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276 lines
7.7 KiB
276 lines
7.7 KiB
![]()
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "cbase.h"
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#include "hud.h"
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#include "hudelement.h"
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#include "c_tf_player.h"
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#include "iclientmode.h"
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#include "ienginevgui.h"
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#include <vgui/ILocalize.h>
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#include <vgui/ISurface.h>
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#include <vgui/IVGui.h>
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#include <vgui_controls/EditablePanel.h>
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#include <vgui_controls/ProgressBar.h>
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#include "tf_weaponbase.h"
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#include "c_tf_projectile_arrow.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CHudBowChargeMeter : public CHudElement, public EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CHudBowChargeMeter, EditablePanel );
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public:
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CHudBowChargeMeter( const char *pElementName );
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virtual void ApplySchemeSettings( IScheme *scheme );
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virtual bool ShouldDraw( void );
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virtual void OnTick( void );
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virtual void Init( void );
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virtual void FireGameEvent( IGameEvent *event );
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private:
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vgui::ContinuousProgressBar *m_pChargeMeter;
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};
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DECLARE_HUDELEMENT( CHudBowChargeMeter );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CHudBowChargeMeter::CHudBowChargeMeter( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudBowCharge" )
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{
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Panel *pParent = g_pClientMode->GetViewport();
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SetParent( pParent );
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m_pChargeMeter = new ContinuousProgressBar( this, "ChargeMeter" );
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SetHiddenBits( HIDEHUD_MISCSTATUS );
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vgui::ivgui()->AddTickSignal( GetVPanel() );
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RegisterForRenderGroup( "inspect_panel" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudBowChargeMeter::ApplySchemeSettings( IScheme *pScheme )
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{
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// load control settings...
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LoadControlSettings( "resource/UI/HudBowCharge.res" );
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BaseClass::ApplySchemeSettings( pScheme );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudBowChargeMeter::Init( void )
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{
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ListenForGameEvent( "arrow_impact" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudBowChargeMeter::FireGameEvent( IGameEvent *event )
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{
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if ( !event )
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return;
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const char *pszEventName = event->GetName();
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if ( FStrEq( pszEventName, "arrow_impact" ) )
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{
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int attachedEntity = event->GetInt( "attachedEntity" );
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C_BaseFlex *pFlex = dynamic_cast<C_BaseFlex*>( ClientEntityList().GetEnt( attachedEntity ) );
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if ( !pFlex )
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return;
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// Create a client side arrow and have it attach itself.
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C_TFProjectile_Arrow *pArrow = new C_TFProjectile_Arrow;
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if ( !pArrow )
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return;
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int boneIndexAttached = event->GetInt( "boneIndexAttached" );
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Vector bonePosition(
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event->GetFloat( "bonePositionX"),
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event->GetFloat( "bonePositionY"),
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event->GetFloat( "bonePositionZ") );
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QAngle boneAngles(
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event->GetFloat( "boneAnglesX"),
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event->GetFloat( "boneAnglesY"),
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event->GetFloat( "boneAnglesZ") );
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const char* pszModelName = NULL;
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int type = event->GetInt( "projectileType" );
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float flScale = 1.0f;
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switch ( type )
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{
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case TF_PROJECTILE_STICKY_BALL:
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pszModelName = g_pszArrowModels[MODEL_SNOWBALL];
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break;
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case TF_PROJECTILE_ARROW:
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pszModelName = g_pszArrowModels[MODEL_ARROW_REGULAR];
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break;
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case TF_PROJECTILE_BUILDING_REPAIR_BOLT:
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pszModelName = g_pszArrowModels[MODEL_ARROW_BUILDING_REPAIR];
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break;
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case TF_PROJECTILE_FESTIVE_ARROW:
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pszModelName = g_pszArrowModels[MODEL_FESTIVE_ARROW_REGULAR];
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break;
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case TF_PROJECTILE_HEALING_BOLT:
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#ifdef STAGING_ONLY
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case TF_PROJECTILE_MILK_BOLT:
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#endif
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{
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pszModelName = g_pszArrowModels[MODEL_SYRINGE];
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// pull the syringe back slightly
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Vector vForward;
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AngleVectors( boneAngles, &vForward );
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bonePosition = bonePosition - (vForward * 6.0f);
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flScale = 1.6f;
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}
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break;
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case TF_PROJECTILE_FESTIVE_HEALING_BOLT:
