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320 lines
9.5 KiB
320 lines
9.5 KiB
![]()
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Rich Presence support
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//
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//=====================================================================================//
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#include "cbase.h"
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#include "tf_tips.h"
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#include "tier3/tier3.h"
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#include <vgui/ILocalize.h>
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#include "cdll_util.h"
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#include "fmtstr.h"
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#include "tf_gamerules.h"
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#include "tf_hud_statpanel.h"
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#include "filesystem.h"
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//-----------------------------------------------------------------------------
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// Purpose: constructor
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//-----------------------------------------------------------------------------
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CTFTips::CTFTips() : CAutoGameSystem( "CTFTips" )
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{
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Q_memset( m_iTipCount, 0, sizeof( m_iTipCount ) );
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m_iTipCountAll = 0;
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m_iCurrentClassTip = 0;
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m_bInited = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Initializer
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//-----------------------------------------------------------------------------
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bool CTFTips::Init()
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{
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if ( !m_bInited )
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{
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// count how many tips there are for each class and in total
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m_iTipCountAll = 0;
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for ( int iClass = TF_FIRST_NORMAL_CLASS; iClass <= TF_LAST_NORMAL_CLASS; iClass++ )
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{
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// tip count per class is stored in resource file
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wchar_t *wzTipCount = g_pVGuiLocalize->Find( CFmtStr( "Tip_%d_Count", iClass ) );
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int iClassTipCount = wzTipCount ? _wtoi( wzTipCount ) : 0;
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m_iTipCount[iClass] = iClassTipCount;
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m_iTipCountAll += iClassTipCount;
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m_iArenaTipCount = g_pVGuiLocalize->Find( "Tip_arena_Count" ) ? _wtoi( g_pVGuiLocalize->Find( "Tip_arena_Count" ) ) : 0;
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}
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// Captain Canteen mascot parts!
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m_CaptainCanteenBody.RemoveAll();
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m_CaptainCanteenMisc.RemoveAll();
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m_CaptainCanteenHat.RemoveAll();
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KeyValues *kv = new KeyValues( "cpncntn" );
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KeyValues::AutoDelete autodelete_key( kv );
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if ( kv->LoadFromFile( g_pFullFileSystem, "scripts/cpncntn.txt", "MOD" ) )
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{
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for ( KeyValues *pSubKey = kv->GetFirstTrueSubKey(); pSubKey; pSubKey = pSubKey->GetNextTrueSubKey() )
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{
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// Figure out which bucket it goes in
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CUtlVector< CaptainCanteenAsset_t > *pAssetBucket = NULL;
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if ( V_stricmp( pSubKey->GetName(), "body" ) == 0 )
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{
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pAssetBucket = &m_CaptainCanteenBody;
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}
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else if ( V_stricmp( pSubKey->GetName(), "misc" ) == 0 )
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{
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pAssetBucket = &m_CaptainCanteenMisc;
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}
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else if ( V_stricmp( pSubKey->GetName(), "hat" ) == 0 )
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{
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pAssetBucket = &m_CaptainCanteenHat;
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}
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if ( pAssetBucket )
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{
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// Added more assets to that bucket
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for ( KeyValues *pAssetKey = pSubKey->GetFirstSubKey(); pAssetKey; pAssetKey = pAssetKey->GetNextKey() )
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{
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int nNewAsset = pAssetBucket->AddToTail();
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V_strncpy( (*pAssetBucket)[ nNewAsset ].szImage, pAssetKey->GetName(), sizeof( (*pAssetBucket)[ nNewAsset ].szImage ) );
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(*pAssetBucket)[ nNewAsset ].flRarity = ( 1.0f / pAssetKey->GetFloat() );
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}
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}
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}
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}
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m_bInited = true;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns a random tip, selected from tips for all classes,
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// fills in iClassUsed with the class the tip is for
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//-----------------------------------------------------------------------------
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const wchar_t *CTFTips::GetRandomTip( int &iClassUsed )
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{
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Init();
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// Chance of reminding players about the Abuse Reporter.
