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171 lines
5.0 KiB
171 lines
5.0 KiB
![]()
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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#include "cbase.h"
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#include "hud_baseachievement_tracker.h"
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#include "c_tf_player.h"
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#include "iachievementmgr.h"
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#include "achievementmgr.h"
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#include "hud_vote.h"
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#include "baseachievement.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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ConVar hud_achievement_count_engineer( "hud_achievement_count_engineer", "3", FCVAR_ARCHIVE, "Max number of achievements that can be shown on the HUD when you're an engineer" );
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class CHudAchievementTracker : public CHudBaseAchievementTracker
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{
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DECLARE_CLASS_SIMPLE( CHudAchievementTracker, CHudBaseAchievementTracker );
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public:
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CHudAchievementTracker( const char *pElementName );
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virtual void OnThink();
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virtual void PerformLayout();
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virtual int GetMaxAchievementsShown();
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virtual bool ShouldShowAchievement( IAchievement *pAchievement );
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virtual bool ShouldDraw();
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private:
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int m_iPlayerClass;
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CPanelAnimationVarAliasType( int, m_iNormalY, "NormalY", "5", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iEngineerY, "EngineerY", "170", "proportional_int" );
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};
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DECLARE_HUDELEMENT( CHudAchievementTracker );
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CHudAchievementTracker::CHudAchievementTracker( const char *pElementName ) : BaseClass( pElementName )
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{
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m_iPlayerClass = -1;
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}
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// layout panel again if player class changes
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void CHudAchievementTracker::OnThink()
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{
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C_TFPlayer *pPlayer = CTFPlayer::GetLocalTFPlayer();
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if ( pPlayer )
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{
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C_TFPlayerClass *pClass = pPlayer->GetPlayerClass();
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if ( pClass && m_iPlayerClass != pClass->GetClassIndex() )
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{
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InvalidateLayout();
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m_iPlayerClass = pClass->GetClassIndex();
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m_flNextThink = gpGlobals->curtime - 0.1f;
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}
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}
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BaseClass::OnThink();
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}
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// Show less achievements on the HUD for the engineer
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int CHudAchievementTracker::GetMaxAchievementsShown()
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{
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C_TFPlayer *pPlayer = CTFPlayer::GetLocalTFPlayer();
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if ( pPlayer && pPlayer->IsPlayerClass( TF_CLASS_ENGINEER ) )
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{
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return hud_achievement_count_engineer.GetInt();
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}
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return BaseClass::GetMaxAchievementsShown();
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}
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// shift panel down for the engineer
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void CHudAchievementTracker::PerformLayout()
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{
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BaseClass::PerformLayout();
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C_TFPlayer *pPlayer = CTFPlayer::GetLocalTFPlayer();
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int x, y;
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GetPos( x, y );
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if ( pPlayer && pPlayer->IsPlayerClass( TF_CLASS_ENGINEER ) )
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{
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SetPos( x, m_iEngineerY );
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}
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else
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{
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SetPos( x, m_iNormalY );
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}
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}
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bool CHudAchievementTracker::ShouldShowAchievement( IAchievement *pAchievement )
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{
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if ( !BaseClass::ShouldShowAchievement( pAchievement ) )
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return false;
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C_TFPlayer *pPlayer = CTFPlayer::GetLocalTFPlayer();
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if ( !pPlayer )
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return false;
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// filter out class specific achievements
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int id = pAchievement->GetAchievementID();
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if ( id >= ACHIEVEMENT_TF_MEDIC_START_RANGE && id <= ACHIEVEMENT_TF_MEDIC_END_RANGE )
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{
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if ( !pPlayer->IsPlayerClass( TF_CLASS_MEDIC ) )
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return false;
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}
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else if ( id >= ACHIEVEMENT_TF_PYRO_START_RANGE && id <= ACHIEVEMENT_TF_PYRO_END_RANGE )
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{
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if ( !pPlayer->IsPlayerClass( TF_CLASS_PYRO ) )
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return false;
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}
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else if ( id >= ACHIEVEMENT_TF_HEAVY_START_RANGE && id <= ACHIEVEMENT_TF_HEAVY_END_RANGE )
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{
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if ( !pPlayer->IsPlayerClass( TF_CLASS_HEAVYWEAPONS ) )
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return false;
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}
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else if ( id >= ACHIEVEMENT_TF_SCOUT_START_RANGE && id <= ACHIEVEMENT_TF_SCOUT_END_RANGE )
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{
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if ( !pPlayer->IsPlayerClass( TF_CLASS_SCOUT ) )
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return false;
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}
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else if ( id >= ACHIEVEMENT_TF_SNIPER_START_RANGE && id <= ACHIEVEMENT_TF_SNIPER_END_RANGE )
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{
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if ( !pPlayer->IsPlayerClass( TF_CLASS_SNIPER ) )
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return false;
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}
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else if ( id >= ACHIEVEMENT_TF_SPY_START_RANGE && id <= ACHIEVEMENT_TF_SPY_END_RANGE )
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{
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if ( !pPlayer->IsPlayerClass( TF_CLASS_SPY ) )
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return false;
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}
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else if ( id >= ACHIEVEMENT_TF_SOLDIER_START_RANGE && id <= ACHIEVEMENT_TF_SOLDIER_END_RANGE )
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{
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if ( !pPlayer->IsPlayerClass( TF_CLASS_SOLDIER ) )
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return false;
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}
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else if ( id >= ACHIEVEMENT_TF_DEMOMAN_START_RANGE && id <= ACHIEVEMENT_TF_DEMOMAN_END_RANGE )
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{
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if ( !pPlayer->IsPlayerClass( TF_CLASS_DEMOMAN ) )
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return false;
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}
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else if ( id >= ACHIEVEMENT_TF_ENGINEER_START_RANGE && id <= ACHIEVEMENT_TF_ENGINEER_END_RANGE )
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{
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if ( !pPlayer->IsPlayerClass( TF_CLASS_ENGINEER ) )
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return false;
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}
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CBaseAchievement *pBaseAchievement = dynamic_cast< CBaseAchievement * >( pAchievement );
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if ( pBaseAchievement && pBaseAchievement->GetMapNameFilter() && pBaseAchievement->GetAchievementMgr() )
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{
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if ( Q_strcmp( pBaseAchievement->GetAchievementMgr()->GetMapName(), pBaseAchievement->GetMapNameFilter() ) != 0 )
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return false;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CHudAchievementTracker::ShouldDraw()
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{
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C_TFPlayer *pPlayer = CTFPlayer::GetLocalTFPlayer();
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if ( pPlayer && pPlayer->IsPlayerClass( TF_CLASS_ENGINEER ) )
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{
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CHudVote *pHudVote = GET_HUDELEMENT( CHudVote );
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if ( pHudVote && pHudVote->ShouldDraw() )
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return false;
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}
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return BaseClass::ShouldDraw();
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}
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