You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
353 lines
10 KiB
353 lines
10 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: Draws CSPort's death notices
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
#include "cbase.h"
|
||
|
#include "hudelement.h"
|
||
|
#include "hud_macros.h"
|
||
|
#include "c_playerresource.h"
|
||
|
#include "clientmode_hl2mpnormal.h"
|
||
|
#include <vgui_controls/Controls.h>
|
||
|
#include <vgui_controls/Panel.h>
|
||
|
#include <vgui/ISurface.h>
|
||
|
#include <vgui/ILocalize.h>
|
||
|
#include <KeyValues.h>
|
||
|
#include "c_baseplayer.h"
|
||
|
#include "c_team.h"
|
||
|
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
static ConVar hud_deathnotice_time( "hud_deathnotice_time", "6", 0 );
|
||
|
|
||
|
// Player entries in a death notice
|
||
|
struct DeathNoticePlayer
|
||
|
{
|
||
|
char szName[MAX_PLAYER_NAME_LENGTH];
|
||
|
int iEntIndex;
|
||
|
};
|
||
|
|
||
|
// Contents of each entry in our list of death notices
|
||
|
struct DeathNoticeItem
|
||
|
{
|
||
|
DeathNoticePlayer Killer;
|
||
|
DeathNoticePlayer Victim;
|
||
|
CHudTexture *iconDeath;
|
||
|
int iSuicide;
|
||
|
float flDisplayTime;
|
||
|
bool bHeadshot;
|
||
|
};
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CHudDeathNotice : public CHudElement, public vgui::Panel
|
||
|
{
|
||
|
DECLARE_CLASS_SIMPLE( CHudDeathNotice, vgui::Panel );
|
||
|
public:
|
||
|
CHudDeathNotice( const char *pElementName );
|
||
|
|
||
|
void Init( void );
|
||
|
void VidInit( void );
|
||
|
virtual bool ShouldDraw( void );
|
||
|
virtual void Paint( void );
|
||
|
virtual void ApplySchemeSettings( vgui::IScheme *scheme );
|
||
|
|
||
|
void SetColorForNoticePlayer( int iTeamNumber );
|
||
|
void RetireExpiredDeathNotices( void );
|
||
|
|
||
|
virtual void FireGameEvent( IGameEvent * event );
|
||
|
|
||
|
private:
|
||
|
|
||
|
CPanelAnimationVarAliasType( float, m_flLineHeight, "LineHeight", "15", "proportional_float" );
|
||
|
|
||
|
CPanelAnimationVar( float, m_flMaxDeathNotices, "MaxDeathNotices", "4" );
|
||
|
|
||
|
CPanelAnimationVar( bool, m_bRightJustify, "RightJustify", "1" );
|
||
|
|
||
|
CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "HudNumbersTimer" );
|
||
|
|
||
|
// Texture for skull symbol
|
||
|
CHudTexture *m_iconD_skull;
|
||
|
CHudTexture *m_iconD_headshot;
|
||
|
|
||
|
CUtlVector<DeathNoticeItem> m_DeathNotices;
|
||
|
};
|
||
|
|
||
|
using namespace vgui;
|
||
|
|
||
|
DECLARE_HUDELEMENT( CHudDeathNotice );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CHudDeathNotice::CHudDeathNotice( const char *pElementName ) :
|
||
|
CHudElement( pElementName ), BaseClass( NULL, "HudDeathNotice" )
|
||
|
{
|
||
|
vgui::Panel *pParent = g_pClientMode->GetViewport();
|
||
|
SetParent( pParent );
|
||
|
|
||
|
m_iconD_headshot = NULL;
|
||
|
m_iconD_skull = NULL;
|
||
|
|
||
|
SetHiddenBits( HIDEHUD_MISCSTATUS );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudDeathNotice::ApplySchemeSettings( IScheme *scheme )
|
||
|
{
|
||
|
BaseClass::ApplySchemeSettings( scheme );
|
||
|
SetPaintBackgroundEnabled( false );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudDeathNotice::Init( void )
|
||
|
{
|
||
|
ListenForGameEvent( "player_death" );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudDeathNotice::VidInit( void )
|
||
|
{
|
||
|
m_iconD_skull = gHUD.GetIcon( "d_skull" );
|
||
|
m_DeathNotices.Purge();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Draw if we've got at least one death notice in the queue