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// The chance is very high for the first 20 hours of play since newbies get picked on a lot.
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int abuseHintChance = 3;
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if ( CTFStatPanel::GetTotalHoursPlayed() < 20.0f )
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{
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abuseHintChance = 33;
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}
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if ( RandomInt( 1, 100 ) <= abuseHintChance )
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{
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iClassUsed = RandomInt( TF_FIRST_NORMAL_CLASS, TF_LAST_NORMAL_CLASS );
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return GetAbuseReportTip();
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}
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// pick a random tip
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int iTip = RandomInt( 0, m_iTipCountAll-1 );
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// walk through each class until we find the class this tip lands in
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for ( int iClass = TF_FIRST_NORMAL_CLASS; iClass <= TF_LAST_NORMAL_CLASS; iClass++ )
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{
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Assert( iTip >= 0 );
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int iClassTipCount = m_iTipCount[iClass];
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if ( iTip < iClassTipCount )
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{
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iClassUsed = iClass;
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// return the tip
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return GetTip( iClass, iTip+1 );
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}
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iTip -= iClassTipCount;
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}
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Assert( false ); // shouldn't hit this
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iClassUsed = TF_CLASS_UNDEFINED;
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return L"";
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns the next tip for specified class
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//-----------------------------------------------------------------------------
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const wchar_t *CTFTips::GetNextClassTip( int iClass )
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{
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int iTipClass = TF_CLASS_UNDEFINED;
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// OK to call this function with TF_CLASS_UNDEFINED or TF_CLASS_RANDOM, just return a random tip for any class in that case
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if ( iClass < TF_FIRST_NORMAL_CLASS || iClass > TF_LAST_NORMAL_CLASS )
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return GetRandomTip( iTipClass );
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if ( TFGameRules() && TFGameRules()->IsInArenaMode() == true )
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{
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return GetArenaTip();
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}
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int iClassTipCount = m_iTipCount[iClass];
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Assert( 0 != iClassTipCount );
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if ( 0 == iClassTipCount )
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return L"";
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// wrap the tip index to the valid range for this class
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if ( m_iCurrentClassTip >= iClassTipCount )
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{
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m_iCurrentClassTip %= iClassTipCount;
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}
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// return the tip
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const wchar_t *wzTip = GetTip( iClass, m_iCurrentClassTip+1 );
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m_iCurrentClassTip++;
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return wzTip;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns specified tip index for arena
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//-----------------------------------------------------------------------------
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const wchar_t *CTFTips::GetArenaTip( void )
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{
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int iClassTipCount = m_iArenaTipCount;
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Assert( 0 != iClassTipCount );
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if ( 0 == iClassTipCount )
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return L"";
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// wrap the tip index to the valid range for this class
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if ( m_iCurrentClassTip >= iClassTipCount )
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{
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m_iCurrentClassTip %= iClassTipCount;
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}
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// return the tip
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const wchar_t *wzFmt = g_pVGuiLocalize->Find( CFmtStr( "#Tip_arena_%d", m_iCurrentClassTip+1 ) );
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static wchar_t wzTip[512] = L"";
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// replace any commands with their bound keys
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UTIL_ReplaceKeyBindings( wzFmt, 0, wzTip, sizeof( wzTip ) );
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m_iCurrentClassTip++;
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return wzTip;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns specified tip index for specified class
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//-----------------------------------------------------------------------------
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const wchar_t *CTFTips::GetTip( int iClass, int iTip )
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{
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static wchar_t wzTip[512] = L"";
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// get the tip
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const wchar_t *wzFmt = g_pVGuiLocalize->Find( CFmtStr( "#Tip_%d_%d", iClass, iTip ) );
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// replace any commands with their bound keys
