide_t *pCollideOut = new vcollide_t;
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pCollideOut->solids = new CPhysCollide *[pCollideIn->solidCount];
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pCollideOut->solidCount = pCollideIn->solidCount;
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*pSize = 0;
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for ( int i = 0; i < pCollideIn->solidCount; i++ )
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{
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Assert( pCollideIn->solids[i] );
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pCollideOut->solids[i] = SimplifyCollide( pCollideIn->solids[i], i, params );
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Assert( pCollideOut->solids[i] );
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int collideSize = physcollision->CollideSize( pCollideOut->solids[i] );
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*pSize += collideSize;
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}
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int packedTextSize;
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pCollideOut->pKeyValues = (char *)physcollision->PackVCollideText( pCollideIn->pKeyValues, &packedTextSize, bStoreSolidNames, bStoreSurfaceprops );
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pCollideOut->isPacked = true;
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pCollideOut->descSize = packedTextSize;
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*pSize += packedTextSize;
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return pCollideOut;
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}
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void DestroyPHX( vcollide_t *pCollide )
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{
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for ( int i = 0; i < pCollide->solidCount; i++ )
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{
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physcollision->DestroyCollide( pCollide->solids[i] );
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}
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delete[] pCollide->solids;
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physcollision->DestroyVCollideText( pCollide->pKeyValues );
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delete pCollide;
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}
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