You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
49 lines
1.3 KiB
49 lines
1.3 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "weapon_dodbasegrenade.h"
|
||
|
|
||
|
#ifdef CLIENT_DLL
|
||
|
#define CWeaponHandGrenade C_WeaponHandGrenade
|
||
|
#else
|
||
|
#include "dod_handgrenade.h" //the thing that we throw
|
||
|
#endif
|
||
|
|
||
|
class CWeaponHandGrenade : public CWeaponDODBaseGrenade
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CWeaponHandGrenade, CWeaponDODBaseGrenade );
|
||
|
DECLARE_NETWORKCLASS();
|
||
|
DECLARE_PREDICTABLE();
|
||
|
|
||
|
CWeaponHandGrenade() {}
|
||
|
|
||
|
virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_FRAG_US; }
|
||
|
|
||
|
#ifndef CLIENT_DLL
|
||
|
|
||
|
virtual void EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, float flLifeTime = GRENADE_FUSE_LENGTH )
|
||
|
{
|
||
|
CDODHandGrenade::Create( vecSrc, vecAngles, vecVel, angImpulse, pPlayer, flLifeTime, GetWeaponID() );
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
|
||
|
private:
|
||
|
CWeaponHandGrenade( const CWeaponHandGrenade & );
|
||
|
};
|
||
|
|
||
|
IMPLEMENT_NETWORKCLASS_ALIASED( WeaponHandGrenade, DT_WeaponHandGrenade )
|
||
|
|
||
|
BEGIN_NETWORK_TABLE(CWeaponHandGrenade, DT_WeaponHandGrenade)
|
||
|
END_NETWORK_TABLE()
|
||
|
|
||
|
BEGIN_PREDICTION_DATA( CWeaponHandGrenade )
|
||
|
END_PREDICTION_DATA()
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( weapon_frag_us, CWeaponHandGrenade );
|
||
|
PRECACHE_WEAPON_REGISTER( weapon_frag_us );
|