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{
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pszModelName = g_pszArrowModels[MODEL_FESTIVE_HEALING_BOLT];
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// pull the syringe back slightly
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Vector vForward;
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AngleVectors( boneAngles, &vForward );
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bonePosition = bonePosition - ( vForward * 1.0f );
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flScale = 1.4f;
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}
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break;
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case TF_PROJECTILE_BREAD_MONSTER:
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case TF_PROJECTILE_BREADMONSTER_JARATE:
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case TF_PROJECTILE_BREADMONSTER_MADMILK:
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{
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pszModelName = g_pszArrowModels[MODEL_BREAD_MONSTER];
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// pull the syringe back slightly
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Vector vForward;
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AngleVectors( boneAngles, &vForward );
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bonePosition = bonePosition - ( vForward * 1.0f );
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flScale = 2.5f;
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pArrow->SetLifeTime( 10.0f );
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if ( event->GetBool( "isCrit" ) )
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{
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flScale = RandomFloat( 3.0f, 5.0f );
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}
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break;
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}
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#ifdef STAGING_ONLY
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case TF_PROJECTILE_THROWING_KNIFE:
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{
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pszModelName = g_pszArrowModels[MODEL_THROWING_KNIFE];
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// pull the syringe back slightly
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Vector vForward;
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AngleVectors( boneAngles, &vForward );
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//bonePosition = bonePosition + ( vForward * 5.0f );
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//bonePosition = ( vForward * -7.0f ) + Vector(0, 0, 2);
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//flScale = 5.0f;
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break;
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}
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case TF_PROJECTILE_SNIPERBULLET:
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pszModelName = g_pszArrowModels[MODEL_SYRINGE];
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break;
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#endif // STAGING_ONLY
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default:
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Warning( " Unsupported Projectile type on event arrow_impact - %d", type );
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return;
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}
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pArrow->InitializeAsClientEntity( pszModelName, RENDER_GROUP_OPAQUE_ENTITY );
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pArrow->SetModelScale( flScale );
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CTFPlayer *pPlayer = ToTFPlayer( ClientEntityList().GetEnt( event->GetInt( "shooter" ) ) );
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if ( pPlayer )
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{
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pArrow->m_nSkin = ( pPlayer->GetTeamNumber() == TF_TEAM_BLUE ) ? 1 : 0;
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}
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pArrow->AttachEntityToBone( pFlex, boneIndexAttached, bonePosition, boneAngles );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CHudBowChargeMeter::ShouldDraw( void )
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{
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C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
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if ( !pPlayer || !pPlayer->IsPlayerClass( TF_CLASS_SNIPER ) || !pPlayer->IsAlive() )
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{
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return false;
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}
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CTFWeaponBase *pWpn = pPlayer->GetActiveTFWeapon();
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if ( !pWpn )
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{
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return false;
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}
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int iWeaponID = pWpn->GetWeaponID();
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if ( iWeaponID != TF_WEAPON_COMPOUND_BOW )
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{
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return false;
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}
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return CHudElement::ShouldDraw();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudBowChargeMeter::OnTick( void )
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{
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C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
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if ( !pPlayer )
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return;
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CTFWeaponBase *pWpn = pPlayer->GetActiveTFWeapon();
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ITFChargeUpWeapon *pChargeupWeapon = dynamic_cast< ITFChargeUpWeapon *>( pWpn );
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if ( !pWpn || !pChargeupWeapon )
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return;
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if ( m_pChargeMeter )
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{
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float flChargeMaxTime = pChargeupWeapon->GetChargeMaxTime();
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if ( flChargeMaxTime != 0 )
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{
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float flChargeBeginTime = pChargeupWeapon->GetChargeBeginTime();
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if ( flChargeBeginTime > 0 )
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{
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float flTimeCharged = MAX( 0, gpGlobals->curtime - flChargeBeginTime );
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flTimeCharged = MIN( flTimeCharged, 1.f );
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float flPercentCharged = MIN( 1.0, flTimeCharged / flChargeMaxTime );
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m_pChargeMeter->SetProgress( flPercentCharged );
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}
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else
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{
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m_pChargeMeter->SetProgress( 0.0f );
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}
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}
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}
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}
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