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UTIL_ReplaceKeyBindings( wzFmt, 0, wzTip, sizeof( wzTip ) );
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return wzTip;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns tip about using the Abuse Reporter
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//-----------------------------------------------------------------------------
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const wchar_t *CTFTips::GetAbuseReportTip( void )
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{
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static wchar_t wzAbuseTip[512] = L"";
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// replace any commands with their bound keys
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const wchar_t *wzFmt = g_pVGuiLocalize->Find( "Tip_Abuse_Report" );
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UTIL_ReplaceKeyBindings( wzFmt, 0, wzAbuseTip, sizeof( wzAbuseTip ) );
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return wzAbuseTip;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns tip related to MvM
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//-----------------------------------------------------------------------------
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const wchar_t *CTFTips::GetRandomMvMTip( int &iClassUsed )
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{
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Init();
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static wchar_t wzMvMTip[512] = L"";
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static int iPrevMvMClass = -1;
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iClassUsed = RandomInt( TF_FIRST_NORMAL_CLASS, TF_LAST_NORMAL_CLASS );
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if ( iClassUsed == iPrevMvMClass )
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{
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iClassUsed = ( iClassUsed + 1 ) % TF_LAST_NORMAL_CLASS;
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}
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iPrevMvMClass = iClassUsed;
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// Get Tip Count
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CFmtStr fmtTipCount("Tip_MvM_%d_Count", iClassUsed );
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int iMvMTipCount = g_pVGuiLocalize->Find( fmtTipCount ) ? _wtoi( g_pVGuiLocalize->Find( fmtTipCount ) ) : 1;
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int iTip = RandomInt( 1, iMvMTipCount );
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// replace any commands with their bound keys
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const wchar_t *wzFmt = g_pVGuiLocalize->Find( CFmtStr( "#Tip_MvM_%d_%d", iClassUsed, iTip ) );
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UTIL_ReplaceKeyBindings( wzFmt, 0, wzMvMTip, sizeof( wzMvMTip ) );
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iPrevMvMClass = iClassUsed;
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return wzMvMTip;
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}
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void CTFTips::GetRandomCaptainCanteenImages( const char **ppchBody, const char **ppchMisc, const char **ppchHat )
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{
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// Select and copy over all 3 parts
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*ppchBody = GetRandomCaptainCanteenAsset( &m_CaptainCanteenBody );
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*ppchMisc = GetRandomCaptainCanteenAsset( &m_CaptainCanteenMisc );
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*ppchHat = GetRandomCaptainCanteenAsset( &m_CaptainCanteenHat );
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}
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const char *CTFTips::GetRandomCaptainCanteenAsset( CUtlVector< CaptainCanteenAsset_t > *pAssetBucket )
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{
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// If there's nothing in the bucket, bail out
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if ( pAssetBucket->Count() <= 0 )
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{
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return "";
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}
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if ( pAssetBucket->Count() == 1 )
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{
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// Easy out if there's only 1 choice
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return (*pAssetBucket)[ 0 ].szImage;
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}
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// Get the total scale of selection possibilities
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float flSelectionTotal = 0.0f;
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for ( int i = 0; i < pAssetBucket->Count(); ++i )
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{
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flSelectionTotal += (*pAssetBucket)[ i ].flRarity;
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}
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if ( flSelectionTotal > 0.0f )
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{
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// Pick a number from 0 to 1
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float flRand = RandomFloat();
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// Loop through to figure out which asset we've chosen
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float flCurrentPosition = 0.0f;
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for ( int i = 0; i < pAssetBucket->Count(); ++i )
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{
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flCurrentPosition += (*pAssetBucket)[ i ].flRarity / flSelectionTotal;
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if ( flRand <= flCurrentPosition )
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{
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// We landed on this random asset
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return (*pAssetBucket)[ i ].szImage;
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}
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}
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}
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// Something went wrong... just return the first choice
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return (*pAssetBucket)[ 0 ].szImage;
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}
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// global instance
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CTFTips g_TFTips;
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