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166 lines
4.3 KiB
166 lines
4.3 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef PLUGINVARIANT_H
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#define PLUGINVARIANT_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "stdstring.h"
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#include "mathlib/vmatrix.h"
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/*
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//Tony; including stdstring at this point (which I need) messes up the offsetof override in linux, so I need to reset it here.
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#if defined( POSIX )
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#undef offsetof
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#define offsetof(s,m) (size_t)&(((s *)0)->m)
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#endif
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*/
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//
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// A modified variant class for that functions almost identically to variant_t, for plugins to pass data back and forth.
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//
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class pluginvariant
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{
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union
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{
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bool bVal;
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int iVal;
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float flVal;
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float vecVal[3];
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color32 rgbaVal;
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};
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//Tony; neither of these can be in the union because of constructors.
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edict_t *eVal;
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char iszVal[1024];
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fieldtype_t fieldType;
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public:
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// constructor
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pluginvariant() : fieldType(FIELD_VOID), iVal(0) {}
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inline bool Bool( void ) const { return( fieldType == FIELD_BOOLEAN ) ? bVal : false; }
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inline const char *String( void ) const { return( ToString() ); }
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inline int Int( void ) const { return( fieldType == FIELD_INTEGER ) ? iVal : 0; }
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inline float Float( void ) const { return( fieldType == FIELD_FLOAT ) ? flVal : 0; }
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inline const edict_t *Edict(void) const;
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inline color32 Color32(void) const { return rgbaVal; }
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inline void Vector3D(Vector &vec) const;
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fieldtype_t FieldType( void ) { return fieldType; }
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void SetBool( bool b ) { bVal = b; fieldType = FIELD_BOOLEAN; }
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void SetString( char *str ) { Q_snprintf(iszVal, 1024, "%s", str); fieldType = FIELD_STRING; }
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void SetInt( int val ) { iVal = val, fieldType = FIELD_INTEGER; }
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void SetFloat( float val ) { flVal = val, fieldType = FIELD_FLOAT; }
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void SetEdict( edict_t *val ) { eVal = val; fieldType = FIELD_EHANDLE; }
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void SetVector3D( const Vector &val ) { vecVal[0] = val[0]; vecVal[1] = val[1]; vecVal[2] = val[2]; fieldType = FIELD_VECTOR; }
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void SetPositionVector3D( const Vector &val ) { vecVal[0] = val[0]; vecVal[1] = val[1]; vecVal[2] = val[2]; fieldType = FIELD_POSITION_VECTOR; }
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void SetColor32( color32 val ) { rgbaVal = val; fieldType = FIELD_COLOR32; }
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void SetColor32( int r, int g, int b, int a ) { rgbaVal.r = r; rgbaVal.g = g; rgbaVal.b = b; rgbaVal.a = a; fieldType = FIELD_COLOR32; }
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protected:
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//
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// Returns a string representation of the value without modifying the variant.
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//
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const char *ToString( void ) const
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{
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static char szBuf[512];
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switch (fieldType)
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{
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case FIELD_STRING:
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{
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return (const char *)iszVal;
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}
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case FIELD_BOOLEAN:
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{
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if (bVal == 0)
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{
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Q_strncpy(szBuf, "false",sizeof(szBuf));
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}
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else
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{
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Q_strncpy(szBuf, "true",sizeof(szBuf));
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}
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return(szBuf);
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}
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case FIELD_INTEGER:
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{
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Q_snprintf( szBuf, sizeof( szBuf ), "%i", iVal );
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return(szBuf);
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}
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case FIELD_FLOAT:
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{
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Q_snprintf(szBuf,sizeof(szBuf), "%g", flVal);
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return(szBuf);
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}
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case FIELD_COLOR32:
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{
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Q_snprintf(szBuf,sizeof(szBuf), "%d %d %d %d", (int)rgbaVal.r, (int)rgbaVal.g, (int)rgbaVal.b, (int)rgbaVal.a);
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return(szBuf);
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}
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case FIELD_VECTOR:
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{
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Q_snprintf(szBuf,sizeof(szBuf), "[%g %g %g]", (double)vecVal[0], (double)vecVal[1], (double)vecVal[2]);
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return(szBuf);
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}
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case FIELD_VOID:
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{
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szBuf[0] = '\0';
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return(szBuf);
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}
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}
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return("No conversion to string");
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}
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};
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////////////////////////// pluginvariant implementation //////////////////////////
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//-----------------------------------------------------------------------------
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// Purpose: Returns this variant as a vector.
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//-----------------------------------------------------------------------------
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inline void pluginvariant::Vector3D(Vector &vec) const
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{
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if (( fieldType == FIELD_VECTOR ) || ( fieldType == FIELD_POSITION_VECTOR ))
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{
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vec[0] = vecVal[0];
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vec[1] = vecVal[1];
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vec[2] = vecVal[2];
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}
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else
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{
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vec = vec3_origin;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns this variant as an edict_t
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//-----------------------------------------------------------------------------
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inline const edict_t *pluginvariant::Edict(void) const
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{
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if ( fieldType == FIELD_EHANDLE )
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return eVal;
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return NULL;
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}
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#endif // pluginvariant_H
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