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CHudDeathNotice::ShouldDraw( void )
|
||
|
{
|
||
|
return ( CHudElement::ShouldDraw() && ( m_DeathNotices.Count() ) );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudDeathNotice::SetColorForNoticePlayer( int iTeamNumber )
|
||
|
{
|
||
|
surface()->DrawSetTextColor( GameResources()->GetTeamColor( iTeamNumber ) );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudDeathNotice::Paint()
|
||
|
{
|
||
|
if ( !m_iconD_skull )
|
||
|
return;
|
||
|
|
||
|
int yStart = GetClientModeHL2MPNormal()->GetDeathMessageStartHeight();
|
||
|
|
||
|
surface()->DrawSetTextFont( m_hTextFont );
|
||
|
surface()->DrawSetTextColor( GameResources()->GetTeamColor( 0 ) );
|
||
|
|
||
|
|
||
|
int iCount = m_DeathNotices.Count();
|
||
|
for ( int i = 0; i < iCount; i++ )
|
||
|
{
|
||
|
CHudTexture *icon = m_DeathNotices[i].iconDeath;
|
||
|
if ( !icon )
|
||
|
continue;
|
||
|
|
||
|
wchar_t victim[ 256 ];
|
||
|
wchar_t killer[ 256 ];
|
||
|
|
||
|
// Get the team numbers for the players involved
|
||
|
int iKillerTeam = 0;
|
||
|
int iVictimTeam = 0;
|
||
|
|
||
|
if( g_PR )
|
||
|
{
|
||
|
iKillerTeam = g_PR->GetTeam( m_DeathNotices[i].Killer.iEntIndex );
|
||
|
iVictimTeam = g_PR->GetTeam( m_DeathNotices[i].Victim.iEntIndex );
|
||
|
}
|
||
|
|
||
|
g_pVGuiLocalize->ConvertANSIToUnicode( m_DeathNotices[i].Victim.szName, victim, sizeof( victim ) );
|
||
|
g_pVGuiLocalize->ConvertANSIToUnicode( m_DeathNotices[i].Killer.szName, killer, sizeof( killer ) );
|
||
|
|
||
|
// Get the local position for this notice
|
||
|
int len = UTIL_ComputeStringWidth( m_hTextFont, victim );
|
||
|
int y = yStart + (m_flLineHeight * i);
|
||
|
|
||
|
int iconWide;
|
||
|
int iconTall;
|
||
|
|
||
|
if( icon->bRenderUsingFont )
|
||
|
{
|
||
|
iconWide = surface()->GetCharacterWidth( icon->hFont, icon->cCharacterInFont );
|
||
|
iconTall = surface()->GetFontTall( icon->hFont );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
float scale = ( (float)ScreenHeight() / 480.0f ); //scale based on 640x480
|
||
|
iconWide = (int)( scale * (float)icon->Width() );
|
||
|
iconTall = (int)( scale * (float)icon->Height() );
|
||
|
}
|
||
|
|
||
|
int x;
|
||
|
if ( m_bRightJustify )
|
||
|
{
|
||
|
x = GetWide() - len - iconWide;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
x = 0;
|
||
|
}
|
||
|
|
||
|
// Only draw killers name if it wasn't a suicide
|
||
|
if ( !m_DeathNotices[i].iSuicide )
|
||
|
{
|
||
|
if ( m_bRightJustify )
|
||
|
{
|
||
|
x -= UTIL_ComputeStringWidth( m_hTextFont, killer );
|
||
|
}
|
||
|
|
||
|
SetColorForNoticePlayer( iKillerTeam );
|
||
|
|
||
|
// Draw killer's name
|
||
|
surface()->DrawSetTextPos( x, y );
|
||
|
surface()->DrawSetTextFont( m_hTextFont );
|
||
|
surface()->DrawUnicodeString( killer );
|
||
|
surface()->DrawGetTextPos( x, y );
|
||
|
}
|
||
|
|
||
|
Color iconColor( 255, 80, 0, 255 );
|
||
|
|
||
|
// Draw death weapon
|
||
|
//If we're using a font char, this will ignore iconTall and iconWide
|
||
|
icon->DrawSelf( x, y, iconWide, iconTall, iconColor );
|
||
|
x += iconWide;
|
||
|
|
||
|
SetColorForNoticePlayer( iVictimTeam );
|
||
|
|
||
|
// Draw victims name
|
||
|
surface()->DrawSetTextPos( x, y );
|
||
|
surface()->DrawSetTextFont( m_hTextFont ); //reset the font, draw icon can change it
|
||
|
surface()->DrawUnicodeString( victim );
|
||
|
}
|
||
|
|
||
|
// Now retire any death notices that have expired
|
||
|
RetireExpiredDeathNotices();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: This message handler may be better off elsewhere
