You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
134 lines
3.8 KiB
134 lines
3.8 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "vcollide_parse.h"
|
||
|
#include "c_gib.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
//NOTENOTE: This is not yet coupled with the server-side implementation of CGib
|
||
|
// This is only a client-side version of gibs at the moment
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
C_Gib::~C_Gib( void )
|
||
|
{
|
||
|
VPhysicsDestroyObject();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *pszModelName -
|
||
|
// vecOrigin -
|
||
|
// vecForceDir -
|
||
|
// vecAngularImp -
|
||
|
// Output : Returns true on success, false on failure.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
C_Gib *C_Gib::CreateClientsideGib( const char *pszModelName, Vector vecOrigin, Vector vecForceDir, AngularImpulse vecAngularImp, float flLifetime )
|
||
|
{
|
||
|
C_Gib *pGib = new C_Gib;
|
||
|
|
||
|
if ( pGib == NULL )
|
||
|
return NULL;
|
||
|
|
||
|
if ( pGib->InitializeGib( pszModelName, vecOrigin, vecForceDir, vecAngularImp, flLifetime ) == false )
|
||
|
return NULL;
|
||
|
|
||
|
return pGib;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *pszModelName -
|
||
|
// vecOrigin -
|
||
|
// vecForceDir -
|
||
|
// vecAngularImp -
|
||
|
// Output : Returns true on success, false on failure.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool C_Gib::InitializeGib( const char *pszModelName, Vector vecOrigin, Vector vecForceDir, AngularImpulse vecAngularImp, float flLifetime )
|
||
|
{
|
||
|
if ( InitializeAsClientEntity( pszModelName, RENDER_GROUP_OPAQUE_ENTITY ) == false )
|
||
|
{
|
||
|
Release();
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
SetAbsOrigin( vecOrigin );
|
||
|
SetCollisionGroup( COLLISION_GROUP_DEBRIS );
|
||
|
|
||
|
solid_t tmpSolid;
|
||
|
PhysModelParseSolid( tmpSolid, this, GetModelIndex() );
|
||
|
|
||
|
m_pPhysicsObject = VPhysicsInitNormal( SOLID_VPHYSICS, 0, false, &tmpSolid );
|
||
|
|
||
|
if ( m_pPhysicsObject )
|
||
|
{
|
||
|
float flForce = m_pPhysicsObject->GetMass();
|
||
|
vecForceDir *= flForce;
|
||
|
|
||
|
m_pPhysicsObject->ApplyForceOffset( vecForceDir, GetAbsOrigin() );
|
||
|
m_pPhysicsObject->SetCallbackFlags( m_pPhysicsObject->GetCallbackFlags() | CALLBACK_GLOBAL_TOUCH | CALLBACK_GLOBAL_TOUCH_STATIC );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// failed to create a physics object
|
||
|
Release();
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
SetNextClientThink( gpGlobals->curtime + flLifetime );
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void C_Gib::ClientThink( void )
|
||
|
{
|
||
|
SetRenderMode( kRenderTransAlpha );
|
||
|
m_nRenderFX = kRenderFxFadeFast;
|
||
|
|
||
|
if ( m_clrRender->a == 0 )
|
||
|
{
|
||
|
#ifdef HL2_CLIENT_DLL
|
||
|
s_AntlionGibManager.RemoveGib( this );
|
||
|
#endif
|
||
|
Release();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
SetNextClientThink( gpGlobals->curtime + 1.0f );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *pOther -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void C_Gib::StartTouch( C_BaseEntity *pOther )
|
||
|
{
|
||
|
// Limit the amount of times we can bounce
|
||
|
if ( m_flTouchDelta < gpGlobals->curtime )
|
||
|
{
|
||
|
HitSurface( pOther );
|
||
|
m_flTouchDelta = gpGlobals->curtime + 0.1f;
|
||
|
}
|
||
|
|
||
|
BaseClass::StartTouch( pOther );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *pOther -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void C_Gib::HitSurface( C_BaseEntity *pOther )
|
||
|
{
|
||
|
//TODO: Implement splatter or effects in child versions
|
||
|
}
|