Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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5 years ago
#include "stb_sprintf.h"
#define STB_SPRINTF_IMPLEMENTATION
#include "stb_sprintf.h"
#define STB_IMAGE_WRITE_STATIC
#define STB_IMAGE_WRITE_IMPLEMENTATION
#define STB_TRUETYPE_IMPLEMENTATION
#define STB_PERLIN_IMPLEMENTATION
#define STB_DXT_IMPLEMENATION
#define STB_C_LEXER_IMPLEMENTATIOn
#define STB_DIVIDE_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
#define STB_HERRINGBONE_WANG_TILE_IMPLEMENTATION
#define STB_RECT_PACK_IMPLEMENTATION
#define STB_VOXEL_RENDER_IMPLEMENTATION
#define STB_CONNECTED_COMPONENTS_IMPLEMENTATION
#define STBI_MALLOC my_malloc
#define STBI_FREE my_free
#define STBI_REALLOC my_realloc
void *my_malloc(size_t) { return 0; }
void *my_realloc(void *, size_t) { return 0; }
void my_free(void *) { }
#include "stb_image.h"
#include "stb_rect_pack.h"
#include "stb_truetype.h"
#include "stb_image_write.h"
#include "stb_perlin.h"
#include "stb_dxt.h"
#include "stb_c_lexer.h"
#include "stb_divide.h"
#include "stb_herringbone_wang_tile.h"
#define STBCC_GRID_COUNT_X_LOG2 10
#define STBCC_GRID_COUNT_Y_LOG2 10
#include "stb_connected_components.h"
#define STBVOX_CONFIG_MODE 1
#include "stb_voxel_render.h"
#define STBTE_DRAW_RECT(x0,y0,x1,y1,color) do ; while(0)
#define STBTE_DRAW_TILE(x,y,id,highlight,data) do ; while(0)
#define STB_TILEMAP_EDITOR_IMPLEMENTATION
#include "stb_tilemap_editor.h"
#include "stb_easy_font.h"
#define STB_LEAKCHECK_IMPLEMENTATION
#include "stb_leakcheck.h"
#define STB_IMAGE_RESIZE_IMPLEMENTATION
#include "stb_image_resize.h"
#include "stretchy_buffer.h"
////////////////////////////////////////////////////////////
//
// text edit
#include <stdlib.h>
#include <string.h> // memmove
#include <ctype.h> // isspace
#define STB_TEXTEDIT_CHARTYPE char
#define STB_TEXTEDIT_STRING text_control
// get the base type
#include "stb_textedit.h"
// define our editor structure
typedef struct
{
char *string;
int stringlen;
STB_TexteditState state;
} text_control;
// define the functions we need
void layout_func(StbTexteditRow *row, STB_TEXTEDIT_STRING *str, int start_i)
{
int remaining_chars = str->stringlen - start_i;
row->num_chars = remaining_chars > 20 ? 20 : remaining_chars; // should do real word wrap here
row->x0 = 0;
row->x1 = 20; // need to account for actual size of characters
row->baseline_y_delta = 1.25;
row->ymin = -1;
row->ymax = 0;
}
int delete_chars(STB_TEXTEDIT_STRING *str, int pos, int num)
{
memmove(&str->string[pos], &str->string[pos+num], str->stringlen - (pos+num));
str->stringlen -= num;
return 1; // always succeeds
}
int insert_chars(STB_TEXTEDIT_STRING *str, int pos, STB_TEXTEDIT_CHARTYPE *newtext, int num)
{
str->string = (char *) realloc(str->string, str->stringlen + num);
memmove(&str->string[pos+num], &str->string[pos], str->stringlen - pos);
memcpy(&str->string[pos], newtext, num);
str->stringlen += num;
return 1; // always succeeds
}
// define all the #defines needed
#define KEYDOWN_BIT 0x80000000
#define STB_TEXTEDIT_STRINGLEN(tc) ((tc)->stringlen)
#define STB_TEXTEDIT_LAYOUTROW layout_func
#define STB_TEXTEDIT_GETWIDTH(tc,n,i) (1) // quick hack for monospaced
#define STB_TEXTEDIT_KEYTOTEXT(key) (((key) & KEYDOWN_BIT) ? 0 : (key))
#define STB_TEXTEDIT_GETCHAR(tc,i) ((tc)->string[i])
#define STB_TEXTEDIT_NEWLINE '\n'
#define STB_TEXTEDIT_IS_SPACE(ch) isspace(ch)
#define STB_TEXTEDIT_DELETECHARS delete_chars
#define STB_TEXTEDIT_INSERTCHARS insert_chars
#define STB_TEXTEDIT_K_SHIFT 0x40000000
#define STB_TEXTEDIT_K_CONTROL 0x20000000
#define STB_TEXTEDIT_K_LEFT (KEYDOWN_BIT | 1) // actually use VK_LEFT, SDLK_LEFT, etc
#define STB_TEXTEDIT_K_RIGHT (KEYDOWN_BIT | 2) // VK_RIGHT
#define STB_TEXTEDIT_K_UP (KEYDOWN_BIT | 3) // VK_UP
#define STB_TEXTEDIT_K_DOWN (KEYDOWN_BIT | 4) // VK_DOWN
#define STB_TEXTEDIT_K_LINESTART (KEYDOWN_BIT | 5) // VK_HOME
#define STB_TEXTEDIT_K_LINEEND (KEYDOWN_BIT | 6) // VK_END
#define STB_TEXTEDIT_K_TEXTSTART (STB_TEXTEDIT_K_LINESTART | STB_TEXTEDIT_K_CONTROL)
#define STB_TEXTEDIT_K_TEXTEND (STB_TEXTEDIT_K_LINEEND | STB_TEXTEDIT_K_CONTROL)
#define STB_TEXTEDIT_K_DELETE (KEYDOWN_BIT | 7) // VK_DELETE
#define STB_TEXTEDIT_K_BACKSPACE (KEYDOWN_BIT | 8) // VK_BACKSPACE
#define STB_TEXTEDIT_K_UNDO (KEYDOWN_BIT | STB_TEXTEDIT_K_CONTROL | 'z')
#define STB_TEXTEDIT_K_REDO (KEYDOWN_BIT | STB_TEXTEDIT_K_CONTROL | 'y')
#define STB_TEXTEDIT_K_INSERT (KEYDOWN_BIT | 9) // VK_INSERT
#define STB_TEXTEDIT_K_WORDLEFT (STB_TEXTEDIT_K_LEFT | STB_TEXTEDIT_K_CONTROL)
#define STB_TEXTEDIT_K_WORDRIGHT (STB_TEXTEDIT_K_RIGHT | STB_TEXTEDIT_K_CONTROL)
#define STB_TEXTEDIT_K_PGUP (KEYDOWN_BIT | 10) // VK_PGUP -- not implemented
#define STB_TEXTEDIT_K_PGDOWN (KEYDOWN_BIT | 11) // VK_PGDOWN -- not implemented
#define STB_TEXTEDIT_IMPLEMENTATION
#include "stb_textedit.h"