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103 lines
2.9 KiB
103 lines
2.9 KiB
![]()
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Various material proxies for TF
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//
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//=====================================================================================//
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#include "cbase.h"
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#include "filesystem.h"
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#include "materialsystem/imaterialproxy.h"
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#include "materialsystem/imaterialvar.h"
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#include "materialsystem/itexture.h"
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#include "pixelwriter.h"
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#include "toolframework_client.h"
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#include "econ_gcmessages.h"
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#include "tf_item_inventory.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// @note Currently not used since we cache the image on disk as a VTF
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class CRGBAImageTextureRegenerator : public ITextureRegenerator
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{
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public:
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CRGBAImageTextureRegenerator() {}
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virtual ~CRGBAImageTextureRegenerator() {}
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// @return true if the image retrieval was successful, false otherwise
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virtual bool GetRGBAImage( uint8 *pubDest, int nDestBufferSize ) = 0;
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virtual void RegenerateTextureBits( ITexture *pTexture, IVTFTexture *pVTFTexture, Rect_t *pRect )
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{
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const int width = 64;
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const int height = 64;
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// if the width or height mismatches, we abort
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int nWidth = pVTFTexture->Width();
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int nHeight = pVTFTexture->Height();
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if ( nWidth != width || nHeight != height )
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{
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return;
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}
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// retrieve the image
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int destBufferSize = width * height * 4;
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byte *rgbaAvatarImage = (byte*)malloc( destBufferSize );
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if ( GetRGBAImage( rgbaAvatarImage, destBufferSize ) )
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{
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// Set up the pixel writer to write into the VTF texture
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CPixelWriter pixelWriter;
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pixelWriter.SetPixelMemory( pVTFTexture->Format(), pVTFTexture->ImageData(), pVTFTexture->RowSizeInBytes( 0 ) );
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// only write the pixels requested
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for (int y = pRect->y; y < pRect->height; ++y)
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{
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pixelWriter.Seek( pRect->x, y );
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for (int x = pRect->x; x < pRect->width; ++x)
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{
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int idx = ( y * width + x ) * 4;
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byte *rgba = &rgbaAvatarImage[idx];
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byte r = rgba[0];
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byte g = rgba[1];
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byte b = rgba[2];
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byte a = rgba[3];
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pixelWriter.WritePixel( r, g, b, a );
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}
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}
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}
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// cleanup after ourselves
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free( rgbaAvatarImage );
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}
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virtual void Release()
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{
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}
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};
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//-----------------------------------------------------------------------------
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/* @note Tom Bui: Here for reference
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class CPlayerSteamAvatarTextureRegenerator : public CRGBAImageTextureRegenerator
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{
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public:
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CPlayerSteamAvatarTextureRegenerator( const CSteamID &steamID )
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: CRGBAImageTextureRegenerator()
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, m_steamID(steamID)
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{}
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virtual ~CPlayerSteamAvatarTextureRegenerator() {}
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virtual bool GetRGBAImage( uint8 *pubDest, int nDestBufferSize )
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{
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int iAvatar = steamapicontext->SteamFriends()->GetFriendAvatar( m_steamID, k_EAvatarSize64x64 );
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return steamapicontext->SteamUtils()->GetImageRGBA( iAvatar, pubDest, nDestBufferSize );
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}
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private:
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CSteamID m_steamID;
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};
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*/
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