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41 lines
1.1 KiB
41 lines
1.1 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef IVOICETWEAK_H
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#define IVOICETWEAK_H
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#ifdef _WIN32
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#pragma once
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#endif
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// These provide access to the voice controls.
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typedef enum
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{
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MicrophoneVolume=0, // values 0-1.
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OtherSpeakerScale, // values 0-1. Scales how loud other players are.
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MicBoost,
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SpeakingVolume, // values 0-1. Current voice volume received through Voice Tweak mode
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} VoiceTweakControl;
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typedef struct IVoiceTweak_s
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{
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// These turn voice tweak mode on and off. While in voice tweak mode, the user's voice is echoed back
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// without sending to the server.
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int (*StartVoiceTweakMode)(); // Returns 0 on error.
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void (*EndVoiceTweakMode)();
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// Get/set control values.
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void (*SetControlFloat)(VoiceTweakControl iControl, float value);
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float (*GetControlFloat)(VoiceTweakControl iControl);
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bool (*IsStillTweaking)(); // This can return false if the user restarts the sound system during voice tweak mode
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} IVoiceTweak;
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#endif // IVOICETWEAK_H
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