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudDeathNotice::RetireExpiredDeathNotices( void )
|
||
|
{
|
||
|
// Loop backwards because we might remove one
|
||
|
int iSize = m_DeathNotices.Size();
|
||
|
for ( int i = iSize-1; i >= 0; i-- )
|
||
|
{
|
||
|
if ( m_DeathNotices[i].flDisplayTime < gpGlobals->curtime )
|
||
|
{
|
||
|
m_DeathNotices.Remove(i);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Server's told us that someone's died
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudDeathNotice::FireGameEvent( IGameEvent * event )
|
||
|
{
|
||
|
if (!g_PR)
|
||
|
return;
|
||
|
|
||
|
if ( hud_deathnotice_time.GetFloat() == 0 )
|
||
|
return;
|
||
|
|
||
|
// the event should be "player_death"
|
||
|
int killer = engine->GetPlayerForUserID( event->GetInt("attacker") );
|
||
|
int victim = engine->GetPlayerForUserID( event->GetInt("userid") );
|
||
|
const char *killedwith = event->GetString( "weapon" );
|
||
|
|
||
|
char fullkilledwith[128];
|
||
|
if ( killedwith && *killedwith )
|
||
|
{
|
||
|
Q_snprintf( fullkilledwith, sizeof(fullkilledwith), "death_%s", killedwith );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
fullkilledwith[0] = 0;
|
||
|
}
|
||
|
|
||
|
// Do we have too many death messages in the queue?
|
||
|
if ( m_DeathNotices.Count() > 0 &&
|
||
|
m_DeathNotices.Count() >= (int)m_flMaxDeathNotices )
|
||
|
{
|
||
|
// Remove the oldest one in the queue, which will always be the first
|
||
|
m_DeathNotices.Remove(0);
|
||
|
}
|
||
|
|
||
|
// Get the names of the players
|
||
|
const char *killer_name = g_PR->GetPlayerName( killer );
|
||
|
const char *victim_name = g_PR->GetPlayerName( victim );
|
||
|
|
||
|
if ( !killer_name )
|
||
|
killer_name = "";
|
||
|
if ( !victim_name )
|
||
|
victim_name = "";
|
||
|
|
||
|
// Make a new death notice
|
||
|
DeathNoticeItem deathMsg;
|
||
|
deathMsg.Killer.iEntIndex = killer;
|
||
|
deathMsg.Victim.iEntIndex = victim;
|
||
|
Q_strncpy( deathMsg.Killer.szName, killer_name, MAX_PLAYER_NAME_LENGTH );
|
||
|
Q_strncpy( deathMsg.Victim.szName, victim_name, MAX_PLAYER_NAME_LENGTH );
|
||
|
deathMsg.flDisplayTime = gpGlobals->curtime + hud_deathnotice_time.GetFloat();
|
||
|
deathMsg.iSuicide = ( !killer || killer == victim );
|
||
|
|
||
|
// Try and find the death identifier in the icon list
|
||
|
deathMsg.iconDeath = gHUD.GetIcon( fullkilledwith );
|
||
|
|
||
|
if ( !deathMsg.iconDeath || deathMsg.iSuicide )
|
||
|
{
|
||
|
// Can't find it, so use the default skull & crossbones icon
|
||
|
deathMsg.iconDeath = m_iconD_skull;
|
||
|
}
|
||
|
|
||
|
// Add it to our list of death notices
|
||
|
m_DeathNotices.AddToTail( deathMsg );
|
||
|
|
||
|
char sDeathMsg[512];
|
||
|
|
||
|
// Record the death notice in the console
|
||
|
if ( deathMsg.iSuicide )
|
||
|
{
|
||
|
if ( !strcmp( fullkilledwith, "d_worldspawn" ) )
|
||
|
{
|
||
|
Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s died.\n", deathMsg.Victim.szName );
|
||
|
}
|
||
|
else //d_world
|
||
|
{
|
||
|
Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s suicided.\n", deathMsg.Victim.szName );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s killed %s", deathMsg.Killer.szName, deathMsg.Victim.szName );
|
||
|
|
||
|
if ( fullkilledwith && *fullkilledwith && (*fullkilledwith > 13 ) )
|
||
|
{
|
||
|
Q_strncat( sDeathMsg, VarArgs( " with %s.\n", fullkilledwith+6 ), sizeof( sDeathMsg ), COPY_ALL_CHARACTERS );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Msg( "%s", sDeathMsg );
|
||
|
}
|
||
|
|
||
|
|
||
|
|