Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef EXTINGUISHERJET_H
#define EXTINGUISHERJET_H
#ifdef _WIN32
#pragma once
#endif
#include "baseparticleentity.h"
class CExtinguisherJet : public CBaseEntity
{
public:
DECLARE_CLASS( CExtinguisherJet, CBaseEntity );
CExtinguisherJet( void );
virtual void Spawn( void );
virtual void Precache();
void TurnOn( void );
void TurnOff( void );
void InputEnable( inputdata_t &inputdata );
void InputDisable( inputdata_t &inputdata );
void InputToggle( inputdata_t &inputdata );
virtual void Think( void );
void ExtinguishThink( void );
DECLARE_DATADESC();
DECLARE_SERVERCLASS();
// Stuff from the datatable.
public:
CNetworkVar( bool, m_bEmit ); // Emit particles?
CNetworkVar( int, m_nLength ); // Length of jet
CNetworkVar( int, m_nSize ); // Size of jet (as in width and noise of particle movement)
int m_nRadius; // Radius area to extinguish where jet hits
float m_flStrength; // Strength of the extinguisher
bool m_bEnabled;
//Used for viewmodel
CNetworkVar( bool, m_bUseMuzzlePoint );
bool m_bAutoExtinguish; //Whether extinguisher should put out fires in its think, or let owner do it
};
#endif // EXTINGUISHERJET_H